Difference between revisions of "Sonic Colors: Ultimate"
From PCGamingWiki, the wiki about fixing PC games
m (Undo revision 1191379 by 98.166.180.62 (talk)) Tag: Undo |
|||
Line 364: | Line 364: | ||
|minVRAM = 2 GB | |minVRAM = 2 GB | ||
|minDX = 11 | |minDX = 11 | ||
− | + | ||
− | + | |notes = works on windows 11 just as well as 10. | |
− | |||
− | |||
− | |||
− | |||
− | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 14:44, 17 December 2021
Developers | |
---|---|
Original game | Sonic Team |
Remastered | Blind Squirrel Games |
Publishers | |
Sega | |
Engines | |
Blind Squirrel Engine | |
Godot[1] | |
Hedgehog Engine | |
Release dates | |
Windows | September 7, 2021 |
Reception | |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (mobile decompilation) | 2021 |
Sonic the Hedgehog 2 (mobile decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic Colors: Ultimate, also known as Sonic Colours: Ultimate in the PAL region, is a singleplayer game in the Sonic the Hedgehog series, and is an HD remaster of the Wii version of Sonic Colors.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. |
- Uses Denuvo Anti-Tamper DRM.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Game is locked to 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 144 FPS. Some gameplay elements such as Sonic's jump height and the turn angle of the Drill Wisp are dependent on frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Auto configures up to 5.1 output. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 1600X |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26.5 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible |
References
- ↑ Juan Linietsky on Twitter - last accessed on 2021-08-26
- "So it seems the first major game made in Godot is now confirmed."
- ↑ Verified by User:fds29 on 2021-09-04
- ProtectionID scan of the .exe