Difference between revisions of "List of games that support tracked motion controllers in non-VR gameplay"
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* [[Rogue Company]]<ref name="al2009manForum"/> | * [[Rogue Company]]<ref name="al2009manForum"/> | ||
* [[Sekiro: Shadows Die Twice]] | * [[Sekiro: Shadows Die Twice]] | ||
+ | * [[Super Monkey Ball: Banana Mania]] | ||
===[[Controller:Essential Reality P5|Essential Reality P5]]=== | ===[[Controller:Essential Reality P5|Essential Reality P5]]=== |
Revision as of 12:03, 24 October 2021
This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
Razer Hydra, a.k.a. Sixense
- AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
- And Yet It Moves
- Audiosurf
- Batman: Arkham Asylum
- Battlefield 3
- BioShock
- Bulletstorm
- Call of Duty: Black Ops
- Dark
- Dead Island
- Diablo III
- Doom 3
- Half-Life 2
- Half-Life: Blue Shift
- Half-Life: Caged
- Half-Life: Opposing Force
- Half-Life
- Portal 2
- RAGE
- Resident Evil 5
- Team Fortress 2
DualShock 4 (Sixaxis mode)
- Avicii Invector
- Beyond: Two Souls
- Boomerang X[1]
- Days Gone[1]
- Death Stranding[1]
- Doom Classic[2] [Note 1]
- Doom II Classic
- Flower
- Heavy Rain
- Paladins[1]
- Rogue Company[1]
- Sekiro: Shadows Die Twice
- Super Monkey Ball: Banana Mania
Essential Reality P5
- Beach Head 2002
- Black & White
- Hitman 2: Silent Assassin
- Serious Sam: The Second Encounter
- Tiger Hunt
Intel RealSense
Wii Remote
PlayStation Move
Notes
- ↑ This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions. - last accessed on 2021-07-18
- ↑ DOOM & DOOM II Update - September 3 - last accessed on 2020-09-03