Difference between revisions of "Final Fantasy VII"
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{{disambig|the original 1998 version|the 2012 re-release|[[Final Fantasy VII (2012)]]|the 2020 Microsoft Store version|[[Final Fantasy VII Windows Edition]]|the remake|[[Final Fantasy VII Remake Intergrade]]}} | {{disambig|the original 1998 version|the 2012 re-release|[[Final Fantasy VII (2012)]]|the 2020 Microsoft Store version|[[Final Fantasy VII Windows Edition]]|the remake|[[Final Fantasy VII Remake Intergrade]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Final Fantasy VII cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Square Enix|ref=<ref>[http://q-gears.sourceforge.net/index.phtml?content=4 Q-Gears]: "Unlike what people think, Square did the port, not Edios. Edios was just a publisher who gained the rights to the game."</ref>}} | {{Infobox game/row/developer|Square Enix|ref=<ref>[http://q-gears.sourceforge.net/index.phtml?content=4 Q-Gears]: "Unlike what people think, Square did the port, not Edios. Edios was just a publisher who gained the rights to the game."</ref>}} |
Revision as of 05:08, 24 January 2023
This page is for the original 1998 version. For the 2012 re-release, see Final Fantasy VII (2012). For the 2020 Microsoft Store version, see Final Fantasy VII Windows Edition. For the remake, see Final Fantasy VII Remake Intergrade.
Developers | |
---|---|
Square Enix[1] | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | June 25, 1998 |
Reception | |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Cinematic camera |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Motorcycle |
Art styles | Pre-rendered graphics |
Themes | Cyberpunk, Fantasy |
Series | Final Fantasy |
Key points
- Has a different MIDI compared to the PSX version of the game. Can be replaced with FF7Music.
- While the PlayStation version ran at 60 FPS, excluding menu screens the PC frame rate is capped at 30 FPS, 15 FPS during combat and FMVs, breaking the combat camera as well as some menu mechanics. 60FPS BATTLES mostly alleviates the combat situation.[2]
- FMVs are from the 320x224 resolution used on the PlayStation.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Simple disc check, no physical copy protection. |
Essential improvements
Patches
- The official 1.02 patch fixes various bugs and is required for running the game on modern Windows.
TrueMotion 2 codec
- Required by modern versions of Windows to view FMVs in-game, the screen will remain black during the FMVs otherwise.
The Reunion
- A fan-made mod pack with a host of tweaks and fixes.
- Not compatible with 7th Heaven.
- BEACAUSE: In-game text translation fixes.
- MENU OVERHAUL: Updates the font, menu and battle UI.
- 60FPS BATTLES: Corrects the battle frame rate of the PC versions to be 60, the same as the original PlayStation version (15FPS animations, 30FPS camera, 60FPS menus).
- WEAPON: Adjusts various aspects of the game's difficulty to be smoother.
- MODEL OVERHAUL: Attempts to improve character models in the game.
- MEMORY PATCHES: Various memory patches, such as cheats et al..
- 1:35 SOLDIER QUEST: "99 1:35 Soldiers will be hidden throughout the world as collectables."
7th Heaven
- A mod manager that allows downloading and installing enhancement mods.
- Allows use of the custom video driver FFNx via downloading through the mod manager, allowing the game to be ran through a variety of rendering backends such as Vulkan.
- With the 60/30 FPS Gameplay mod, true 60 fps can be achieved throughout the whole game including the overworld.
- Not compatible with The Reunion.
Copying movies to disk
- You can improve performance by running the video files directly from the hard drive.
Running movies from disk[citation needed] |
---|
|
Aali's custom driver
- Renders the game with OpenGL and enables rendering at higher resolutions with other options. Also avoids graphical issues and artifacts with some modern GPUs. There are two methods of installation:
- Directly (direct file link for 0.8.1b). Follow the steps precisely or it will not work.
- Via a third party installer (direct file link for 0.8.1). Put this and the above direct archive in the same directory and run the installer. This automates the steps and is recommended over the direct method.
- Make sure your GPU drivers are up-to-date as the default Windows GPU drivers have poor OpenGL support.
- Introduces some bugs into the game, and currently has a small black bar at the bottom.
FF7Music
- Replaces the PC's midi soundtrack with an emulated version of the original PSX soundtrack.
- Incredibly small file size.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\[Note 1] |
- With modern versions of Windows it may be in
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
which takes precedence if both registry keys exist.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 2] |
Video
- Supported resolutions: 320x240x16, 320x240x16 pillarboxed in 640x480x16, and 640x480x16.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Aali's custom driver for a workaround, though it currently has a black bottom border. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Aali's custom driver. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Combat and FMVs are capped at 15 FPS, menu screens are capped at 60 FPS, and everything else is capped at 30 FPS. Use The Reunion for 60 FPS during combat. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
- No in-game mouse support.
- Uses the numpad for keyboard input.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Qualifies after initial configuration, which has no controller support. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Xidi
- Adds full DirectInput controller support for modern XInput-based controllers.
- Adds optional and customizable haptic feedback.
Launch the game by using Xidi |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | MIDI music slider only. | |
Surround sound | ||
Subtitles | All dialogues are text-based. | |
Closed captions | ||
Mute on focus lost | Game audio mutes when focus lost; MIDI music does not. | |
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game immediately quits
- Install the official 1.02 patch.
FMVs display a black screen
- Modern versions of Windows will need the TrueMotion 2 codec to view the FMVs.
Graphical issues
- If you have graphical issues or artifacts, use Aali's custom driver.
Other information
Running from an ISO or another drive
- By default the game uses the drive it was installed from for CD checks. If you wish to use another drive (common when using an ISO), edit the registry:
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
- If that doesn't exist go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII
- If that doesn't exist go to
- Change its value to the drive letter that the .ISO occupies(usually E or F), and relaunch the game.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz[4] Intel Pentium 166 MHz[5] | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 260 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 5.1 compatible | 4 MB[4] of VRAM |
Other | DirectMedia 5.2 4x CD-ROM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Q-Gears: "Unlike what people think, Square did the port, not Edios. Edios was just a publisher who gained the rights to the game."
- ↑ Qhimm Forums :: 60FPS BATTLES
- ↑ Qhimm Forums :: FF7 - Technical Discussion on Game Resolution and FMV
- ↑ 4.0 4.1 with 3D accelerator
- ↑ without 3D accelerator