Difference between revisions of "Sonic 3 & Knuckles"
(→Video settings: update with info relevant to "hub" launcher) |
Theclaw135 (talk | contribs) m (Sonic 3 AIR has controller vibration.) |
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{{Disambig|the emulated re-release|the Windows 95 compilation|[[Sonic & Knuckles Collection]]}} | {{Disambig|the emulated re-release|the Windows 95 compilation|[[Sonic & Knuckles Collection]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = Sonic | + | |cover = Sonic 3 and Knuckles Steam Banner.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Sonic Team}} | {{Infobox game/row/developer|Sonic Team}} | ||
Line 9: | Line 9: | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|January 26, 2011}} | + | {{Infobox game/row/date|Windows|January 26, 2011|wrapper=emulator}} |
+ | {{Infobox game/row/date|OS X|May 29, 2018|wrapper=emulator|ref=<ref name="MacLinRls">{{Refurl|url=https://steamcommunity.com/games/34270/announcements/detail/1674656328580811757|title=SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community|date=2018-05-30}}</ref>}} | ||
+ | {{Infobox game/row/date|Linux|May 29, 2018|wrapper=emulator|ref=<ref name="MacLinRls"/>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Platform }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon, Pixel art }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | ||
|steam appid = 71162 | |steam appid = 71162 | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 8743 | ||
+ | |igdb = sonic-the-hedgehog-3-and-knuckles | ||
+ | |strategywiki = Sonic 3 & Knuckles | ||
+ | |mobygames = sonic-3-and-knuckles | ||
|wikipedia = Sonic & Knuckles | |wikipedia = Sonic & Knuckles | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:platform}} game co-developed by [[Company:Sonic Team|Sonic Team]] and [[Company:Sega Technical Institute|Sega Technical Institute]] and published by [[Company:Sega|Sega]]. It is part of the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. | ||
+ | |||
+ | |release history = Originally released on Sega Genesis in 1994 as a combined title of two separate games ('''''Sonic the Hedgehog 3''''' and '''''Sonic & Knuckles'''''), it was ported to PC and released on January 26, 2011. Unlike the version included in ''[[Sonic & Knuckles Collection]]'' which runs native on Windows, this version is an emulated re-release. | ||
+ | |||
+ | |current state = The game was eventually delisted on all storefronts on May 20, 2022 in preparation for the release of ''[[Sonic Origins]]''. | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | {{mm}} [http://www.sega.com/Home/ Official | + | {{mm}} [http://www.sega.com/Home/ Official publisher site] |
− | {{mm}} [ | + | {{mm}} [https://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. ROM hacks of all the games can be found here. |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| GamersGate | DD-SONIC3K | DRM-free | | | Windows | unavailable }} |
− | + | {{Availability/row| Steam | 71162 | Steam, DRM-free | "Hub" launcher requires {{DRM|Steam}}. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in [[Sonic Origins]]. Can be played without Steam by using [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. | | Windows, OS X, Linux | unavailable }} | |
− | {{Availability/row| | ||
− | {{ | ||
}} | }} | ||
{{ii}} All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles". | {{ii}} All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles". | ||
− | {{--}} | + | {{ii}} The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher. |
+ | {{--}} Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ||
+ | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see [[#Ultra-widescreen|Ultra-widescreen]]), consistent frame rate, 60 FPS in special stages, smooth sprite rotation, and [[#Modding|mod support]]. It requires a Sonic 3 & Knuckles ROM identical to the Steam release{{note|<!--Checksums, so that users can prove that they do have the official release-->MD5: {{code|cfcc692427348e58682230a27d9e365d}}<br/>SHA1: {{code|b711a909cce238ca4af3e517a2edca306228efa5}}}}; ROM hacks (modified ROMs) are incompatible. | ||
==Game data== | ==Game data== | ||
===Configuration file location=== | ===Configuration file location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\SEGA Mega Drive Classics\setup.dat|{{p|userprofile\Documents}}\SEGA Genesis Classics\setup.dat}} |
+ | {{Game data/config|OS X|}} | ||
+ | {{Game data/config|Linux|}} | ||
}} | }} | ||
+ | {{XDG|unknown}} | ||
{{ii}} Folder name varies by region. | {{ii}} Folder name varies by region. | ||
− | {{ii}} These locations are for the "Simple" launcher interface only and are shared between all [[Sega | + | {{ii}} These locations are for the "Simple" launcher interface only and are shared between all [[Sega Mega Drive and Genesis Classics]] games played through it. |
+ | {{ii}} [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] location: {{file|{{p|appdata}}\Sonic3AIR\}} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\SEGA Mega Drive Classics\0042|{{p|userprofile\Documents}}\SEGA Genesis Classics\0042}} |
+ | {{Game data/saves|OS X|{{P|linuxhome}}/SEGA Mega Drive Classics/user_{{P|uid}}/Sonic 3 & Knuckles}} | ||
+ | {{Game data/saves|Linux|{{P|linuxhome}}/SEGA Mega Drive Classics/user_{{P|uid}}/Sonic 3 & Knuckles}} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path. |
+ | {{ii}} [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] location: {{file|{{p|appdata}}\Sonic3AIR\}} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Sega Mega Drive Classics settings.png|Launcher options menu.}} | {{Image|Sega Mega Drive Classics settings.png|Launcher options menu.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/sega-genesis-classics-collection/en |
|widescreen wsgf award = unsupported | |widescreen wsgf award = unsupported | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = unsupported |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = unsupported |
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|Pillarboxed}} or {{Term|stretched}} from 4:3. Use [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] for widescreen resolution; {{Term|pixel-perfect}} and stretched scaling are also supported. |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Ultrawide resolution|Ultrawide resolution]] to enable 21:9 for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. |
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is {{Term|pillarboxed}} to 4:3. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Supported in "Hub" and "Simple" launchers.<br /> Can be toggled in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] with {{key|Alt|Enter}}. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> [ | + | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]'s fullscreen mode is borderless. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 87: | Line 134: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. |
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |ray tracing = false | ||
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== |
− | {{Input | + | {{ii}} To play [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later): |
+ | {{Fixbox|description=Enable developer mode in Sonic 3 A.I.R.|ref={{cn|date=2022-07-10|reason=}}|fix= | ||
+ | # Open <code>{{p|game}}\config.json</code> with a text editor, then enable developer mode on by setting {{code|"DevMode":}} to {{code|0}}. | ||
+ | # Launch the game, then press either {{key|/}} or {{key|*}} keys to decrease or increase the horizontal rendering resolution respectively. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = The mouse can only be used in the launcher. | |mouse menu notes = The mouse can only be used in the launcher. | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = Only | + | |full controller notes = Only for "Hub" launcher. Mouse needed to use "simple" launcher. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = hackable |
− | |haptic feedback notes = | + | |haptic feedback notes = Supported in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] |
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = false | |surround sound = false | ||
Line 137: | Line 225: | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Only on auto-pause. |
− | |eax support = | + | |eax support = false |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 150: | Line 240: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 158: | Line 247: | ||
|local play = true | |local play = true | ||
|local play players = 2 | |local play players = 2 | ||
− | |local play modes = | + | |local play modes = co-op, versus |
|local play notes = | |local play notes = | ||
|lan play = false | |lan play = false | ||
Line 171: | Line 260: | ||
|asynchronous notes = | |asynchronous notes = | ||
}} | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9.0c, 11 | ||
+ | |direct3d notes = "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = unknown | ||
+ | |opengl notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] uses OpenGL, but the version is unknown. | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = false | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux arm app = hackable | ||
+ | |linux executable notes = ARM64 is supported by the Flatpak version of ''Angel Island Revisited''.<ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-16}}</ref> ARM32 support is unconfirmed. | ||
+ | }} | ||
+ | |||
+ | ===Modding=== | ||
+ | {{ii}} Listed mods require Sonic 3 A.I.R.. | ||
+ | {{Fixbox|description=How to install mods for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]|ref=|fix= | ||
+ | # Download a mod for Sonic 3: Angel Island Revisited from the sites or links listed below. | ||
+ | # Extract the folder containing the mod to <code>{{p|appdata}}\Sonic3AIR\mods</code>. | ||
+ | # Launch Sonic 3: Angel Island Revisited, then from the main menu go to Mods. | ||
+ | # To activate a mod, select the mod that you wish to activate from the Inactive Mods window by holding the A button/{{key|A}} key and press Left to move it to the Active Mods window and vice-versa to deactivate the mod. | ||
+ | }} | ||
+ | |||
+ | ====Featured website==== | ||
+ | * [https://gamebanana.com/games/6878 GameBanana] Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited. | ||
+ | * [https://sonic3air.boards.net] - Sonic 3 A.I.R. has a official forum page for mods. | ||
+ | |||
+ | ====Featured mods==== | ||
+ | {{ii}} The following mods listed below are in suggested priorities. | ||
+ | |||
+ | '''Restoring the original zone order and features:''' | ||
+ | * [https://gamebanana.com/mods/54063 Original Zone Order] - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release | ||
+ | * [https://gamebanana.com/mods/54065 Sonic 3 Complete FBZ Night Palette] - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone. | ||
+ | * [https://gamebanana.com/mods/54288 FBZ Doorboarding] - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones. | ||
+ | * [https://gamebanana.com/mods/151035 Knuckles Fights the Carnival Night 2 Boss] - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. Incompatible with Original Zone Order. | ||
+ | * [https://gamebanana.com/mods/54212 Launch Base Zone Eggman Fleeing Recreation] - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2. | ||
+ | * [https://gamebanana.com/wips/51834 Sonic 3 Complete Launch Base Zone Transition] - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R.. | ||
+ | * [https://gamebanana.com/mods/300977 Competition Mode Title Cards] - Restores the original title cards for the Competition Mode. | ||
+ | |||
+ | '''Bugfixes/improvements:''' | ||
+ | * [https://sonic3air.boards.net/thread/594/4-update-misc-fixes-tweaks Misc. Fixes and Tweaks] - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks. | ||
+ | * [https://sonic3air.boards.net/thread/388/sonic-origins-widescreen-backgrounds Sonic Origins Death Egg and Title & Menu Backgrounds] - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in [[Sonic Origins]]. | ||
+ | * [https://gamebanana.com/mods/54124 Sonic 3 Complete: Zone-Dependent Title Card Icons] - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to [https://info.sonicretro.org/Sonic_3_Complete Sonic 3 Complete]. | ||
+ | * [https://gamebanana.com/mods/252885 Sonic 3 Complete Sprites (+fixes)] - Ports various sprite fixes from Sonic 3 Complete. | ||
==System requirements== | ==System requirements== | ||
Line 187: | Line 345: | ||
|recRAM = 1 GB | |recRAM = 1 GB | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Latest revision as of 04:44, 29 May 2024
This page is for the emulated re-release. For the Windows 95 compilation, see Sonic & Knuckles Collection.
Developers | |
---|---|
Sonic Team | |
Sega Technical Institute | |
Publishers | |
Sega | |
Release dates | |
Windows (emulator) | January 26, 2011 |
macOS (OS X) (emulator) | May 29, 2018[1] |
Linux (emulator) | May 29, 2018[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic 3 & Knuckles is a singleplayer and multiplayer side view scrolling platform game co-developed by Sonic Team and Sega Technical Institute and published by Sega. It is part of the Sonic the Hedgehog series.
Originally released on Sega Genesis in 1994 as a combined title of two separate games (Sonic the Hedgehog 3 and Sonic & Knuckles), it was ported to PC and released on January 26, 2011. Unlike the version included in Sonic & Knuckles Collection which runs native on Windows, this version is an emulated re-release.
The game was eventually delisted on all storefronts on May 20, 2022 in preparation for the release of Sonic Origins.
General information
- Official publisher site
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. ROM hacks of all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate (unavailable) | ||||
Steam (unavailable) | "Hub" launcher requires Steam DRM. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in Sonic Origins. Can be played without Steam by using Sonic 3 A.I.R.. |
- All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles".
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop.
Essential improvements
Sonic 3: Angel Island Revisited
Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see Ultra-widescreen), consistent frame rate, 60 FPS in special stages, smooth sprite rotation, and mod support. It requires a Sonic 3 & Knuckles ROM identical to the Steam release[Note 1]; ROM hacks (modified ROMs) are incompatible.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Folder name varies by region.
- These locations are for the "Simple" launcher interface only and are shared between all Sega Mega Drive and Genesis Classics games played through it.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\0042 %USERPROFILE%\Documents\SEGA Genesis Classics\0042 |
macOS (OS X) | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pillarboxed or stretched from 4:3. Use Sonic 3 A.I.R. for widescreen resolution; pixel-perfect and stretched scaling are also supported. | ||
Multi-monitor | Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in Sonic 3 A.I.R.. | ||
Ultra-widescreen | See Ultrawide resolution to enable 21:9 for Sonic 3 A.I.R.. | ||
4K Ultra HD | "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is pillarboxed to 4:3. | ||
Field of view (FOV) | |||
Windowed | Supported in "Hub" and "Simple" launchers. Can be toggled in Sonic 3 A.I.R. with Alt+↵ Enter. |
||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[2] Sonic 3 A.I.R.'s fullscreen mode is borderless. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- To play Sonic 3 A.I.R. in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later):
Enable developer mode in Sonic 3 A.I.R.[citation needed] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The mouse can only be used in the launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only for "Hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Supported in Sonic 3 A.I.R. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only on auto-pause. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
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LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. |
OpenGL | Sonic 3 A.I.R. uses OpenGL, but the version is unknown. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | ARM64 is supported by the Flatpak version of Angel Island Revisited.[3] ARM32 support is unconfirmed. |
Modding
- Listed mods require Sonic 3 A.I.R..
How to install mods for Sonic 3 A.I.R. |
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|
Featured website
- GameBanana Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited.
- [1] - Sonic 3 A.I.R. has a official forum page for mods.
Featured mods
- The following mods listed below are in suggested priorities.
Restoring the original zone order and features:
- Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release
- Sonic 3 Complete FBZ Night Palette - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone.
- FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones.
- Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. Incompatible with Original Zone Order.
- Launch Base Zone Eggman Fleeing Recreation - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2.
- Sonic 3 Complete Launch Base Zone Transition - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R..
- Competition Mode Title Cards - Restores the original title cards for the Competition Mode.
Bugfixes/improvements:
- Misc. Fixes and Tweaks - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks.
- Sonic Origins Death Egg and Title & Menu Backgrounds - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in Sonic Origins.
- Sonic 3 Complete: Zone-Dependent Title Card Icons - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to Sonic 3 Complete.
- Sonic 3 Complete Sprites (+fixes) - Ports various sprite fixes from Sonic 3 Complete.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
Notes
- ↑ MD5:
cfcc692427348e58682230a27d9e365d
SHA1:b711a909cce238ca4af3e517a2edca306228efa5
References
- ↑ 1.0 1.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Dandelion Sprout on 2021-09-16