Difference between revisions of "Sonic the Hedgehog 4: Episode I"
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{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Sega NN Graphics Library|ref=<ref>{{Refcheck|user=Icup321|date=2020-06-28|comment=Confirmed via checking file formats and embedded strings in executable: <code>nn Ver 1.01.05 Build:Apr 24 2009 08:18:37</code>, <code>SEGA NN Library for DirectX G2.0</code>}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 19, 2012}} | {{Infobox game/row/date|Windows|January 19, 2012}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|IGDB|sonic-the-hedgehog-4-episode-i|75}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | ||
|steam appid = 202530 | |steam appid = 202530 | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = | + | |official site= https://www.sega.com/games/sonic-hedgehog-4-episode-i |
+ | |hltb = 8791 | ||
+ | |lutris = sonic-the-hedgehog-4-episode-i | ||
+ | |mobygames = 48575 | ||
+ | |strategywiki = Sonic the Hedgehog 4: Episode I | ||
|wikipedia = Sonic the Hedgehog 4: Episode I | |wikipedia = Sonic the Hedgehog 4: Episode I | ||
− | |winehq = | + | |winehq = 14050 |
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | '''Key points''' | ||
+ | {{--}} Configuration tool requires installed Java runtime libraries in order to run despite not being stated in the game's system requirements. You can use [https://community.pcgamingwiki.com/files/file/1872-sonic-the-hedgehog-4-episode-1-rewritten-launcher/ Sonic 4 Rewritten Launcher] as a non-Java alternative to configure the game. | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://steamcommunity.com/app/202530/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/202530/discussions/ Steam Community Discussions] | ||
Line 26: | Line 47: | ||
{{Availability/row| Gamesplanet | 1882-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 1882-1 | Steam | | | Windows }} | ||
{{Availability/row| Humble | sonic-the-hedgehog-4-episode-i | Steam | | | Windows }} | {{Availability/row| Humble | sonic-the-hedgehog-4-episode-i | Steam | | | Windows }} | ||
− | {{Availability/row| Steam | 202530 | | + | {{Availability/row| Steam | 202530 | DRM-free | | | Windows }} |
}} | }} | ||
− | {{ | + | |
+ | ==Essential improvements== | ||
+ | ====[https://community.pcgamingwiki.com/files/file/1872-sonic-the-hedgehog-4-episode-1-rewritten-launcher/ Sonic 4 Rewritten Launcher]==== | ||
+ | {{++}} A C++ rewrite of the configuration tool for Sonic The Hedgehog 4: Episode 1 that removes the dependency to have Java runtime libraries installed despite the actual game not using Java. | ||
==Game data== | ==Game data== | ||
Line 43: | Line 67: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Sonic the Hedgehog 4 Episode I - General.png|Configuration utility general settings.}} | {{Image|Sonic the Hedgehog 4 Episode I - General.png|Configuration utility general settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/sonic-hedgehog-4-episode-i/en |
− | |widescreen wsgf award = | + | |widescreen wsgf award = gold |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = limited |
|ultrawidescreen wsgf award = limited | |ultrawidescreen wsgf award = limited | ||
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = limited |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Game renders at 1280x720. See [[#Widescreen resolution|Widescreen resolution]]. | + | |widescreen resolution notes= Game renders internally at 1280x720. See [[#Widescreen resolution|Widescreen resolution]] for rendering internally at 1080p. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/sonic-hedgehog-4-episode-i/en WSGF entry]. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = See [[#4K Ultra HD Launcher | + | |4k ultra hd notes = See [[#4K Ultra HD Launcher Fixes|4K Ultra HD Launcher Fixes]] for fixing issues opening the configuration tool on a 4K monitor. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 76: | Line 108: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Use {{code|0x000012C1}} compatibility flag with [[ | + | |antialiasing notes = Use {{code|0x000012C1}} compatibility flag with [[Nvidia Profile Inspector]].<ref>https://forums.guru3d.com/showpost.php?p=4641593&postcount=1248</ref> |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
+ | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = Uncapped frame rate, gameplay is capped at ~60 FPS.<ref>{{Refcheck|user=Marioysikax|date=April 12, 2016}}</ref><br>Manually [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] at 60 FPS if the game appears to stutter. | + | |120 fps notes = Uncapped frame rate, gameplay is capped at ~60 FPS.<ref>{{Refcheck|user=Marioysikax|date=April 12, 2016}}</ref><br>Manually [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] at 60 FPS if the game appears to stutter. It is possible that on certain devices the gameplay can run at more than 120 in Windowed Mode.<ref>{{Refcheck|user=Epicgames4|date=December 31, 2023|comment=Verified on a laptop with a 144.15 Hz monitor using Windows 11 Insider Preview 22635.2915 (ni_release).}}</ref><br> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 88: | Line 123: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ii}} By default, game renders at 1280x720 and then upscales the content to match selected resolution. It's possible to raise the internal resolution to 1920x1080, however most 2D assets are done for 1280x720 and thus are upscaled regardless. | + | {{ii}} By default, game renders internally at 1280x720 and then upscales the content to match selected resolution. It's possible to raise the internal resolution to 1920x1080, however most 2D assets are done for 1280x720 and thus are upscaled regardless. |
{{Fixbox|description=Replace files|ref=<ref>[https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9937333&postcount=4998 3DCenter Forum - Einzelnen Beitrag anzeigen - Antialiasing - Kompatibilitätsbits - Sammelthread]</ref>|fix= | {{Fixbox|description=Replace files|ref=<ref>[https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9937333&postcount=4998 3DCenter Forum - Einzelnen Beitrag anzeigen - Antialiasing - Kompatibilitätsbits - Sammelthread]</ref>|fix= | ||
# Download this [https://community.pcgamingwiki.com/files/file/584-sonic-the-hedgehog-4-episode-i-1080p-fix/ patched executable]. | # Download this [https://community.pcgamingwiki.com/files/file/584-sonic-the-hedgehog-4-episode-i-1080p-fix/ patched executable]. | ||
− | # Extract to {{ | + | # Extract to {{Folder|{{p|game}}}}. |
− | {{--}} | + | {{--}} Leaderboards can't be accessed and achievements can't be unlocked.<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=210551911</ref> |
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Sonic the Hedgehog 4 Episode I - Keyboard.png|Configuration utility keyboard remapping.}} | {{Image|Sonic the Hedgehog 4 Episode I - Keyboard.png|Configuration utility keyboard remapping.}} | ||
{{Image|Sonic the Hedgehog 4 Episode I - Controller.png|Configuration utility controller settings.}} | {{Image|Sonic the Hedgehog 4 Episode I - Controller.png|Configuration utility controller settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 145: | Line 167: | ||
|dualshock 4 = false | |dualshock 4 = false | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 157: | Line 179: | ||
|other controllers = false | |other controllers = false | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 179: | Line 199: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Sonic the Hedgehog 4 Episode I - Audio.png|In-game audio settings.}} | {{Image|Sonic the Hedgehog 4 Episode I - Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, SFX | |separate volume notes = Music, SFX | ||
Line 193: | Line 213: | ||
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]]. | |mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]]. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 206: | Line 228: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 214: | Line 236: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 222: | Line 244: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 230: | Line 252: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 238: | Line 260: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Spanish |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 256: | Line 278: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===4K Ultra HD Launcher Fixes=== | ||
+ | {{Fixbox|description=Use Sonic 4 Rewritten Launcher|fix= | ||
+ | {{ii}} See [[#Essential improvements|Sonic 4 Rewritten Launcher]] for running the launcher without compatibility fixes and without Java runtime dependencies. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change "SonicLauncher" Properties|fix= | ||
+ | # Right click on {{File|{{p|game}}\SonicLauncher.exe}} and go to properties. | ||
+ | # Go to compatibility and click on '''Change High DPI Settings'''. | ||
+ | # Check '''Program DPI''' box. | ||
+ | # Check '''High DPI Scaling Override''' box. | ||
+ | # Choose '''Scaling Performed by: Application'''. | ||
+ | # Apply and its done. | ||
+ | {{ii}} Now the launcher should open normally and you will be able to change the resolution (up to 3840x2160 confirmed). | ||
+ | }} | ||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
{{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. | {{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. | ||
Line 262: | Line 298: | ||
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | ||
# Start the game once and close it to allow the configuration file of Special K to be created. | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
− | # Open | + | # Open {{File|{{p|game}}\d3d9.ini}} or {{File|{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\Sonic_vis.exe\SpecialK.ini}} depending on the installation method you used. |
# Change <code>TargetFPS=0.0</code> to <code>TargetFPS=60.0</code>. | # Change <code>TargetFPS=0.0</code> to <code>TargetFPS=60.0</code>. | ||
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code>. | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code>. | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | ====[https://gamebanana.com/tools/6546 Sonic 4 Mod Loader]==== | ||
+ | {{ii}} Mod manager for Sonic the Hedgehog 4: Episode I and [[Sonic the Hedgehog 4: Episode II]]. | ||
+ | |||
+ | ====[https://gamebanana.com/gamefiles/11395 iPad HD Textures]==== | ||
+ | {{++}} Contains higher quality textures from an official HD mobile port. | ||
+ | {{ii}} Highly recommended to use alongside with Smoother Cel Shader mod shown below. | ||
+ | |||
+ | ====[https://gamebanana.com/gamefiles/9589 Smoother Cel Shader]==== | ||
+ | {{ii}} Smooths out the cel-shaded textures to give them a nicer look based on the color edges of the original textures. | ||
+ | |||
+ | ====[https://gamebanana.com/sounds/45759 Splash Hill Zone Re-Imagined]==== | ||
+ | {{ii}} Replaces the music of Splash Hill Zone with re-imagined versions by composers Tee Lopes & Jun Senoue. | ||
+ | |||
+ | ====[https://gamebanana.com/guis/34164 No HUD]==== | ||
+ | {{ii}} Removes the HUD from all gameplay stages and special stages. | ||
==System requirements== | ==System requirements== | ||
Line 304: | Line 367: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP, Vista | + | |minOS = XP, Vista |
− | |minCPU = Intel Pentium 4 | + | |minCPU = Intel Pentium 4 3.2 GHz |
− | |minRAM = 1 GB | + | |minCPU2 = AMD Athlon 64 3000+ |
− | |minHD = | + | |minRAM = 1 GB<br />2 GB (Vista) |
− | |minGPU = Nvidia GeForce | + | |minHD = 500 MB |
− | |minGPU2 = ATI Radeon | + | |minGPU = Nvidia GeForce 7600 |
+ | |minGPU2 = ATI Radeon X1300 | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
+ | |minDX = 9 | ||
+ | |minaudio = DirectX compatible | ||
|recOS = 7 | |recOS = 7 | ||
− | |recCPU = Intel Core 2 Duo | + | |recCPU = Intel Core 2 Duo 2.4 GHz |
− | |recRAM = 2 GB | + | |recCPU2 = AMD Athlon 64 X2 4200+ |
− | |recHD = | + | |recRAM = 2 GB |
+ | |recHD = | ||
|recGPU = Nvidia GeForce 8800 | |recGPU = Nvidia GeForce 8800 | ||
|recGPU2 = ATI Radeon HD 3800 | |recGPU2 = ATI Radeon HD 3800 |
Latest revision as of 00:38, 1 January 2024
Developers | |
---|---|
Dimps | |
Sonic Team | |
Publishers | |
Sega | |
Engines | |
Sega NN Graphics Library[1] | |
Release dates | |
Windows | January 19, 2012 |
Reception | |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- Configuration tool requires installed Java runtime libraries in order to run despite not being stated in the game's system requirements. You can use Sonic 4 Rewritten Launcher as a non-Java alternative to configure the game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
Sonic 4 Rewritten Launcher
- A C++ rewrite of the configuration tool for Sonic The Hedgehog 4: Episode 1 that removes the dependency to have Java runtime libraries installed despite the actual game not using Java.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\main.conf[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/202530/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Sonic_vis_save.dat[Note 1] <path-to-game>\data.txt[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/202530/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Game renders internally at 1280x720. See Widescreen resolution for rendering internally at 1080p. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See 4K Ultra HD Launcher Fixes for fixing issues opening the configuration tool on a 4K monitor. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use 0x000012C1 compatibility flag with Nvidia Profile Inspector.[2] |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate, gameplay is capped at ~60 FPS.[3] Manually cap the frame rate at 60 FPS if the game appears to stutter. It is possible that on certain devices the gameplay can run at more than 120 in Windowed Mode.[4] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- By default, game renders internally at 1280x720 and then upscales the content to match selected resolution. It's possible to raise the internal resolution to 1920x1080, however most 2D assets are done for 1280x720 and thus are upscaled regardless.
Replace files[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used outside the launcher. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | Controller has to be selected from the launcher. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Mute on focus lost
Set mute in background[7] |
---|
|
Issues fixed
4K Ultra HD Launcher Fixes
Use Sonic 4 Rewritten Launcher |
---|
|
Change "SonicLauncher" Properties |
---|
|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[7] |
---|
|
Mouse cursor visible during gameplay
Auto-hide mouse cursor[7] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
Sonic 4 Mod Loader
- Mod manager for Sonic the Hedgehog 4: Episode I and Sonic the Hedgehog 4: Episode II.
iPad HD Textures
- Contains higher quality textures from an official HD mobile port.
- Highly recommended to use alongside with Smoother Cel Shader mod shown below.
Smoother Cel Shader
- Smooths out the cel-shaded textures to give them a nicer look based on the color edges of the original textures.
Splash Hill Zone Re-Imagined
- Replaces the music of Splash Hill Zone with re-imagined versions by composers Tee Lopes & Jun Senoue.
No HUD
- Removes the HUD from all gameplay stages and special stages.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | Intel Pentium 4 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB 2 GB (Vista) |
2 GB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce 7600 ATI Radeon X1300 256 MB of VRAM DirectX 9 compatible | Nvidia GeForce 8800 ATI Radeon HD 3800 512 MB of VRAM |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (202530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Icup321 on 2020-06-28
- Confirmed via checking file formats and embedded strings in executable:
nn Ver 1.01.05 Build:Apr 24 2009 08:18:37
,SEGA NN Library for DirectX G2.0
- Confirmed via checking file formats and embedded strings in executable:
- ↑ https://forums.guru3d.com/showpost.php?p=4641593&postcount=1248
- ↑ Verified by User:Marioysikax on April 12, 2016
- ↑ Verified by User:Epicgames4 on December 31, 2023
- Verified on a laptop with a 144.15 Hz monitor using Windows 11 Insider Preview 22635.2915 (ni_release).
- ↑ 3DCenter Forum - Einzelnen Beitrag anzeigen - Antialiasing - Kompatibilitätsbits - Sammelthread
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=210551911
- ↑ 7.0 7.1 7.2 Verified by User:Keith on 2017-09-18