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| |introduction = '''''Sonic the Hedgehog (Mobile Decompilation)''''' is a [[:Category:Cartoon|cartoon]] [[:Category:Side view|side view]] [[:Category:Platform|platforming]] game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. It is an open-source decompilation of the 2013 [[Engine:Retro Engine|Retro Engine]] remaster of ''[[Sonic the Hedgehog]]'' originally developed by [[Company:Christian Whitehead|Christian Whitehead]] and [[Company:Headcannon|Headcannon]] and published by [[Company:Sega|Sega]] for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors. | | |introduction = '''''Sonic the Hedgehog (Mobile Decompilation)''''' is a [[:Category:Cartoon|cartoon]] [[:Category:Side view|side view]] [[:Category:Platform|platforming]] game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. It is an open-source decompilation of the 2013 [[Engine:Retro Engine|Retro Engine]] remaster of ''[[Sonic the Hedgehog]]'' originally developed by [[Company:Christian Whitehead|Christian Whitehead]] and [[Company:Headcannon|Headcannon]] and published by [[Company:Sega|Sega]] for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors. |
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− | |release history = The 2013 Retro Engine remaster of ''Sonic the Hedgehog'', as well as ''[[Sonic the Hedgehog 2 (Mobile Decompilation)|Sonic the Hedgehog 2]]'', was initially developed for Android and iOS. The game became {{Glossary:Ad-supported}} and {{Glossary:Free-to-play}} in 2017 with other Sega Forever branded apps, but unlike the 2012 Retro Engine remaster of ''[[Sonic CD (2012)|Sonic CD]]'', it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, have developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk file extracted from the mobile version's APK to run. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later updates of the decompilation port. | + | |release history = The 2013 Retro Engine remasters of ''Sonic the Hedgehog'' and ''[[Sonic the Hedgehog 2 (Mobile Decompilation)|Sonic the Hedgehog 2]]'' were initially developed for Android and iOS devices. They became {{Glossary:Ad-supported}} and {{Glossary:Free-to-play}} in 2017 with other Sega Forever branded apps, but unlike the 2012 Retro Engine remaster of ''[[Sonic CD (2012)|Sonic CD]]'', it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, have developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk file extracted from the mobile version's APK to run. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places, crashes during the credits, or the game freezing when attempting to access the developer menu. Many of these issues has been addressed in later updates of the decompilation port. |
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| |current state = The decompilation port currently features the ability to toggle screen filters, configurable settings through its configuration file similarly to ''[[Sonic Mania]]'', and features a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured in ''[[Sonic Origins]]''. | | |current state = The decompilation port currently features the ability to toggle screen filters, configurable settings through its configuration file similarly to ''[[Sonic Mania]]'', and features a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured in ''[[Sonic Origins]]''. |
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This page is for the decompiled port of the 2013 mobile port. For the 2010 emulated release, see Sonic the Hedgehog.
Sonic the Hedgehog (Mobile Decompilation) is a cartoon side view platforming game in the Sonic the Hedgehog series. It is an open-source decompilation of the 2013 Retro Engine remaster of Sonic the Hedgehog originally developed by Christian Whitehead and Headcannon and published by Sega for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors.
The 2013 Retro Engine remasters of Sonic the Hedgehog and Sonic the Hedgehog 2 were initially developed for Android and iOS devices. They became ad-supported and free-to-play in 2017 with other Sega Forever branded apps, but unlike the 2012 Retro Engine remaster of Sonic CD, it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, have developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk file extracted from the mobile version's APK to run. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places, crashes during the credits, or the game freezing when attempting to access the developer menu. Many of these issues has been addressed in later updates of the decompilation port.
The decompilation port currently features the ability to toggle screen filters, configurable settings through its configuration file similarly to Sonic Mania, and features a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured in Sonic Origins.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the series can also be found here.
Availability
- Linux version requires building from the source code.
Game data
Configuration file(s) location
Save game data location
Video
- This decompilation port is designed for a definition of 424x240, however, unlike Sonic Mania, only the screen width can be adjusted.
Set custom screen width in settings.ini[4]
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- Open
<path-to-game>\settings.ini .
- Adjust
ScreenWidth= as needed.
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- Fullscreen may not work properly on integrated graphics.
Set fullscreen on launch in settings.ini[4]
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- Open
<path-to-game>\settings.ini .
- Change
FullScreen=false to FullScreen=true .
- If set to
false , the window size can be multiplied with WindowScale= . The window decorations and desktop can be hidden by using IntegerScaler.
|
Enabling Vsync in settings.ini[4]
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- Open
<path-to-game>\settings.ini .
- Change
VSync=false to VSync=true .
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Input
Audio
Mute on focus lost
- If set to true, disables the game pausing when focus is lost.
Toggle focus pause[4]
|
- Open
<path-to-game>\settings.ini .
- Change
DisableFocusPause=false to DisableFocusPause=true
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Set Language= to 0 in settings.ini . |
French |
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Set Language= to 1 in settings.ini . |
German |
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Set Language= to 3 in settings.ini . |
Italian |
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Set Language= to 2 in settings.ini . |
Japanese |
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Set Language= to 5 in settings.ini . |
Korean |
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Set Language= to 8 in settings.ini . |
Portuguese |
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Set Language= to 6 in settings.ini . |
Russian |
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Set Language= to 7 in settings.ini . |
Simplified Chinese |
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Set Language= to 9 in settings.ini . |
Spanish |
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Set Language= to 4 in settings.ini . |
Traditional Chinese |
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Set Language= to 10 in settings.ini . |
Issues fixed
- This issue was introduced when the Sega Forever team attempted to remove the debug mode and level select feature in newer updates of the game.[8]
Install and enable Script Decompilation[9][10]
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- Download the Sonic 1/2 2013 Script Decompilation.
- Extract its contents to its own folder in a convenient location on the computer.
- Go into the
Sonic 1 folder, then copy the Scripts folder and paste it into <path-to-game> .
- Open
settings.ini with a text editor, then change the value of TxtScripts= to true , and save the changes.
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Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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Middleware
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Middleware |
Notes |
Input |
SDL2 |
2.0.14. |
System requirements
Windows |
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Minimum |
Operating system (OS) |
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Processor (CPU) |
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System memory (RAM) |
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Hard disk drive (HDD) |
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Notes
References