Difference between revisions of "Sonic the Hedgehog (Mobile Decompilation)"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 17, 2021}} | {{Infobox game/row/date|Windows|January 17, 2021}} | ||
− | {{Infobox game/row/date|OS X|January 17, 2021}} | + | {{Infobox game/row/date|OS X|January 17, 2021|ref=<ref>{{Refurl|url=https://github.com/Sappharad/Sonic-1-2-2013-Decompilation/releases/tag/1.0.0mac|title=1.0.0 Mac Build - Sappharad/Sonic-1-2-2013-Decompilation|date=2022-05-31}}</ref>}} |
{{Infobox game/row/date|Linux|TBA}} | {{Infobox game/row/date|Linux|TBA}} | ||
|reception = | |reception = | ||
Line 51: | Line 51: | ||
|introduction = '''''Sonic the Hedgehog (Mobile Decompilation)''''' is a [[:Category:Cartoon|cartoon]] [[:Category:Side view|side view]] [[:Category:Platform|platforming]] game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. It is an open-source decompilation of the 2013 [[Engine:Retro Engine|Retro Engine]] remaster of ''[[Sonic the Hedgehog]]'' originally developed by [[Company:Christian Whitehead|Christian Whitehead]] and [[Company:Headcannon|Headcannon]] and published by [[Company:Sega|Sega]] for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors. | |introduction = '''''Sonic the Hedgehog (Mobile Decompilation)''''' is a [[:Category:Cartoon|cartoon]] [[:Category:Side view|side view]] [[:Category:Platform|platforming]] game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. It is an open-source decompilation of the 2013 [[Engine:Retro Engine|Retro Engine]] remaster of ''[[Sonic the Hedgehog]]'' originally developed by [[Company:Christian Whitehead|Christian Whitehead]] and [[Company:Headcannon|Headcannon]] and published by [[Company:Sega|Sega]] for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors. | ||
− | |release history = The 2013 Retro Engine remaster of ''Sonic the Hedgehog'', as well as ''[[Sonic the Hedgehog 2 (Mobile Decompilation)|Sonic the Hedgehog 2]]'', was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of ''[[Sonic CD (2012)|Sonic CD]]'', it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the {{file|Data.rsdk}} file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later | + | |release history = The 2013 Retro Engine remaster of ''Sonic the Hedgehog'', as well as ''[[Sonic the Hedgehog 2 (Mobile Decompilation)|Sonic the Hedgehog 2]]'', was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of ''[[Sonic CD (2012)|Sonic CD]]'', it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, have developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the {{file|Data.rsdk}} file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later updates of the decompilation port. |
− | |current state = The decompilation port currently features the ability to toggle screen filters, configurable settings through its {{file|settings.ini}} file similarly to ''[[Sonic Mania]]'', and a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured ''[[Sonic Origins]]''. | + | |current state = The decompilation port currently features the ability to toggle screen filters, configurable settings through its {{file|settings.ini}} file similarly to ''[[Sonic Mania]]'', and features a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured in ''[[Sonic Origins]]''. |
}} | }} | ||
Line 114: | Line 114: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ii}} This decompilation port is designed for a | + | {{ii}} This decompilation port is designed for a definition of 424x240, however, unlike [[Sonic Mania]], only the screen width can be adjusted. |
{{Fixbox|description=Set custom screen width in settings.ini|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2022-02-12|comment=}}</ref>|fix= | {{Fixbox|description=Set custom screen width in settings.ini|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2022-02-12|comment=}}</ref>|fix= | ||
# Open {{file|{{p|game}}\settings.ini}}. | # Open {{file|{{p|game}}\settings.ini}}. | ||
Line 125: | Line 125: | ||
# Open {{file|{{p|game}}\settings.ini}}. | # Open {{file|{{p|game}}\settings.ini}}. | ||
# Change <code>FullScreen=false</code> to <code>FullScreen=true</code>. | # Change <code>FullScreen=false</code> to <code>FullScreen=true</code>. | ||
− | #* If set to {{code|false}}, window size can be multiplied with <code>WindowScale=</code>. The window decorations and desktop can be hidden by using [https://tanalin.com/en/projects/integer-scaler/ IntegerScaler] | + | #* If set to {{code|false}}, the window size can be multiplied with <code>WindowScale=</code>. The window decorations and desktop can be hidden by using [https://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. |
}} | }} | ||
Line 154: | Line 154: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Controller mapping must be configured by editing {{file|settings.ini}}. Controller inputs are based on [https://github.com/libsdl-org/sdlwiki/blob/main/SDL_GameControllerButton.mediawiki SDL Game Controller Button] codes. | + | |controller remap notes = Controller mapping must be configured manually by editing {{file|settings.ini}}. Controller inputs are based on [https://github.com/libsdl-org/sdlwiki/blob/main/SDL_GameControllerButton.mediawiki SDL Game Controller Button] codes. |
|controller sensitivity = n/a | |controller sensitivity = n/a | ||
|controller sensitivity notes= Digital movement. | |controller sensitivity notes= Digital movement. | ||
Line 165: | Line 165: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = USB, Bluetooth.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2022-05-31|comment=Tested with a V1 controller.}}</ref> |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 177: | Line 177: | ||
|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = <ref name="Other controllers">{{Refcheck|user=AmethystViper|date=2022-05-31|comment=Tested with a Logitech F310 in DirectInput mode.}}</ref> |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 202: | Line 202: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music, Sound FX. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
Line 232: | Line 232: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|0}} in {{file|settings.ini}}. |
|fan = | |fan = | ||
}} | }} | ||
Line 240: | Line 240: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|1}} in {{file|settings.ini}}. |
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Set <code>Language=</code> to {{code|3}} in {{file|settings.ini}}. | ||
|fan = | |fan = | ||
}} | }} | ||
Line 248: | Line 256: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|2}} in {{file|settings.ini}}. |
|fan = | |fan = | ||
}} | }} | ||
Line 256: | Line 264: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|5}} in {{file|settings.ini}}. |
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Set <code>Language=</code> to {{code|8}} in {{file|settings.ini}}. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Set <code>Language=</code> to {{code|6}} in {{file|settings.ini}}. | ||
|fan = | |fan = | ||
}} | }} | ||
Line 264: | Line 288: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|7}} in {{file|settings.ini}}. |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Simplified Chinese |
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Set <code>Language=</code> to {{code|9}} in {{file|settings.ini}}. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Set <code>Language=</code> to {{code|4}} in {{file|settings.ini}}. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = Set <code>Language=</code> to {{code|10}} in {{file|settings.ini}}. |
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===B button input opens the pause menu=== | ||
+ | {{--}} This issue was introduced when the Sega Forever team attempted to remove the debug mode and level select feature from the game.<ref>{{Refurl|url=https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/issues/8|title=S1,2&CD: Pressing B while in-game makes Sonic jump and pauses the game - Rubberduckycooly/Sonic-1-2-2013-Decompilation|date=2022-05-31}}</ref> | ||
+ | {{Fixbox|description=Use the {{file|Data.rsdk}} file from an APK file to a version prior to v3.5.1.|ref=<ref>{{Refurl|url=https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/issues/8#issuecomment-762379760|title=S1,2&CD: Pressing B while in-game makes Sonic jump and pauses the game, reply from JakeNagare - Rubberduckycooly/Sonic-1-2-2013-Decompilation|date=2022-05-31}}</ref>|fix= | ||
}} | }} | ||
Line 326: | Line 372: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL2 |
− | |input notes = | + | |input notes = 2.0.14. |
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = |
Revision as of 22:05, 31 May 2022
This page is for the decompiled port of the 2013 mobile port. For the 2010 emulated release, see Sonic the Hedgehog.
Developers | |
---|---|
Original | Sonic Team |
Remaster | Christian Whitehead |
Remaster | Headcannon |
Windows | Rubberduckycooly |
macOS (OS X) | Sappharad |
Publishers | |
Original | Sega |
Rubberduckycooly | |
Engines | |
Retro Engine | |
Release dates | |
Windows | January 17, 2021 |
macOS (OS X) | January 17, 2021[1] |
Linux | TBA |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic the Hedgehog (Mobile Decompilation) is a cartoon side view platforming game in the Sonic the Hedgehog series. It is an open-source decompilation of the 2013 Retro Engine remaster of Sonic the Hedgehog originally developed by Christian Whitehead and Headcannon and published by Sega for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors.
The 2013 Retro Engine remaster of Sonic the Hedgehog, as well as Sonic the Hedgehog 2, was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of Sonic CD, it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, have developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk
file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later updates of the decompilation port.
The decompilation port currently features the ability to toggle screen filters, configurable settings through its settings.ini
file similarly to Sonic Mania, and features a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured in Sonic Origins.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | macOS fork by Sappharad. |
- Linux version must be compiled from the source code.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SData.bin[Note 1] <path-to-game>\UData.bin[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Scaled from 424x240; see Widescreen resolution. | ||
Multi-monitor | Impossible due to various script issues.[2] | ||
Ultra-widescreen | Impossible due to various script issues.[2] | ||
4K Ultra HD | Scaled from 424x240 to desktop resolution in Fullscreen mode. Menus scale with screen width.[3] | ||
Field of view (FOV) | |||
Windowed | Displayed in Windowed mode by default. Can be toggled by pressing F4. See Windowed to enable Fullscreen mode when launching the game. | ||
Borderless fullscreen windowed | Only window borders can be disabled. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Screen rotation is not anti-aliased. | ||
Vertical sync (Vsync) | Disabled by default. See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | Game speed is tied to frame rate. Run at 60 FPS only. | ||
High dynamic range display (HDR) |
Widescreen resolution
- This decompilation port is designed for a definition of 424x240, however, unlike Sonic Mania, only the screen width can be adjusted.
Set custom screen width in settings.ini[4] |
---|
|
Windowed
- Fullscreen may not work properly on integrated graphics.
Set fullscreen on launch in settings.ini[4] |
---|
|
Vertical sync (Vsync)
Enabling Vsync in settings.ini[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key bindings must be configured manually by editing settings.ini . Keycode bindings are based on SDL Scancode Lookup codes. Developer functions such as accessing the developer menu or visualizing touchscreen elements cannot be rebound. |
|
Mouse acceleration | Mouse is not used in-game | |
Mouse sensitivity | ||
Mouse input in menus | Only main menu and some parts of the game can be interacted with the mouse.[5] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controller mapping must be configured manually by editing settings.ini . Controller inputs are based on SDL Game Controller Button codes. |
|
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers | [7] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound FX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Mute on focus lost
- If set to true, disables the game pausing when focus is lost.
Toggle focus pause[4] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Set Language= to 0 in settings.ini . |
|||
French | Set Language= to 1 in settings.ini . |
|||
German | Set Language= to 3 in settings.ini . |
|||
Italian | Set Language= to 2 in settings.ini . |
|||
Japanese | Set Language= to 5 in settings.ini . |
|||
Korean | Set Language= to 8 in settings.ini . |
|||
Portuguese | Set Language= to 6 in settings.ini . |
|||
Russian | Set Language= to 7 in settings.ini . |
|||
Simplified Chinese | Set Language= to 9 in settings.ini . |
|||
Spanish | Set Language= to 4 in settings.ini . |
|||
Traditional Chinese | Set Language= to 10 in settings.ini . |
Issues fixed
- This issue was introduced when the Sega Forever team attempted to remove the debug mode and level select feature from the game.[8]
Use the Data.rsdk file from an APK file to a version prior to v3.5.1.[9]
|
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | 2.0.14. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0.0 Mac Build - Sappharad/Sonic-1-2-2013-Decompilation - last accessed on 2022-05-31
- ↑ 2.0 2.1 1.1.0 - Various issues with ultrawide resolutions. · Issue #164 · Rubberduckycooly/Sonic-1-2-2013-Decompilation
- ↑ Verified by User:AmethystViper on 2022-05-31
- ↑ 4.0 4.1 4.2 4.3 Verified by User:Keith on 2022-02-12
- ↑ Verified by User:AmethystViper on 2022-05-31
- ↑ Verified by User:AmethystViper on 2022-05-31
- Tested with a V1 controller.
- ↑ Verified by User:AmethystViper on 2022-05-31
- Tested with a Logitech F310 in DirectInput mode.
- ↑ S1,2&CD: Pressing B while in-game makes Sonic jump and pauses the game - Rubberduckycooly/Sonic-1-2-2013-Decompilation - last accessed on 2022-05-31
- ↑ S1,2&CD: Pressing B while in-game makes Sonic jump and pauses the game, reply from JakeNagare - Rubberduckycooly/Sonic-1-2-2013-Decompilation - last accessed on 2022-05-31