Difference between revisions of "Sonic Colors: Ultimate"
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{{Infobox game | {{Infobox game | ||
|cover = Sonic Colors Ultimate cover.jpg | |cover = Sonic Colors Ultimate cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Sonic Team|Original | + | {{Infobox game/row/developer|Sonic Team|Original}} |
− | {{Infobox game/row/developer|Blind Squirrel Games| | + | {{Infobox game/row/developer|Blind Squirrel Games|Ultimate}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Godot|ref=<ref>{{Refurl|url=https:// | + | {{Infobox game/row/engine|Godot|ref=<ref name="engine">{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2021-sonic-colours-ultimate-tech-review|title=Sonic Colours: Ultimate Tech Review - Eurogamer.net|date=2022-12-12|snippet=When you fire up the remaster for the first time, you're presented with a logo trumpeting the use of the Blind Squirrel Engine but what does this mean? Well, according to [https://twitter.com/bsthlc/status/1433777485125144579 'Skyth', who did some digging into the game files], it still uses the original C++ code and the Hedgehog Engine but the graphics backend is handled by the Godot Engine. Godot is completely free and open-source under the very permissive MIT license.}}</ref>}} |
+ | {{Infobox game/row/engine|Hedgehog Engine|ref=<ref name="engine" />}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 7, 2021}} | {{Infobox game/row/date|Windows|September 7, 2021}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|sonic-colors-ultimate|rating}} | {{Infobox game/row/reception|Metacritic|sonic-colors-ultimate|rating}} | ||
− | {{Infobox game/row/reception|OpenCritic|11618/sonic-colors-ultimate| | + | {{Infobox game/row/reception|OpenCritic|11618/sonic-colors-ultimate|74}} |
− | {{Infobox game/row/reception|IGDB|sonic-colors-ultimate| | + | {{Infobox game/row/reception|IGDB|sonic-colors-ultimate|74}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
Line 25: | Line 25: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Amusement park, Sci-fi, Space }} |
{{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | {{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | ||
− | |steam appid = | + | |steam appid = 2055290 |
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
Line 34: | Line 34: | ||
|official site= https://colors.sonicthehedgehog.com/ | |official site= https://colors.sonicthehedgehog.com/ | ||
|hltb = 92789 | |hltb = 92789 | ||
− | | | + | |lutris = sonic-colors-ultimate |
− | |mobygames = | + | |mobygames = 170000 |
− | |strategywiki = | + | |strategywiki = Sonic Colors |
− | |wikipedia = Sonic Colors Ultimate | + | |wikipedia = Sonic Colors: Ultimate |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Sonic Colors: Ultimate''''' is | + | |introduction = '''''Sonic Colors: Ultimate''''', known as '''''Sonic Colours: Ultimate''''' in the PAL region, is a {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:Platform}} game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series developed by [[Company:Blind Squirrel Games|Blind Squirrel Games]] and published by [[Company:Sega|Sega]]. It is a remaster of the 2010 [[Emulation:Wii|Wii]] game ''[[Wikipedia:Sonic Colors|Sonic Colors]]''. |
− | |release history = | + | |release history = ''Sonic Colors: Ultimate'' released worldwide on September 7, 2021. It was met with lukewarm reception due to the issues it introduced compared to Wii version, such as inferior lighting and various bugs. The game received several patches fix some of them, with the latest being released on December 15, 2021.<ref>{{Refurl|url=https://x.com/sonic_hedgehog/status/1471197810565341184|title=Sonic the Hedgehog on X|date=2024-07-02}}</ref> |
− | |current state = | + | After over a year of exclusivity to the [[Store:Epic Games Store|Epic Games Store]], the PC version of ''Sonic Colors: Ultimate'' released on [[Store:Steam|Steam]] on February 6, 2023. |
+ | |||
+ | |current state = Despite the patches the game received, many of the issues from release are still present. See [[#Essential improvements|Essential improvements]]. | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://steamcommunity.com/app/2055290/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | sonic-colors-ultimate | | + | {{Availability/row| Epic Games Store | sonic-colors-ultimate | Epic Games Store | {{store link|Epic Games Store|sonic-colors-ultimate--digital-deluxe-edition|Digital Deluxe Edition}} also available. | | Windows }} |
+ | {{Availability/row| Gamesplanet | 6150-1 | Steam | {{store link|Gamesplanet|6150-2|Digital Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| GMG | sonic-colors-ultimate-pc | Steam | {{store link|GMG|sonic-colors-ultimate-digital-deluxe-pc|Digital Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| Humble | sonic-colors-ultimate | Steam | {{store link|Humble|sonic-colors-ultimate-deluxe|Digital Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| Steam | 2055290 | Steam | Digital Deluxe Edition also available. | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require {{DRM|Denuvo}}. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = DLCs add new cosmetics and music remixes. | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | }} | ||
+ | {{DLC| | ||
+ | {{DLC/row| [https://store.steampowered.com/app/2154410/ Music Pack] | Adds 3 exclusive remixes for Planet Wisp. Included in the '''Digital Deluxe Edition'''. | Windows }} | ||
+ | {{DLC/row| [https://store.steampowered.com/app/2129040/ Ultimate Cosmetic Pack] | Adds new cosmetics for Sonic. Included in the '''Digital Deluxe Edition'''. | Windows }} | ||
}} | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===[https://gamebanana.com/mods/322057 Gameplay & UI Fixes]=== | ||
+ | {{ii}} This mod fixes the game's UI and restores cut features from Wii version such as the life system. | ||
+ | {{ii}} Requires [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]. | ||
+ | |||
+ | ===[https://gamebanana.com/mods/322497 Sonic Model and Animation Fixes]=== | ||
+ | {{ii}} This mod tunes Sonic's model and fixes broken animations present in the game, most notably the infamous Starlight Carnival Act 3 intro. | ||
+ | {{ii}} Requires [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]. | ||
+ | |||
+ | ===[https://gamebanana.com/mods/321047 Aquarium Park Act 1 Distance Fix]=== | ||
+ | {{ii}} This mod fixes the infamous bug in Aquarium Park Act 1 where objects too far from Sonic won't load and will appear black instead. | ||
+ | |||
+ | ===[https://gamebanana.com/mods/330349 Improved Lighting]=== | ||
+ | {{ii}} This mod fixes the strange choices made with the lighting and makes Sonic and other objects look a lot less flat. | ||
+ | {{ii}} Requires [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config| | + | {{Game data/config|Epic Games Launcher|{{p|appdata}}\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData}} |
+ | {{Game data/config|Steam|{{p|appdata}}\Sega\SonicColorsUltimate\Steam\{{p|uid}}\savedData}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Epic Games Launcher|{{p|appdata}}\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData}} |
+ | {{Game data/saves|Steam|{{p|appdata}}\Sega\SonicColorsUltimate\Steam\{{p|uid}}\savedData}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = true |
− | |epic games | + | |epic games launcher notes = Sometimes when saving to the cloud the save game will NOT be restored when switching computers or deleting the save file. |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|SCU-Video.png|Video options}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 92: | Line 137: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Aspect ratios narrower than 16:9 are {{term|letterboxed}}. See [[#Ultra-widescreen|Ultra-widescreen]]. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Game is locked to 16:9 normally. See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 60° only. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 107: | Line 152: | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = 1x [[MSAA]].<ref>{{Refcheck|user=Fds29|date=2022-12-10|comment=Checked by examining video settings through the [https://gamebanana.com/mods/321353 debug menu].}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Capped at 144 FPS. Some gameplay elements such as Sonic's jump height and the turn angle of the Drill Wisp are dependent on frame rate.<br>For higher/uncapped frame rates, see [[#Frame rate (FPS)|Frame rate (FPS)]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 122: | Line 170: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | SCU-Other.png|Miscellaneous options | ||
+ | </gallery> | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Use the Debug Menu mod|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2055290/discussions/0/3758852682832938605/#c3758852882970709396|title=Supports ultra wide monitor? :: Sonic Colors: Ultimate General Discussions|date=2024-07-03}}</ref>|fix= | ||
+ | '''Using [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]''' | ||
+ | # Download the Debug Menu mod from [https://gamebanana.com/mods/321353 GameBanana]. If installing manually, extract {{Folder|DebugMenu}} to {{Folder|{{P|Game}}\exec\Mods}}. | ||
+ | # In Hedge Mod Manager mod list, click the gear icon of '''Debug Menu''' to open the configuration menu. | ||
+ | # Set {{Code|Force Disable Letterboxing}} to {{Code|Enabled}} and click '''OK'''. | ||
+ | # In the mod list, enable '''Debug Menu''' and click '''Save'''. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Pre-rendered cutscenes will stretch to the screen aspect ratio. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the Debug Menu mod|ref=<ref name="MysJul7">{{Refcheck|user=Mystyle48|date=2024-07-03}}</ref>|fix= | ||
+ | '''Using [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]''' | ||
+ | # Download the Debug Menu mod from [https://gamebanana.com/mods/321353 GameBanana]. If installing manually, extract {{Folder|DebugMenu}} to {{Folder|{{P|Game}}\exec\Mods}}. | ||
+ | # In Hedge Mod Manager mod list, enable '''Debug Menu''' and click '''Save and Play'''. | ||
+ | # In-game, press {{Key|`}}, {{Key|\}}, {{Key|'}}, {{Key|@}}, or {{Key|.}} to bring up the debug menu. | ||
+ | # In the menu, turn on {{Code|Graphics Settings}}. | ||
+ | # In the {{Code|FOV}} section, enable {{Code|Override}} and enter an FOV value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} FOV changes are not saved after exiting the game; must be re-applied for each launch. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Use the Debug Menu mod|ref=<ref name="MysJul7"/>|fix= | ||
+ | '''Using [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]''' | ||
+ | # Download the Debug Menu mod from [https://gamebanana.com/mods/321353 GameBanana]. If installing manually, extract {{Folder|DebugMenu}} to {{Folder|{{P|Game}}\exec\Mods}}. | ||
+ | # In Hedge Mod Manager mod list, click the gear icon of '''Debug Menu''' to open the configuration menu. | ||
+ | # Set {{Code|MSAA}} to {{Code|2x}}, {{Code|4x}}, or {{Code|8x}} and click '''OK'''. | ||
+ | # In the mod list, enable '''Debug Menu''' and click '''Save'''. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
+ | {{Fixbox|description=Use the Debug Menu mod|ref=<ref name="MysJul7"/>|fix= | ||
+ | '''Using [[Engine:Hedgehog Engine#Hedge Mod Manager|Hedge Mod Manager]]''' | ||
+ | # Download the Debug Menu mod from [https://gamebanana.com/mods/321353 GameBanana]. If installing manually, extract {{Folder|DebugMenu}} to {{Folder|{{P|Game}}\exec\Mods}}. | ||
+ | # In Hedge Mod Manager mod list, click the gear icon of '''Debug Menu''' to open the configuration menu. | ||
+ | # Set {{Code|FPS Limit}} to the desired value and click '''OK'''. | ||
+ | # In the mod list, enable '''Debug Menu''' and click '''Save'''. | ||
+ | }} | ||
+ | |||
==Input== | ==Input== | ||
+ | {{Image|SCU-Controls.png|Control options}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 151: | Line 247: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 165: | Line 261: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 188: | Line 284: | ||
==Audio== | ==Audio== | ||
+ | {{Image|SCU-Audio.png|Audio options}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = always on |
− | |surround sound notes = | + | |surround sound notes = 5.1 |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = The subtitles language can be set independently of the spoken language. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 208: | Line 307: | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{ii}} English, French, German, Italian, Spanish, Polish and Russian subtitles are synched to the English voices, while the Japanese, Simplified Chinese, Traditional Chinese and Korean subtitles are synched to the Japanese voices. | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 269: | Line 369: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Supported by the game despite not being listed on store's page.<ref>{{Refcheck|user=Itzrealkardi1|date=2023-07-27|comment=SteamDB [https://steamdb.info/app/2055290/depots/ lists] it on game's depot page. It's also possible to choose the language in-game.}}</ref> |
|fan = | |fan = | ||
}} | }} | ||
Line 279: | Line 379: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation is available [https://gamebanana.com/mods/322259 here]. HedgeModManager is required for this translation's installation. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 293: | Line 401: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Castillian |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Shader compilation stutter=== | ||
+ | {{mm}} The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refcheck|user=Clya9001|date=2022-08-19|comment=Stuttering appears to return if the shader cache on NVIDIA is removed, indicating that this is likely a shader problem.}}</ref><ref>{{Refurl|url=https://x.com/reduzio/status/1445056958487224327|title=Juan Linietsky on X|date=2024-09-15|snippet=Shader compilation stalls are the biggest hurdle of Godot users when making 3D games (in 3.x), requiring all sorts of workarounds. [...]}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 331: | Line 435: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
Line 349: | Line 453: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
− | |physics notes = | + | |physics notes = <ref>{{Refcheck|user=Fds29|date=2022-12-10|comment=Seen in the credits (as Nvidia GameWorks). PhysX libraries are present in the game's executable folder.}}</ref> |
− | |audio = | + | |audio = Criware |
− | |audio notes = | + | |audio notes = <ref name="cri">{{Refcheck|user=Fds29|date=2022-12-10|comment=Seen in the credits. Examined the files in {{code|PCCriPak.cpk}}.}}</ref> |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Criware |
− | |cutscenes notes = | + | |cutscenes notes = <ref name="cri" /> |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= |
Latest revision as of 22:45, 15 September 2024
Developers | |
---|---|
Original | Sonic Team |
Ultimate | Blind Squirrel Games |
Publishers | |
Sega | |
Engines | |
Godot[1] | |
Hedgehog Engine[1] | |
Release dates | |
Windows | September 7, 2021 |
Reception | |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Amusement park, Sci-fi, Space |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (mobile decompilation) | 2021 |
Sonic the Hedgehog 2 (mobile decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic Colors: Ultimate, known as Sonic Colours: Ultimate in the PAL region, is a singleplayer and multiplayer platform game in the Sonic the Hedgehog series developed by Blind Squirrel Games and published by Sega. It is a remaster of the 2010 Wii game Sonic Colors.
Sonic Colors: Ultimate released worldwide on September 7, 2021. It was met with lukewarm reception due to the issues it introduced compared to Wii version, such as inferior lighting and various bugs. The game received several patches fix some of them, with the latest being released on December 15, 2021.[2]
After over a year of exclusivity to the Epic Games Store, the PC version of Sonic Colors: Ultimate released on Steam on February 6, 2023.
Despite the patches the game received, many of the issues from release are still present. See Essential improvements.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
Digital Deluxe Edition also available. | ||||
Green Man Gaming | Digital Deluxe Edition also available. | |||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Monetization
Type | Notes |
---|---|
DLC | DLCs add new cosmetics and music remixes. |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Music Pack | Adds 3 exclusive remixes for Planet Wisp. Included in the Digital Deluxe Edition. | |
Ultimate Cosmetic Pack | Adds new cosmetics for Sonic. Included in the Digital Deluxe Edition. |
Essential improvements
Gameplay & UI Fixes
- This mod fixes the game's UI and restores cut features from Wii version such as the life system.
- Requires Hedge Mod Manager.
Sonic Model and Animation Fixes
- This mod tunes Sonic's model and fixes broken animations present in the game, most notably the infamous Starlight Carnival Act 3 intro.
- Requires Hedge Mod Manager.
Aquarium Park Act 1 Distance Fix
- This mod fixes the infamous bug in Aquarium Park Act 1 where objects too far from Sonic won't load and will appear black instead.
Improved Lighting
- This mod fixes the strange choices made with the lighting and makes Sonic and other objects look a lot less flat.
- Requires Hedge Mod Manager.
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Steam | %APPDATA%\Sega\SonicColorsUltimate\Steam\<user-id>\savedData |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2055290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Steam | %APPDATA%\Sega\SonicColorsUltimate\Steam\<user-id>\savedData |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2055290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Sometimes when saving to the cloud the save game will NOT be restored when switching computers or deleting the save file. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. See Ultra-widescreen. | ||
Multi-monitor | |||
Ultra-widescreen | Game is locked to 16:9 normally. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° only. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | 1x MSAA.[3] See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 144 FPS. Some gameplay elements such as Sonic's jump height and the turn angle of the Drill Wisp are dependent on frame rate. For higher/uncapped frame rates, see Frame rate (FPS). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Ultra-widescreen
Use the Debug Menu mod[4] |
---|
Using Hedge Mod Manager
Notes
|
Field of view (FOV)
Use the Debug Menu mod[5] |
---|
Using Hedge Mod Manager
Notes
|
Anti-aliasing (AA)
Use the Debug Menu mod[5] |
---|
Using Hedge Mod Manager
|
Frame rate (FPS)
Use the Debug Menu mod[5] |
---|
Using Hedge Mod Manager
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 | |
Subtitles | The subtitles language can be set independently of the spoken language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- English, French, German, Italian, Spanish, Polish and Russian subtitles are synched to the English voices, while the Japanese, Simplified Chinese, Traditional Chinese and Korean subtitles are synched to the Japanese voices.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | Supported by the game despite not being listed on store's page.[6] | |||
Polish | ||||
Brazilian Portuguese | Fan translation is available here. HedgeModManager is required for this translation's installation. | |||
Russian | ||||
Spanish | Castillian |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[7][8]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 1600X |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26.5 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2055290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2055290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Sonic Colours: Ultimate Tech Review - Eurogamer.net - last accessed on 2022-12-12
- "When you fire up the remaster for the first time, you're presented with a logo trumpeting the use of the Blind Squirrel Engine but what does this mean? Well, according to 'Skyth', who did some digging into the game files, it still uses the original C++ code and the Hedgehog Engine but the graphics backend is handled by the Godot Engine. Godot is completely free and open-source under the very permissive MIT license."
- ↑ Sonic the Hedgehog on X - last accessed on 2024-07-02
- ↑ Verified by User:Fds29 on 2022-12-10
- Checked by examining video settings through the debug menu.
- ↑ Supports ultra wide monitor? :: Sonic Colors: Ultimate General Discussions - last accessed on 2024-07-03
- ↑ 5.0 5.1 5.2 Verified by User:Mystyle48 on 2024-07-03
- ↑ Verified by User:Itzrealkardi1 on 2023-07-27
- SteamDB lists it on game's depot page. It's also possible to choose the language in-game.
- ↑ Verified by User:Clya9001 on 2022-08-19
- Stuttering appears to return if the shader cache on NVIDIA is removed, indicating that this is likely a shader problem.
- ↑ Juan Linietsky on X - last accessed on 2024-09-15
- "Shader compilation stalls are the biggest hurdle of Godot users when making 3D games (in 3.x), requiring all sorts of workarounds. [...]"
- ↑ Verified by User:Fds29 on 2022-12-10
- Seen in the credits (as Nvidia GameWorks). PhysX libraries are present in the game's executable folder.
- ↑ 10.0 10.1 Verified by User:Fds29 on 2022-12-10
- Seen in the credits. Examined the files in
PCCriPak.cpk
.
- Seen in the credits. Examined the files in