Difference between revisions of "List of games that support Xbox One impulse triggers"
From PCGamingWiki, the wiki about fixing PC games
m (Protected "List of games that support Xbox One impulse triggers": (via JWB) ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Yuuyatails (talk | contribs) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− | {{ii}} The impulse triggers of the [[Xbox | + | {{ii}} The impulse triggers of the [[Controller:Xbox Wireless Controller|Xbox Wireless Controller]] are two independent rumble motors located within each of the triggers, allowing developers to selectively vibrate the trigger when the player is performing an action that warrants such feedback, such as firing a gun or charging an attack. |
{{ii}} The XInput API does not expose this functionality. Games making use of the rumble motors use the [[Glossary: Controller#Windows.Gaming.Input|Windows.Gaming.Input]] API instead. | {{ii}} The XInput API does not expose this functionality. Games making use of the rumble motors use the [[Glossary: Controller#Windows.Gaming.Input|Windows.Gaming.Input]] API instead. | ||
+ | {{ii}} Some third-party wrappers, like ReWASD and [[Steam Input]], can support the impulse triggers on the Xbox Wireless Controller using the same Windows.Gaming.Input API. | ||
{{ii}} This list is generated automatically. To add or update entries simply edit the individual pages (see the [[PCGamingWiki: Editing guide/Input settings#The table|editing guide]] for details). | {{ii}} This list is generated automatically. To add or update entries simply edit the individual pages (see the [[PCGamingWiki: Editing guide/Input settings#The table|editing guide]] for details). | ||
Line 11: | Line 12: | ||
|format=template | |format=template | ||
|named args=yes | |named args=yes | ||
− | |limit= | + | |limit=1000 |
|intro={{Feature/intro}} | |intro={{Feature/intro}} | ||
|template=Feature/row | |template=Feature/row | ||
|outro=</table> | |outro=</table> | ||
}} | }} |
Latest revision as of 04:06, 4 July 2023
- The impulse triggers of the Xbox Wireless Controller are two independent rumble motors located within each of the triggers, allowing developers to selectively vibrate the trigger when the player is performing an action that warrants such feedback, such as firing a gun or charging an attack.
- The XInput API does not expose this functionality. Games making use of the rumble motors use the Windows.Gaming.Input API instead.
- Some third-party wrappers, like ReWASD and Steam Input, can support the impulse triggers on the Xbox Wireless Controller using the same Windows.Gaming.Input API.
- This list is generated automatically. To add or update entries simply edit the individual pages (see the editing guide for details).
Native support | Limited native support | Always on | Requires manual fix | No native support |