Difference between revisions of "Doom (1993)"
(→ZDoom-based source ports: Adding GZSprFix to the ZDoom-based source port fixes.) |
(→API: did the legwork. There is still not a source port that supports modern D3D version (10+), only LZdoom which doesn't really support it at all, it just uses the newer .dlls to do the GUI 2D rendering via directdraw fallback support) |
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
− | |direct3d notes = See [[#Source ports|Source ports]]. | + | |direct3d notes = Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See [[#Source ports|Source ports]]. |
|directdraw versions = 2 | |directdraw versions = 2 | ||
|directdraw notes = Doom 95 only. | |directdraw notes = Doom 95 only. | ||
Line 441: | Line 441: | ||
|mantle support notes = | |mantle support notes = | ||
|vulkan versions = hackable | |vulkan versions = hackable | ||
− | |vulkan notes = See [[#Source ports|Source ports]]. | + | |vulkan notes = Modern versions of GZDoom only. See [[#Source ports|Source ports]]. |
|dos modes = VGA | |dos modes = VGA | ||
|dos modes notes = | |dos modes notes = |
Revision as of 04:36, 30 March 2022
This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom Classic.
Developers | |
---|---|
id Software | |
Mac OS (Classic) | Lion Entertainment, Inc. |
Linux | Dave Taylor |
Publishers | |
GT Interactive | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Linux | October 10, 1994 |
Mac OS (Classic) | November 4, 1994 |
Windows | August 20, 1996 |
macOS (OS X) | 2001 |
Windows (DOSBox) | August 3, 2007 |
Reception | |
IGDB | 80 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
Key points
- The engine was made open source in 1997.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or The Ultimate Doom. | |||
Bethesda.net | The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes the Bethesda.net re-release of Doom Classic. | |||
GamersGate | ||||
The Ultimate Doom. | ||||
GOG.com | The Ultimate Doom. Pre-configured to run with DOSBox v0.74 (included in download). | |||
Steam | The Ultimate Doom. Pre-configured to run with DOSBox v0.71 (included in download). Can be played without Steam. Comes bundled with Bethesda.net re-release of Doom Classic. | |||
Humble Store (unavailable) |
- The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
- The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
- The MS-DOS version of The Ultimate Doom included with Doom Classic from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the
base
folder. The IWAD included with Doom Classic's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[2]
DLC and expansion packs
Name | Notes | |
---|---|---|
The Lost Episodes of Doom | Unofficial commercial expansion released on floppy. Not available digitally.[3] | |
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. |
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[4] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[5]
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[5] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
- GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
- Roland SC-55 music packs - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
- Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
- SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DOOMDATA\ |
Windows | <path-to-game>\Utimate Doom for Windows 95\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam | <path-to-game>\Ultimate Doom\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | It doesn't list it on the store page but it does have working cloud saves. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Removed in v1.2. See Source ports. |
||
Multi-monitor | Supported by GZDoom.[6] See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS;[7] for 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[8] |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[9] |
---|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[10] |
---|
|
Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution[11] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports. | |
Mouse Y-axis inversion | See Source ports. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers | ZDoom-based source ports and Doom Retro have XInput support. | |
---|---|---|
Xbox button prompts | Use a ZDoom-based source port or Doom Retro. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Use Classic Doom VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music | |
Surround sound | See Source ports. | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | A3D 3.0 and EAX 2.0 can be used in the jDoom port[12][13] (A3D support discontinued since version 1.7.0)[14] A3D can be hacked in the WinDoom port through IAS[15] |
|
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Fan translation. Translates the in-game HUD into Japanese katakana and kanji. Download here. | |||
Russian | Fan translation. Download here. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Use Doom Legacy, SsZDoom or Eternity BananaSplit. |
||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Provided by Zandronum and Odamex. See Source ports. | |
Self-hosting | ||
Direct IP | See Source ports. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 666 |
UDP | 666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game. The ports to forward for each source port will vary.
- It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.[16]
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use Classic Doom VR | ||
Oculus VR (LibOVR) | Use Classic Doom VR | ||
Windows Mixed Reality | Use Classic Doom VR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Classic Doom VR See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[17][18] |
---|
|
Doom95 doesn't start on Windows 7
- The Doom95 Mouse Patch does not work on Windows 10.[19]
Apply necessary fixes and Doom95 XP Mouse Patch[20] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See Source ports. |
DirectDraw | 2 | Doom 95 only. |
WinG | Doom 95 only. | |
OpenGL | 2.0, 3.3 | Supported in GZDoom, Zandronum, and Doom Retro. See Source ports. |
Software renderer | ||
Vulkan | Modern versions of GZDoom only. See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | For 64-bit, see Source ports. ARM source ports must be built from source, with one known fanbuilt binary known to exist.[21] | |||||
macOS (OS X) | PowerPC support applies to the Doom Legacy source port.[22] | |||||
Linux | PowerPC support applies to the ChocolateDoom source port. | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ id-Software/DOOM: DOOM Open Source Release
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
- ↑ The Lost Episodes of Doom
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 5.0 5.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released
- ↑ Verified by User:AmethystViper on April 25, 2016
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:AmethystViper on December 18, 2017
- ↑ JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums
- ↑ About: The Doomsday Engine - Doomsday HQ (retrieved)
- ↑ Doomsday Version History - Doomsday HQ (retrieved)
- ↑ IAS Doom Port - Extreme Audio Reality
- ↑ Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested on Windows 10 Build 1903, Doom95 Mouse Patch still did not fix the issue.
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016
- ↑ [APP PrBoom (Doom port) for Windows RT] - last accessed on 2021-07-14
- ↑ Doom Legacy for OS X - last accessed on 2020-11-20