User contributions
- 05:35, 27 May 2022 diff hist +40 Might & Magic Heroes VII →Input
- 05:35, 27 May 2022 diff hist -2 Might & Magic Heroes VII →Save game cloud syncing
- 15:38, 17 May 2022 diff hist -6 Star Wars: The Force Unleashed →Availability: windows / gamesplanet version gone a while. GG disney link unavailable.. I'm guessing the mac version gives windows too since its a steam key and iirc all steam games are now "steamplay" cross platform if avail. Haven't tested myself.
- 13:57, 10 May 2022 diff hist +1 Final Fantasy VII Remake Intergrade →Input: fixed previous edit
- 13:55, 10 May 2022 diff hist -2 Final Fantasy VII Remake Intergrade →Audio
- 13:51, 10 May 2022 diff hist +16 Final Fantasy VII Remake Intergrade →Input: filled
- 18:25, 8 May 2022 diff hist +148 Star Wars: The Force Unleashed →Audio
- 18:23, 8 May 2022 diff hist -2 Star Wars: The Force Unleashed →Input
- 18:22, 8 May 2022 diff hist -2 Star Wars: The Force Unleashed →Input
- 14:46, 4 May 2022 diff hist +334 Shadow Warrior Classic Redux notes on bad mouselook. Seems no modern build game release on steam ever gets a proper remaster/windows port
- 12:26, 7 April 2022 (diff | hist) . . +780 . . Edit warring on Talk:Blood: Fresh Supply
- 09:00, 1 April 2022 diff hist -4 Duke Nukem 3D →Input
- 02:59, 1 April 2022 (diff | hist) . . +927 . . N Edit warring on Talk:Blood: Fresh Supply
- 04:20, 31 March 2022 diff hist -2 Tyrian →Input
- 00:25, 31 March 2022 diff hist +44 Blood: Fresh Supply Undo revision 1239862 by Jigen123 (talk) Tag: Undo
- 04:57, 30 March 2022 diff hist -10 Engine:Id Tech 1 →Source ports
- 04:56, 30 March 2022 diff hist +126 Engine:Id Tech 1 →Source ports
- 04:47, 30 March 2022 diff hist +36 Engine:Id Tech 1 →Source ports
- 04:45, 30 March 2022 diff hist +109 Engine:Id Tech 1 better explained LZDoom to not confuse theend user. LZdoom does NOT have any accelerated d3d mode. Launcher only allows openGL or software mode selection. The software mode renders the 2D parts in d3d9 legacy mode aka directdraw, not really d3d9.
- 04:40, 30 March 2022 diff hist +41 Doom (1993) →API: really no one is running this original release in 32-bit mode, its not included on steam anymore, nor compatible with modern OS, thus it's a hack to be able. If they are, they are running the doom classic unity release, which has its own page.
- 04:36, 30 March 2022 diff hist +257 Doom (1993) →API: did the legwork. There is still not a source port that supports modern D3D version (10+), only LZdoom which doesn't really support it at all, it just uses the newer .dlls to do the GUI 2D rendering via directdraw fallback support
- 04:02, 30 March 2022 diff hist 0 Blood: Fresh Supply →API
- 04:00, 30 March 2022 diff hist +44 Blood: Fresh Supply →API
- 21:43, 24 March 2022 diff hist -2 Unreal Tournament →Input
- 14:26, 23 March 2022 diff hist +15 The Last Remnant →Availability: not avail on the EU store anymore either. weird they just plain aren't selling this game anymore
- 22:49, 22 March 2022 diff hist +12 Engine:Id Tech 1 mm the embedded part broke, but I did not edit that Tag: Undo
- 22:48, 22 March 2022 diff hist -12 Engine:Id Tech 1 Undo revision 1237479 by 45.74.79.11 (talk) Tag: Undo
- 22:45, 22 March 2022 diff hist +12 Engine:Id Tech 1 Current LZDoom does not have any direct3d support. GSZdoom added opengl ES
- 16:32, 20 March 2022 diff hist +2 Serious Sam Fusion 2017 →API: more precise versions
- 16:31, 20 March 2022 diff hist +73 Serious Sam Fusion 2017 →Audio: clarified that surround sound just works, no need for openAL soft. Also we should really add a seperate section for headphone HRTF.. Since filling in the EAX section with that is rather incorrect. This game has no EAX support.
- 16:28, 20 March 2022 diff hist +1,260 Serious Sam Fusion 2017 Tested mouse acceleration extensively in the current version, luckily it's not present due to the game using RawInput. Explained properly how to toggle in new section.
- 16:13, 20 March 2022 diff hist +1,536 Serious Sam 3: BFE Tested mouse acceleration extensively in the current version, luckily it's not present due to the game using RawInput. Explained properly how to toggle in new section.
- 14:26, 20 March 2022 diff hist +105 Serious Sam 3: BFE →API
- 15:10, 19 March 2022 diff hist +15 Quake Enhanced →Audio
- 15:04, 19 March 2022 diff hist +17 Quake Enhanced →Input
- 22:54, 15 March 2022 diff hist +1 Unreal →Change difficulty mid-game
- 22:53, 15 March 2022 diff hist -52 Unreal →Change difficulty mid-game
- 22:15, 15 March 2022 diff hist +37 Half-Life: Source →Video: Half-Life Source does not have achievements, so very strange note. I kept it in commented form, so in case some decades later they do add them, we can test the theory.
- 12:26, 15 March 2022 diff hist -19 Mass Effect Legendary Edition →Input
- 12:26, 15 March 2022 diff hist -353 Mass Effect Legendary Edition →Input: Removed non-working dubious note. Clarified ME1 mouse acceleration can be disabled via mod in notes
- 21:40, 14 March 2022 diff hist +663 Pathfinder: Wrath of the Righteous →Audio: tempted to just mark surround support false, as its highly crap/broken
- 21:33, 14 March 2022 diff hist +164 Pathfinder: Wrath of the Righteous →Input
- 21:29, 14 March 2022 diff hist +374 Pathfinder: Wrath of the Righteous →Video
- 21:25, 14 March 2022 diff hist -1 Pathfinder: Wrath of the Righteous →Other information
- 10:45, 14 March 2022 diff hist +39 Tales of Maj'Eyal →Video
- 10:44, 14 March 2022 diff hist +5 Tales of Maj'Eyal →Other information
- 10:44, 14 March 2022 diff hist -17 Tales of Maj'Eyal →API
- 09:25, 11 March 2022 diff hist +47 Unreal →Game crashes with a General Protection Fault upon start-up: I had this issue, had to disable DEP systemwide as DEP exception list is not available in my version of windows 10, and I think all modern versions?
- 09:23, 11 March 2022 diff hist +248 Unreal →Restore 3D sound
- 09:20, 11 March 2022 diff hist +206 Unreal →Change difficulty mid-game: counts from 0, only 4/6 difficulties, so doesn't go to 6. tried setting it to 6, that just results in normal difficulty + hardcore rules still on