Blood: Fresh Supply

From PCGamingWiki, the wiki about fixing PC games

This page is for the enhanced version. For the 1997 original game, see Blood.

Blood: Fresh Supply
Blood: Fresh Supply cover
Original game, Plasma Pak Monolith Productions
Cryptic Passage Sunstorm Interactive
Fresh Supply Night Dive Studios
Night Dive Studios
Kex Engine 3.8
Release dates
Windows May 9, 2019
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Fantasy, Horror
Series Blood
Blood: Fresh Supply on HowLongToBeat
Blood: Fresh Supply on MobyGames
Blood: Fresh Supply on Wikipedia
Blood 1997
Blood II: The Chosen 1998
Blood: Fresh Supply 2019

Blood: Fresh Supply is a singleplayer and multiplayer first-person action, FPS and shooter game in the Blood series.

Key points

Enhanced version of Blood, ported to the Kex Engine.

General information Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Includes Blood with Plasma Pak and Cryptic Passage DLC.
Humble Store
Icon overlay.png
DRM-free after installation through Steam client (notes may include more details)
Includes Plasma Pak and Cryptic Passage DLC.

Essential improvements[edit]

Skip intro videos[edit]

  1. Go to Options → Display Setup, and scroll down to Show Splash Movies and set it to Off.
  1. Go to <path-to-game>\movie
  2. Rename, move or delete these files:

Upscaled cinematics[edit]

Game cinematics were upscaled 4x using ESRGAN with 15->30 fps conversion (ModDB link)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Nightdive Studios\Blood EX\kexengine.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1010750/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %APPDATA%\Nightdive Studios\Blood EX\saves\save_**.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1010750/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


Video settings
Video settings
Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
74-140° vertical via slider.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anisotropic filtering is always enabled.
Anti-aliasing (AA)
FXAA, SMAA, or up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Optional cap to 30, 60, 120, 144, 240 FPS or MAX. MAX framerate is capped to 1920 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.


Bindings settings
Bindings settings
Mouse settings
Mouse settings
Gamepad settings
Gamepad settings

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Requires keyboard for manual saving (needed for typing in the save file name). Another workaround would be to bind a button (preferrably not the A, B, or any of the dpad buttons) to quicksave. The use of an Xbox One controller with a chatpad attached solves this issue.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Not shown during gameplay, but only in controller rebinding screen.
Impulse Trigger vibration
DualShock 4 controllers
Touchpad button cannot be bound to any in-game function.
DualShock button prompts
Controller rebinding screen only shows Xbox button labels.
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Music and Sound effects
Surround sound
No subtitles for pre-rendered movie sequences.
Closed captions
Mute on focus lost
Royalty free audio
Red Book CD audio
Uses Ogg Vorbis files in lieu of the original game's Redbook audio tracks when CD Music is enabled.
General MIDI audio
Uses built-in FluidSynth library rather than an external MIDI device. The soundfont used can be changed to any General MIDI-compatible soundfont by replacing TimGM6mb.sf2.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
8 Co-op, Versus
LAN play
8 Host must use spawnipserver command, Direct IP Connect only
Online play
8 Co-op, Versus

Issues fixed[edit]

Muffled audio fix[edit]

Add alsoft.ini file[2]
  1. Download the alsoft.ini file from here
  2. Copy it to <path-to-game>.

Other information[edit]


Technical specs Supported Notes
Direct3D 11
OpenGL 3.2
Vulkan 1.0
Executable 32-bit 64-bit Notes


Middleware Notes
Audio OpenAL Soft, FluidSynth
Input SDL2 Version 2.0.9
Cutscenes Theora [1]

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
OpenGL 3.2 compatible
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1010750/ in addition to or instead of this directory. The app ID (1010750) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.