Blood: Fresh Supply
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Original game, Plasma Pak | Monolith Productions |
Cryptic Passage | Sunstorm Interactive |
Fresh Supply | Night Dive Studios |
Publishers | |
Night Dive Studios | |
Atari | |
Engines | |
Kex Engine | |
Release dates | |
Windows | May 9, 2019 |
Blood | |
---|---|
Blood | 1997 |
Blood II: The Chosen | 1998 |
Blood: Fresh Supply | 2019 |
Key points
- Enhanced version of Blood, ported to the Kex Engine.
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | Includes Blood with Plasma Pak and Cryptic Passage DLC. | |||
Humble Store | ||||
Steam | Includes Plasma Pak and Cryptic Passage DLC. |
Essential improvements[edit]
Skip intro videos[edit]
Instructions[1] |
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ATARI.ogv GTI.ogv Kex.ogv MONOLITH.ogv NightDive.ogv |
Upscaled cinematics[edit]
Game cinematics were upscaled 4x using ESRGAN with 15->30 fps conversion (ModDB link)
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\kexengine.cfg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\saves\save_**.sav |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings[edit]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 74-140° vertical via slider. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Anisotropic filtering is always enabled. | ||
Anti-aliasing (AA) | FXAA, SMAA, or up to 8x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Optional cap to 30, 60, 120, 144, 240 FPS or MAX. MAX framerate is capped to 1920 FPS. | ||
High dynamic range display (HDR) |
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Requires keyboard for manual saving (needed for typing in the save file name). Another workaround would be to bind a button (preferrably not the A, B, or any of the dpad buttons) to quicksave. The use of an Xbox One controller with a chatpad attached solves this issue. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Not shown during gameplay, but only in controller rebinding screen. | |
Impulse Trigger vibration |
DualShock 4 controllers | Touchpad button cannot be bound to any in-game function. | |
---|---|---|
DualShock button prompts | Controller rebinding screen only shows Xbox button labels. | |
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound effects | |
Surround sound | 7.0 | |
Subtitles | No subtitles for pre-rendered movie sequences. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Co-op, Versus Split-screen |
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LAN play | 8 | Host must use spawnipserver command, Direct IP Connect only | ||
Online play | 8 | Co-op, Versus |
Issues fixed[edit]
Muffled audio fix[edit]
Add alsoft.ini file[2] |
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.2 | |
Vulkan | 1.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Audio | OpenAL Soft, FluidSynth | |
Input | SDL2 | Version 2.0.9 |
Cutscenes | Theora | [1] |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2.0 GHz Dual Core | Intel Core i5-2300 2.8 GHz AMD Phenom II X4 945 3.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM OpenGL 3.2 compatible DirectX 11 compatible | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1010750/
in addition to or instead of this directory. The app ID (1010750) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.