Shadow Warrior Classic Redux

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Shadow Warrior Classic Redux
Shadow Warrior Classic Redux cover
Developers
General Arcade
Original game 3D Realms
Publishers
Devolver Digital
Engines
Build
Release dates
Windows July 8, 2013
macOS (OS X) July 8, 2013
Linux September 4, 2013[1]
Shadow Warrior Classic Redux on MobyGames
Shadow Warrior Classic Redux on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Shadow Warrior 2 2016

Key points

Updated version of Shadow Warrior. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through DOSBox
Multiplayer mode from the original version has been removed.

General information

Devolver Digital
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\gameroot\video\
  2. Delete or rename 3drLogo.ivf and wang.ivf.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\gameroot\sw-redux.cfg[Note 1]
<path-to-game>\gameroot\sw-redux-local.cfg
macOS (OS X)
Linux <path-to-game>/gameroot/sw-redux.cfg
<path-to-game>/gameroot/sw-redux-local.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\gameroot\game0_#.sav[Note 1]
macOS (OS X)
Linux

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Multi-monitor resolutions crash the game.
Ultra-widescreen
4K Ultra HD
Ultra HD resolutions crash the game.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Use Borderless Gaming or other software.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate cap is fully configurable.

Field of view (FOV)[edit]

The FOV value set by in-game slider does not correspond with real FOV.
The game uses horizontal FOV.
Edit swcr.exe
  1. Go to <path-to-game>.
  2. Open up swcr.exe with a hex-editor, such as HxD.
  3. Do a search for 81 7D FC 91 00 00 00.
  4. Change the 91 00 bytes to FF FF.
  5. Do a search for 00 00 70 42 00 00 11 43.
  6. Change the 43 byte to 45
  7. Go to <path-to-game>\data
  8. Open up video.rml
  9. Do a search for max="145"
  10. Change 145 to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV).
  11. Change the step="5" to step="1"
  12. Launch the game, go to Options\Video settings and push the FOV slider all the way to the right.
FOV value in config decreases by 1 every game launch. To negotiate this issue, set sw-redux-local.cfg attributes to read only.

Input settings[edit]

In-game key/button map settings.
In-game key/button map settings.
In-game mouse settings.
In-game mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio feature State Notes
Separate volume controls
Sound FX, Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved[edit]

Changed settings not saving[edit]

Settings do not persist after exiting the game.

Issues fixed[edit]

Mouse look is incredibly wonky[edit]

For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed]
  1. Go to <path-to-game>\gameroot.
  2. Open sw-redux.cfg with a text editor and find the lines MouseScaleX and MouseScaleY and change the numbers next to the text to the following:
    • MouseScaleX = 4
    • MouseScaleY = 2
  3. Save the changes made and close the file.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 2
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware[edit]

Middleware Notes
Interface libRocket

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) 256 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References