Difference between revisions of "Final Fantasy VII"
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− | |direct3d versions = | + | |direct3d versions = hackable |
− | |direct3d notes = DX9, 11 and 12 with FFNx | + | |direct3d notes = Native DX5. DX9, 11 and 12 with FFNx |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|opengl notes = FFNx | |opengl notes = FFNx | ||
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|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = hackabler |
|vulkan notes = FFNx | |vulkan notes = FFNx | ||
|dos modes = | |dos modes = |
Revision as of 22:15, 7 January 2024
This page is for the original 1998 version. For the 2012 re-release, see Final Fantasy VII (2012). For the 2020 Microsoft Store version, see Final Fantasy VII Windows Edition. For the remake, see Final Fantasy VII Remake Intergrade.
Developers | |
---|---|
Square Enix[1] | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | June 25, 1998 |
Reception | |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Cinematic camera |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Motorcycle |
Art styles | Pre-rendered graphics |
Themes | Cyberpunk, Fantasy |
Series | Final Fantasy |
Final Fantasy VII is a singleplayer cinematic camera JRPG game developed by Square Enix and published by Eidos Interactive. It is the seventh numbered entry in the Final Fantasy series.
Originally released on PlayStation in 1997, it was ported to PC and released on June 25, 1998. The original PC port was serve as a basis for the 2012 remaster release, which was then used as a basis for the Microsoft Store version of the game. The game also received a planned trilogy of remakes, with the first part released in 2020.
The original PC port has a different MIDI compared to the PlayStation version, but can be replaced with FF7Music mod. While the original PlayStation version run at 60 FPS, the PC port run at different framerates at different part of the game and breaking the combat camera and some menu mechanics, requiring the 60 FPS BATTLES mod to mitigate the issues.[2] Just like the PlayStation release, the resolution of the FMVs in the game is 320 x 224.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Simple disc check, no physical copy protection. |
Essential improvements
Patches
- The official 1.02 patch fixes various bugs and is required for running the game on modern Windows.
TrueMotion 2 codec
- Required by modern Windows versions to view FMVs, otherwise the screen will remain black during playback.
The Reunion
- A fan-made mod pack with a host of tweaks and fixes.
- Not compatible with 7th Heaven.
- BEACAUSE: In-game text translation fixes.
- MENU OVERHAUL: Updates the font, menu and battle UI.
- 60 FPS BATTLES: Corrects the battle frame rate of the PC versions to be 60 FPS, the same as the original PlayStation version (15 FPS animations, 30 FPS camera, 60 FPS menus).
- WEAPON: Adjusts various aspects of the game's difficulty to be smoother.
- MODEL OVERHAUL: Attempts to improve character models in the game.
- MEMORY PATCHES: Various memory patches, such as cheats et al..
- 1:35 SOLDIER QUEST: "99 1:35 Soldiers will be hidden throughout the world as collectables."
7th Heaven
- A mod manager that allows downloading and installing enhancement mods.
- Allows use of the custom video driver FFNx via downloading through the mod manager, allowing the game to be ran through a variety of rendering backends such as Vulkan.
- With the 60/30 FPS Gameplay mod, true 60 FPS can be achieved throughout the whole game including the overworld.
- Not compatible with The Reunion.
Copying movies to hard disk
- Performance can be improved by playing video files directly from the hard disk.
Running movies from hard disk[4] |
---|
|
Aali's custom driver
- Renders the game with OpenGL and enables rendering at higher resolutions with other options. Also avoids graphical issues and artifacts with some modern GPUs. There are two methods of installation:
- Directly (direct file link for 0.8.1b). Follow the steps precisely or it will not work.
- Via a third party installer (direct file link for 0.8.1). Put this and the above direct archive in the same directory and run the installer. This automates the steps and is recommended over the direct method.
- Make sure your GPU drivers are up-to-date as the default Windows GPU drivers have poor OpenGL support.
- Introduces some bugs into the game, and currently has a small black bar at the bottom.
FF7Music
- Replaces the PC's midi soundtrack with an emulated version of the original PSX soundtrack.
- Incredibly small file size.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\[Note 1] |
- With modern versions of Windows it may be in
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
which takes precedence if both registry keys exist.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 2] |
Video
- Supported resolutions: 320x240 (Full Screen), 320x240 pillarboxed in 640x480, and 640x480 (Full Screen).
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Aali's custom driver for a workaround, though it currently has a black bottom border. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Aali's custom driver | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Combat and FMVs are capped at 15 FPS, menu screens are capped at 60 FPS, and everything else is capped at 30 FPS. Use The Reunion for 60 FPS during combat. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
- No in-game mouse support.
- Uses the numpad for keyboard input.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Qualifies after initial configuration, which has no controller support. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Xidi
- Adds full DirectInput controller support for modern XInput-based controllers.
- Adds optional and customizable haptic feedback.
Run the game by using Xidi |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | MIDI music slider only | |
Surround sound | ||
Subtitles | All dialogues are text-based | |
Closed captions | ||
Mute on focus lost | Game audio mutes when focus lost; MIDI music does not. | |
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game immediately quits
Install official 1.02 patch |
---|
FMVs display a black screen
Install TrueMotion 2 codec |
---|
Graphical issues
Use Aali's custom driver |
---|
Switch to Software Renderer
|
---|
Notes
|
Error: "There is insufficient swap space to play FF7"
Enable and/or increase virtual memory |
---|
Other information
Running from an ISO or another drive
- By default, the game uses the first CD-ROM drive location for checking CDs or ISOs. To use another drive, modify the registry.
Edit Windows Registry |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | Native DX5. DX9, 11 and 12 with FFNx | |
OpenGL | FFNx | |
Vulkan | hackabler | FFNx |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz[5] Intel Pentium 166 MHz[6] | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 260 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 5.1 compatible | 4 MB[5] of VRAM |
Other | DirectMedia 5.2 4x CD-ROM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Q-Gears: "Unlike what people think, Square did the port, not Edios. Edios was just a publisher who gained the rights to the game."
- ↑ Qhimm Forums :: 60FPS BATTLES - last accessed on May 2023
- ↑ Qhimm Forums :: FF7 - Technical Discussion on Game Resolution and FMV - last accessed on May 2023
- ↑ Playing FMVs from hard drive? - last accessed on May 2023
- ↑ 5.0 5.1 with 3D accelerator
- ↑ without 3D accelerator