Difference between revisions of "FidelityFX Super Resolution"
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Revision as of 19:55, 3 September 2022
Developers | |
---|---|
AMD | |
Release dates | |
FSR 1 | This value is not permitted. |
FSR 2 | This value is not permitted. |
General Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.
FidelityFX Super Resolution 1.0
Key points
- AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler.
- Unlike DLSS, it does not require any dedicated hardware (NVidia RTX) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos.
- Can be used on any game on Windows with Magpie [1] or or Lossless Scaling [2].
- Natively implemented on Steam Deck to upscale any game.
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Native implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
- Generally worse than DLSS and FSR 2 in terms of visual quality due to being a spatial upscaler. Unlike DLSS and FSR 2, which are temporal upscalers and replaces the game's anti-aliasing.[4]
General information
Compatibility list
FidelityFX Super Resolution 2.0
Key points
- AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler.
- Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
- Similar to DLSS, it replaces the game's anti-aliasing.
- AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
- There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
General information
Compatibility list
Game | Additional Notes |
---|---|
AbyssWorld | |
Asterigos: Curse of the Stars | |
Deathloop | |
Delysium | |
Dying Light 2: Stay Human | Added in Community Update #1 |
EdgeOfTheAbyssAwaken | |
EVE Online | |
Farming Simulator 22 | |
Forspoken | |
Grounded | |
God of War | |
Chernobylite | Ghosting Artifacts on vegetation |
Hitman III | |
Marvel's Spider-Man Remastered | |
Microsoft Flight Simulator | |
NiShuiHan | |
Overprime | |
Perfect World Remake | |
Rescue Party Live | |
Super People | |
Swordsman Remake | |
The Bridge Curse: Road to Salvation | |
Tiny Tina's Wonderlands | |
The Callisto Protocol | |
Thymesia | |
Unknown Awakening |
References
- ↑ Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done - last accessed on 2021-08-10
- ↑ Lossless Scaling - last accessed on 2022-08-11
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump