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User:SirYodaJedi/Source Engine branches

From PCGamingWiki, the wiki about fixing PC games

https://developer.valvesoftware.com/wiki/Category:Engine_branches

Caption text
Branch Forked from First title Notable current titles Features
"Source 2003" GoldSrc Half-Life 2 (leaked beta) Vampire: The Masquerade - Bloodlines
Source 2004 Source 2003 Counter-Strike: Source SiN Episodes: Emergence
Source 2006 Source 2004 Half-Life 2: Lost Coast Fortress Forever HDR rendering
Source 2007 ("Orange Box") Source 2006 Half-Life 2: Episode Two
Team Fortress 2
Portal
GoldenEye: Source Example
Source 2009 Source 2007 Example Postal III Example
Source Multiplayer Source 2007 Example The Ship Example
Left 4 Dead branch Source 2009, Source Multiplayer Left 4 Dead Left 4 Dead
Left 4 Dead 2
Example
Source 2013 Singleplayer Source 2009 (some features
back-ported from Left 4 Dead)
None Half-Life 2
Half-Life 2: Lost Coast
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life: Source
Portal
Entropy: Zero 2
maxplayers is hardcoded to always be 1.
Source 2013 Multiplayer Source 2013 Singleplayer None Team Fortress 2
Counter-Strike: Source
Half-Life 2: Deathmatch
Day of Defeat: Source
Half-Life Deathmatch: Source
Black Mesa
Garry's Mod
Hunt Down the Freeman
Lightmapped models,
compressed BSP files
Alien Swarm branch Left 4 Dead branch Alien Swarm Alien Swarm
Alien Swarm: Reactive Drop
Lambda Wars
Actual albedo textures for water materials
Portal 2 branch Alien Swarm branch Portal 2 Portal 2
The Stanley Parable
Dino D-Day
World portals
CS:GO branch Portal 2 branch Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Insurgency
Day of Infamy
Jabroni Brawl: Episode 3
Military Conflict: Vietnam
Cascaded Shadow Maps
Titanfall branch Portal 2 branch Titanfall Titanfall
Titanfall 2
Apex Legends
Reduced reliance on BSP,
DirectX 11, PBR
Strata Source CS:GO branch,
Portal 2 branch,
Source 2013
None yet Portal 2: Community Edition
Momentum Mod
Portal Revolution
"Zipped" texture files,
DirectX 11, PBR