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Difference between revisions of "Sonic the Hedgehog (Mobile Decompilation)"

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Revision as of 17:43, 31 May 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

This page is for the decompiled port of the 2013 mobile port. For the 2010 emulated release, see Sonic the Hedgehog.

Sonic the Hedgehog (Mobile Decompilation)
Sonic the Hedgehog (Mobile Decompilation) cover
Developers
Original Sonic Team
Remaster Christian Whitehead
Remaster Headcannon
Windows Rubberduckycooly
macOS (OS X) Sappharad
Publishers
Original Sega
Rubberduckycooly
Engines
Retro Engine
Release dates
Windows January 17, 2021
macOS (OS X) January 17, 2021
Linux TBA
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform
Art styles Cartoon, Pixel art
Series Sonic the Hedgehog
Sonic the Hedgehog (Mobile Decompilation) on HowLongToBeat
Sonic the Hedgehog (Mobile Decompilation) guide on StrategyWiki
Sonic the Hedgehog (Mobile Decompilation) on MobyGames
Sonic the Hedgehog (Mobile Decompilation) on Wikipedia
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Sonic the Hedgehog (Mobile Decompilation) is a cartoon side view platforming game in the Sonic the Hedgehog series. It is an open-source decompilation of the 2013 Retro Engine remaster of Sonic the Hedgehog originally developed by Christian Whitehead and Headcannon and published by Sega for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors.

The 2013 Retro Engine remaster of Sonic the Hedgehog, as well as Sonic the Hedgehog 2, was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of Sonic CD, it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later releases of the decompilation port.

The decompilation port currently features the ability to toggle screen filters, configurable settings through its settings.ini file similarly to Sonic Mania, and a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured Sonic Origins.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
macOS fork by Sappharad.
Windows
macOS (OS X)
Linux version must be compiled from the source code.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\SData.bin[Note 1]
<path-to-game>\UData.bin[Note 1]

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Scaled from 424x240; see Widescreen resolution.
Multi-monitor
Impossible due to various script issues.[1]
Ultra-widescreen
Impossible due to various script issues.[1]
4K Ultra HD
Scaled from 424x240 to desktop resolution in Fullscreen mode. Menus scale with screen width.[2]
Field of view (FOV)
Windowed
Displayed in Windowed mode by default. Can be toggled by pressing F4. See Windowed to enable Fullscreen mode when launching the game.
Borderless fullscreen windowed
Only window borders can be disabled.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Screen rotation is not anti-aliased.
Vertical sync (Vsync)
Disabled by default. See Vertical sync (Vsync).
60 FPS
120+ FPS
Game speed is tied to frame rate. Run at 60 FPS only.
High dynamic range display (HDR)

Widescreen resolution

This decompilation port is designed for a screen definition of 424x240, however, unlike Sonic Mania, only the screen width can be adjusted.
Set custom screen width in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Adjust ScreenWidth= as needed.

Windowed

Fullscreen may not work properly on integrated graphics.
Set fullscreen on launch in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Change FullScreen=false to FullScreen=true.
    • If set to false, window size can be multiplied with WindowScale=. The window decorations and desktop can be hidden by using IntegerScaler

Vertical sync (Vsync)

Enabling Vsync in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Change VSync=false to VSync=true.

Input

Controller layout.
Controller layout.

Keyboard and mouse State Notes
Remapping
Key bindings must be configured manually by editing settings.ini. Keycode bindings are based on SDL Scancode Lookup codes. Developer functions such as accessing the developer menu or visualizing touchscreen elements cannot be rebound.
Mouse acceleration
Mouse is not used in-game
Mouse sensitivity
Mouse input in menus
Only main menu and some parts of the game can be interacted with the mouse.[4]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller mapping must be configured by editing settings.ini. Controller inputs are based on SDL Game Controller Button codes.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost

If set to true, disables the game pausing when focus is lost.
Toggle focus pause[3]
  1. Open <path-to-game>\settings.ini.
  2. Change DisableFocusPause=false to DisableFocusPause=true

Localizations

Language UI Audio Sub Notes
English
French
Italian
Japanese
Russian
Korean

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References