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Difference between revisions of "Sonic the Hedgehog (Mobile Decompilation)"

From PCGamingWiki, the wiki about fixing PC games
(Attempting to clean this article and Sonic 2 (2013)'s article.)
Line 8: Line 8:
 
{{Infobox game/row/developer|Headcannon|Remaster}}
 
{{Infobox game/row/developer|Headcannon|Remaster}}
 
{{Infobox game/row/porter|Rubberduckycooly|Windows}}
 
{{Infobox game/row/porter|Rubberduckycooly|Windows}}
 +
{{Infobox game/row/porter|Sappharad|OS X}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Sega|Original}}
 
{{Infobox game/row/publisher|Sega|Original}}
Line 48: Line 49:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''Sonic the Hedgehog (Mobile Decompilation)''''' is a [[:Category:Cartoon|cartoon]] [[:Category:Side view|side view]] [[:Category:Platform|platforming]] game in the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. It is an open-source decompilation of the 2013 [[Engine:Retro Engine|Retro Engine]] remaster of ''[[Sonic the Hedgehog]]'' originally developed by [[Company:Christian Whitehead|Christian Whitehead]] and [[Company:Headcannon|Headcannon]] and published by [[Company:Sega|Sega]] for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors.
  
|release history  =  
+
|release history  = The 2013 Retro Engine remaster of ''Sonic the Hedgehog'', as well as ''[[Sonic the Hedgehog 2 (Mobile Decompilation)|Sonic the Hedgehog 2]]'', was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of ''[[Sonic CD (2012)|Sonic CD]]'', it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the {{file|Data.rsdk}} file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later releases of the decompilation port.
  
|current state    =
+
|current state    = The decompilation port currently features the ability to toggle screen filters, configurable settings through its {{file|settings.ini}} file similarly to ''[[Sonic Mania]]'', and a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured ''[[Sonic Origins]]''.
 
}}
 
}}
'''Key points'''
 
{{ii}} An open-source decompilation of Sonic the Hedgehog (2013), which was previously exclusive to Android and iOS devices. Requires the {{file|Data.rsdk}} file extracted from the mobile version's APK to run.
 
{{++}} Allows the game to be displayed with {{Term|nearest-neighbor}} and {{Term|pixel-perfect}} scaling, features keyboard and controller remapping (via editing its {{file|settings.ini}}), native x64 and x86 Windows support, and a built-in mod loader.
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Developer | https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/releases | DRM-free | |  | Windows }}
+
{{Availability/row| Developer | https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/releases | DRM-free | [https://github.com/Sappharad/Sonic-1-2-2013-Decompilation/releases macOS fork] by Sappharad. |  | Windows, OS X }}
 
}}
 
}}
{{ii}} macOS builds can he downloaded from [https://github.com/Sappharad/Sonic-1-2-2013-Decompilation/releases this fork]. Linux version must be compiled from the source code.
+
{{ii}} Linux version must be compiled from the source code.
  
 
==Game data==
 
==Game data==
Line 73: Line 71:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|game}}\SData.bin|{{p|game}}\UData.bin}}
 
{{Game data/saves|Windows|{{p|game}}\SData.bin|{{p|game}}\UData.bin}}
}}
 
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
|discord                  =
 
|discord notes            =
 
|epic games launcher      =
 
|epic games launcher notes =
 
|gog galaxy                =
 
|gog galaxy notes          =
 
|origin                    =
 
|origin notes              =
 
|steam cloud              =
 
|steam cloud notes        =
 
|ubisoft connect          =
 
|ubisoft connect notes    =
 
|xbox cloud                =
 
|xbox cloud notes          =
 
 
}}
 
}}
  
Line 102: Line 82:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= 424x240; see [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Scaled from 424x240; see [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = Various script issues.<ref name="uw">[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/issues/164 1.1.0 - Various issues with ultrawide resolutions. · Issue #164 · Rubberduckycooly/Sonic-1-2-2013-Decompilation]</ref>
+
|multimonitor notes        = Impossible due to various script issues.<ref name="Ultra Widescreen">[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/issues/164 1.1.0 - Various issues with ultrawide resolutions. · Issue #164 · Rubberduckycooly/Sonic-1-2-2013-Decompilation]</ref>
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = Various script issues.<ref name="uw"/>
+
|ultrawidescreen notes      = Impossible due to various script issues.<ref name="Ultra Widescreen"/>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Scaled from 424x240 to desktop resolution in Fullscreen mode. Menus scale with screen width.<ref name="4K Ultra HD">{{Refcheck|user=AmethystViper|date=2022-05-31|comment=}}</ref>
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = By default. See [[#Windowed|Windowed]].
+
|windowed notes            = Displayed in Windowed mode by default. Can be toggled by pressing {{key|F4}}. See [[#Windowed|Windowed]] to enable Fullscreen mode when launching the game.
 
|borderless windowed        = false
 
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  = Only window borders can be disabled.
 
|anisotropic                = n/a
 
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = n/a
 
|antialiasing              = n/a
|antialiasing notes        = Screen rotation is not antialiased.
+
|antialiasing notes        = Screen rotation is not anti-aliased.
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = Disabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 127: Line 107:
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                =  
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Set custom screen width|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2022-02-12|comment=}}</ref>|fix=
+
{{ii}} This decompilation port is designed for a screen definition of 424x240, however, unlike [[Sonic Mania]], only the screen width can be adjusted.
 +
{{Fixbox|description=Set custom screen width in settings.ini|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2022-02-12|comment=}}</ref>|fix=
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Adjust <code>ScreenWidth=</code> as needed.
 
# Adjust <code>ScreenWidth=</code> as needed.
Line 141: Line 122:
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
 
{{ii}} Fullscreen may not work properly on integrated graphics.
 
{{ii}} Fullscreen may not work properly on integrated graphics.
 
+
{{Fixbox|description=Set fullscreen on launch in settings.ini|ref=<ref name="Keith"/>|fix=
{{Fixbox|description=Toggle fullscreen|ref=<ref name="Keith"/>|fix=
 
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Change <code>FullScreen=false</code> to <code>FullScreen=true</code>.
 
# Change <code>FullScreen=false</code> to <code>FullScreen=true</code>.
#* If set to <code>false</code>, window size can be multiplied with <code>WindowScale=1</code>. The window decorations and desktop can be hidden by using [https://tanalin.com/en/projects/integer-scaler/ IntegerScaler].
+
#* If set to {{code|false}}, window size can be multiplied with <code>WindowScale=</code>. The window decorations and desktop can be hidden by using [https://tanalin.com/en/projects/integer-scaler/ IntegerScaler]
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|description=Toggle Vsync|ref=<ref name="Keith"/>|fix=
+
{{Fixbox|description=Enabling Vsync in settings.ini|ref=<ref name="Keith"/>|fix=
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Change <code>VSync=false</code> to <code>VSync=true</code>.
 
# Change <code>VSync=false</code> to <code>VSync=true</code>.
Line 157: Line 137:
 
{{Image|Sonic 1 (2013) Decompilation - Gamepad layout.png|Controller layout.}}
 
{{Image|Sonic 1 (2013) Decompilation - Gamepad layout.png|Controller layout.}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Key bindings must be configured manually by editing {{file|settings.ini}}. Keycode bindings are based on [https://github.com/libsdl-org/sdlwiki/blob/main/SDLScancodeLookup.mediawiki SDL Scancode Lookup] codes. Developer functions such as accessing the developer menu or visualizing touchscreen elements cannot be rebound.
|acceleration option      = unknown
+
|acceleration option      = n/a
|acceleration option notes =  
+
|acceleration option notes = Mouse is not used in-game
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = limited
|mouse menu notes          =  
+
|mouse menu notes          = Only main menu and some parts of the game can be interacted with the mouse.<ref name="Mouse in Menu">{{Refcheck|user=AmethystViper|date=2022-05-31|comment=}}</ref>
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 171: Line 151:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Controller mapping must be configured by editing {{file|settings.ini}}. Controller inputs are based on [https://github.com/libsdl-org/sdlwiki/blob/main/SDL_GameControllerButton.mediawiki SDL Game Controller Button] codes.
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
|controller sensitivity notes=  
+
|controller sensitivity notes= Digital movement.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
Line 193: Line 173:
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = unknown
 
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 241: Line 221:
 
===Mute on focus lost===
 
===Mute on focus lost===
 
{{ii}} If set to true, disables the game pausing when focus is lost.
 
{{ii}} If set to true, disables the game pausing when focus is lost.
 
 
{{Fixbox|description=Toggle focus pause|ref=<ref name="Keith"/>|fix=
 
{{Fixbox|description=Toggle focus pause|ref=<ref name="Keith"/>|fix=
 
# Open {{file|{{p|game}}\settings.ini}}.
 
# Open {{file|{{p|game}}\settings.ini}}.

Revision as of 17:41, 31 May 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

This page is for the decompiled port of the 2013 mobile port. For the 2010 emulated release, see Sonic the Hedgehog.

Sonic the Hedgehog (Mobile Decompilation)
Sonic the Hedgehog (Mobile Decompilation) cover
Developers
Original Sonic Team
Remaster Christian Whitehead
Remaster Headcannon
Windows Rubberduckycooly
macOS (OS X) Sappharad
Publishers
Original Sega
Rubberduckycooly
Engines
Retro Engine
Release dates
Windows January 17, 2021
macOS (OS X) TBA
Linux TBA
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform
Art styles Cartoon, Pixel art
Series Sonic the Hedgehog
Sonic the Hedgehog (Mobile Decompilation) on HowLongToBeat
Sonic the Hedgehog (Mobile Decompilation) guide on StrategyWiki
Sonic the Hedgehog (Mobile Decompilation) on MobyGames
Sonic the Hedgehog (Mobile Decompilation) on Wikipedia
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Sonic the Hedgehog (Mobile Decompilation) is a cartoon side view platforming game in the Sonic the Hedgehog series. It is an open-source decompilation of the 2013 Retro Engine remaster of Sonic the Hedgehog originally developed by Christian Whitehead and Headcannon and published by Sega for Android and iOS devices. It has been ported to various platforms by Rubberduckycool and other contributors.

The 2013 Retro Engine remaster of Sonic the Hedgehog, as well as Sonic the Hedgehog 2, was initially developed for Android and iOS, but unlike the 2012 Retro Engine remaster of Sonic CD, it remained exclusive to mobile platforms for many years. Rubberduckycool, along with assistance from RMGRich, developed this open-source decompilation port to allow the game to be played natively on other platforms but requires the Data.rsdk file extracted from the mobile version's APK. The initial Windows release of the decompilation port was released on January 17, 2021 and a fork for macOS was also released by Sappharad. The decompilation port initially only featured a basic developer interface to navigate through the game's menus and settings, and it also introduced various issues not seen in previous releases of the game such as the bumpers in Spring Yard Zone causing players to get stuck in certain places or crashes during the credits. Many of these issues has been addressed in later releases of the decompilation port.

The decompilation port currently features the ability to toggle screen filters, configurable settings through its settings.ini file similarly to Sonic Mania, and a built-in mod loader. An official port of the 2013 Retro Engine remaster is featured Sonic Origins.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
macOS fork by Sappharad.
Windows
macOS (OS X)
Linux version must be compiled from the source code.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\SData.bin[Note 1]
<path-to-game>\UData.bin[Note 1]

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Scaled from 424x240; see Widescreen resolution.
Multi-monitor
Impossible due to various script issues.[1]
Ultra-widescreen
Impossible due to various script issues.[1]
4K Ultra HD
Scaled from 424x240 to desktop resolution in Fullscreen mode. Menus scale with screen width.[2]
Field of view (FOV)
Windowed
Displayed in Windowed mode by default. Can be toggled by pressing F4. See Windowed to enable Fullscreen mode when launching the game.
Borderless fullscreen windowed
Only window borders can be disabled.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Screen rotation is not anti-aliased.
Vertical sync (Vsync)
Disabled by default. See Vertical sync (Vsync).
60 FPS
120+ FPS
Game speed is tied to frame rate. Run at 60 FPS only.
High dynamic range display (HDR)

Widescreen resolution

This decompilation port is designed for a screen definition of 424x240, however, unlike Sonic Mania, only the screen width can be adjusted.
Set custom screen width in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Adjust ScreenWidth= as needed.

Windowed

Fullscreen may not work properly on integrated graphics.
Set fullscreen on launch in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Change FullScreen=false to FullScreen=true.
    • If set to false, window size can be multiplied with WindowScale=. The window decorations and desktop can be hidden by using IntegerScaler

Vertical sync (Vsync)

Enabling Vsync in settings.ini[3]
  1. Open <path-to-game>\settings.ini.
  2. Change VSync=false to VSync=true.

Input

Controller layout.
Controller layout.

Keyboard and mouse State Notes
Remapping
Key bindings must be configured manually by editing settings.ini. Keycode bindings are based on SDL Scancode Lookup codes. Developer functions such as accessing the developer menu or visualizing touchscreen elements cannot be rebound.
Mouse acceleration
Mouse is not used in-game
Mouse sensitivity
Mouse input in menus
Only main menu and some parts of the game can be interacted with the mouse.[4]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller mapping must be configured by editing settings.ini. Controller inputs are based on SDL Game Controller Button codes.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost

If set to true, disables the game pausing when focus is lost.
Toggle focus pause[3]
  1. Open <path-to-game>\settings.ini.
  2. Change DisableFocusPause=false to DisableFocusPause=true

Localizations

Language UI Audio Sub Notes
English
French
Italian
Japanese
Russian
Korean

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References