Difference between revisions of "Sonic CD"
From PCGamingWiki, the wiki about fixing PC games
(Attempting to clean up this article and add new fixes for this game.) |
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{{Disambig|the original 1996 version|the 2012 Retro Engine version|[[Sonic CD (2012)]]}} | {{Disambig|the original 1996 version|the 2012 Retro Engine version|[[Sonic CD (2012)]]}} | ||
{{Infobox game | {{Infobox game | ||
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|developers = | |developers = | ||
{{Infobox game/row/developer|Sonic Team}} | {{Infobox game/row/developer|Sonic Team}} | ||
+ | {{Infobox game/row/developer|H.I.C.|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
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|winehq = 8633 | |winehq = 8633 | ||
}} | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{--}} Poor compatibility with newer versions of Windows. [[#Sega_PC_Reloaded|Sega PC Reloaded]] is recommended to patch and launch the game. | ||
+ | {{--}} {{Term|FMV}} playback does not work with newer versions of Windows. The [[#High Quality FMV Project|High Quality FMV Project]] mod can fix this issue. | ||
+ | {{--}} Only uses the North American soundtrack, even in the Japanese releases.<ref name="Digital Foundry on Sonic CD for PC">{{Refurl|url=https://www.youtube.com/watch?v=qK8oohv6sgU&t=830|title=DF Retro: Sonic CD - A Genuine Sega Classic! - YouTube|date=2021-06-29}}</ref> Use the [[#High Quality Audio|High Quality Audio]] mod as a workaround. | ||
==Availability== | ==Availability== | ||
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}} | }} | ||
{{ii}} A [https://archive.org/details/sonic_cd demo] is available. | {{ii}} A [https://archive.org/details/sonic_cd demo] is available. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The original 1995 release (also known as the "DINO2D" version) was developed for Intel Pentium processors and was capped to 30 FPS compared to the Sega CD version. The later 1996 release uses DirectX 3 and supports 60 FPS.<ref name="Digital Foundry on Sonic CD for PC" /> | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===Sega PC Reloaded=== |
{{++}} Simple and easy-to-use launcher with many options and tweaks. | {{++}} Simple and easy-to-use launcher with many options and tweaks. | ||
− | Korama's Sega PC Reloaded is an fan-made installer, launcher, and patcher for some of Sega's older PC games. It fixes the need for Sonic CD to launch in 256 Color mode (not natively possible on later Windows OSs), creates the necessary .ini file to turn off the game's disc check necessity, and enables Vsync to maintain the game's original gameplay speed, among other features. | + | {{ii}} Korama's Sega PC Reloaded is an fan-made installer, launcher, and patcher for some of Sega's older PC games. It fixes the need for Sonic CD to launch in 256 Color mode (not natively possible on later Windows OSs), creates the necessary .ini file to turn off the game's disc check necessity, and enables Vsync to maintain the game's original gameplay speed, among other features. |
+ | |||
+ | {{Fixbox|description=Installing the game with Sega PC Reloaded|ref=<ref name="Essential improvements">{{Refcheck|user=AmethystViper|date=2021-06-29|comment=}}</ref>|fix= | ||
+ | # Insert the Sonic CD disc into your CD drive, or copy the {{file|GAME}} folder from the disc into your computer and then copy the all of the {{file|*.DLL}} files from the {{file|RDX}} folder to <code>{{p|game}}</code>. | ||
+ | # Download Sega PC Reloaded from the Sonic Retro forum thread [https://forums.sonicretro.org/?showtopic=34181 here], run the launcher, select the {{code|Install Game}} option, and then select {{code|Sonic CD}}. | ||
+ | # (Optional) Download this {{file|pcm.cmp}} for higher quality sound effects [https://drive.google.com/folderview?id=0ByZgjlTCMpzofnVDTHI2RVZmVGFqTXpxNDE1dDhaZ3J6X0xqSEhtRG5LUTRkQnJvWExHVE0&usp=sharing here] and place it into <code>{{p|game}}</code>. | ||
+ | # Select the {{code|Select source}} option from the menu to install from the disc or the folder containing the game's files, then you will be asked to find the drive letter where the disc is located (e.g. {{code|D:\}}) or the game folder, afterwards the launcher will then ask you to create a new folder to install the game with the patches. Alternatively, you can install the patches into <code>{{p|game}}</code> by selecting the {{code|Already installed}} option to patch the game. | ||
+ | # If the Sega PC Reloaded launcher has detected the game, adjust the settings as desired, then click {{code|Launch!}} to play the game. "Korama's patches active!" appearing on screen when launching the game. | ||
+ | }} | ||
+ | |||
+ | ===High Quality FMV Project=== | ||
+ | {{ii}} Requires [[#Sega PC Reloaded|Sega PC Reloaded]] and the x264vfw Codec. | ||
+ | {{++}} Improves the quality of the game's {{Term|FMV}} with higher quality video from the Sonic CD DVD Project that are compatible with newer versions of Windows. | ||
+ | |||
+ | {{Fixbox|description=Installing High Quality FMV Project|ref=<ref name="Essential improvements" />|fix= | ||
+ | # Download the x264vfw Codec [https://sourceforge.net/projects/x264vfw/ here] and install it. | ||
+ | # Download the prefered {{file|BADEND1.AVI}}, {{file|BADEND2.AVI}}, {{file|GOODEND.AVI}}, {{file|OPN.AVI}}, and {{file|PENCIL.AVI}} files from GameBanana [https://gamebanana.com/mods/51206 here]. | ||
+ | # Extract each of the {{file|*.zip}} files that were downloaded from the link above and extract them too <code>{{p|game}}\TITLE\AVI</code>, replacing the original video files when prompted. | ||
+ | # Launch the game and wait at the game's title screen for the opening FMV to play. It should play the higher quality FMV instead. | ||
+ | }} | ||
+ | |||
+ | ===High Quality Audio=== | ||
+ | {{ii}} Requires [[#Sega PC Reloaded|Sega PC Reloaded]] and {{file|bass.dll}}. | ||
+ | {{++}} Retores music playback and improves the overall music quality by using the original music from the Sega CD version. The Japanese soundtrack can also be played in the 1996 PC version with this mod and Sega PC Reloaded. | ||
− | {{Fixbox|description=Installing | + | {{Fixbox|description=Installing High Quality Audio|ref=<ref name="Essential improvements" />|fix= |
− | + | # Download {{file|bass*.zip}} for Windows [https://www.un4seen.com here] from Un4seen Developments under the BASS section, then extract the {{file|bass.dll}} file from the archive and place it into <code>{{p|game}}</code>. | |
− | # Download | + | # Download the either the FLAC or WAV version of the US or Japanese soundtrack from GameBanana [https://gamebanana.com/mods/51207 here]. |
− | # | + | # Create a new folder in <code>{{p|game}}</code> with a descriptive name for the music files (e.g. {{code|AUDIO}}). |
− | # | + | # Extract the {{file|*.flac}}/{{file|*.wav}} music files into the newly created folder where the game's music will be stored in. |
+ | # Launch Sega PC Reloaded, click Configure Game, and select Sonic CD (1996), go to Music under the Common settings section and click the {{code|...}} button to point Sega PC Reloaded to where the music folder is and adjust the music volume as needed. | ||
+ | # Launch Sonic CD with Sega PC Reloaded and the game should be playing music from the files instead of the CD. | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|hklm}}\Software\SonicCD\}} |
}} | }} | ||
+ | {{ii}} If using [[#Sega PC Reloaded|Sega PC Reloaded]], the game's settings will be stored in {{file|SONICCD.ini}} in <code>{{p|game}}</code> instead. | ||
===Save game data location=== | ===Save game data location=== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Runs at 320x240 only, or 640x480 when using [[#Sega PC Reloaded|Sega PC Reloaded]], and the game can be either upscaled with {{Term|Nearest-neighbor}} scaling or half-tone stretching, but the latter can cause the game to slow down. The game can also be either be {{Term|pillarboxed}} in 4:3 or {{Term|stretched}} when using Sega PC Reloaded. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = n/a | |fov = n/a | ||
− | |fov notes = | + | |fov notes = |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{key|F4}} or set through [[#Sega_PC_Reloaded|Sega PC Reloaded]]. | |windowed notes = Toggle with {{key|F4}} or set through [[#Sega_PC_Reloaded|Sega PC Reloaded]]. | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = [[#Sega_PC_Reloaded|Sega PC Reloaded]] runs in borderless fullscreen.<ref>{{Refcheck|user=AmethystViper|date= | + | |borderless windowed notes = [[#Sega_PC_Reloaded|Sega PC Reloaded]] runs in borderless fullscreen.<ref name="Borderless fullscreen">{{Refcheck|user=AmethystViper|date=2021-06-29|comment=}}</ref> |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
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|vsync notes = Use [[#Sega_PC_Reloaded|Sega PC Reloaded]]; V-sync method can either be normal or reversed. It is recommended to use VSync on high display rate systems in order to preserve the game's proper gameplay speed. | |vsync notes = Use [[#Sega_PC_Reloaded|Sega PC Reloaded]]; V-sync method can either be normal or reversed. It is recommended to use VSync on high display rate systems in order to preserve the game's proper gameplay speed. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = The 1995 "DINO2D" version is capped at 30 FPS. The 1996 DirectX 3 version supports 60 FPS by enabling '''Smooth Sonic''' mode from the Options menu. The Special Stages are capped at 20 FPS in both versions similarly to the Sega CD version.<ref name="Digital Foundry on Sonic CD for PC" /> |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Game speed is tied to frame | + | |120 fps notes = Game speed is tied to frame rate, anything higher than 60 FPS will be unplayable. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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|key remap = true | |key remap = true | ||
|key remap notes = {{key|Esc}} is always used as a Jump key. New movement and jump keys can be set via the {{key|F7}} Change Controls menu. | |key remap notes = {{key|Esc}} is always used as a Jump key. New movement and jump keys can be set via the {{key|F7}} Change Controls menu. | ||
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = Mouse not used in-game. |
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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|separate volume = hackable | |separate volume = hackable | ||
|separate volume notes = Music volume controls are present in the Sega PC Reloaded Launcher settings. SFX can only be turned on or off. | |separate volume notes = Music volume controls are present in the Sega PC Reloaded Launcher settings. SFX can only be turned on or off. | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
|subtitles = false | |subtitles = false | ||
− | |subtitles notes = | + | |subtitles notes = No speech outside of Sonic's "I'm outta here!" line. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = Can be enabled in the Sega PC Reloaded launcher, the game will automatically pause when focus is lost. | + | |mute on focus lost notes = Can be enabled in the [[#Sega PC Reloaded|Sega PC Reloaded]] launcher, the game will automatically pause when focus is lost. |
|eax support = unknown | |eax support = unknown | ||
|eax support notes = | |eax support notes = | ||
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 3 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 20:26, 29 June 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the original 1996 version. For the 2012 Retro Engine version, see Sonic CD (2012).
Developers | |
---|---|
Sonic Team | |
Windows | H.I.C. |
Publishers | |
Sega | |
Release dates | |
Windows | 1995 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- Poor compatibility with newer versions of Windows. Sega PC Reloaded is recommended to patch and launch the game.
- FMV playback does not work with newer versions of Windows. The High Quality FMV Project mod can fix this issue.
- Only uses the North American soundtrack, even in the Japanese releases.[1] Use the High Quality Audio mod as a workaround.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use Korama's Sega PC Reloaded Installer to automatically turn off the disc check. |
- A demo is available.
Version differences
- The original 1995 release (also known as the "DINO2D" version) was developed for Intel Pentium processors and was capped to 30 FPS compared to the Sega CD version. The later 1996 release uses DirectX 3 and supports 60 FPS.[1]
Essential improvements
Sega PC Reloaded
- Simple and easy-to-use launcher with many options and tweaks.
- Korama's Sega PC Reloaded is an fan-made installer, launcher, and patcher for some of Sega's older PC games. It fixes the need for Sonic CD to launch in 256 Color mode (not natively possible on later Windows OSs), creates the necessary .ini file to turn off the game's disc check necessity, and enables Vsync to maintain the game's original gameplay speed, among other features.
Installing the game with Sega PC Reloaded[2] |
---|
|
High Quality FMV Project
- Requires Sega PC Reloaded and the x264vfw Codec.
- Improves the quality of the game's FMV with higher quality video from the Sonic CD DVD Project that are compatible with newer versions of Windows.
Installing High Quality FMV Project[2] |
---|
|
High Quality Audio
- Requires Sega PC Reloaded and
bass.dll
. - Retores music playback and improves the overall music quality by using the original music from the Sega CD version. The Japanese soundtrack can also be played in the 1996 PC version with this mod and Sega PC Reloaded.
Installing High Quality Audio[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\SonicCD\[Note 1] |
- If using Sega PC Reloaded, the game's settings will be stored in
SONICCD.ini
in<path-to-game>
instead.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\S_SCORE.DAT[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Runs at 320x240 only, or 640x480 when using Sega PC Reloaded, and the game can be either upscaled with Nearest-neighbor scaling or half-tone stretching, but the latter can cause the game to slow down. The game can also be either be pillarboxed in 4:3 or stretched when using Sega PC Reloaded. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with F4 or set through Sega PC Reloaded. | ||
Borderless fullscreen windowed | Sega PC Reloaded runs in borderless fullscreen.[3] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Use Sega PC Reloaded; V-sync method can either be normal or reversed. It is recommended to use VSync on high display rate systems in order to preserve the game's proper gameplay speed. | ||
60 FPS | The 1995 "DINO2D" version is capped at 30 FPS. The 1996 DirectX 3 version supports 60 FPS by enabling Smooth Sonic mode from the Options menu. The Special Stages are capped at 20 FPS in both versions similarly to the Sega CD version.[1] | ||
120+ FPS | Game speed is tied to frame rate, anything higher than 60 FPS will be unplayable. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Esc is always used as a Jump key. New movement and jump keys can be set via the F7 Change Controls menu. | |
Mouse acceleration | Mouse not used in-game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Exiting the game requires keyboard or mouse. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music volume controls are present in the Sega PC Reloaded Launcher settings. SFX can only be turned on or off. | |
Surround sound | ||
Subtitles | No speech outside of Sonic's "I'm outta here!" line. | |
Closed captions | ||
Mute on focus lost | Can be enabled in the Sega PC Reloaded launcher, the game will automatically pause when focus is lost. | |
Red Book CD audio | Use Sega PC Reloaded to play music from hard disk instead. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 75 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 8 MB |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 DF Retro: Sonic CD - A Genuine Sega Classic! - YouTube - last accessed on 2021-06-29
- ↑ 2.0 2.1 2.2 Verified by User:AmethystViper on 2021-06-29
- ↑ Verified by User:AmethystViper on 2021-06-29