Final Fantasy V
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Revision as of 05:10, 29 November 2023 by Karasuhebi (talk | contribs)
This page is for the "old version" released in 2015. For the 2021 "pixel remaster" version, see Final Fantasy V (2021).
Developers | |
---|---|
Square Enix | |
Matrix Software | |
Windows | DotEmu |
Publishers | |
Square Enix | |
Release dates | |
Windows | September 24, 2015 |
Reception | |
OpenCritic | 64 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Naval/watercraft |
Art styles | Anime |
Themes | Medieval, Fantasy |
Series | Final Fantasy |
Final Fantasy V is a singleplayer bird's-eye view and scrolling JRPG and RPG game in the Final Fantasy series.
Key points
- PC port of the Android port of the game which uses a touchscreen-optimized GUI.
- Sometimes crashes on start if controllers are connected.
- Uses the sprites designed for mobile devices instead of the original SNES ones.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website (unavailable) | EU region. | |||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) |
Essential improvements
BFG (Bilinear Filter Begone) by Krisan Thyme
- Removes the low-quality bilinear filter applied exclusively to the sprites in the game which caused them to look blurry. Comparison gallery: https://imgur.com/a/g67HO
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FFV_Game\FF5.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FFV_Game\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Broken. Only uploads settings, but not game save. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 5:3 pillarboxed. A Border Fix exists but the output is slightly stretched and only works with 1920x1080. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS Due to forced vsync, only if your monitor supports 120 Hz |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese | |||
Russian | ||||
Spanish |
Issues fixed
Remove or rename <path-to-game>\opengl32.dll [1]
|
---|
Issues unresolved
Crashes on start if controllers are connected
Disconnect all controllers before starting the game. Reconnect the controllers after getting past the Square Enix logo in order to play with controllers. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, OGG Vorbis | |
Interface | Qt | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (382890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-07-24
- The game ships with an
OpenGL32.dll
file within its base folder that's taken directly from Windows 7 for some unfathomable reason. Because of the way Windows loads DLL files, this causes the game to load that incorrect DLL file instead of the actualOpenGL32.dll
file that ships with Windows, which in turn causes the Steam overlay and all of the functions that depends on it such as Steam Input and its controller related functionalities to fail to hook the game properly.
- The game ships with an