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Difference between revisions of "User:SirYodaJedi/Source Engine branches"

From PCGamingWiki, the wiki about fixing PC games
m
m (portal definitely doesn't use the MP branch; it can't load compressed BSPs)
 
Line 20: Line 20:
 
| Left 4 Dead branch || Source 2009, Source Multiplayer || [[Left 4 Dead]] || [[Left 4 Dead]]<br>[[Left 4 Dead 2]] || Example
 
| Left 4 Dead branch || Source 2009, Source Multiplayer || [[Left 4 Dead]] || [[Left 4 Dead]]<br>[[Left 4 Dead 2]] || Example
 
|-
 
|-
| Source 2013 Singleplayer || Source 2009 (some features<br>back-ported from Left 4 Dead) || None || [[Half-Life 2]]<br>[[Half-Life 2: Lost Coast]]<br>[[Half-Life 2: Episode One]]<br>[[Half-Life 2: Episode Two]]<br>[[Half-Life: Source]]<br>[[Portal]]{{cn}}<br>[[Entropy: Zero 2]] || {{ii}} {{code|maxplayers}} is hardcoded to always be 1.
+
| Source 2013 Singleplayer || Source 2009 (some features<br>back-ported from Left 4 Dead) || None || [[Half-Life 2]]<br>[[Half-Life 2: Lost Coast]]<br>[[Half-Life 2: Episode One]]<br>[[Half-Life 2: Episode Two]]<br>[[Half-Life: Source]]<br>[[Portal]]<br>[[Entropy: Zero 2]] || {{ii}} {{code|maxplayers}} is hardcoded to always be 1.
 
|-
 
|-
 
| Source 2013 Multiplayer || Source 2013 Singleplayer || None || [[Team Fortress 2]]<br>[[Counter-Strike: Source]]<br>[[Half-Life 2: Deathmatch]]<br>[[Day of Defeat: Source]]<br>[[Half-Life Deathmatch: Source]]<br>[[Black Mesa]]<br>[[Garry's Mod]]<br>[[Hunt Down the Freeman]] || Lightmapped models,<br>compressed BSP files
 
| Source 2013 Multiplayer || Source 2013 Singleplayer || None || [[Team Fortress 2]]<br>[[Counter-Strike: Source]]<br>[[Half-Life 2: Deathmatch]]<br>[[Day of Defeat: Source]]<br>[[Half-Life Deathmatch: Source]]<br>[[Black Mesa]]<br>[[Garry's Mod]]<br>[[Hunt Down the Freeman]] || Lightmapped models,<br>compressed BSP files

Latest revision as of 20:51, 10 July 2023

https://developer.valvesoftware.com/wiki/Category:Engine_branches

Caption text
Branch Forked from First title Notable current titles Features
"Source 2003" GoldSrc Half-Life 2 (leaked beta) Vampire: The Masquerade - Bloodlines
Source 2004 Source 2003 Counter-Strike: Source SiN Episodes: Emergence
Source 2006 Source 2004 Half-Life 2: Lost Coast Fortress Forever HDR rendering
Source 2007 ("Orange Box") Source 2006 Half-Life 2: Episode Two
Team Fortress 2
Portal
GoldenEye: Source Example
Source 2009 Source 2007 Example Postal III Example
Source Multiplayer Source 2007 Example The Ship Example
Left 4 Dead branch Source 2009, Source Multiplayer Left 4 Dead Left 4 Dead
Left 4 Dead 2
Example
Source 2013 Singleplayer Source 2009 (some features
back-ported from Left 4 Dead)
None Half-Life 2
Half-Life 2: Lost Coast
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life: Source
Portal
Entropy: Zero 2
maxplayers is hardcoded to always be 1.
Source 2013 Multiplayer Source 2013 Singleplayer None Team Fortress 2
Counter-Strike: Source
Half-Life 2: Deathmatch
Day of Defeat: Source
Half-Life Deathmatch: Source
Black Mesa
Garry's Mod
Hunt Down the Freeman
Lightmapped models,
compressed BSP files
Alien Swarm branch Left 4 Dead branch Alien Swarm Alien Swarm
Alien Swarm: Reactive Drop
Lambda Wars
Actual albedo textures for water materials
Portal 2 branch Alien Swarm branch Portal 2 Portal 2
The Stanley Parable
Dino D-Day
World portals
CS:GO branch Portal 2 branch Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Insurgency
Day of Infamy
Jabroni Brawl: Episode 3
Military Conflict: Vietnam
Cascaded Shadow Maps
Titanfall branch Portal 2 branch Titanfall Titanfall
Titanfall 2
Apex Legends
Reduced reliance on BSP,
DirectX 11, PBR
Strata Source CS:GO branch,
Portal 2 branch,
Source 2013
None yet Portal 2: Community Edition
Momentum Mod
Portal Revolution
"Zipped" texture files,
DirectX 11, PBR