Difference between revisions of "Doom I Enhanced"
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|introduction = '''''DOOM Classic''''' is a [[:Category:Sci-fi|sci-fi]] [[:Category:FPS|first-person shooter]] game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1993 ''[[Doom]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref> | |introduction = '''''DOOM Classic''''' is a [[:Category:Sci-fi|sci-fi]] [[:Category:FPS|first-person shooter]] game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1993 ''[[Doom]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref> | ||
− | |release history = This game, as well as ''[[Doom II Classic|DOOM II Classic]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM Classic'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 as a free update to existing owners of '' | + | |release history = This game, as well as ''[[Doom II Classic|DOOM II Classic]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM Classic'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 as a free update to existing owners of ''Doom''. |
|current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> | |current state = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> | ||
}} | }} | ||
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'''General information''' | '''General information''' |
Revision as of 18:44, 12 August 2022
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
id Tech 1 | |
Wrapper | Unity 2018[Note 1] |
Release dates | |
Windows | January 9, 2020 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
DOOM Classic is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM II Classic, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.[4] A PC version of DOOM Classic was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 as a free update to existing owners of Doom.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- [https://forum.zdoom.org/ the majority of mods are first announced and released here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Can be played without Steam.[7] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. | |||
Bethesda.net (unavailable) | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. |
- The Bethesda.net version of Doom Classic includes two versions of the IWAD from the MS-DOS version of Doom (1993): one included as a separate download, and one in the installation folder of the rerelease, inside a folder named "base". The separate download version has changes similar to Doom 3: BFG Edition and is not compatible with some source ports. The version found in the "base" folder is the original unmodified IWAD Steam offers.[8]
- The MS-DOS IWAD in the Steam release is unmodified.
- The Bethesda.net release is no longer available as the Bethesda.net Launcher is being retired. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
Monetization
Type | Notes |
---|---|
DLC | Officially curated mods. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali and Milo Casali. | |
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
Deathless | A megawad add-on by James Paddock (Jimmy). | |
No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | |
BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
REKKR | A Norse-themed total conversion add-on by Mockingbird Software. | |
DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | |
Syringe | A mini-episode add-on by Pavera, Tarnsman, Marcaek, and Xaser. | |
Earthless: Prelude | A megawad and spiritual successor to Deathless by James “Jimmy” Paddock. | |
ARRIVAL | A limit-removing episode by Walker "Pavera" Wright and music by AD_79. |
- All add-ons are available for free.
- Doom II contents such as the super shotgun, its monsters and its music can be found in some of the add-ons.
- Although Final Doom (the DOSBox version) is still available for purchase on Steam with uncensored contents, both parts can be downloaded for free with the Steam version of Doom Classic.
Essential improvements
Skip intro videos
Install Skip Intro video files[9] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM Classic |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.DoomClassic_3275kfvn8vcwc\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Added in the September 3, 2020 update.[6] Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Natively runs at 1067x600 (960x600 in 4:3) and upscales to the set resolution | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[10] | ||
60 FPS and 120+ FPS | Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[11] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Light gray | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth) [12][13] |
Generic/other controllers | Natively supports Switch Pro controller.[14] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Not supported for Switch Pro controllers.[14] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX | |
Surround sound | Stereo | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[11] |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [15] |
Mods
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.[16] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[17]
Restoring altered content in Doom Classic's IWAD
- The red cross symbols on recovery items were altered and the secret Nine Inch Nails logo found in E4M1 was removed to avoid trademark infringement in the IWAD used for Doom Classic.[18]
- Requires the original MS-DOS
DOOM.WAD
file. Make a back up of Doom Classic'sdoom.wad
file before using these modifications.
Replace Doom Classic's IWAD with the original MS-DOS version's IWAD[19] |
---|
Notes
|
Restore the changes via SLADE[20] |
---|
A Steam Guide written by AmethystViper provides instructions on how to restore the altered contents of Doom Classic's IWAD among other tweaks through the use of the SLADE editor tool. The guide can be viewed here. Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP/Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
- ↑ The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
- ↑ New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ Verified by User:Lugamo on 2020-09-03
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-08-18
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:AmethystViper on 2021-06-09
- Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
- ↑ 11.0 11.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2022-04-06
- Tested both V1 and V2 controllers via USB and Bluetooth.
- ↑ 14.0 14.1 Verified by User:AmethystViper on 2021-10-14
- Tested without Steam Input.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.
- ↑ Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
- ↑ The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
- ↑ No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
- ↑ Verified by User:AmethystViper on 2020-09-18