Difference between revisions of "Half-Life 2: Deathmatch"
From PCGamingWiki, the wiki about fixing PC games
m (→Network: Nucleus Co-Op tool) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|Original|name=Source 2004}} |
+ | {{Infobox game/row/engine|Source|Current|name=Source 2013 Multiplayer}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November 30, 2004}} | + | {{Infobox game/row/date|Windows|November 30, 2004|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/364|title=News - Half-Life 2: Deathmatch and SDK Update|date=2023-07-02}}</ref>}} |
{{Infobox game/row/date|OS X|September 30, 2010}} | {{Infobox game/row/date|OS X|September 30, 2010}} | ||
{{Infobox game/row/date|Linux|March 16, 2013}} | {{Infobox game/row/date|Linux|March 16, 2013}} | ||
Line 24: | Line 25: | ||
|hltb = 4249 | |hltb = 4249 | ||
|igdb = half-life-2-deathmatch | |igdb = half-life-2-deathmatch | ||
+ | |lutris = half-life-2-deathmatch | ||
+ | |mobygames = 29092 | ||
|strategywiki = Half-Life 2: Deathmatch | |strategywiki = Half-Life 2: Deathmatch | ||
− | |||
|wikipedia = Half-Life 2: Deathmatch | |wikipedia = Half-Life 2: Deathmatch | ||
|winehq = 2095 | |winehq = 2095 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Deathmatch] and other Source-based games | {{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Deathmatch] and other Source-based games | ||
{{mm}} [https://steamcommunity.com/app/320/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/320/discussions/ Steam Community Discussions] | ||
Line 38: | Line 47: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 320 | Steam | | + | {{Availability/row| Retail | | Steam | Included with retail copies of [[Half-Life 2: Episode One]] and [[Counter-Strike: Source]]. | | Windows }} |
+ | {{Availability/row| Steam | 320 | Steam | Initially could not be purchased separately and was instead given for free to all owners of [[Half-Life 2]]. Received a standalone digital release later. | | Windows, OS X, Linux }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 45: | Line 55: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}} | {{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}} | ||
+ | |||
+ | ===Increase performance=== | ||
+ | {{ii}} HL2DM's default settings are generally not optimized for most users. Therefore, it is generally recommended to use a performance config, such as Xeogin's HL2DM Community Patch. | ||
+ | {{Fixbox|description=Install HL2DM Community Patch Autoexec|ref={{cn|date=August 2021}}|fix= | ||
+ | #Backup your current configuration files (<code>config.cfg</code> & <code>autoexec.cfg</code>) | ||
+ | #Copy the text from the latest HL2DM Community Patch from [https://github.com/Xeogin/xeogin.github.io/blob/master/autoexec.cfg Xeogin's GitHub] | ||
+ | #Create a file named <code>autoexec.cfg</code> in <code>{{p|game}}\hl2mp\cfg</code> | ||
+ | #Paste the text from the GitHub to the newly created <code>autoexec.cfg</code> | ||
+ | #Create <code>overrides.cfg</code> inside <code>{{p|game}}\hl2mp\cfg</code>, and add anything you'd put normally place inside your <code>autoexec.cfg</code> into <code>overrides.cfg</code> instead | ||
+ | {{ii}} If another version of the community patch is released, simply overwrite the existing autoexec.cfg to update it | ||
+ | }} | ||
+ | |||
+ | ===Reduce red opacity from the HUD when hit=== | ||
+ | {{Fixbox|description=Modify configuration file||fix= | ||
+ | # Download the [https://community.pcgamingwiki.com/files/file/2243-half-life-2-deathmatch-red-screen-flash-reduction/ Red Screen Flash Reduction Mod] | ||
+ | # Navigate to <code>{{p|game}}\hl2mp\custom</code>. | ||
+ | # Move either the <code>red_screen_fix_minimal</code> or <code>red_screen_fix_off</code> folder from the archive to the <code>custom</code> folder | ||
+ | '''Notes''' | ||
+ | {{ii}} If you install a custom HUD, you will need to delete the <code>red_screen_fix</code> folder in order for it to work | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 57: | Line 87: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = unknown |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
− | {{Image|Half Life 2 Deathmatch General Video.png| | + | {{Image|Half Life 2 Deathmatch General Video.png|General video settings}} |
− | {{Image|Half Life 2 Deathmatch Advanced Video.png| | + | {{Image|Half Life 2 Deathmatch Advanced Video.png|Advanced video settings}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/half-life-2-deathmatch/en | |wsgf link = https://www.wsgf.org/dr/half-life-2-deathmatch/en | ||
Line 91: | Line 121: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = Default FOV is 90 Hor+ |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 99: | Line 129: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 8x [[MSAA]]. | + | |antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with flag <code>0x000000C1</code>. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 111: | Line 144: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} HBAO available with flag <code>0x0000002C</code>. | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
Line 124: | Line 158: | ||
==Input== | ==Input== | ||
− | {{Image|Half Life 2 Deathmatch Remapping.png| | + | {{Image|Half Life 2 Deathmatch Remapping.png|Key map settings}} |
− | {{Image|Half Life 2 Deathmatch Mouse Gamepad.png| | + | {{Image|Half Life 2 Deathmatch Mouse Gamepad.png|Mouse/gamepad settings}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 149: | Line 183: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 169: | Line 203: | ||
|other controllers = unknown | |other controllers = unknown | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 192: | Line 224: | ||
==Audio== | ==Audio== | ||
− | {{Image|Half Life 2 Deathmatch Audio.png| | + | {{Image|Half Life 2 Deathmatch Audio.png|Audio settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, | + | |surround sound notes = 4, 5.1 & 7.1 speaker options, though not true surround sound |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 205: | Line 237: | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
|eax support = | |eax support = | ||
− | |eax support notes | + | |eax support notes = |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 216: | Line 250: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Belarusian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=2838046895 Steam Guides]. In testing stage. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
==Network== | ==Network== | ||
− | {{Image|Half Life 2 Deathmatch Multiplayer.png| | + | {{Image|Half Life 2 Deathmatch Multiplayer.png|Multiplayer settings}} |
{{ii}} For more information, see the [[Engine:Source#Source Dedicated Server|"Source Dedicated Server" section of our Source engine article]]. | {{ii}} For more information, see the [[Engine:Source#Source Dedicated Server|"Source Dedicated Server" section of our Source engine article]]. | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = hackable | |local play = hackable | ||
− | |local play players = | + | |local play players = 16 |
|local play modes = Versus | |local play modes = Versus | ||
− | |local play notes = Use [https://github.com/ | + | |local play notes = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op]. |
|lan play = true | |lan play = true | ||
|lan play players = 16 | |lan play players = 16 | ||
Line 235: | Line 277: | ||
|online play players = 16 | |online play players = 16 | ||
|online play modes = Versus | |online play modes = Versus | ||
− | |online play notes = | + | |online play notes = Player count can exceed 16 with an add-on; but there can be problems on maps with limited spawnpoints, especially if there's not some form of no-block and the scoreboard can only handle having so many players before it no longer fits on the screen |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 279: | Line 321: | ||
|htc vive notes = | |htc vive notes = | ||
|oculus rift = true | |oculus rift = true | ||
− | |oculus rift notes = | + | |oculus rift notes = Shows under Video Settings, but requires a launch option to fully enable. Uses 0.4 API which is no longer supported on current firmware. |
|osvr = unknown | |osvr = unknown | ||
|osvr notes = | |osvr notes = | ||
Line 305: | Line 347: | ||
===Purple and black broken textures=== | ===Purple and black broken textures=== | ||
{{ii}} A generic fix for this issue can be found [[Engine:Source#Broken textures|on our Source engine page]]. | {{ii}} A generic fix for this issue can be found [[Engine:Source#Broken textures|on our Source engine page]]. | ||
+ | |||
+ | ===SteamVR launches automatically when attempting to enter Options=== | ||
+ | {{Fixbox|description=Modify the gameinfo.txt file|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/290930/discussions/2/2826511721278755116/|title=Steam Community|date=26 May 2023}}</ref>|fix= | ||
+ | # Navigate to <code>{{P|game}}/hl2/</code> and open <code>gameinfo.txt</code> with a text editor of your choice. | ||
+ | # Find the value of <code>supportsvr</code> and change it from <code>1</code> to <code>0</code>. | ||
+ | '''Notes''' | ||
+ | {{ii}} If you reinstall the game or verify the integrity of the files, this change will be reverted. | ||
+ | }} | ||
+ | |||
+ | ===Chosen Player model is forgotten after joining a new map=== | ||
+ | {{ii}} The player's character model influences their starting weapon. | ||
+ | {{Fixbox|description=Install a client-side mod|fix= | ||
+ | # Download the [https://gamebanana.com/mods/35036 fix player model change] on Gamebanana. | ||
+ | # Open the archive and add the <code>fix_model_change</code> folder to <code>{{p|game}}\hl2mp\custom</code>. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Manually change your playermodel and team using aliases |fix= | ||
+ | # Add the following to <code>{{p|game}}\hl2mp\cfg\autoexec.cfg</code> | ||
+ | <pre> | ||
+ | cl_playermodel "models/humans/Group03/male_03.mdl" | ||
+ | alias "rebelModel" "cl_playermodel models/humans/Group03/male_03.mdl" | ||
+ | alias "combineModel" "cl_playermodel models/combine_soldier.mdl" | ||
+ | |||
+ | bind "F1" "timeleft" // Uses console command instead of game chat | ||
+ | bind "F2" "rebelModel;jointeam 3;say_team Either joined team red, or will change to a rebel player on next spawn." //Jointeam 3 + change to designated (aliased) rebel skin | ||
+ | bind "F3" "combineModel;jointeam 2;say_team Either joined team blue, or will change to a combine player on next spawn." //Jointeam 2 + change to designated (aliased) combine skin | ||
+ | |||
+ | bind "F4" "jointeam 1" // Spectator | ||
+ | </pre> | ||
+ | |||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 329: | Line 402: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = true |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
+ | |macos arm app = unknown | ||
|macos app notes = {{CN|date=August 2015}} | |macos app notes = {{CN|date=August 2015}} | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
+ | |linux arm app = unknown | ||
|linux executable notes = {{CN|date=August 2015}} | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
Line 347: | Line 423: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video |
Latest revision as of 14:01, 20 January 2024
Developers | |
---|---|
Valve Corporation | |
Engines | |
Original | Source 2004 |
Current | Source 2013 Multiplayer |
Release dates | |
Windows | November 30, 2004[1] |
macOS (OS X) | September 30, 2010 |
Linux | March 16, 2013 |
Taxonomy | |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life 2: Deathmatch is a multiplayer first-person shooter game in the Half-Life series.
General information
- GitHub Issue Tracker for Half-Life 2: Deathmatch and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included with retail copies of Half-Life 2: Episode One and Counter-Strike: Source. | |||
Steam | Initially could not be purchased separately and was instead given for free to all owners of Half-Life 2. Received a standalone digital release later. |
Essential improvements
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Increase performance
- HL2DM's default settings are generally not optimized for most users. Therefore, it is generally recommended to use a performance config, such as Xeogin's HL2DM Community Patch.
Install HL2DM Community Patch Autoexec[citation needed] |
---|
|
Reduce red opacity from the HUD when hit
Modify configuration file |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\hl2mp\cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 90 Hor+ | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
||
Vertical sync (Vsync) | Double buffered [2] | ||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 4, 5.1 & 7.1 speaker options, though not true surround sound | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Belarusian | Fan translation, Steam Guides. In testing stage. |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | Versus Use Nucleus Co-op. |
||
LAN play | 16 | Versus |
||
Online play | 16 | Versus Player count can exceed 16 with an add-on; but there can be problems on maps with limited spawnpoints, especially if there's not some form of no-block and the scoreboard can only handle having so many players before it no longer fits on the screen |
- The max player limit can be increased externally (32 players)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27015 |
UDP | 27005, 27015, 27020, 51840 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Shows under Video Settings, but requires a launch option to fully enable. Uses 0.4 API which is no longer supported on current firmware. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
SteamVR launches automatically when attempting to enter Options
Modify the gameinfo.txt file[3] |
---|
Notes
|
Chosen Player model is forgotten after joining a new map
- The player's character model influences their starting weapon.
Install a client-side mod |
---|
|
Manually change your playermodel and team using aliases |
---|
cl_playermodel "models/humans/Group03/male_03.mdl" alias "rebelModel" "cl_playermodel models/humans/Group03/male_03.mdl" alias "combineModel" "cl_playermodel models/combine_soldier.mdl" bind "F1" "timeleft" // Uses console command instead of game chat bind "F2" "rebelModel;jointeam 3;say_team Either joined team red, or will change to a rebel player on next spawn." //Jointeam 3 + change to designated (aliased) rebel skin bind "F3" "combineModel;jointeam 2;say_team Either joined team blue, or will change to a combine player on next spawn." //Jointeam 2 + change to designated (aliased) combine skin bind "F4" "jointeam 1" // Spectator |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2.8 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ News - Half-Life 2: Deathmatch and SDK Update - last accessed on 2023-07-02
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ Steam Community - last accessed on 26 May 2023