Difference between revisions of "Quake Enhanced"
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Revision as of 21:43, 15 February 2022
This page is for the 2021 remaster of Quake. For the original version, see Quake.
Developers | |
---|---|
id Software | |
Scourge of Armagon | Hipnotic Interactive |
Dissolution of Eternity | Rogue Entertainment |
Dimension of the Past & Dimension of the Machine | MachineGames |
Remaster | Nightdive Studios |
Quake 64 | Midway Games |
Publishers | |
Bethesda Softworks | |
Engines | |
Kex Engine 4.0 | |
Release dates | |
Windows | August 19, 2021[1] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Fantasy, Sci-fi, Lovecraftian |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Quake (2021) is a first-person shooter game in the Quake series. It is an enhanced version of Quake ported to the Kex Engine by Nightdive Studios, featuring support for widescreen resolutions up to 4K, higher framerates, optional graphical updates, cross-platform online multiplayer, as well as a new expansion titled Dimension of the Machine.[2]
The enhanced version of Quake was released on August 19, 2021 and provided as a free update on Bethesda.net and Steam. It was also released on Microsoft Store and included with Xbox Game Pass.
Similarly to the 2020 Unity engine re-releases of Doom and Doom II, the enhanced version of Quake features free curated add-ons that can be downloaded through Bethesda.net with custom vanilla-capable mod support.[2] A PvE Horde mode was added in this remaster with Update 2 on December 2, 2021.[3]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Bethesda.net | Includes the original Quake.[2] DRM-free when launching from the executable Quake_x64.exe .[4] |
|||
Epic Games Store | DRM-free when launching from the executable Quake_x64_egs.exe .[5] |
|||
Microsoft Store | Included with Xbox Game Pass for PC. Purchase includes an Xbox Series X/S and Xbox One version. | |||
Steam | Includes the original Quake.[2] DRM-free when Steam is not installed or by creating <path-to-game>\rerelease\steam_appid.txt containing its Steam App ID 2310 .[6] |
|||
GOG.com (unavailable) | Announced.[7] |
- A Bethesda.net account is required to download curated add-ons and play online multiplayer.[2]
Monetization
Type | Notes |
---|---|
DLC | Officially curated mods. |
Expansion pack | Includes Quake Mission Pack No. 1: Scourge of Armagon, Quake Mission Pack No. 2: Dissolution of Eternity, Dimension of the Past, and Dimension of the Machine. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Quake 64 | A recreation of the Nintendo 64 port with colored lighting, Aubrey Hodges' soundtrack, and a CRT filter which can be disabled from the Display settings. | |
Honey | A medieval Victorian-themed expansion created by MachineGames' level designer Christian Grawer. | |
Underdark Overbright & Copper | A medieval-themed expansion created by Lunaran and Scampie accompanied by the Copper mod to allow slightly raised limits and vanilla gameplay enhancements. |
- All add-ons are available for free.
- As of Update 2, downloaded add-ons can be played offline, however, they must be activated online at least once to generate
addons.json
containing metadata in the add-ons folder.[8]
Essential improvements
Skip intro videos
Use the -skipmovies command line argument[9]
|
---|
Use the +g_showintromovie 0 command line argument
|
---|
Delete or rename every file in folder <path-to-game>\rerelease\movies\ [10]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\Quake\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2310/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\Quake\*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2310/pfx/[Note 1] |
- 12 save slots are available and shared between campaigns.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | Might be incorrectly configured.[11] | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Monitor selection was added in Update 1.[12][dubious – discuss] | ||
Ultra-widescreen | Hor+ scaling.[13] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 16x enabled by default.[14] | ||
Anti-aliasing (AA) | SMAA toggle.[15] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Unlimited or 60, 120, 165, 240, 500 framerate cap. Player movement updates at 72 FPS without interpolation. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Weapon selection keys, quick saving, and quick loading keys can be remapped as of Update 1.[12] See Remapping to rebind weapon selection keys via a console command. | |
Mouse acceleration | Includes an option for mouse smoothing up to 4x. | |
Mouse sensitivity | Increments of 0.5. See Console commands for more precision. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Analog deadzone percentage, controller aiming acceleration, exponents, and smoothing options are available as of Update 1.[12] | |
Controller Y-axis inversion | [16] |
Controller types |
---|
XInput-compatible controllers | [16] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [17] |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Only for V2 controllers; V1 controllers uses generic prompts.[18] | |
Light bar support | Static blue light. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, , Wired, No vibration support. |
Generic/other controllers | Natively supports the Switch Pro controller.[19] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | [16] | |
Haptic feedback | XInput only.[20] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
Use the console to rebind each weapon key[21] |
---|
|
Weapon | Number |
---|---|
Axe / Mjolnir | 1 |
Shotgun | 2 |
Double-Barreled Shotgun | 3 |
Nailgun / Lava Nailsgun | 4 |
Super Nailgun / Super Lava Nailsgun | 5 |
Grenade Launcher / Proximity Mine Launcher / Multi-Grenades Launcher | 6 |
Rocket Launcher / Multi-Rockets Launcher | 7 |
Thunderbolt / Plasma Cell Thunderbolt | 8 |
Laser Cannon | 225 |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus |
||
LAN play | ||||
Online play | 8 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | [2] |
Issues fixed
Quiet music playback
- The music playback in the game was quiet even with the music volume set to the highest. This issue was fixed in Update 1.[22][23]
Issues unresolved
No online connectivity on Windows 7
- Attempting to play Online Multiplayer on Windows 7 may cause a "Lost connection to online services" error.[24]
The operating system version is below the minimum system requirement of Windows 10.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Use +r_rhirenderfamily d3d11 command line argument. Will override the render in the configuration file. |
Vulkan | 1.1 | Default renderer. Can be forced manually by using +r_rhirenderfamily vulkan Command line argument. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | XAudio2 | |
Input | SDL2 |
Console commands
- Access the console by pressing ~.
Command | Notes |
---|---|
cl_backspeed 400 | Returns the backwards running speed to how it was in the original game, when always run is enabled. Corrected as of Update 1.[12] |
cl_sensitivity | Controls the mouse sensitivity and allows for more precise values compared to the in-game settings (e.g. 0.73). |
r_crtmode 0 | Disable the CRT filter in the Quake 64 add-on. |
r_gpuCulling 0 | Reportedly improves performance on Vulkan.[25] |
game <mod folder name> | Launches installed add-ons or mods directly without prompting the Bethesda.net log-in. |
- The complete list of commands is documented in the dedicated Steam guide.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570 3.4 GHz AMD Ryzen 3 1300X 3.5 GHz |
Intel Core i5-6600K 3.5 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7750 2 GB (Nvidia), 1 GB (AMD) of VRAM | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
- Minimum requirements are based on 1080p/60Hz; recommended requirements are based on 4K/120Hz.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2310/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Quake remastered revealed at QuakeCon 2021, and it’s available today - last accessed on 2021-08-19
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Quake Release Notes & FAQ - last accessed on 2021-08-19
- ↑ QUAKE - UPDATE 2 RELEASE NOTES - Bethesda.net - last accessed on 2021-12-02
- ↑ Verified by User:Wof8317 on 2021-08-23
- ↑ Verified by User:Crouky on 2022-02-06
- ↑ Steam games you can play without the Steam client, post #1688 - last accessed on 2021-08-20
- ↑ Quake Enhanced Update - last accessed on 2021-08-21
- ↑ Verified by User:AmethystViper on 2021-12-04
- After examining the newly generated "addons.json" in the save file location after the Update 2 patch, the game cannot find the installed add-ons locally without this file. It should be possible to store the text data in this file elsewhere.
- ↑ Verified by User:Suicide machine on 2021-08-19
- ↑ Verified by User:Mechanical paladin on 2021-08-20
- ↑ User Cloud on SteamDB - last accessed on 2021-08-19
- "1/root: gameinstall"
- ↑ 12.0 12.1 12.2 12.3 Quake Update 1 - Steam Community Announcements - last accessed on 2021-10-08
- ↑ Verified by User:Rose on 2021-08-19
- Screenshot taken at 2560x1080, 1920x1080, and 3840x1080, then compared.
- ↑ [1] - last accessed on 2021-08-20
- ↑ [2] - last accessed on 2021-08-20
- ↑ 16.0 16.1 16.2 Verified by User:Rose on 2021-08-19
- Disabled Steam Input for the game and tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:AmethystViper on 2021-10-08
- Trigger motors did not rumble with an Xbox One controller, only the two main controller motors rumbled.
- ↑ Verified by User:AmethystViper on 2022-02-15
- ↑ Verified by User:AmethystViper on 2021-10-14
- Tested with a Logitech F310 in DirectInput mode when launching the game without Steam running. Also tested a Switch Pro controller while running the game without Steam running and it detected the controller.
- ↑ Verified by User:AmethystViper on 2021-10-14
- Tested with DualShock 4 and Switch Pro controllers, none of which rumbled even with Vibration enabled in the game's Input settings.
- ↑ Bind weapons - last accessed on 2021-09-04
- ↑ QEXPatch: Fix quiet music in the 2021 rerelease! - Steam Community Discussions - last accessed on 2021-10-08
- "UPDATE 10/7/2021: The SFX mix and music volume have been fixed up in a patch! This tool is, thus, unsupported for this and newer versions of Quake EX."
- ↑ Verified by User:AmethystViper on 2021-10-08
- Performed a clean re-install of the game without using QEX Patch after Update 1 was released and the music playback is much more audible than the Day 1 release build.
- ↑ "Lost Connection To Online Services" - last accessed on 2021-08-20
- ↑ SVKaiser - twitter - last accessed on 2021-08-21