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Talk:Quake Enhanced

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Confirmation of the fixed music and sound playback in Update 1

2
AmethystViper (talkcontribs)

The author of the Quake EX patch has confirmed the music is no longer quiet and there doesn't appear to be sound clipping in the first major update for Quake (2021).

"UPDATE 10/7/2021: The SFX mix and music volume have been fixed up in a patch! This tool is, thus, unsupported for this and newer versions of Quake EX." —Quake EX patch's author

https://steamcommunity.com/app/2310/discussions/0/3035976838037677927

I can also attest to this since I did a clean re-install of my game when the patch arrived and I didn't need to use this patch to fix the music and sound issue from the previous build.

Rose (talkcontribs)

In that case we should cite the author and/or yourself, not a source that lacks this information.

Visual glitches when not using Vulkan

4
77.134.50.170 (talkcontribs)

Hi, my PC is not compatible with Vulkan so I tried usind Direct or OpenGL modes in-game and this, I guess, causes the weapon model to glitch left when I go left, right when I go right, and it also causes 3D models, monsters or even my weapon to appear as an explosion for a few frames. (Yeah, I dunno how to explain it.) It also causes the icons on the menus to glitch randomly, even making it hard to properly input.

On Steam forums, someone suggested to turn off V-Sync and play in Window mode but it only fixed the issue for a few minutes.

My specs: AMD Phenom II X6 1090T 10GB of RAM AMD Radeon HD 6450

Mastan (talkcontribs)

As far as I know, game does not support OpenGL at all. I've tried proposed by some people +r_rhirenderfamily "opengl" - this doesn't change rendering API. It's either Vulkan or D3D11.

I played this game in D3D11 mode with no such problems on Nvidia GTX 1050. Also tried it on Intel UHD 620 - it was laggy but didn't have described visual problems. But both these videocards have D3D 11_1 feature support, yours has 11_0 - could be related to that, could be the problem with some shaders. Your videocard is below minimum requirements, after all.

77.135.104.51 (talkcontribs)

That's weird because I don't have any if I deactivate all enhancements.

77.135.104.51 (talkcontribs)

After playing for a few hours though, I noticed that playing in D311 mode in Windowed without V-Sync causes the bugs I described to mainly occur on the Hub map of Quake. It didn't appear much during levels of Episode 2, 3 and 4

60/72fps movement cap seems to only occur with in-game vsync enabled

2
Bazookaben (talkcontribs)

And vsync OFF seems to still be using vsync, but a different type? Either way, movement is smooth with vsync off and I see no tearing either.

I don't want to edit the page though, since I'm not sure exactly why this seems to be happening.

Rose (talkcontribs)

In my experience, running the game for the first time and disabling vsync did not result in the game FPS exceeding the refresh rate despite the enabled option of Unlimited for Max FPS. It was only after setting it to another FPS cap and back to unlimited that the FPS counter began to display more FPS.

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