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Difference between revisions of "Doom I Enhanced"

From PCGamingWiki, the wiki about fixing PC games
 
(16 intermediate revisions by 8 users not shown)
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|cover        = Doom Classic cover.jpg
 
|cover        = Doom Classic cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Nerve Software}}
+
{{Infobox game/row/developer|Nerve Software|Enhanced}}
{{Infobox game/row/developer|id Software}}
+
{{Infobox game/row/developer|id Software|Original}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
{{Infobox game/row/publisher|Bethesda Softworks}}
Line 15: Line 15:
 
|reception    =
 
|reception    =
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
Line 38: Line 38:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''DOOM I Enhanced''''' is a [[:Category:Sci-fi|sci-fi]] [[:Category:FPS|first-person shooter]] game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1993 ''[[Doom]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref>
+
|introduction      = '''''DOOM I Enhanced''''' is a {{Glossary:Sci-fi}} {{Glossary:FPS}} game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1993 ''[[Doom]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref>
  
 
|release history  = This game, as well as ''[[Doom II Enhanced|DOOM II Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM I Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022.
 
|release history  = This game, as well as ''[[Doom II Enhanced|DOOM II Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM I Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022.
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | doom-1993 | unknown | | | Windows }}
+
{{Availability/row| Epic Games Store | doom-1993 | DRM-free* | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. <ref>{{Refcheck|user=XactactX|date=2023-12-31|comment=Tested using the EGS version.}}</ref> | | Windows }}
{{Availability/row| GOG.com | doom_1993 | DRM-free | Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. | | Windows }}
+
{{Availability/row| GOG.com | doom_1993 | DRM-free | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. | | Windows }}
 
{{Availability/row| Microsoft Store | 9plzphbnhtmf | Microsoft Store | {{Store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }}
 
{{Availability/row| Microsoft Store | 9plzphbnhtmf | Microsoft Store | {{Store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }}
 
{{Availability/row| Steam | 2280 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=Lugamo|date=2020-09-03}}</ref> Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. | | Windows }}
 
{{Availability/row| Steam | 2280 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=Lugamo|date=2020-09-03}}</ref> Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. | | Windows }}
 
{{Availability/row| Bethesda.net | DO1GNGPCBG01 | DRM-free | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. |  | Windows | Unavailable }}
 
{{Availability/row| Bethesda.net | DO1GNGPCBG01 | DRM-free | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. |  | Windows | Unavailable }}
 
}}
 
}}
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher was retired as of May 2022. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
+
{{++}} For players who already own the original [[Doom (1993)]] on [[GOG]], this enhanced version can be claimed for free.
 +
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
  
 
==Monetization==
 
==Monetization==
 
{{Monetization
 
{{Monetization
|ad-supported       =  
+
|ad-supported           =  
|dlc                 = Officially curated mods.
+
|dlc                   = Officially curated mods.
|expansion pack     =  
+
|expansion pack         =  
|freeware           =  
+
|freeware               =  
|free-to-play       =  
+
|free-to-play           =
|sponsored          =  
+
|one-time game purchase = The game requires an upfront purchase to access.
|subscription       =  
+
|sponsored             =
 +
|subscription           =  
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 
}}
 
}}
  
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{{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }}
 
{{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }}
 
{{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }}
 
{{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }}
{{DLC/row| SIGIL | Fifth episode for The Ultimate Doom released by John Romero for the 25th anniversary of Doom. | Windows }}
+
{{DLC/row| SIGIL | Fifth episode for [[Doom (1993)|The Ultimate Doom]] released by John Romero for the 25th anniversary of Doom. | Windows }}
 
{{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }}
 
{{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }}
 
{{DLC/row| Deathless | A megawad add-on by James Paddock (Jimmy). | Windows }}
 
{{DLC/row| Deathless | A megawad add-on by James Paddock (Jimmy). | Windows }}
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{{DLC/row| REKKR | A Norse-themed total conversion add-on by Mockingbird Softworks. | Windows }}
 
{{DLC/row| REKKR | A Norse-themed total conversion add-on by Mockingbird Softworks. | Windows }}
 
{{DLC/row| DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | Windows }}
 
{{DLC/row| DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | Windows }}
{{DLC/row| Syringe | A mini-episode add-on by Walker "Pavera" Wright, Tarnsman, Marcaek, and Xaser. | Windows }}
+
{{DLC/row| Syringe | A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser. | Windows }}
{{DLC/row| Earthless: Prelude | A megawad and spiritual successor to Deathless by James “Jimmy” Paddock. | Windows }}
+
{{DLC/row| Earthless: Prelude | A megawad and spiritual successor to Deathless by James Paddock (Jimmy). | Windows }}
{{DLC/row| ARRIVAL | A limit-removing episode by Walker "Pavera" Wright and music by AD_79. | Windows }}
+
{{DLC/row| ARRIVAL | A limit-removing episode by Walker Wright (Pavera) and music by AD_79. | Windows }}
 
{{DLC/row| Anomaly Report | A megawad add-on by Michael Jan Krizik. | Windows }}
 
{{DLC/row| Anomaly Report | A megawad add-on by Michael Jan Krizik. | Windows }}
{{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden. Includes the Revolution! MIDI Pack, a soundtrack mod from various musicians led by James Paddock (Jimmy). | Windows }}
+
{{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| Harmony | A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| Base Ganymede | A megawad add-on by Adam Woodmansey (Khorus). | Windows }}
 +
{{DLC/row| Scientist | A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.<ref>{{Refurl|url=https://www.doomworld.com/forum/post/2684909|title=The Unity Port Thread - Doomworld, a reply from the mod's author |date=2023-08-11}}</ref> | Windows }}
 +
{{DLC/row| The Troopers' Playground | An episode replacement add-on by Matthias Worch. | Windows }}
 +
{{DLC/row| SIGIL II | Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom. | Windows }}
 
}}
 
}}
 
{{ii}} [[Doom II: Hell on Earth|Doom II]] contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons.
 
{{ii}} [[Doom II: Hell on Earth|Doom II]] contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons.
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{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{p|HKCU}}\Software\Bethesda Softworks\DOOM}}
 
{{Game data/config|Windows|{{p|HKCU}}\Software\Bethesda Softworks\DOOM}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
 +
{{ii}} Some settings are also stored in the {{file|playerInfo.dat}} file.<ref name="Game data">{{Refcheck|user=Amethystviper|date=2022-11-21|comment=}}</ref>
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\id Software\DOOM Classic}}
+
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\id Software\DOOM Classic\playerSave.dat}}
 
{{Game data/saves|Microsoft Store|{{P|LOCALAPPDATA}}\Packages\BethesdaSoftworks.DoomClassic_3275kfvn8vcwc\SystemAppData\wgs}}
 
{{Game data/saves|Microsoft Store|{{P|LOCALAPPDATA}}\Packages\BethesdaSoftworks.DoomClassic_3275kfvn8vcwc\SystemAppData\wgs}}
 
}}
 
}}
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|discord                  =  
 
|discord                  =  
 
|discord notes            =  
 
|discord notes            =  
|epic games launcher      = unknown
+
|epic games launcher      = true
 
|epic games launcher notes =  
 
|epic games launcher notes =  
 
|gog galaxy                = false
 
|gog galaxy                = false
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|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Vsync option added in the September 3, 2020 update.<ref name="September 3 Update" /> Enabling Vsync will override the framerate limiter with the display's refresh rate.<ref>{{Refcheck|user=AmethystViper|date=2021-06-09|comment=Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.}}</ref>
 
|vsync notes                = Vsync option added in the September 3, 2020 update.<ref name="September 3 Update" /> Enabling Vsync will override the framerate limiter with the display's refresh rate.<ref>{{Refcheck|user=AmethystViper|date=2021-06-09|comment=Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.}}</ref>
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|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    = Not available for Nintendo Switch Pro controllers.<ref name="Switch Pro Controller" />
+
|haptic feedback notes    = Not available for Nintendo Switch Pro Controllers.<ref name="Switch Pro Controller" />
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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===Modifications===
 
===Modifications===
====Doom Widescreen Modding Assets====
+
{{mm}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in Doom I Enhanced has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref>
{{ii}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in Doom I Enhanced has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref>
 
  
 
====Restoring altered content in Doom I Enhanced====
 
====Restoring altered content in Doom I Enhanced====
{{ii}} The secret {{w|Nine Inch Nails}} logo found in E4M1 of Doom was removed to avoid trademark infringement as well as the the red medical crosses on recovery items were changed to green in Doom I Enhanced and many of its add-ons.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-09-18}}</ref> The following methods can restore them.
+
{{Fixbox|description=How to restore Nine Inch Nail logo and red medical crosses:|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2300/discussions/0/2943620809079779909/#c2943620809079785455|title=No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth|date=2020-09-18}}</ref><ref>{{Refcheck|user=AmethystViper|date=2022-08-21|comment=Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.}}</ref>|fix=
{{Fixbox|description=Replace Doom I Enhanced's IWAD with the original MS-DOS version's IWAD|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2300/discussions/0/2943620809079779909/#c2943620809079785455|title=No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth|date=2020-09-18}}</ref>|fix=
+
{{ii}} The secret {{w|Nine Inch Nails}} logo found in E4M1 of Doom was removed to avoid trademark infringement as well as the the red medical crosses on recovery items were changed to green in Doom I Enhanced and many of its add-ons.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-09-18}}</ref>
# Copy the original MS-DOS version of Doom's {{file|DOOM.WAD}} file found in <code>{{p|game}}</code>. See [[Doom (1993)|the 1993 version's]] article for common installation locations.
 
# Navigate to where Doom I Enhanced is installed and go into the <code>{{p|game}}\DOOM_Data\StreamingAssets</code> folder, and then paste the original {{file|DOOM.WAD}} into this folder, replacing the stock {{file|doom.wad}} file.
 
  
'''Notes'''
+
'''Method 1''': ''Use the following patches''
{{--}} This will revert the new widescreen assets to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
+
{{++}} The new widescreen assets featured will be retained in Doom I Enhanced and its add-ons.
 +
# Download and apply [https://steamcommunity.com/sharedfiles/filedetails/?id=2877754982 these patches] to restore the NIИ logo and red medical crosses.
 +
 
 +
'''Method 2''': ''Replace Doom I Enhanced's IWAD with the original MS-DOS version's IWAD''
 +
{{--}} The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
 +
# Copy the original MS-DOS version of Doom's {{file|DOOM.WAD}} file found in {{file|{{p|game}}|folder}}. See [[Doom (1993)|the 1993 version's]] article for common installation locations.
 +
# Navigate to where Doom I Enhanced is installed and go into the {{file|{{p|game}}\DOOM_Data\StreamingAssets|folder}} folder, and then paste the original {{file|DOOM.WAD}} into this folder, replacing the stock {{file|doom.wad}} file.
 
}}
 
}}
{{Fixbox|description=Restore the changes via SLADE|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-08-21|comment=Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.}}</ref>|fix=
 
A Steam Guide written by [[User:AmethystViper|AmethystViper]] provides instructions on how to restore the altered contents of Doom I Enhanced and its add-ons among other tweaks through the use of the SLADE editor tool. The guide can be viewed [https://steamcommunity.com/sharedfiles/filedetails/?id=2219187044 here].
 
  
'''Notes'''
+
====Porting SIGIL's BucketHead soundtrack into Doom I Enhanced====
{{++}} The new widescreen assets featured are retained in Doom I Enhanced and its add-ons with these instructions.
+
{{Fixbox|description=Follow [https://steamcommunity.com/sharedfiles/filedetails/?id=2874949961 these instructions] to import them via SLADE.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=vMLxXVeZjaQ|title=Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube|date=2022-11-24}}</ref>|fix=
 
}}
 
}}
  

Latest revision as of 20:27, 31 December 2023

This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.

DOOM I Enhanced
DOOM I Enhanced cover
Developers
Enhanced Nerve Software
Original id Software
Publishers
Bethesda Softworks
Engines
id Tech 1
Wrapper Unity 2018[Note 1]
Release dates
Windows January 9, 2020
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Action, FPS
Themes Horror, Sci-fi
Series Doom
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

DOOM I Enhanced is a sci-fi FPS game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.[2]

This game, as well as DOOM II Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.[4] A PC version of DOOM I Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom. It was later released through Epic Games Store on August 18, 2022.

Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6] As of August 18, 2022, all downloadable add-ons are available for both DOOM I Enhanced and DOOM II Enhanced.

General information

Doom Wiki
Doomworld — A major fansite for the series
ZDoom - the majority of mods are first announced and released here
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. [7]
Windows
GOG.com
DRM-free
Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox.
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC, Xbox Play Anywhere
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[8] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox.
Windows
Bethesda.net (unavailable)
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox.
Windows
For players who already own the original Doom (1993) on GOG, this enhanced version can be claimed for free.
The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.

Monetization

Type Notes
DLC Officially curated mods.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Final Doom - TNT: Evilution One of the halves of Final Doom by TeamTNT.
Windows
Final Doom - The Plutonia Experiment One of the halves of Final Doom by Dario Casali and Milo Casali.
Windows
No Rest for the Living Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition.
Windows
SIGIL Fifth episode for The Ultimate Doom released by John Romero for the 25th anniversary of Doom.
Windows
Double Impact An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis).
Windows
Deathless A megawad add-on by James Paddock (Jimmy).
Windows
No End in Sight A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz.
Windows
BTSX Episode 1 A megawad/partial conversion add-on by Back to Saturn X Team.
Windows
BTSX Episode 2 A megawad/partial conversion add-on by Back to Saturn X Team.
Windows
REKKR A Norse-themed total conversion add-on by Mockingbird Softworks.
Windows
DOOM Zero A megawad/partial conversion add-on by Christopher Golden (DASI-I).
Windows
Syringe A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser.
Windows
Earthless: Prelude A megawad and spiritual successor to Deathless by James Paddock (Jimmy).
Windows
ARRIVAL A limit-removing episode by Walker Wright (Pavera) and music by AD_79.
Windows
Anomaly Report A megawad add-on by Michael Jan Krizik.
Windows
Revolution! A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy).
Windows
Harmony A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy).
Windows
Base Ganymede A megawad add-on by Adam Woodmansey (Khorus).
Windows
Scientist A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.[9]
Windows
The Troopers' Playground An episode replacement add-on by Matthias Worch.
Windows
SIGIL II Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom.
Windows
Doom II contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons.
All add-ons are available for free.
Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded for free through Doom I Enhanced's Add-Ons menu.

Essential improvements

Skip intro videos

Install Skip Intro video files[10]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2]
Some settings are also stored in the playerInfo.dat file.[11]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM Classic\playerSave.dat
Microsoft Store %LOCALAPPDATA%\Packages\BethesdaSoftworks.DoomClassic_3275kfvn8vcwc\SystemAppData\wgs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2]

Save game cloud syncing

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Added in the September 3, 2020 update.[6] Anamorphic 16:9, while game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.[12]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default behavior.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[13]
60 FPS and 120+ FPS
Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and controller remapping.
Keyboard and controller remapping.
Gameplay control settings.
Gameplay control settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
First XInput controller is always locked to player one.[14]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll.
PlayStation button prompts
Light bar support
Light gray.
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth)
[15][16]
Generic/other controllers
Natively supports Nintendo Switch Pro Controller.[17]
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Not available for Nintendo Switch Pro Controllers.[17]
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, SFX.
Surround sound
Stereo only.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue.
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[14]
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired [18]

Modifications

A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in Doom I Enhanced has been made available for personal use with compatible source ports.[19] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[20]

Restoring altered content in Doom I Enhanced

How to restore Nine Inch Nail logo and red medical crosses:[21][22]
The secret Nine Inch Nails logo found in E4M1 of Doom was removed to avoid trademark infringement as well as the the red medical crosses on recovery items were changed to green in Doom I Enhanced and many of its add-ons.[23]

Method 1: Use the following patches

The new widescreen assets featured will be retained in Doom I Enhanced and its add-ons.
  1. Download and apply these patches to restore the NIИ logo and red medical crosses.

Method 2: Replace Doom I Enhanced's IWAD with the original MS-DOS version's IWAD

The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
  1. Copy the original MS-DOS version of Doom's DOOM.WAD file found in <path-to-game>. See the 1993 version's article for common installation locations.
  2. Navigate to where Doom I Enhanced is installed and go into the <path-to-game>\DOOM_Data\StreamingAssets folder, and then paste the original DOOM.WAD into this folder, replacing the stock doom.wad file.

Porting SIGIL's BucketHead soundtrack into Doom I Enhanced

Follow these instructions to import them via SLADE.[24]

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 3.0 GHz
AMD Phenom II X6 3.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GT 630
AMD HD 7750
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.3.12f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Aemony on 2020-01-10
  2. Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
  3. The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
  4. New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
  5. DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived) - last accessed on 2020-08-18
    "I’m on PC. Can I drop my own WAD files on the client to run them?
    Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.
    "
  6. 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
  7. Verified by User:XactactX on 2023-12-31
    Tested using the EGS version.
  8. Verified by User:Lugamo on 2020-09-03
  9. The Unity Port Thread - Doomworld, a reply from the mod's author - last accessed on 2023-08-11
  10. Verified by User:AmethystViper on 2020-05-28
    I made these blank videos and tested them myself.
  11. Verified by User:Amethystviper on 2022-11-21
  12. Edward on Twitter: "The internal resolution is static. It always runs at 852x400, again because the original renderer has specific limitations. This is regardless of the output resolution you set." - last accessed on 2022-08-26
  13. Verified by User:AmethystViper on 2021-06-09
    Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
  14. 14.0 14.1 Verified by User:Aemony on 2020-01-10
    Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
  15. Verified by User:Aemony on 2020-01-10
    Tested DS4 V2 connected to the wireless adapter.
  16. Verified by User:AmethystViper on 2022-04-06
    Tested both V1 and V2 controllers via USB and Bluetooth.
  17. 17.0 17.1 Verified by User:AmethystViper on 2021-10-14
    Tested without Steam Input.
  18. Verified by User:Aemony on 2020-01-10
    Based on the inclusion of Rewired_DirectInput.dll file.
  19. Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
  20. The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
  21. No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
  22. Verified by User:AmethystViper on 2022-08-21
    Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.
  23. Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
  24. Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube - last accessed on 2022-11-24