User:Suicide machine/Research bunker
So, you've found my research bunker and you wonder what's that? Well, it's basically a page, where I put all the information from games, I've researched, if I consider, they are not enough to grant a full page or if I simply don't have an English version of the game. Here you can also find a few failed experiments of mine (like games, which exe files, I've tried hex editing to run at widescreen, but found no adresses etc.). Basically - a long page, with a lot of cramped information. Also, if there is FOV mentioned in a text, there is a fair chance, source code can be found at my GitHub.
- Remember to notify me about any issues related to my programs as soon as possible. A lot of an issues with them, is related to pointers pointing to different addresses on other machines (I only have my old trusty PC to test it) and can be easily solved.
Notes
Windows 7 updates not worth installing
- KB2670838 - often causes BSODs
- KB971033 - Stupid DRM update :P
Golden values
Sometimes you overlook simple things. I certainly did. So here's something I learnt thanks to Dredd widscreen hack.
- Aspect ratio of 4:3 - 1.3 is float 1.3333334 = 0xABAAAA3F as stored in files.
- Typical FOV values stored in files:
- 75 - 0x00009642
- 90 - 0x0000B442
- 91.300003 - 0x9A99B642
Steam
Cloud syncing
- Based on few simple test of Ultimate Doom and informations taken from SteamDB it's very clear to me, that any game released on Steam can feature cloud syncing, as the Steam version of Doom is using non-modified version of DosBOX and the only rule that seem to work for cloud syncing is - when Dosbox process stops running, Steam looks for *.DSG files in base folder and sends newest ones to cloud space...
- In short: Any old game released on Steam has no excuse, when it comes to not using cloud saves, as no modified exe files are required.
GameOverlayUI launch parameters
- All of this was extracted from gameoverlayui.dll.
Paramemter | Description |
---|---|
-pid <id> | Pid that we should be watching for |
-manuallyclearframes 0/1 | Should the overlay be manually clearing frames to black (because the game doesn't clear the entire screen?) |
-enablemovies 0/1 | Should prototype movie code be enabled. |
Steam Controller
007: Quantum of Solace
30fps cap and FOV changing
I made FOV changer and FPS unlocker for cracked version. It's available here (hopefully it works on original version as well). Code is available in a Github repository.
Known issues with high framerate
Even though the game is using Infinity Ward Engine (same as COD4), it doesn't seem to handle high framerate anywhere as well as other games on this engine. Here are some known issues:
- Balancing minigame may be much harder or near impossible at high framerate. It's the most obvious element of a game that seems to be tied to framerate - because of that, I added a simple cheat to a program as a workaround it.
- Dying when escaping from elevator - occasionally in the level Science Center Interior a bug may happen, which makes it impossible to escape from elevator shaft, before the fire. I had this happen only once, but I know some other people also mentioned it. If this happen, try to lower the framerate to 30 and see if this helps.
Ace Combat: Assault Horizon - Enhanced Edition
Controller issues
- Despite my attempts, I was not able to replicate the issues with controllers and/or keyboard, where a game behaves like one button would be constantly pressed down.
Afterfall: InSanity
Cheats?
Health seems to be stored in
- "InSanity-Win32-Shipping.exe"+003094EC +70 +40 +1e0 +2f0
So screw this game.
Airfix Dogfighter
Widescreen resolution
- They can be set in a launcher. Screen change vert-, HUD elements get smaller the wider the resolution. No other problems noticed.
Alekhine's Gun
Editing configs
Aliens vs. Predator 2
Custom Launcher (FOV Changer / Widescreen Fixer etc)
I've developed an alternative launcher for AVP2, which automatically calculates FOV (and writes them into memory), that allows to choose non 4:3 resolutions (tied to FOV changer), easily enable windowed mode etc. You can download it here.
Aliens vs. Predator (2010)
FOV changer
The FOV Changer is uses 12 pointers (6 for DX11 and 6 for DX9). Because I couldn't figure out a way to make it work correctly each time, I added criteria which a value read value has to meet in order to be used (has to be higher than ~0.1 and smaller than ~171 horizontal degrees). This hopefully should make the FOV changer work correctly on all levels. Hopefully... Code is available in a Github repository.
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-qosport | Qos Listener Thread ? |
-mute | No sound? |
? | |
-loop | ? |
-stretchtofit | ? |
-letterbox | Letterbox? |
-crop | Crop? |
-showcursor | |
-datacapture | |
-capturedata | |
-quietupdate | |
-loadshaders | |
-noassert | |
-batch | |
-winsize | |
-winpos | |
-fullscreen | |
-subwindow | |
-logdir | |
-usecwd | |
+password | |
+connect_lobby | |
+host | |
+connect | |
Changes language? |
Arcania: Gothic 4
Raising limit cap
Use the following Cheat Engine script[1] |
---|
[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048) label(increaseLevelDetourReturn) label(increaseLevelDetour) newmem: //Below is the maximum level cap (originally 30) dd (int)70 increaseLevelDetour: cmp ecx,[newmem] jmp increaseLevelDetourReturn "Arcania.exe"+1AA4CD: jmp increaseLevelDetour nop increaseLevelDetourReturn: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) "Arcania.exe"+1AA4CD: cmp ecx,[eax+000001A8] //Alt: db 3B 88 A8 01 00 00 |
Arsenal: Taste the Power
Widescreen resolution
- I've managed to locate where in exe file resolutions are stored (the game has hardcoded 3 resolutions - 640x480, 800x600, 1024x768).
- Changing 1024x768 to widescreen one resulted in a game crashing. Changing it to 640x480 resulted in a game properly switching to 640x480, when selecting 1024x768 from options - this leads to the conclusion, it's impossible to run this game in a widescreen mode.
- Oddly enough, screen's width is also stored in ARSENAL.CFG in the first 2 bytes.
Aquanox
Widescreen resolution
Here's currently completely stupid way of getting a game running in widescreen mode with proper aspect ratio. Requires CheatEngine:
[ENABLE] //scalesFOV, cause aspect ratio scaling is vert- alloc(fovscaling,2048) label(returnfromfov) label(exitfovscaling) fovscaling: push eax movd xmm0,eax mov eax,3FAAAAAB movd xmm1,eax pop eax mulss xmm0,xmm1 movd [ecx+0C],xmm0 mov [ecx+10],edx exitfovscaling: jmp returnfromfov "Aqua.exe"+149CB1: jmp fovscaling nop returnfromfov: //Fixes aspect ratio alloc(aspectratio,2048) label(returnfromaspect) label(exitaspect) aspectratio: repe movsd push edi sub edi,C push edi movd xmm0,[edi] mov edi,3FAAAAAB movd xmm1,edi mulss xmm0,xmm1 pop edi movd [edi],xmm0 pop edi mov ecx,[Aqua.exe+26D100] exitaspect: jmp returnfromaspect "Aqua.exe"+44874: jmp aspectratio nop nop nop returnfromaspect: [DISABLE] dealloc(fovscaling) "Aqua.exe"+149CB1: mov [ecx+0C],eax mov [ecx+10],edx dealloc(aspectratio) "Aqua.exe"+44874: repe movsd mov ecx,[Aqua.exe+26D100]
Probably will only work with Steam version. Getting a proper aspect ratio in 1.17 is easier. Just find 1.333333 in exe file.
Claw
Analysis
As it's pretty normal - installer is 16bit so it doesn't work on 64bit systems. Thankfully, that's not a big problem, as it mostly copies files from CD to Harddrive for the most part. The only tricky part are - as usual - registry entries. Below are required registry entries, prepared to be imported to 64bit OS registry (6432Node) and a file structure:
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Monolith Productions\Claw] [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Monolith Productions\Claw\1.0] "User Name"="Kowalsky" "User Location"="Home" "User Email"="none" "WorkingDirectory"="D:\\Claw"
D:\Claw\CLAW.CNT D:\Claw\CLAW.EXE D:\Claw\CLAW.HLP D:\Claw\CLAW.REZ D:\Claw\CLAW.URL D:\Claw\CLAW.USR D:\Claw\CUSTOM D:\Claw\DeIsL1.isu //installer file, used for uninstalling D:\Claw\MONOLITH.URL D:\Claw\MSS32.DLL D:\Claw\README.TXT D:\Claw\SMACKW32.DLL D:\Claw\CUSTOM\GOBLE1.WWD D:\Claw\CUSTOM\GOBLE2.WWD D:\Claw\CUSTOM\GOBLE3.WWD D:\Claw\CUSTOM\POWER1.WWD D:\Claw\CUSTOM\PULTZ1.WWD D:\Claw\CUSTOM\PULTZ2.WWD D:\Claw\CUSTOM\SCORPIO1.WWD D:\Claw\CUSTOM\SCORPIO2.WWD D:\Claw\CUSTOM\SCORPIO3.WWD D:\Claw\CUSTOM\SHADE4.WWD D:\Claw\CUSTOM\TRC1.WWD D:\Claw\CUSTOM\TRC1_NE.WWD D:\Claw\CUSTOM\TRC2.WWD D:\Claw\CUSTOM\TRC2_NE.WWD D:\Claw\CUSTOM\TRC3.WWD D:\Claw\CUSTOM\TRC3_NE.WWD
The biggest pain however is the CD thing. The game/installer doesn't create any reference to a CD from which it was installed from, instead it automatically assumes that a CD that's suppose to be used is a first CD possible (the one with a lowest letter).
This issue seems to however been resolved with 1.3 patch.
Croc: Legend of the Gobbos
Widescreen resolution
- Launcher allows to select widescreen resolutions, when using D3D renderer. Everything is stretched (updated WSGF page).
Dead Reefs
Widescreen resolution
- Resolutions seem to be stored near 0x00002B49 - changing them caused the game to start in a proper widescreen resolution, but then the game switched to old one anyway (based on game's log file). I was not able to identify, where the change comes from.
Deus Ex: Human Revolution
Various variables in memory
dxhr.exe + 0x677378
- Timescale
Change physics gravity script
[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048) label(returnhere) label(originalcode) newmem: //this is allocated memory, you have read,write,execute access //Original was 1.0 dd (float)0.1 originalcode: fmul dword ptr [newmem] mov eax,edi jmp returnhere "dxhr.exe"+112B49: jmp originalcode nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) "dxhr.exe"+112B49: fmul dword ptr [esp+24] mov eax,edi
Deus Ex: Human Revolution - Director's Cut
Deus Ex: The Fall
Field of View (FOV)
- FOV Changer. Source-code is available in a Github repository.
Descent 3
Command line arguments
Parameter | Description |
---|---|
-aspect f_value | Sets aspect ratio |
-nomusic | Disables music |
-intro | Forces intro to play. |
-nointro | Skips intro. |
-rjoy | ?? |
-httpproxy | Sets proxy |
-chpro | ? |
-mouseman | Forces usage of Logitech Mouseman (?) |
-dedicated | Starts as dedicated server |
-timetest | ? |
-launched | Notifies game that it went past launcher (required when not using launcher) |
-update | ? |
-deadzone0 | ? |
-deadzone1 | ? |
-invertmouseslide | ? |
-ForceStateLimited | ? |
-doonelevel | ? |
-quitongoal | ? |
-mousesens f_value | Modifies mouse sensitivity |
-mlooksens f_value | Modifies mouse look sensitivity |
-framecap int32_value | Modifies frame cap |
-limitframe | ? |
-nomultibmp | ? |
-himem | ? |
-superlowmem | ? |
-lowmem | ? |
-hividmem | ? |
-glide | Forces Glide / 3dfx render (?) |
-direct3d | Forces Direct3D render (?) |
-opengl | Forces OpenGL (?) |
-nosparkles | ? |
-nomotionblur | Disables motion blur |
-motionblur | Enables motion blur (?) |
-Height int32_value | Sets render window height |
-Width int32_value | Sets renderer window width |
-vsync | Forces Vsync (?) |
-mission string | ? |
-rocknride | ? |
-directinput | ? |
-alternatejoy | ? |
-lorestimer | ? |
-useexedir | ? |
-setdir | ? |
-useport | ? |
+host | ? |
-tempdir | ? |
-pilot string | Sets pilot. |
+name | ? |
+cl_pxotrack | ? |
+connect | ? |
-heat | ? |
-directip | ? |
-pxo | ? |
-url | ? |
-d3mbaseurl | ? |
-gameid | ? |
-scoreserver | ? |
-audiotauntdelay | ? |
-NoRenderWindows | ? |
-subtitles | ? |
-nopentium3 | ? |
-filter | ? |
-nopentium3 | ? |
-NoMultitexture | Disables multitexturing surfaces |
-nolightmaps | Disables use of lightmaps |
-forcelightmaps | Forces use of lightmaps |
-subpixelcorrect | ? |
-NoOutdoorFog | Disables outdoor fog |
-bumped | ? |
-useseconddevice | ? |
-nocompress | ? |
-z32bit | ? |
-nosound | Disables sound |
-useip | ? |
-netdebug | ? |
-64OS | ? |
Emergency 4: Global Fighters for Life
Hack notes
- 0x00067C99 - Aspect ratio for camera (
push (float)1.3333
) - 0x0007843F - Windowed override
- 0x0000E5B1 - Skip videos?
Gorky 17
Widescreen resolution
- The game is hardcoded to run at 640x480. I haven't found addresses, where resolution is stored in hex editing (it still might be stored there somewhere, but values are most likely extremely separated) (more than like 32 bytes).
Wrappers
- They are useless, when it comes to this game. Most likely DXGL is going to be first, which will work with it (crash is most likely related to most DirectDraw/Direct3D wrappers lacking instructions for 3d rendering).
Problems
- Yes, plenty and pretty much no fixes found. I'm surprised how such a technological garbage managed to found its way to GOG and Steam.
Hellforces
Config structure
My piece on config structure of the game can be found here.
Console commands
god disable_ai noclip gravity phizik pers_move_check pers_move shadows smooth_shadows wave_trace addtool speed newtrace movie bump debug portals lod wire hudenable vshaders fps drawpersons objshadows calcsmoke checksmoke drawsmoke drawstatic ps person_bump_dist obj_bump_dist selfshade trimesh nakmodel ragdoll contacts enabled persons mover
Hype: The Time Quest
Widescreen resolution
- Seems to be hardcoded at 640x480. I managed to found one resolution stored at
000052E6
(Polish EXE, may have a different location), but at best it can be used to raise the resolution to 800x600. There is also a something what looks like a renderer resolution stored at00067E91
as it's possible to increase it, but it won't scale the window.
Alternative installer
- Having stumbled upon the source code of Alternative Installer for Lego Racers, I've taken steps to modify it to use it for Hype: The Time Quest. Installer is available in here.
- Installer will only work with English, German and Polish versions of the game. For other versions, I'll need either a CD image or at least the name of localization folder. Keep in mind, selecting a wrong language version will result in an installer throwing an error during installation that a location can not be found (for Polish CD use Polish, for English CD use English etc.).
- Installer has built in compatibility fixes and nGlide 1.03. It needs some testing! Especially with the fact, that in order to launch a game, installer needs to copy files to %WINDIR%\Ubisoft, which may cause problems with people using UAC.
Infernal
Few console commands
These commands were obtaining by extracting and decompiling global_debug.luc file.
Some of the functions have function parameter types specified in brackets.
Command | Description |
---|---|
updlst() | |
spy(name, rotation, zoom) | |
chgfeelattr(feel, attr, defenable, defdisable, val) | |
chgvarattr(var, defenable, defdisable, val) | |
fsm(val) | chgvarattr("gGame.RenderDebugMode", RDM_FSM, RDM_STANDARD, val) |
sc() | gConsole:Show() |
hc() | gConsole:Hide() |
ds(s) | gDebug:EnableStats(l_13_0, false) |
es(s) | gDebug:EnableStats(l_13_0, true) |
quit() | gDebug:Quit() |
poe(val) | chgvarattr("gDebug.PauseOnError", true, false, val) |
inv(val) | toggles p.Invulnerable |
invs(val) | toggles p.Invisible |
loff() | gDebug:SetNRAFlag(NRA_LIGHTS, false) |
lon() | gDebug:SetNRAFlag(NRA_LIGHTS, true) |
on(val) | chgfeelattr("Game debug", "Display_description", 3, 0, val) |
cn(val) | chgfeelattr("Game debug", "Display_description", 4, 0, val) |
dn(val) | chgfeelattr("Game debug", "Display_description", 5, 0, val) |
gcr(val) | performs chgfeelattr("Game debug", "Report_LUA_gc_stats", 1, 0, val) |
fl(val) | chgfeelattr("Game debug", "Force_freelook", 1, 0, val) |
rt() | gTextureManager:ReloadAllTextures() |
gc(val) | chgfeelattr("Engine", "LUA_gc_call_interval", igDefaultGCInterval, 0, val) |
db(val) | chgvarattr("gDebug.AllowDebugTexts", true, false, val) |
r() | reload() and inv() |
wire(val) | chgfeelattr("Rendering", "Force_wireframe", 1, 0, val) |
d(p) | Editor.Debug(val) |
gd(f) | Editor.Properties("f Game debug") or Editor.Properties("f " .. f) |
renderStats() | |
phStats() | |
perfStats() | |
luaStats() | |
setSpeed(speed) | gGlobalTimer:SetTimeMultiplier(gGame.CurrentFrameTime, speed) |
enOnOff() | toggles disable enemies |
enemyCount() | |
gotoTest() | |
setres(x) | |
FSE() | gGame:FullScreenEffectsDisabled() |
BC() | toggles Display_collision_boxes |
Profile() | Toggles Display_Novodex_ProfileData |
PhysX() | Toggles Display_physics_collision |
FluidCheckResults(val) | |
Paths() | Toggle Display_paths |
PhysHardware() | Toggles Display_hardware_registered_objects |
BB() | Toggles Display_bounding_boxes |
IM() | Toggles Mouse inversion |
PH() | Toggles Display_physics_assets |
LENS() | Toggles Display_lens_flares |
TimeStep(step) | |
GlowPasses(cnt) | |
GetT() | |
Wtp() | |
KillAll() | |
KillEnemies() | |
DeleteCorpses() | |
DisableAll() | |
SO() | toggles Display_Selected_object |
ListVisibleObjects() | |
ListCharacters() | |
CBaseObject:ListChildren() | |
ListActiveBodies() | |
DeleteActiveBodies() | |
RemoveAllJoints() | |
TeleportAllTestboxes() | |
DeleteAllTestboxes() | |
RemoveAllTestboxes() | |
InitSpecialDolls() | |
RemoveAllCharacters() | |
EnableAll() | |
GhostModeAll() | |
Time(cmd) | |
E3DemoEnd() | |
LuaMem() | |
OpenDoor() | |
IsBaseObject(o) | |
IterateTable(tbl, callback, trace) | |
IterateObject(o, callback, trace) | |
IterateAll(callback) |
Legendary
Field of view (FOV)
I made FOV Changer for it. Source-code is available in a Github repository.
Lula 3D
Command line console
There is still left command line console from Vision engine, although by default it's disabled. To enable it, change byte at vision.dll +2C5BD1
to 1
. The console doesn't have defined font, so all it displays is boxes.
Marine Sharpshooter 2
Passing command line parameters from Steam
- The launcher in PC version is completely redundant, mostly because of the form the game is now distributed (previously, it made sense to have a button for uninstall the game etc.). What's worse, it doesn't pass command line parameters and doesn't have a field to input them. Because of that, I've written a simple program that takes command line parameters and send them to LithTech.exe (which is the executable for game), to replace it. It's available in here. And no, I'm not going to write a custom launcher for it. It's already enough, I wrote these few lines.
Medal of Honor (2010)
Field of view (FOV)
FOV changer can be downloaded in here. Source-code is available in a Github repository.
Prism: Guard Shield
Launch parameters
Parameter | Description |
---|---|
-subwindow | ? |
-fullscreen | ? |
-batch %s | ? |
-noassert | ? |
Search and Rescue: Coastal Heroes
Config structure
My piece on config structure of the game can be found here.
Shade: Wrath of Angels
Console command properties
EFF_MBLUR EFF_UNDERWATER EFF_NONE EP_ACTIVE_PARTICLES EP_CURRENT_TIME EP_REPEAT EP_EFFECT_TIME EP_POINT_SPRITES EP_ANIM_ONCE EP_LIFETIME_BY_ANIM EP_LIFETIME_RND EP_LIFETIME EP_BIRTH_RATE_RND EP_BIRTH_RATE EP_KILL_OLDEST EP_GRAVITY_SCALE_RND EP_GRAVITY_SCALE EP_AIR_RESISTANCE_RND EP_AIR_RESISTANCE EP_RANDOM_ROT EP_RANDOM_ANGLE EP_STRETCH EP_SIZE EP_AVELOCITY EP_VELOCITY_RND EP_VELOCITY EP_CONEANGLE BC_ALLCONVEX BC_SPHERE BC_CONVEX BC_CAPSULE_Z BC_CAPSULE_Y BC_CAPSULE_X BC_OBB BC_NONE TSWITCH_TRANSP TSWITCH_USER4 TSWITCH_USER3 TSWITCH_USER2 TSWITCH_USER1 FF_ALLINSIDE FF_MESH FF_PATCH FF_PLANAR SS_NOCULL SS_NOOUTLINE SS_ONCE SS_TRANSP SS_WIREFRAME SS_DOUBLESIDE SS_NOZUPDATE SS_NOZBUFFER SHAPE_POLY SHAPE_LINE SHAPE_BBOX NULL //just a name for a value? false //just a name for a value? true //just a name for a value? ROLL YAW PITCH FILEMODE_READ FILEMODE_WRITE C_LEAF C_TRANSLUCENT C_STRUCTURAL C_DETAIL C_CLUSTERPORTAL C_MONSTERCLIP C_NOCLIMB C_PLAYERCLIP C_AREAPORTAL C_CAMERACLIP C_PIVOT C_FOG C_WATER C_SLIME C_LAVA C_SOLID SURF_WATER SURF_GRASS SURF_CARPET SURF_BETON SURF_GRAVEL SURF_GLASS SURF_METAL SURF_WOOD SURF_DUST SURF_FLESH SURF_NOMARKS SURF_NOIMPACT SURF_LADDER SURF_SKY SURF_SLICK LFL_BACKFACE LFL_SHADOWSOURCE LFL_TRACE LFL_DYNAMIC LFL_POINT LFL_SPOT AF_CHANGEMASK AF_BLENDOUT AF_FORCEFPS AF_RESET AF_USER AF_ONCE SF_GLOBAL SF_LIPSYNC SF_NOTEST SF_MUSIC SF_FREQCONTROL SF_QUARTERRANGE SF_HALFRANGE SF_FLUSH SF_STREAM SF_3D SF_AMBIENT SF_ONCE EV_ALL EV_LIPSYNC EV_LOADED EV_SOUNDEND EV_ANIMBLEND EV_ANIMHOOK EV_ANIMEND EV_ONSAVE EV_ONLOAD EV_TIMER EV_ENDFRAME EV_BEGINFRAME EV_AFTERPHYSICS EV_BEFOREPHYSICS EV_POSTTHINK EV_FRAME EV_VIEW EV_VISFRAME EV_INIT EV_EXTRA EV_ONGROUND EV_BLOCK EV_TOUCH NONE NOCLIP PUSH BOUNCE FLY WALK PWALK GIB LIGHT WORLD TRIGGER CAMERA PLAYER MONSTER DEFAULT TFL_EXACTLIGHT TFL_OBBCOLLISION TFL_EXACTCOLLISION TFL_USER6 TFL_USER2 TFL_USER1 TFL_NOSAVE TFL_NOSHADOW TFL_DISABLE TFL_NOLIGHT TFL_UPDATE TFL_ROTMATRIX TFL_FULLMATRIX TFL_PARTICLE TFL_ONCELINK TFL_NOMPIVOT TFL_NOBILLBOARD TFL_PASSABLE TFL_TOUCHTRIGGERS TFL_ONGROUND TFL_AREACLOSED TFL_AREASPLITTER TFL_TRIGGER TFL_COLLIDEONLYWORLD TFL_DEF TFL_SOLID TFL_VISIBLE TFL_CANCELMOVE VP_ISPLAYING VP_REPEAT VP_POSITION VP_REWIND VP_STOP VP_PLAY WFLAG_STRETCH WFLAG_RALIGN WFLAG_NOFILTER WFLAG_EXACTSIZE WFLAG_EXACTPOS WFLAG_VCENTER WFLAG_CENTER WFLAG_ZWRITE WFLAG_NOWRAP WFLAG_VISIBLE WFLAG_TRANSPARENT WFLAG_SOURCEALPHA WFLAG_SRCTRANS WTYPE_VIDEO WTYPE_IMAGE WTYPE_VIEW WTYPE_TEXT TRACE_WATER TRACE_PASSABLE TRACE_WORLD TRACE_ENTS TRACE_VISTEST TRACE_DETAIL TRACE_MESH TRACE_PATCH TRACE_EXACT g_iForceSWDevice g_iPPQuality g_iPhysicsIteration _depth g_iStatFPS g_iStatNumParticles g_iStatNumVertexes g_iStatNumTriangles g_iShowFilter g_iShowAABB g_iShowPhysics g_iOutputRate g_bEAX g_iSpeakers g_iSoundQuality g_iEffectsVolume g_iMusicVolume g_fDopplerFactor JoyPOV JoyButtons JoySliders JoyRAxis JoyAxis MouseWheel MouseDeltaY MouseDeltaX MMB RMB LMB g_iTraceBone g_iTraceSphere g_iTraceSurfaceType g_iTraceBrush g_iTraceSurfparm g_iTraceContent g_vTracePlane g_iDecalFrame g_fDecalAlpha g_iLightSource g_fSunIntensity g_vSunColor g_vSunDirection g_iIsOutdoor g_iViewFrame g_vMainMatrix2 g_fVisDist g_fovy g_fov ftime time g_iDepthComplex g_iWire g_iStats g_iDisablePhysics g_iBrightness g_iShadow g_iGeomDetail g_iDetailMap g_iVSync g_iDither g_iTriBuffer g_iTriFilter g_iTexDepth g_iZBuffDepth g_iAdapter g_iDepth g_iHeight g_iWidth g_iFullscreen g_sVideoModes g_env g_bump g_lod
Star Trek: The Next Generation - Klingon Honor Guard
Player speed / performance
- High framerate will make the game play too fast. Here are statistics to prove it, tested using modified LiveSplit (component starts time and splits based on player position), with a check of 62 times a second (enough to check differences).
Star Wars: Rogue Squadron 3D
Widescreen resolution
- Menu is always rendered at 640x480.
- Resolutions are stored in ROGUE SQUADRON.EXE at 0x00201D5C (v. 1.00 - look for
80020000E001000005000000200300005802000006000000000400000003000007000000000500000004
). Changing them to widescreen resolutions makes the game stretched.
Star Wars: The Phantom Menace
Alternative installer
- It seems, I've been wrong all this time. It looks like BIG.Z on the game's CD isn't some kind of a split or encrypted file, but it's just simply a big.lab, compressed with some unknown compression. If a program capable of extracting it was found (preferably, using command line), I could probably make an installer for it the game, just like I've made one for Hype. Alternatively, I could just pack big.lab into an installer, but that would be distributing a part of the game :|
Stunt GP
Widescreen resolution
- Launcher allows to select only 4:3 resolutions. Widescreen resolution however can be set when editing game.cfg.
- Changing DISPLAYRESWIDTH and DISPLAYRESHEIGHT results in a game being stretched.
- To fix it, you need to change aspect ratio value in game's exe file.
- Find a sequence:
80BC000000BE9FAA3FC780C00000000000803F
- Replace BE9FAA3F with a new aspect ratio as a float value.
- Remember to invert the byte order.
- Find a sequence:
- Alternatively you can use my fixer.
Syndicate (2012)
Developer Mode
- There is a developer mode hidden in the game. Probably the safest way to enable it (ergo - a way that doesn't include programs of unknown origin) is via CheatEngine. Add address
00400000
to a list and enable debugger using Find what accesses this value option.
S.T.A.L.K.E.R.: Shadow of Chernobyl
Field of View (FOV)
- As there was no clear way explained on how to modify the FOV, I compared both modified and unmodified xrGame.dll in GOG release - the FOV is stored at: 0x0053C598 as a float value.
The Thing
0048B02B
Ultimate Spider-Man
FPS
While, it's true this game is capped at 30fps, it's not always the case. Basically everything runs capped at 30fps, side from... first loading (which is capped at 45fps) and options menu and exit confirmation window (both capped at 60fps). Sadly, this doesn't seem to make unlocking framerate, easier :|
Wolfenstein: The New Order
Speeding up the game on lower end PCs
vt_maxPPF 4 vt_maxPhysicalPRTPages 2048 vt_pageimagesizevmtr 1024 vt_pageImageSizeUnique 1024 vt_pageImageSizeUniqueDiffuseOnly 512 vt_pageImageSizeUniqueDiffuseOnly2 1024 cvarAdd r_skipGodRays 1 cvarAdd r_skipSubSurfaceScattering 1 cvarAdd r_skipShadows 1
For really desperate people:
cvarAdd r_zfar 2500
- ↑ Me