User:Suicide machine/Research bunker/The Thing - List of registry properties
From PCGamingWiki, the wiki about fixing PC games
Property Name | Notes |
---|---|
AdrenalineDiminishDuration | |
AdrenalineDuration | |
AimMaxPitchDelta | |
AimMaxYawDelta | |
AimMinDistance | |
AimTweenTime | |
AllowMod2X | |
AllowTrueColourNormalMaps | |
AngleAimFactor | |
AnimationUpdateEvery | |
AsyncSoundSwapProbability | |
AthleticScuttlerJumpDamage | |
AthleticScuttlerJumpImpact | |
AthleticScuttlerStabDamage | |
AthleticScuttlerStabImpact | |
AutoInteract | |
AutoSentryChargeDuration | |
AutoSentry\\Accuracy | |
AutoSentry\\DamageAmount | |
AutoSentry\\ImpactAmount | |
AutoSentry\\MinFireTime | |
AutoSentry\\ReloadTime | |
AutoSentry\\WeaponMaxRange | |
BitStuck | |
BiterScuttlerDamage | |
BiterScuttlerImpact | |
BlastingImpactThreshold | |
BlinkCloseTime | |
BlinkOpenTime | |
BodyShotMultiplier | |
BuildFLGs | |
BumpEnable | It'd probably enable bump mapping, if the game had bump textures. |
BumpEnableAnisotropic | |
BumpEnableDynamic | |
BumpEnableTrilinear | |
BumpMinScreenSpaceProp | |
BurstOutDeathTrustUp | |
BurstOutRelativeSize | |
BurstOutWeaponARightArm\\Accuracy | |
BurstOutWeaponARightArm\\DamageAmount | |
BurstOutWeaponARightArm\\FirstFireTime | |
BurstOutWeaponARightArm\\ImpactAmount | |
BurstOutWeaponARightArm\\WeaponCone | |
BurstOutWeaponARightArm\\WeaponMaxRange | |
BurstOutWeaponARightArm\\WeaponMinRange | |
BurstOutWeaponBLeftArm\\Accuracy | |
BurstOutWeaponBLeftArm\\DamageAmount | |
BurstOutWeaponBLeftArm\\FirstFireTime | |
BurstOutWeaponBLeftArm\\ImpactAmount | |
BurstOutWeaponBLeftArm\\WeaponCone | |
BurstOutWeaponBLeftArm\\WeaponMaxRange | |
BurstOutWeaponBLeftArm\\WeaponMinRange | |
BurstOutWeaponCHead\\Accuracy | |
BurstOutWeaponCHead\\DamageAmount | |
BurstOutWeaponCHead\\FirstFireTime | |
BurstOutWeaponCHead\\ImpactAmount | |
BurstOutWeaponCHead\\WeaponCone | |
BurstOutWeaponCHead\\WeaponMaxRange | |
BurstOutWeaponCHead\\WeaponMinRange | |
CCTVEffectOpacity | Camera noise opacity. |
CameraDistanceDampingFactor | |
CameraFarClip | |
CameraHeadRadius | |
CameraNearClip | |
CameraSpeedDampingFactor | |
CameraTurnDampingFactor | |
ChaseCameraMaxAngSpeed | |
ChaseCameraMaxDistance | |
ChaseCameraMaxSpeed | |
ChaseCameraMinDistance | |
ChaseCameraPitchDegree | |
ChaseOutsideMaxDistance | |
ChaseOutsideMinDistance | |
ChestHeight | |
CircleShadowLOD | |
CollisionLineSegmentSplitLength | |
CombatCameraDistance | |
CombatCameraFOV | |
CompactFlameThrower\\Accuracy | |
CompactFlameThrower\\DamageAmount | |
CompactFlameThrower\\ImpactAmount | |
CompactFlameThrower\\MinFireTime | |
CompactFlameThrower\\ReloadTime | |
CompactFlameThrower\\WeaponCone | |
CompactFlameThrower\\WeaponMaxRange | |
Console | |
ConsoleDisable | |
CrackUpDelay | |
CutSceneDebug | |
CutSceneFreeCamera | |
DeadZone | |
Debug | |
DebugDrawDuration | |
DecalCreaseAngle | |
DecalOverlap | |
DefaultDestroyableEntityImpact | |
DefaultMaxHealth | |
DefaultShadowRange | |
DestroyableMaxHealth | |
DetectableRange | |
DisableAutoTextureLOD | |
DisableBatching | |
DisableBillboards | |
DisableDXTn | |
DisableDecals | |
DisableDynamicRendering | |
DisableEntityPVS | |
DisableFont | |
DisableIK | |
DisableLogFile | |
DisableMakeTextureConformant | |
DisableMipmapping | |
DisableMusic | |
DisableShadows | |
DisableSkinRender | |
DisableSomeUI | |
DisableSound | |
DisableTextureEffects | |
DisableTextures | |
DisableWBuffering | |
DistanceAimFactor | |
DoInGameLoadSave | Enables ability to save the game at any point (loading the game is broken and has to done from main menu). |
DoLevelSelect | Enables level select option (broken). |
DrawTitleSafeArea | |
DumpModels | |
EffectsDisable | |
EffectsDisableCulling | |
EffectsDrawBoundingSpheres | |
EffectsOnScreenDebug | |
EnableARGB32Resample | |
EnableAnisotropic | Probably enables Anisotropic filtering, but I haven't noticed a difference. |
EnableAntiAliasing | Enables MSAA. |
EnableAutoTargetting | |
EnableDemandLoadTextures | |
EnableGerman | |
EnablePalettisedModes | |
EnablePreLighting | |
EnableTrilinear | |
EnemySightedShupUpDelay | |
FPS | Shows FPS, vertices count etc. |
FadeOutDistance | |
FallAnimThreshold | |
FarClip | |
FileLogging | |
FilmGrain | Enables film grain, but it's broken (displays white box). |
FilmGrainOpacity | See above. |
FlameThrower\\Accuracy | |
FlameThrower\\DamageAmount | |
FlameThrower\\ImpactAmount | |
FlameThrower\\MinFireTime | |
FlameThrower\\ReloadTime | |
FlameThrower\\WeaponCone | |
FlameThrower\\WeaponMaxRange | |
FlareBurnTime | |
FlareIgniteRadius | |
FlareThrowFirstAngle | |
FlareThrowMaxSpeed | |
FlareThrowMinSpeed | |
FlareThrowNormAngle | |
FlushLogAggressively | |
FreeCameraRotationScale | |
FreeCameraSpeed | |
FullScreen | |
FullWeaponEquip | |
Fullscreen | |
GameClockFixedFPS | |
GameClockMinFPS | |
GenMeshColourTolerance | |
GenMeshNormalTolerance | |
GenMeshPosTolerance | |
GenMeshTexCoordTolerance | |
GooScuttlerDamage | |
GooScuttlerImpact | |
GravityMultiplier | Multiplier for gravity. |
GrenadeFlame\\Accuracy | |
GrenadeFlame\\MinFireTime | |
GrenadeFlame\\ReloadTime | |
GrenadeFlame\\WeaponCone | |
GrenadeFlame\\WeaponMaxRange | |
GrenadeHE\\Accuracy | |
GrenadeHE\\MinFireTime | |
GrenadeHE\\ReloadTime | |
GrenadeHE\\WeaponCone | |
GrenadeHE\\WeaponMaxRange | |
GrenadeLaunchFirstAngle | |
GrenadeLaunchNormAngle | |
GrenadeLaunchPropelTime | |
GrenadeLaunchSpeed | |
GrenadeLauncher\\Accuracy | |
GrenadeLauncher\\MinFireTime | |
GrenadeLauncher\\ReloadTime | |
GrenadeLauncher\\WeaponCone | |
GrenadeLauncher\\WeaponMaxRange | |
GrenadeReg\\Accuracy | |
GrenadeReg\\MinFireTime | |
GrenadeReg\\ReloadTime | |
GrenadeReg\\WeaponCone | |
GrenadeReg\\WeaponMaxRange | |
GrenadeStun\\Accuracy | |
GrenadeStun\\MinFireTime | |
GrenadeStun\\ReloadTime | |
GrenadeStun\\WeaponCone | |
GrenadeStun\\WeaponMaxRange | |
GrenadeThrowFirstAngle | |
GrenadeThrowMaxSpeed | |
GrenadeThrowMinSpeed | |
GrenadeThrowNormAngle | |
HeadHeight | |
HeadIconTime | |
HeadTrackBlendFactor | |
HeadTrackMaxTanPitch | |
HeadTweenTime | |
HumanHitAnimProbability | |
HumanJogAnimSpeed | |
HumanMaxCrouchSpeed | |
HumanMaxCrouchWalkSpeed | |
HumanMaxGenericIdleTime | |
HumanMaxJogSpeed | |
HumanMaxStrafeSpeed | |
HumanMaxWalkSpeed | |
HumanMinGenericIdleTime | |
HumanRelativeSize | |
HumanStunTime | |
HumanWalkAnimSpeed | |
IdleVariationProbability | |
InteractableRange | |
KneelingHealingThreshold | |
LOSInterval | |
LoadAnimWeight | |
LoadEffectWeight | |
LoadMeshWeight | |
LoadModelWeight | |
LoadSoundWeight | |
LoadTextureWeight | |
LookTweenInTime | |
LookTweenOutTime | |
MachineGun\\Accuracy | |
MachineGun\\DamageAmount | |
MachineGun\\ImpactAmount | |
MachineGun\\MinFireTime | |
MachineGun\\RecoilTime | |
MachineGun\\ReloadTime | |
MachineGun\\WeaponCone | |
MachineGun\\WeaponMaxRange | |
MaxAbsLegTwist | |
MaxAimVariation | |
MaxDelayBeforeFirstExposureComplaint | |
MaxDelayBeforeIdleVariation | |
MaxDelayBetweenExposureComplaints | |
MaxExposureDamageSpeechDelay | |
MaxHeight | |
MaxIdleSoundDelay | |
MaxTrooperPatrollingSpeechDelay | |
MaxTwoHandedSpeed | |
MediumImpactThreshold | |
MinAimRadiusSq | |
MinDelayBeforeFirstExposureComplaint | |
MinDelayBeforeIdleVariation | |
MinDelayBetweenExposureComplaints | |
MinExposureDamageSpeechDelay | |
MinHeight | |
MinIdleSoundDelay | |
MinScreenSpaceProp | |
MinTrooperPatrollingSpeechDelay | |
MipmapTest | |
MouseSensitivity | |
NPCAdvanceRadius | |
NPCAlertnessRadius | |
NPCBackOffRadius | |
NPCDeathTimeoutWarningDelay | |
NPCDefaultDeathTimeout | |
NPCMaxHealth | |
NPCPreservationRadius | |
NPCWeaponlessBackOffRadius | |
NearClip | |
Network\\EnablePrediction | |
Network\\PredictTime | |
Network\\TimeNudge | |
NoTextures | |
NormalStopCoweringDelay | |
PVSAllowImprove | Seems to hang the game. |
PVSAllowRefine | |
PVSEnable | Enables potentially visible set in rendering. |
PVSOptimize | |
PickupRadius | |
Pistol\\Accuracy | |
Pistol\\DamageAmount | |
Pistol\\ImpactAmount | |
Pistol\\MinFireTime | |
Pistol\\ReloadTime | |
Pistol\\WeaponCone | |
Pistol\\WeaponMaxRange | |
PlaceTentacleMaxHealth | |
PlacedTentacle\\Accuracy | |
PlacedTentacle\\DamageAmount | |
PlacedTentacle\\FirstFireTime | |
PlacedTentacle\\ImpactAmount | |
PlacedTentacle\\WeaponCone | |
PlacedTentacle\\WeaponMaxRange | |
PlacedTentacle\\WeaponMinRange | |
PlayerAsEnemyDelay | |
PlayerAutoTargetRange | |
PlayerCoercionDelay | |
PlayerCoercionRange | |
PlayerEnemyFearDuration | |
PlayerEnemyStopCoweringDelay | |
PlayerInvulnerable | Player doesn't receive damage. |
PlayerInvulnerableButLosingHealthNonetheless | Player receives damage, but can't die. |
PlayerMaxHealth | |
PlayerRotateScale | |
PlayerRotateScaleY | |
PlayerRunSpeed | |
PlayerTurnSpeed | |
PreferNonGDIDevice | |
RenderDecals | |
RenderEffects | |
RenderEntities | |
RenderLogos | |
RenderShadows | |
RenderTerrain | |
Rupture1SpecialWeapon\\Accuracy | |
Rupture1SpecialWeapon\\DamageAmount | |
Rupture1SpecialWeapon\\ImpactAmount | |
Rupture1SpecialWeapon\\MinFireTime | |
Rupture1SpecialWeapon\\WeaponCone | |
Rupture1SpecialWeapon\\WeaponMaxRange | |
Rupture1SpecialWeapon\\WeaponMinRange | |
Rupture1Weapon1Long\\Accuracy | |
Rupture1Weapon1Long\\DamageAmount | |
Rupture1Weapon1Long\\FirstFireTime | |
Rupture1Weapon1Long\\ImpactAmount | |
Rupture1Weapon1Long\\WeaponCone | |
Rupture1Weapon1Long\\WeaponMaxRange | |
Rupture1Weapon1Long\\WeaponMinRange | |
Rupture1Weapon1Mid\\Accuracy | |
Rupture1Weapon1Mid\\DamageAmount | |
Rupture1Weapon1Mid\\FirstFireTime | |
Rupture1Weapon1Mid\\ImpactAmount | |
Rupture1Weapon1Mid\\WeaponCone | |
Rupture1Weapon1Mid\\WeaponMaxRange | |
Rupture1Weapon1Mid\\WeaponMinRange | |
Rupture1Weapon2Long\\Accuracy | |
Rupture1Weapon2Long\\DamageAmount | |
Rupture1Weapon2Long\\FirstFireTime | |
Rupture1Weapon2Long\\ImpactAmount | |
Rupture1Weapon2Long\\WeaponCone | |
Rupture1Weapon2Long\\WeaponMaxRange | |
Rupture1Weapon2Long\\WeaponMinRange | |
Rupture1Weapon2Mid\\Accuracy | |
Rupture1Weapon2Mid\\DamageAmount | |
Rupture1Weapon2Mid\\FirstFireTime | |
Rupture1Weapon2Mid\\ImpactAmount | |
Rupture1Weapon2Mid\\WeaponCone | |
Rupture1Weapon2Mid\\WeaponMaxRange | |
Rupture1Weapon2Mid\\WeaponMinRange | |
Rupture1Weapon3Long\\Accuracy | |
Rupture1Weapon3Long\\DamageAmount | |
Rupture1Weapon3Long\\FirstFireTime | |
Rupture1Weapon3Long\\ImpactAmount | |
Rupture1Weapon3Long\\WeaponCone | |
Rupture1Weapon3Long\\WeaponMaxRange | |
Rupture1Weapon3Long\\WeaponMinRange | |
Rupture1Weapon3Mid\\Accuracy | |
Rupture1Weapon3Mid\\DamageAmount | |
Rupture1Weapon3Mid\\FirstFireTime | |
Rupture1Weapon3Mid\\ImpactAmount | |
Rupture1Weapon3Mid\\WeaponCone | |
Rupture1Weapon3Mid\\WeaponMaxRange | |
Rupture1Weapon3Mid\\WeaponMinRange | |
Rupture2Weapon1Long\\Accuracy | |
Rupture2Weapon1Long\\DamageAmount | |
Rupture2Weapon1Long\\FirstFireTime | |
Rupture2Weapon1Long\\ImpactAmount | |
Rupture2Weapon1Long\\WeaponCone | |
Rupture2Weapon1Long\\WeaponMaxRange | |
Rupture2Weapon1Long\\WeaponMinRange | |
Rupture2Weapon1Mid\\Accuracy | |
Rupture2Weapon1Mid\\DamageAmount | |
Rupture2Weapon1Mid\\FirstFireTime | |
Rupture2Weapon1Mid\\ImpactAmount | |
Rupture2Weapon1Mid\\WeaponCone | |
Rupture2Weapon1Mid\\WeaponMaxRange | |
Rupture2Weapon1Mid\\WeaponMinRange | |
Rupture2Weapon2Long\\Accuracy | |
Rupture2Weapon2Long\\DamageAmount | |
Rupture2Weapon2Long\\FirstFireTime | |
Rupture2Weapon2Long\\ImpactAmount | |
Rupture2Weapon2Long\\WeaponCone | |
Rupture2Weapon2Long\\WeaponMaxRange | |
Rupture2Weapon2Long\\WeaponMinRange | |
Rupture2Weapon2Mid\\Accuracy | |
Rupture2Weapon2Mid\\DamageAmount | |
Rupture2Weapon2Mid\\FirstFireTime | |
Rupture2Weapon2Mid\\ImpactAmount | |
Rupture2Weapon2Mid\\WeaponCone | |
Rupture2Weapon2Mid\\WeaponMaxRange | |
Rupture2Weapon2Mid\\WeaponMinRange | |
Rupture2Weapon3Long\\Accuracy | |
Rupture2Weapon3Long\\DamageAmount | |
Rupture2Weapon3Long\\FirstFireTime | |
Rupture2Weapon3Long\\ImpactAmount | |
Rupture2Weapon3Long\\WeaponCone | |
Rupture2Weapon3Long\\WeaponMaxRange | |
Rupture2Weapon3Long\\WeaponMinRange | |
Rupture2Weapon3Mid\\Accuracy | |
Rupture2Weapon3Mid\\DamageAmount | |
Rupture2Weapon3Mid\\FirstFireTime | |
Rupture2Weapon3Mid\\ImpactAmount | |
Rupture2Weapon3Mid\\WeaponCone | |
Rupture2Weapon3Mid\\WeaponMaxRange | |
Rupture2Weapon3Mid\\WeaponMinRange | |
Rupture3Weapon1Long\\Accuracy | |
Rupture3Weapon1Long\\DamageAmount | |
Rupture3Weapon1Long\\FirstFireTime | |
Rupture3Weapon1Long\\ImpactAmount | |
Rupture3Weapon1Long\\WeaponCone | |
Rupture3Weapon1Long\\WeaponMaxRange | |
Rupture3Weapon1Long\\WeaponMinRange | |
Rupture3Weapon1Mid\\Accuracy | |
Rupture3Weapon1Mid\\DamageAmount | |
Rupture3Weapon1Mid\\FirstFireTime | |
Rupture3Weapon1Mid\\ImpactAmount | |
Rupture3Weapon1Mid\\WeaponCone | |
Rupture3Weapon1Mid\\WeaponMaxRange | |
Rupture3Weapon1Mid\\WeaponMinRange | |
Rupture3Weapon2Long\\Accuracy | |
Rupture3Weapon2Long\\DamageAmount | |
Rupture3Weapon2Long\\FirstFireTime | |
Rupture3Weapon2Long\\ImpactAmount | |
Rupture3Weapon2Long\\WeaponCone | |
Rupture3Weapon2Long\\WeaponMaxRange | |
Rupture3Weapon2Long\\WeaponMinRange | |
Rupture3Weapon2Mid\\Accuracy | |
Rupture3Weapon2Mid\\DamageAmount | |
Rupture3Weapon2Mid\\FirstFireTime | |
Rupture3Weapon2Mid\\ImpactAmount | |
Rupture3Weapon2Mid\\WeaponCone | |
Rupture3Weapon2Mid\\WeaponMaxRange | |
Rupture3Weapon2Mid\\WeaponMinRange | |
Rupture3Weapon3Long\\Accuracy | |
Rupture3Weapon3Long\\DamageAmount | |
Rupture3Weapon3Long\\FirstFireTime | |
Rupture3Weapon3Long\\ImpactAmount | |
Rupture3Weapon3Long\\WeaponCone | |
Rupture3Weapon3Long\\WeaponMaxRange | |
Rupture3Weapon3Long\\WeaponMinRange | |
Rupture3Weapon3Mid\\Accuracy | |
Rupture3Weapon3Mid\\DamageAmount | |
Rupture3Weapon3Mid\\FirstFireTime | |
Rupture3Weapon3Mid\\ImpactAmount | |
Rupture3Weapon3Mid\\WeaponCone | |
Rupture3Weapon3Mid\\WeaponMaxRange | |
Rupture3Weapon3Mid\\WeaponMinRange | |
RuptureDeathTrustUp | |
ScuttlerDeathTrustUp | |
ScuttlerMaxHealth | |
ShadowFadeout | |
ShotGun\\Accuracy | |
ShotGun\\DamageAmount | |
ShotGun\\ImpactAmount | |
ShotGun\\MinFireTime | |
ShotGun\\ReloadTime | |
ShotGun\\WeaponCone | |
ShotGun\\WeaponMaxRange | |
ShowLights | Renders wireframe of lights, their radious etc. |
SmoothMouse | |
Sniper\\2HWHeadLean | |
Sniper\\Accuracy | |
Sniper\\DamageAmount | |
Sniper\\ImpactAmount | |
Sniper\\MinFireTime | |
Sniper\\ReloadTime | |
Sniper\\WeaponCone | |
Sniper\\WeaponMaxRange | |
Spotlights | |
StabberScuttlerDamage | |
StabberScuttlerImpact | |
StandingMinDistance | |
StepHeight | |
StopCrackUpAttackDelay | |
StopFreakOutDelay | |
SwitchEquipmentAnimSpeed | |
TargetRayCastMaxDistance | |
Taser\\Accuracy | |
Taser\\DamageAmount | |
Taser\\ImpactAmount | |
Taser\\MinFireTime | |
Taser\\ReloadTime | |
Taser\\WeaponCone | |
Taser\\WeaponMaxRange | |
Thing Biter\\Accuracy | |
Thing Biter\\DamageAmount | |
Thing Biter\\FirstFireTime | |
Thing Biter\\ImpactAmount | |
Thing Biter\\WeaponCone | |
Thing Biter\\WeaponMaxRange | |
Thing Biter\\WeaponMinRange | |
Thing Goo\\Accuracy | |
Thing Goo\\MinFireTime | |
Thing Goo\\ReloadTime | |
Thing Goo\\WeaponCone | |
Thing Goo\\WeaponMaxRange | |
Thing Goo\\WeaponMinRange | |
Thing Stabber\\Accuracy | |
Thing Stabber\\DamageAmount | |
Thing Stabber\\FirstFireTime | |
Thing Stabber\\ImpactAmount | |
Thing Stabber\\WeaponCone | |
Thing Stabber\\WeaponMaxRange | |
Thing Stabber\\WeaponMinRange | |
Thing Tentacle\\Accuracy | |
Thing Tentacle\\DamageAmount | |
Thing Tentacle\\FirstFireTime | |
Thing Tentacle\\ImpactAmount | |
Thing Tentacle\\WeaponCone | |
Thing Tentacle\\WeaponMaxRange | |
Thing Tentacle\\WeaponMinRange | |
ThingHitAnimProbability | |
ThingIdleAnimVariationProbability | |
ThingMaxDelayBeforeIdleVariation | |
ThingMaxGenericIdleTime | |
ThingMinDelayBeforeIdleVariation | |
ThingMinGenericIdleTime | |
TimeModifier | |
TraceCallbacks | |
TraceDeferred | |
TraceEntityFlags | |
TriggerValue | |
TrooperDeathTrustUp | |
TrooperFireDelay | |
TrooperMaxHealth | |
TwistChangeRate | |
VBOptimalDynamicKB | |
VBOptimalKB | |
VBOptimize | |
ViewportDefaultHeight | |
ViewportDefaultWidth | |
ViewportDefaultXPos | |
ViewportDefaultYPos | |
VolumeMultiplierCutscene | |
VolumeMultiplierEffects | |
VolumeMultiplierMusic | |
VolumeMultiplierSpeech | |
VolumeMultiplierUI | |
WalkerDeathTrustUp | |
WalkerDragSpecialBiter\\Accuracy | |
WalkerDragSpecialBiter\\DamageAmount | |
WalkerDragSpecialBiter\\FirstFireTime | |
WalkerDragSpecialBiter\\ImpactAmount | |
WalkerDragSpecialBiter\\WeaponCone | |
WalkerDragSpecialBiter\\WeaponMaxRange | |
WalkerDragSpecialBiter\\WeaponMinRange | |
WalkerDragSpecialGooPipe\\Accuracy | |
WalkerDragSpecialGooPipe\\DamageAmount | |
WalkerDragSpecialGooPipe\\ImpactAmount | |
WalkerDragSpecialGooPipe\\MinFireTime | |
WalkerDragSpecialGooPipe\\WeaponCone | |
WalkerDragSpecialGooPipe\\WeaponMaxRange | |
WalkerDragSpecialGooPipe\\WeaponMinRange | |
WalkerDragWeaponAStabber\\Accuracy | |
WalkerDragWeaponAStabber\\DamageAmount | |
WalkerDragWeaponAStabber\\FirstFireTime | |
WalkerDragWeaponAStabber\\ImpactAmount | |
WalkerDragWeaponAStabber\\WeaponCone | |
WalkerDragWeaponAStabber\\WeaponMaxRange | |
WalkerDragWeaponAStabber\\WeaponMinRange | |
WalkerDragWeaponBStabber\\Accuracy | |
WalkerDragWeaponBStabber\\DamageAmount | |
WalkerDragWeaponBStabber\\FirstFireTime | |
WalkerDragWeaponBStabber\\ImpactAmount | |
WalkerDragWeaponBStabber\\WeaponCone | |
WalkerDragWeaponBStabber\\WeaponMaxRange | |
WalkerDragWeaponBStabber\\WeaponMinRange | |
WalkerGorillaSpecialChestBiter\\Accuracy | |
WalkerGorillaSpecialChestBiter\\DamageAmount | |
WalkerGorillaSpecialChestBiter\\FirstFireTime | |
WalkerGorillaSpecialChestBiter\\ImpactAmount | |
WalkerGorillaSpecialChestBiter\\WeaponCone | |
WalkerGorillaSpecialChestBiter\\WeaponMaxRange | |
WalkerGorillaSpecialChestBiter\\WeaponMinRange | |
WalkerGorillaSpecialGooPipe\\Accuracy | |
WalkerGorillaSpecialGooPipe\\DamageAmount | |
WalkerGorillaSpecialGooPipe\\ImpactAmount | |
WalkerGorillaSpecialGooPipe\\MinFireTime | |
WalkerGorillaSpecialGooPipe\\WeaponCone | |
WalkerGorillaSpecialGooPipe\\WeaponMaxRange | |
WalkerGorillaSpecialGooPipe\\WeaponMinRange | |
WalkerGorillaWeaponABasher\\Accuracy | |
WalkerGorillaWeaponABasher\\DamageAmount | |
WalkerGorillaWeaponABasher\\FirstFireTime | |
WalkerGorillaWeaponABasher\\ImpactAmount | |
WalkerGorillaWeaponABasher\\WeaponCone | |
WalkerGorillaWeaponABasher\\WeaponMaxRange | |
WalkerGorillaWeaponABasher\\WeaponMinRange | |
WalkerGorillaWeaponBStabber\\Accuracy | |
WalkerGorillaWeaponBStabber\\DamageAmount | |
WalkerGorillaWeaponBStabber\\FirstFireTime | |
WalkerGorillaWeaponBStabber\\ImpactAmount | |
WalkerGorillaWeaponBStabber\\WeaponCone | |
WalkerGorillaWeaponBStabber\\WeaponMaxRange | |
WalkerGorillaWeaponBStabber\\WeaponMinRange | |
WalkerHumanSpecialBirthsack\\Accuracy | |
WalkerHumanSpecialBirthsack\\DamageAmount | |
WalkerHumanSpecialBirthsack\\FirstFireTime | |
WalkerHumanSpecialBirthsack\\ImpactAmount | |
WalkerHumanSpecialBirthsack\\WeaponCone | |
WalkerHumanSpecialBirthsack\\WeaponMaxRange | |
WalkerHumanSpecialBirthsack\\WeaponMinRange | |
WalkerHumanSpecialWeaponIntestine\\Accuracy | |
WalkerHumanSpecialWeaponIntestine\\DamageAmount | |
WalkerHumanSpecialWeaponIntestine\\FirstFireTime | |
WalkerHumanSpecialWeaponIntestine\\ImpactAmount | |
WalkerHumanSpecialWeaponIntestine\\WeaponCone | |
WalkerHumanSpecialWeaponIntestine\\WeaponMaxRange | |
WalkerHumanSpecialWeaponIntestine\\WeaponMinRange | |
WalkerHumanWeaponAStabber\\Accuracy | |
WalkerHumanWeaponAStabber\\DamageAmount | |
WalkerHumanWeaponAStabber\\FirstFireTime | |
WalkerHumanWeaponAStabber\\ImpactAmount | |
WalkerHumanWeaponAStabber\\WeaponCone | |
WalkerHumanWeaponAStabber\\WeaponMaxRange | |
WalkerHumanWeaponAStabber\\WeaponMinRange | |
WalkerHumanWeaponBStabber\\Accuracy | |
WalkerHumanWeaponBStabber\\DamageAmount | |
WalkerHumanWeaponBStabber\\FirstFireTime | |
WalkerHumanWeaponBStabber\\ImpactAmount | |
WalkerHumanWeaponBStabber\\WeaponCone | |
WalkerHumanWeaponBStabber\\WeaponMaxRange | |
WalkerHumanWeaponBStabber\\WeaponMinRange | |
WalkerHumanWeaponCGooPipe\\Accuracy | |
WalkerHumanWeaponCGooPipe\\DamageAmount | |
WalkerHumanWeaponCGooPipe\\ImpactAmount | |
WalkerHumanWeaponCGooPipe\\MinFireTime | |
WalkerHumanWeaponCGooPipe\\WeaponCone | |
WalkerHumanWeaponCGooPipe\\WeaponMaxRange | |
WalkerHumanWeaponCGooPipe\\WeaponMinRange | |
WalkerMaxHealth | |
WalkerRelativeSize | |
mlxhairalpha | |
pickups\\AdrenalineFearDown | |
pickups\\AdrenalineTrustUp | |
pickups\\BloodKitFearDown | |
pickups\\BloodKitTrustUp | |
pickups\\BlowtorchAmmoFearDown | |
pickups\\BlowtorchAmmoTrustUp | |
pickups\\BlowtorchFearDown | |
pickups\\BlowtorchTrustUp | |
pickups\\ExtinguisherFearDown | |
pickups\\ExtinguisherTrustUp | |
pickups\\FlameThrowerAmmoFearDown | |
pickups\\FlameThrowerAmmoTrustUp | |
pickups\\FlameThrowerFearDown | |
pickups\\FlameThrowerTrustUp | |
pickups\\FlareFearDown | |
pickups\\FlareTrustUp | |
pickups\\GrenadeFlameFearDown | |
pickups\\GrenadeFlameTrustUp | |
pickups\\GrenadeHEFearDown | |
pickups\\GrenadeHETrustUp | |
pickups\\GrenadeRegFearDown | |
pickups\\GrenadeRegTrustUp | |
pickups\\GrenadeStunFearDown | |
pickups\\GrenadeStunTrustUp | |
pickups\\LauncherFearDown | |
pickups\\LauncherTrustUp | |
pickups\\MP5AmmoFearDown | |
pickups\\MP5AmmoTrustUp | |
pickups\\MP5FearDown | |
pickups\\MP5TrustUp | |
pickups\\Medipac\x1dó§?rDown | |
pickups\\MedipackTrustUp | |
pickups\\PistolAmmoFearDown | |
pickups\\PistolAmmoTrustUp | |
pickups\\PistolFearDown | |
pickups\\PistolTrustUp | |
pickups\\ShotgunAmmoFearDown | |
pickups\\ShotgunAmmoTrustUp | |
pickups\\ShotgunFearDown | |
pickups\\ShotgunTrustUp | |
pickups\\SniperRifleAmmoFearDown | |
pickups\\SniperRifleAmmoTrustUp | |
pickups\\SniperRifleFearDown | |
pickups\\SniperRifleTrustUp | |
pickups\\TaserFearDown | |
pickups\\TaserTrustUp | |
pickups\\TorchFearDown | |
pickups\\TorchTrustUp | |
weapons\\BlowTorchAmmoPerSecond | |
weapons\\FlameThrowerAmmoPerSecond | |
weapons\\GrenadeFlameDamage | |
weapons\\GrenadeHEDamage | |
weapons\\GrenadeHEImpact | |
weapons\\GrenadeRegDamage | |
weapons\\GrenadeRegImpact | |
weapons\\GrenadeStunDamage |