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User:Suicide machine/Research bunker/The Thing - List of registry properties

From PCGamingWiki, the wiki about fixing PC games
Property Name Notes
AdrenalineDiminishDuration
AdrenalineDuration
AimMaxPitchDelta
AimMaxYawDelta
AimMinDistance
AimTweenTime
AllowMod2X
AllowTrueColourNormalMaps
AngleAimFactor
AnimationUpdateEvery
AsyncSoundSwapProbability
AthleticScuttlerJumpDamage
AthleticScuttlerJumpImpact
AthleticScuttlerStabDamage
AthleticScuttlerStabImpact
AutoInteract
AutoSentryChargeDuration
AutoSentry\\Accuracy
AutoSentry\\DamageAmount
AutoSentry\\ImpactAmount
AutoSentry\\MinFireTime
AutoSentry\\ReloadTime
AutoSentry\\WeaponMaxRange
BitStuck
BiterScuttlerDamage
BiterScuttlerImpact
BlastingImpactThreshold
BlinkCloseTime
BlinkOpenTime
BodyShotMultiplier
BuildFLGs
BumpEnable It'd probably enable bump mapping, if the game had bump textures.
BumpEnableAnisotropic
BumpEnableDynamic
BumpEnableTrilinear
BumpMinScreenSpaceProp
BurstOutDeathTrustUp
BurstOutRelativeSize
BurstOutWeaponARightArm\\Accuracy
BurstOutWeaponARightArm\\DamageAmount
BurstOutWeaponARightArm\\FirstFireTime
BurstOutWeaponARightArm\\ImpactAmount
BurstOutWeaponARightArm\\WeaponCone
BurstOutWeaponARightArm\\WeaponMaxRange
BurstOutWeaponARightArm\\WeaponMinRange
BurstOutWeaponBLeftArm\\Accuracy
BurstOutWeaponBLeftArm\\DamageAmount
BurstOutWeaponBLeftArm\\FirstFireTime
BurstOutWeaponBLeftArm\\ImpactAmount
BurstOutWeaponBLeftArm\\WeaponCone
BurstOutWeaponBLeftArm\\WeaponMaxRange
BurstOutWeaponBLeftArm\\WeaponMinRange
BurstOutWeaponCHead\\Accuracy
BurstOutWeaponCHead\\DamageAmount
BurstOutWeaponCHead\\FirstFireTime
BurstOutWeaponCHead\\ImpactAmount
BurstOutWeaponCHead\\WeaponCone
BurstOutWeaponCHead\\WeaponMaxRange
BurstOutWeaponCHead\\WeaponMinRange
CCTVEffectOpacity Camera noise opacity.
CameraDistanceDampingFactor
CameraFarClip
CameraHeadRadius
CameraNearClip
CameraSpeedDampingFactor
CameraTurnDampingFactor
ChaseCameraMaxAngSpeed
ChaseCameraMaxDistance
ChaseCameraMaxSpeed
ChaseCameraMinDistance
ChaseCameraPitchDegree
ChaseOutsideMaxDistance
ChaseOutsideMinDistance
ChestHeight
CircleShadowLOD
CollisionLineSegmentSplitLength
CombatCameraDistance
CombatCameraFOV
CompactFlameThrower\\Accuracy
CompactFlameThrower\\DamageAmount
CompactFlameThrower\\ImpactAmount
CompactFlameThrower\\MinFireTime
CompactFlameThrower\\ReloadTime
CompactFlameThrower\\WeaponCone
CompactFlameThrower\\WeaponMaxRange
Console
ConsoleDisable
CrackUpDelay
CutSceneDebug
CutSceneFreeCamera
DeadZone
Debug
DebugDrawDuration
DecalCreaseAngle
DecalOverlap
DefaultDestroyableEntityImpact
DefaultMaxHealth
DefaultShadowRange
DestroyableMaxHealth
DetectableRange
DisableAutoTextureLOD
DisableBatching
DisableBillboards
DisableDXTn
DisableDecals
DisableDynamicRendering
DisableEntityPVS
DisableFont
DisableIK
DisableLogFile
DisableMakeTextureConformant
DisableMipmapping
DisableMusic
DisableShadows
DisableSkinRender
DisableSomeUI
DisableSound
DisableTextureEffects
DisableTextures
DisableWBuffering
DistanceAimFactor
DoInGameLoadSave Enables ability to save the game at any point (loading the game is broken and has to done from main menu).
DoLevelSelect Enables level select option (broken).
DrawTitleSafeArea
DumpModels
EffectsDisable
EffectsDisableCulling
EffectsDrawBoundingSpheres
EffectsOnScreenDebug
EnableARGB32Resample
EnableAnisotropic Probably enables Anisotropic filtering, but I haven't noticed a difference.
EnableAntiAliasing Enables MSAA.
EnableAutoTargetting
EnableDemandLoadTextures
EnableGerman
EnablePalettisedModes
EnablePreLighting
EnableTrilinear
EnemySightedShupUpDelay
FPS Shows FPS, vertices count etc.
FadeOutDistance
FallAnimThreshold
FarClip
FileLogging
FilmGrain Enables film grain, but it's broken (displays white box).
FilmGrainOpacity See above.
FlameThrower\\Accuracy
FlameThrower\\DamageAmount
FlameThrower\\ImpactAmount
FlameThrower\\MinFireTime
FlameThrower\\ReloadTime
FlameThrower\\WeaponCone
FlameThrower\\WeaponMaxRange
FlareBurnTime
FlareIgniteRadius
FlareThrowFirstAngle
FlareThrowMaxSpeed
FlareThrowMinSpeed
FlareThrowNormAngle
FlushLogAggressively
FreeCameraRotationScale
FreeCameraSpeed
FullScreen
FullWeaponEquip
Fullscreen
GameClockFixedFPS
GameClockMinFPS
GenMeshColourTolerance
GenMeshNormalTolerance
GenMeshPosTolerance
GenMeshTexCoordTolerance
GooScuttlerDamage
GooScuttlerImpact
GravityMultiplier Multiplier for gravity.
GrenadeFlame\\Accuracy
GrenadeFlame\\MinFireTime
GrenadeFlame\\ReloadTime
GrenadeFlame\\WeaponCone
GrenadeFlame\\WeaponMaxRange
GrenadeHE\\Accuracy
GrenadeHE\\MinFireTime
GrenadeHE\\ReloadTime
GrenadeHE\\WeaponCone
GrenadeHE\\WeaponMaxRange
GrenadeLaunchFirstAngle
GrenadeLaunchNormAngle
GrenadeLaunchPropelTime
GrenadeLaunchSpeed
GrenadeLauncher\\Accuracy
GrenadeLauncher\\MinFireTime
GrenadeLauncher\\ReloadTime
GrenadeLauncher\\WeaponCone
GrenadeLauncher\\WeaponMaxRange
GrenadeReg\\Accuracy
GrenadeReg\\MinFireTime
GrenadeReg\\ReloadTime
GrenadeReg\\WeaponCone
GrenadeReg\\WeaponMaxRange
GrenadeStun\\Accuracy
GrenadeStun\\MinFireTime
GrenadeStun\\ReloadTime
GrenadeStun\\WeaponCone
GrenadeStun\\WeaponMaxRange
GrenadeThrowFirstAngle
GrenadeThrowMaxSpeed
GrenadeThrowMinSpeed
GrenadeThrowNormAngle
HeadHeight
HeadIconTime
HeadTrackBlendFactor
HeadTrackMaxTanPitch
HeadTweenTime
HumanHitAnimProbability
HumanJogAnimSpeed
HumanMaxCrouchSpeed
HumanMaxCrouchWalkSpeed
HumanMaxGenericIdleTime
HumanMaxJogSpeed
HumanMaxStrafeSpeed
HumanMaxWalkSpeed
HumanMinGenericIdleTime
HumanRelativeSize
HumanStunTime
HumanWalkAnimSpeed
IdleVariationProbability
InteractableRange
KneelingHealingThreshold
LOSInterval
LoadAnimWeight
LoadEffectWeight
LoadMeshWeight
LoadModelWeight
LoadSoundWeight
LoadTextureWeight
LookTweenInTime
LookTweenOutTime
MachineGun\\Accuracy
MachineGun\\DamageAmount
MachineGun\\ImpactAmount
MachineGun\\MinFireTime
MachineGun\\RecoilTime
MachineGun\\ReloadTime
MachineGun\\WeaponCone
MachineGun\\WeaponMaxRange
MaxAbsLegTwist
MaxAimVariation
MaxDelayBeforeFirstExposureComplaint
MaxDelayBeforeIdleVariation
MaxDelayBetweenExposureComplaints
MaxExposureDamageSpeechDelay
MaxHeight
MaxIdleSoundDelay
MaxTrooperPatrollingSpeechDelay
MaxTwoHandedSpeed
MediumImpactThreshold
MinAimRadiusSq
MinDelayBeforeFirstExposureComplaint
MinDelayBeforeIdleVariation
MinDelayBetweenExposureComplaints
MinExposureDamageSpeechDelay
MinHeight
MinIdleSoundDelay
MinScreenSpaceProp
MinTrooperPatrollingSpeechDelay
MipmapTest
MouseSensitivity
NPCAdvanceRadius
NPCAlertnessRadius
NPCBackOffRadius
NPCDeathTimeoutWarningDelay
NPCDefaultDeathTimeout
NPCMaxHealth
NPCPreservationRadius
NPCWeaponlessBackOffRadius
NearClip
Network\\EnablePrediction
Network\\PredictTime
Network\\TimeNudge
NoTextures
NormalStopCoweringDelay
PVSAllowImprove Seems to hang the game.
PVSAllowRefine
PVSEnable Enables potentially visible set in rendering.
PVSOptimize
PickupRadius
Pistol\\Accuracy
Pistol\\DamageAmount
Pistol\\ImpactAmount
Pistol\\MinFireTime
Pistol\\ReloadTime
Pistol\\WeaponCone
Pistol\\WeaponMaxRange
PlaceTentacleMaxHealth
PlacedTentacle\\Accuracy
PlacedTentacle\\DamageAmount
PlacedTentacle\\FirstFireTime
PlacedTentacle\\ImpactAmount
PlacedTentacle\\WeaponCone
PlacedTentacle\\WeaponMaxRange
PlacedTentacle\\WeaponMinRange
PlayerAsEnemyDelay
PlayerAutoTargetRange
PlayerCoercionDelay
PlayerCoercionRange
PlayerEnemyFearDuration
PlayerEnemyStopCoweringDelay
PlayerInvulnerable Player doesn't receive damage.
PlayerInvulnerableButLosingHealthNonetheless Player receives damage, but can't die.
PlayerMaxHealth
PlayerRotateScale
PlayerRotateScaleY
PlayerRunSpeed
PlayerTurnSpeed
PreferNonGDIDevice
RenderDecals
RenderEffects
RenderEntities
RenderLogos
RenderShadows
RenderTerrain
Rupture1SpecialWeapon\\Accuracy
Rupture1SpecialWeapon\\DamageAmount
Rupture1SpecialWeapon\\ImpactAmount
Rupture1SpecialWeapon\\MinFireTime
Rupture1SpecialWeapon\\WeaponCone
Rupture1SpecialWeapon\\WeaponMaxRange
Rupture1SpecialWeapon\\WeaponMinRange
Rupture1Weapon1Long\\Accuracy
Rupture1Weapon1Long\\DamageAmount
Rupture1Weapon1Long\\FirstFireTime
Rupture1Weapon1Long\\ImpactAmount
Rupture1Weapon1Long\\WeaponCone
Rupture1Weapon1Long\\WeaponMaxRange
Rupture1Weapon1Long\\WeaponMinRange
Rupture1Weapon1Mid\\Accuracy
Rupture1Weapon1Mid\\DamageAmount
Rupture1Weapon1Mid\\FirstFireTime
Rupture1Weapon1Mid\\ImpactAmount
Rupture1Weapon1Mid\\WeaponCone
Rupture1Weapon1Mid\\WeaponMaxRange
Rupture1Weapon1Mid\\WeaponMinRange
Rupture1Weapon2Long\\Accuracy
Rupture1Weapon2Long\\DamageAmount
Rupture1Weapon2Long\\FirstFireTime
Rupture1Weapon2Long\\ImpactAmount
Rupture1Weapon2Long\\WeaponCone
Rupture1Weapon2Long\\WeaponMaxRange
Rupture1Weapon2Long\\WeaponMinRange
Rupture1Weapon2Mid\\Accuracy
Rupture1Weapon2Mid\\DamageAmount
Rupture1Weapon2Mid\\FirstFireTime
Rupture1Weapon2Mid\\ImpactAmount
Rupture1Weapon2Mid\\WeaponCone
Rupture1Weapon2Mid\\WeaponMaxRange
Rupture1Weapon2Mid\\WeaponMinRange
Rupture1Weapon3Long\\Accuracy
Rupture1Weapon3Long\\DamageAmount
Rupture1Weapon3Long\\FirstFireTime
Rupture1Weapon3Long\\ImpactAmount
Rupture1Weapon3Long\\WeaponCone
Rupture1Weapon3Long\\WeaponMaxRange
Rupture1Weapon3Long\\WeaponMinRange
Rupture1Weapon3Mid\\Accuracy
Rupture1Weapon3Mid\\DamageAmount
Rupture1Weapon3Mid\\FirstFireTime
Rupture1Weapon3Mid\\ImpactAmount
Rupture1Weapon3Mid\\WeaponCone
Rupture1Weapon3Mid\\WeaponMaxRange
Rupture1Weapon3Mid\\WeaponMinRange
Rupture2Weapon1Long\\Accuracy
Rupture2Weapon1Long\\DamageAmount
Rupture2Weapon1Long\\FirstFireTime
Rupture2Weapon1Long\\ImpactAmount
Rupture2Weapon1Long\\WeaponCone
Rupture2Weapon1Long\\WeaponMaxRange
Rupture2Weapon1Long\\WeaponMinRange
Rupture2Weapon1Mid\\Accuracy
Rupture2Weapon1Mid\\DamageAmount
Rupture2Weapon1Mid\\FirstFireTime
Rupture2Weapon1Mid\\ImpactAmount
Rupture2Weapon1Mid\\WeaponCone
Rupture2Weapon1Mid\\WeaponMaxRange
Rupture2Weapon1Mid\\WeaponMinRange
Rupture2Weapon2Long\\Accuracy
Rupture2Weapon2Long\\DamageAmount
Rupture2Weapon2Long\\FirstFireTime
Rupture2Weapon2Long\\ImpactAmount
Rupture2Weapon2Long\\WeaponCone
Rupture2Weapon2Long\\WeaponMaxRange
Rupture2Weapon2Long\\WeaponMinRange
Rupture2Weapon2Mid\\Accuracy
Rupture2Weapon2Mid\\DamageAmount
Rupture2Weapon2Mid\\FirstFireTime
Rupture2Weapon2Mid\\ImpactAmount
Rupture2Weapon2Mid\\WeaponCone
Rupture2Weapon2Mid\\WeaponMaxRange
Rupture2Weapon2Mid\\WeaponMinRange
Rupture2Weapon3Long\\Accuracy
Rupture2Weapon3Long\\DamageAmount
Rupture2Weapon3Long\\FirstFireTime
Rupture2Weapon3Long\\ImpactAmount
Rupture2Weapon3Long\\WeaponCone
Rupture2Weapon3Long\\WeaponMaxRange
Rupture2Weapon3Long\\WeaponMinRange
Rupture2Weapon3Mid\\Accuracy
Rupture2Weapon3Mid\\DamageAmount
Rupture2Weapon3Mid\\FirstFireTime
Rupture2Weapon3Mid\\ImpactAmount
Rupture2Weapon3Mid\\WeaponCone
Rupture2Weapon3Mid\\WeaponMaxRange
Rupture2Weapon3Mid\\WeaponMinRange
Rupture3Weapon1Long\\Accuracy
Rupture3Weapon1Long\\DamageAmount
Rupture3Weapon1Long\\FirstFireTime
Rupture3Weapon1Long\\ImpactAmount
Rupture3Weapon1Long\\WeaponCone
Rupture3Weapon1Long\\WeaponMaxRange
Rupture3Weapon1Long\\WeaponMinRange
Rupture3Weapon1Mid\\Accuracy
Rupture3Weapon1Mid\\DamageAmount
Rupture3Weapon1Mid\\FirstFireTime
Rupture3Weapon1Mid\\ImpactAmount
Rupture3Weapon1Mid\\WeaponCone
Rupture3Weapon1Mid\\WeaponMaxRange
Rupture3Weapon1Mid\\WeaponMinRange
Rupture3Weapon2Long\\Accuracy
Rupture3Weapon2Long\\DamageAmount
Rupture3Weapon2Long\\FirstFireTime
Rupture3Weapon2Long\\ImpactAmount
Rupture3Weapon2Long\\WeaponCone
Rupture3Weapon2Long\\WeaponMaxRange
Rupture3Weapon2Long\\WeaponMinRange
Rupture3Weapon2Mid\\Accuracy
Rupture3Weapon2Mid\\DamageAmount
Rupture3Weapon2Mid\\FirstFireTime
Rupture3Weapon2Mid\\ImpactAmount
Rupture3Weapon2Mid\\WeaponCone
Rupture3Weapon2Mid\\WeaponMaxRange
Rupture3Weapon2Mid\\WeaponMinRange
Rupture3Weapon3Long\\Accuracy
Rupture3Weapon3Long\\DamageAmount
Rupture3Weapon3Long\\FirstFireTime
Rupture3Weapon3Long\\ImpactAmount
Rupture3Weapon3Long\\WeaponCone
Rupture3Weapon3Long\\WeaponMaxRange
Rupture3Weapon3Long\\WeaponMinRange
Rupture3Weapon3Mid\\Accuracy
Rupture3Weapon3Mid\\DamageAmount
Rupture3Weapon3Mid\\FirstFireTime
Rupture3Weapon3Mid\\ImpactAmount
Rupture3Weapon3Mid\\WeaponCone
Rupture3Weapon3Mid\\WeaponMaxRange
Rupture3Weapon3Mid\\WeaponMinRange
RuptureDeathTrustUp
ScuttlerDeathTrustUp
ScuttlerMaxHealth
ShadowFadeout
ShotGun\\Accuracy
ShotGun\\DamageAmount
ShotGun\\ImpactAmount
ShotGun\\MinFireTime
ShotGun\\ReloadTime
ShotGun\\WeaponCone
ShotGun\\WeaponMaxRange
ShowLights Renders wireframe of lights, their radious etc.
SmoothMouse
Sniper\\2HWHeadLean
Sniper\\Accuracy
Sniper\\DamageAmount
Sniper\\ImpactAmount
Sniper\\MinFireTime
Sniper\\ReloadTime
Sniper\\WeaponCone
Sniper\\WeaponMaxRange
Spotlights
StabberScuttlerDamage
StabberScuttlerImpact
StandingMinDistance
StepHeight
StopCrackUpAttackDelay
StopFreakOutDelay
SwitchEquipmentAnimSpeed
TargetRayCastMaxDistance
Taser\\Accuracy
Taser\\DamageAmount
Taser\\ImpactAmount
Taser\\MinFireTime
Taser\\ReloadTime
Taser\\WeaponCone
Taser\\WeaponMaxRange
Thing Biter\\Accuracy
Thing Biter\\DamageAmount
Thing Biter\\FirstFireTime
Thing Biter\\ImpactAmount
Thing Biter\\WeaponCone
Thing Biter\\WeaponMaxRange
Thing Biter\\WeaponMinRange
Thing Goo\\Accuracy
Thing Goo\\MinFireTime
Thing Goo\\ReloadTime
Thing Goo\\WeaponCone
Thing Goo\\WeaponMaxRange
Thing Goo\\WeaponMinRange
Thing Stabber\\Accuracy
Thing Stabber\\DamageAmount
Thing Stabber\\FirstFireTime
Thing Stabber\\ImpactAmount
Thing Stabber\\WeaponCone
Thing Stabber\\WeaponMaxRange
Thing Stabber\\WeaponMinRange
Thing Tentacle\\Accuracy
Thing Tentacle\\DamageAmount
Thing Tentacle\\FirstFireTime
Thing Tentacle\\ImpactAmount
Thing Tentacle\\WeaponCone
Thing Tentacle\\WeaponMaxRange
Thing Tentacle\\WeaponMinRange
ThingHitAnimProbability
ThingIdleAnimVariationProbability
ThingMaxDelayBeforeIdleVariation
ThingMaxGenericIdleTime
ThingMinDelayBeforeIdleVariation
ThingMinGenericIdleTime
TimeModifier
TraceCallbacks
TraceDeferred
TraceEntityFlags
TriggerValue
TrooperDeathTrustUp
TrooperFireDelay
TrooperMaxHealth
TwistChangeRate
VBOptimalDynamicKB
VBOptimalKB
VBOptimize
ViewportDefaultHeight
ViewportDefaultWidth
ViewportDefaultXPos
ViewportDefaultYPos
VolumeMultiplierCutscene
VolumeMultiplierEffects
VolumeMultiplierMusic
VolumeMultiplierSpeech
VolumeMultiplierUI
WalkerDeathTrustUp
WalkerDragSpecialBiter\\Accuracy
WalkerDragSpecialBiter\\DamageAmount
WalkerDragSpecialBiter\\FirstFireTime
WalkerDragSpecialBiter\\ImpactAmount
WalkerDragSpecialBiter\\WeaponCone
WalkerDragSpecialBiter\\WeaponMaxRange
WalkerDragSpecialBiter\\WeaponMinRange
WalkerDragSpecialGooPipe\\Accuracy
WalkerDragSpecialGooPipe\\DamageAmount
WalkerDragSpecialGooPipe\\ImpactAmount
WalkerDragSpecialGooPipe\\MinFireTime
WalkerDragSpecialGooPipe\\WeaponCone
WalkerDragSpecialGooPipe\\WeaponMaxRange
WalkerDragSpecialGooPipe\\WeaponMinRange
WalkerDragWeaponAStabber\\Accuracy
WalkerDragWeaponAStabber\\DamageAmount
WalkerDragWeaponAStabber\\FirstFireTime
WalkerDragWeaponAStabber\\ImpactAmount
WalkerDragWeaponAStabber\\WeaponCone
WalkerDragWeaponAStabber\\WeaponMaxRange
WalkerDragWeaponAStabber\\WeaponMinRange
WalkerDragWeaponBStabber\\Accuracy
WalkerDragWeaponBStabber\\DamageAmount
WalkerDragWeaponBStabber\\FirstFireTime
WalkerDragWeaponBStabber\\ImpactAmount
WalkerDragWeaponBStabber\\WeaponCone
WalkerDragWeaponBStabber\\WeaponMaxRange
WalkerDragWeaponBStabber\\WeaponMinRange
WalkerGorillaSpecialChestBiter\\Accuracy
WalkerGorillaSpecialChestBiter\\DamageAmount
WalkerGorillaSpecialChestBiter\\FirstFireTime
WalkerGorillaSpecialChestBiter\\ImpactAmount
WalkerGorillaSpecialChestBiter\\WeaponCone
WalkerGorillaSpecialChestBiter\\WeaponMaxRange
WalkerGorillaSpecialChestBiter\\WeaponMinRange
WalkerGorillaSpecialGooPipe\\Accuracy
WalkerGorillaSpecialGooPipe\\DamageAmount
WalkerGorillaSpecialGooPipe\\ImpactAmount
WalkerGorillaSpecialGooPipe\\MinFireTime
WalkerGorillaSpecialGooPipe\\WeaponCone
WalkerGorillaSpecialGooPipe\\WeaponMaxRange
WalkerGorillaSpecialGooPipe\\WeaponMinRange
WalkerGorillaWeaponABasher\\Accuracy
WalkerGorillaWeaponABasher\\DamageAmount
WalkerGorillaWeaponABasher\\FirstFireTime
WalkerGorillaWeaponABasher\\ImpactAmount
WalkerGorillaWeaponABasher\\WeaponCone
WalkerGorillaWeaponABasher\\WeaponMaxRange
WalkerGorillaWeaponABasher\\WeaponMinRange
WalkerGorillaWeaponBStabber\\Accuracy
WalkerGorillaWeaponBStabber\\DamageAmount
WalkerGorillaWeaponBStabber\\FirstFireTime
WalkerGorillaWeaponBStabber\\ImpactAmount
WalkerGorillaWeaponBStabber\\WeaponCone
WalkerGorillaWeaponBStabber\\WeaponMaxRange
WalkerGorillaWeaponBStabber\\WeaponMinRange
WalkerHumanSpecialBirthsack\\Accuracy
WalkerHumanSpecialBirthsack\\DamageAmount
WalkerHumanSpecialBirthsack\\FirstFireTime
WalkerHumanSpecialBirthsack\\ImpactAmount
WalkerHumanSpecialBirthsack\\WeaponCone
WalkerHumanSpecialBirthsack\\WeaponMaxRange
WalkerHumanSpecialBirthsack\\WeaponMinRange
WalkerHumanSpecialWeaponIntestine\\Accuracy
WalkerHumanSpecialWeaponIntestine\\DamageAmount
WalkerHumanSpecialWeaponIntestine\\FirstFireTime
WalkerHumanSpecialWeaponIntestine\\ImpactAmount
WalkerHumanSpecialWeaponIntestine\\WeaponCone
WalkerHumanSpecialWeaponIntestine\\WeaponMaxRange
WalkerHumanSpecialWeaponIntestine\\WeaponMinRange
WalkerHumanWeaponAStabber\\Accuracy
WalkerHumanWeaponAStabber\\DamageAmount
WalkerHumanWeaponAStabber\\FirstFireTime
WalkerHumanWeaponAStabber\\ImpactAmount
WalkerHumanWeaponAStabber\\WeaponCone
WalkerHumanWeaponAStabber\\WeaponMaxRange
WalkerHumanWeaponAStabber\\WeaponMinRange
WalkerHumanWeaponBStabber\\Accuracy
WalkerHumanWeaponBStabber\\DamageAmount
WalkerHumanWeaponBStabber\\FirstFireTime
WalkerHumanWeaponBStabber\\ImpactAmount
WalkerHumanWeaponBStabber\\WeaponCone
WalkerHumanWeaponBStabber\\WeaponMaxRange
WalkerHumanWeaponBStabber\\WeaponMinRange
WalkerHumanWeaponCGooPipe\\Accuracy
WalkerHumanWeaponCGooPipe\\DamageAmount
WalkerHumanWeaponCGooPipe\\ImpactAmount
WalkerHumanWeaponCGooPipe\\MinFireTime
WalkerHumanWeaponCGooPipe\\WeaponCone
WalkerHumanWeaponCGooPipe\\WeaponMaxRange
WalkerHumanWeaponCGooPipe\\WeaponMinRange
WalkerMaxHealth
WalkerRelativeSize
mlxhairalpha
pickups\\AdrenalineFearDown
pickups\\AdrenalineTrustUp
pickups\\BloodKitFearDown
pickups\\BloodKitTrustUp
pickups\\BlowtorchAmmoFearDown
pickups\\BlowtorchAmmoTrustUp
pickups\\BlowtorchFearDown
pickups\\BlowtorchTrustUp
pickups\\ExtinguisherFearDown
pickups\\ExtinguisherTrustUp
pickups\\FlameThrowerAmmoFearDown
pickups\\FlameThrowerAmmoTrustUp
pickups\\FlameThrowerFearDown
pickups\\FlameThrowerTrustUp
pickups\\FlareFearDown
pickups\\FlareTrustUp
pickups\\GrenadeFlameFearDown
pickups\\GrenadeFlameTrustUp
pickups\\GrenadeHEFearDown
pickups\\GrenadeHETrustUp
pickups\\GrenadeRegFearDown
pickups\\GrenadeRegTrustUp
pickups\\GrenadeStunFearDown
pickups\\GrenadeStunTrustUp
pickups\\LauncherFearDown
pickups\\LauncherTrustUp
pickups\\MP5AmmoFearDown
pickups\\MP5AmmoTrustUp
pickups\\MP5FearDown
pickups\\MP5TrustUp
pickups\\Medipac\x1dó§?rDown
pickups\\MedipackTrustUp
pickups\\PistolAmmoFearDown
pickups\\PistolAmmoTrustUp
pickups\\PistolFearDown
pickups\\PistolTrustUp
pickups\\ShotgunAmmoFearDown
pickups\\ShotgunAmmoTrustUp
pickups\\ShotgunFearDown
pickups\\ShotgunTrustUp
pickups\\SniperRifleAmmoFearDown
pickups\\SniperRifleAmmoTrustUp
pickups\\SniperRifleFearDown
pickups\\SniperRifleTrustUp
pickups\\TaserFearDown
pickups\\TaserTrustUp
pickups\\TorchFearDown
pickups\\TorchTrustUp
weapons\\BlowTorchAmmoPerSecond
weapons\\FlameThrowerAmmoPerSecond
weapons\\GrenadeFlameDamage
weapons\\GrenadeHEDamage
weapons\\GrenadeHEImpact
weapons\\GrenadeRegDamage
weapons\\GrenadeRegImpact
weapons\\GrenadeStunDamage