This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
DOOM I Enhanced is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM II Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches.[4] A PC version of DOOM I Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom - the majority of mods are first announced and released here
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- The MS-DOS IWAD in the Steam release is unmodified.
- The Bethesda.net release is no longer available as the Bethesda.net Launcher was retired as of May 2022. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
Monetization
Type |
Notes |
DLC
| Officially curated mods. |
DLC and expansion packs
Name |
Notes |
|
Final Doom - TNT: Evilution |
One of the halves of Final Doom by TeamTNT. |
|
Final Doom - The Plutonia Experiment |
One of the halves of Final Doom by Dario Casali and Milo Casali. |
|
SIGIL |
Fifth episode released by John Romero for the 25th anniversary of Doom. |
|
Double Impact |
An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). |
|
Deathless |
A megawad add-on by James Paddock (Jimmy). |
|
No End in Sight |
A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. |
|
BTSX Episode 1 |
A megawad/partial conversion add-on by Back to Saturn X Team. |
|
BTSX Episode 2 |
A megawad/partial conversion add-on by Back to Saturn X Team. |
|
REKKR |
A Norse-themed total conversion add-on by Mockingbird Software. |
|
DOOM Zero |
A megawad/partial conversion add-on by Christopher Golden (DASI-I). |
|
Syringe |
A mini-episode add-on by Pavera, Tarnsman, Marcaek, and Xaser. |
|
Earthless: Prelude |
A megawad and spiritual successor to Deathless by James “Jimmy” Paddock. |
|
ARRIVAL |
A limit-removing episode by Walker "Pavera" Wright and music by AD_79. |
|
Anomaly Report |
A megawad add-on by Michael Jan Krizik. |
|
Revolution! |
A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). |
|
- All add-ons are available for free.
- Doom II contents such as the super shotgun, its monsters, and its music can be found in some of the add-ons.
- Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded for free through Doom I Enhanced's Add-Ons menu.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
|
Added in the September 3, 2020 update.[6] Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. |
Multi-monitor |
|
|
Ultra-widescreen |
|
|
4K Ultra HD |
|
Natively runs at 1067x600 (960x600 in 4:3) and upscales to the set resolution |
Field of view (FOV) |
|
|
Windowed |
|
|
Borderless fullscreen windowed |
|
Default behavior. |
Anisotropic filtering (AF) |
|
See the glossary page for potential workarounds. |
Anti-aliasing (AA) |
|
See the glossary page for potential workarounds. |
Vertical sync (Vsync) |
|
Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[9] |
60 FPS and 120+ FPS |
|
Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] |
High dynamic range display (HDR) |
|
See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and controller remapping.
Gameplay control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, SFX |
Surround sound |
|
Missing surround sound support from the Xbox Live Arcade version. |
Subtitles |
|
No spoken dialogue. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
No spoken dialogue. |
Spanish |
|
|
|
|
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
4 |
Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[10] |
LAN play |
| |
Online play |
| |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Shader Model support |
5.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Input |
Rewired |
[14] |
Modifications
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in Doom I Enhanced has been made available for personal use with compatible source ports.[15] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[16]
Restoring altered content in Doom I Enhanced
- The secret Nine Inch Nails logo found in E4M1 of Doom was removed to avoid trademark infringement as well as the the red medical crosses on recovery items were changed to green in Doom I Enhanced and many of its add-ons.[17] The following methods can restore them.
Replace Doom I Enhanced's IWAD with the original MS-DOS version's IWAD[18]
|
- Copy the original MS-DOS version of Doom's
DOOM.WAD file found in <path-to-game> . See the 1993 version's article for common installation locations.
- Navigate to where Doom I Enhanced is installed and go into the
<path-to-game>\DOOM_Data\StreamingAssets folder, and then paste the original DOOM.WAD into this folder, replacing the stock doom.wad file.
Notes
- This will revert the new widescreen assets to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
|
Restore the changes via SLADE[19]
|
A Steam Guide written by AmethystViper provides instructions on how to restore the altered contents of Doom I Enhanced and its add-ons among other tweaks through the use of the SLADE editor tool. The guide can be viewed here.
Notes
- The new widescreen assets featured are retained in Doom I Enhanced and its add-ons with these instructions.
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
7 |
Processor (CPU) |
Intel Core 2 Duo 3.0 GHz AMD Phenom II X6 3.0 GHz |
System memory (RAM) |
4 GB |
Hard disk drive (HDD) |
1 GB |
Video card (GPU) |
Nvidia GT 630 AMD HD 7750 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References