Difference between revisions of "Doom II Enhanced"
Line 89: | Line 89: | ||
}} | }} | ||
{{++}} All add-ons are available for free. | {{++}} All add-ons are available for free. | ||
− | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of [[Doom II: Hell on Earth|Doom II]], both halves of Final Doom can also be downloaded through Doom II | + | {{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of [[Doom II: Hell on Earth|Doom II]], both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu. |
==Essential improvements== | ==Essential improvements== | ||
Line 346: | Line 346: | ||
}} | }} | ||
− | === | + | ===Modifications=== |
====Doom Widescreen Modding Assets==== | ====Doom Widescreen Modding Assets==== | ||
{{ii}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref> | {{ii}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref> | ||
− | ====Restoring altered content in Doom II | + | ====Restoring altered content in Doom II Enhanced==== |
− | {{ii}} The | + | {{ii}} The secret [[Wolfenstein 3D]] levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-09-18}}</ref> The following methods can restore them. |
− | + | {{Fixbox|description=Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2300/discussions/0/2943620809079779909/#c2943620809079785455|title=No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth|date=2020-09-18}}</ref>|fix= | |
− | + | # Copy the original MS-DOS version of Doom II's {{file|DOOM2.WAD}} file found in <code>{{p|game}}</code>. See [[Doom II: Hell on Earth|the 1994 version's]] article for common installation locations. | |
− | {{Fixbox|description=Replace Doom II | + | # Navigate to where Doom II Enhanced is installed and go into <code>{{p|game}}\DOOM II_Data\StreamingAssets</code>, and then paste the original {{file|DOOM2.WAD}} into this folder, replacing the stock {{file|doom2.wad}} file. |
− | # Copy Doom II | ||
− | # | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} | + | {{--}} This will revert the new widescreen assets to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations. |
− | |||
}} | }} | ||
− | {{Fixbox|description=Restore the changes via SLADE|ref=<ref>{{Refcheck|user=AmethystViper|date= | + | {{Fixbox|description=Restore the changes via SLADE|ref=<ref>{{Refcheck|user=AmethystViper|date=2022-08-21|comment=Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.}}</ref>|fix= |
− | A Steam Guide written by [[User:AmethystViper|AmethystViper]] provides instructions on how to restore the altered contents of Doom II | + | A Steam Guide written by [[User:AmethystViper|AmethystViper]] provides instructions on how to restore the altered contents of Doom II Enhanced and its add-ons among other tweaks through the use of the SLADE editor tool. The guide can be viewed [https://steamcommunity.com/sharedfiles/filedetails/?id=2219187044 here]. |
'''Notes''' | '''Notes''' | ||
− | {{++}} | + | {{++}} The new widescreen assets featured are retained in Doom II Enhanced and its add-ons with these instructions. |
− | |||
}} | }} | ||
Revision as of 03:39, 21 August 2022
This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
id Tech 1 | |
Wrapper | Unity 2018[Note 1] |
Release dates | |
Windows | January 9, 2020 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
DOOM II Enhanced is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1994 Doom II: Hell on Earth that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM I Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to even play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.[4] A PC version of DOOM II Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom II: Hell on Earth.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums - the majority of mods are first announced and released here
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | Also includes the MS-DOS version of Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II, pre-packaged with DOSBox. | |||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Can be played without Steam.[7] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. | |||
Bethesda.net (unavailable) | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. |
- The MS-DOS IWAD in the Steam release is unmodified.
- The Bethesda.net release is no longer available as the Bethesda.net Launcher was retired as of May 2022. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
Monetization
Type | Notes |
---|---|
DLC | Officially curated mods. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali and Milo Casali. | |
No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | |
REKKR | A Norse-themed total conversion add-on by Mockingbird Software. | |
Syringe | A mini-episode add-on by Pavera, Tarnsman, Marcaek, and Xaser. | |
Earthless: Prelude | A megawad and spiritual successor to Deathless by James “Jimmy” Paddock. | |
ARRIVAL | A limit-removing episode by Walker "Pavera" Wright and music by AD_79. | |
Anomaly Report | A megawad add-on by Michael Jan Krizik. | |
Revolution! | A megawad add-on by Thomas van der Velden and music by James Paddock (Jimmy). |
- All add-ons are available for free.
- Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu.
Essential improvements
Skip intro videos
Install Skip Intro video files[8] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM 2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM 2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Added in the September 3, 2020 update.[6] Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Natively runs at 1067x600 (960x600 in 4:3) and upscales to the set resolution | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[9] | ||
60 FPS and 120+ FPS | Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[10] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Light grey | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth) [11][12] |
Generic/other controllers | Natively supports Switch Pro controller.[13] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Not supported for Switch Pro Controllers.[13] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX | |
Surround sound | Stereo | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[10] |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [14] |
Modifications
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.[15] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[16]
Restoring altered content in Doom II Enhanced
- The secret Wolfenstein 3D levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.[17] The following methods can restore them.
Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD[18] |
---|
Notes
|
Restore the changes via SLADE[19] |
---|
A Steam Guide written by AmethystViper provides instructions on how to restore the altered contents of Doom II Enhanced and its add-ons among other tweaks through the use of the SLADE editor tool. The guide can be viewed here. Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 3.0 GHz AMD Phenom II X6 3.0 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GT 630 AMD HD 7750 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
- ↑ The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
- ↑ New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ Verified by User:AmethystViper on 2020-09-13
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:AmethystViper on 2021-06-09
- Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
- ↑ 10.0 10.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2022-04-06
- Tested both V1 and V2 controllers via USB and Bluetooth.
- ↑ 13.0 13.1 Verified by User:AmethystViper on 2021-10-14
- Tested without Steam Input.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.
- ↑ Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
- ↑ The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
- ↑ Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
- ↑ No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
- ↑ Verified by User:AmethystViper on 2022-08-21
- Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.