Difference between revisions of "Half-Life: Source"
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===[https://www.moddb.com/games/half-life-source/downloads/half-life-source-fix-pack Half-Life: Source Fix Pack]=== | ===[https://www.moddb.com/games/half-life-source/downloads/half-life-source-fix-pack Half-Life: Source Fix Pack]=== | ||
− | {{++}} Fixes bugs and restores some behaviors from original [ | + | {{++}} Fixes bugs and restores some behaviors from original [[Half-Life]]. |
{{ii}} Intended to be used with "Old Engine" version, but should also work with newest Steam release. | {{ii}} Intended to be used with "Old Engine" version, but should also work with newest Steam release. | ||
{{Fixbox|description=Use replacement files||fix= | {{Fixbox|description=Use replacement files||fix= | ||
Line 83: | Line 83: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 236: | Line 236: | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary: | + | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software.]] |
|subtitles = false | |subtitles = false | ||
|subtitles notes = Option exists but is non-functional | |subtitles notes = Option exists but is non-functional | ||
Line 244: | Line 244: | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary: | + | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. |
}} | }} | ||
Revision as of 11:04, 16 September 2021
This page is for the Source Engine port. For the original, see Half-Life. For the unofficial Source Engine remake, see Black Mesa.
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | June 1, 2004 |
macOS (OS X) | September 12, 2013 |
Linux | September 12, 2013 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Includes various improvements over the original Half-Life, including minor physics improvements, better support for modern platforms, an FOV slider, Oculus Rift support, improved controller support, extended console commands, and includes the High Definition pack.
- The 2013 update introduced several issues not present in the original version, such as graphical glitches and broken scripted sequences.[1][2]
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Half-Life: Source and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included in all copies of Half-Life 2: Collector's Edition. These copies can bypass Steam if you launch hl2.msi directly. |
|||
Steam | DRM-free when launched directly from the executable with -game hl1 command line argument.[citation needed] |
Essential improvements
Half Life: Source Fixed
- Fixes many issues and bugs.
Use replacement files |
---|
|
Half-Life: Source Fix Pack
- Fixes bugs and restores some behaviors from original Half-Life.
- Intended to be used with "Old Engine" version, but should also work with newest Steam release.
Use replacement files |
---|
|
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Higher definition models
- Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Some of the game UI becomes too small to read. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[3] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). |
|
Full controller support | Some menus do not work well. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Disable autorun
Add script to userconfig.cfg [4]
|
---|
Add the following to +speed bind SHIFT +holdrun alias +holdrun -speed alias -holdrun +speed alias "runon" "-speed;alias togglerun runoff" alias "runoff" "+speed;alias togglerun runon" runoff bind CAPSLOCK togglerun |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | Option exists but is non-functional | |
Closed captions | Option exists but is non-functional | |
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Russian | By default, in steam version only the H.E.V suit is voiced in the game (the voice acting is taken from the translation of half life 2 by SDL), but you can also download a full unofficial audio translation | |||
Thai | ||||
Polish | Fan translation including subtitles, [1]. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Graphical glitches in the Residue Processing chapter
The glitches seem to have been introduced by a batch of updates in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3 | |
Processor (CPU) | Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |