Difference between revisions of "Resident Evil Village"
(This keeps getting reworded further from the truth. The issue is cut and dry. Also, removing "related to CPU or GPU stutter" as that isn't accurate. Adding another reference to technical analysis by Digital Foundry) |
(→Stutter during combat and encounters with specific NPC: How often? Are there 20 reports? 100? Of how many players total to say it's often enough to be pointed out?) |
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===Stutter during combat and encounters with specific NPC=== | ===Stutter during combat and encounters with specific NPC=== | ||
− | {{ii}} The game | + | {{ii}} The game may stutter when killing an enemy, getting hurt, grabbed, or when encountering a specific NPC. Higher CPU clocks can minimize the stutter.<ref>{{Refurl|url=https://www.youtube.com/watch?v=XHK6Vt2JQbY/|title=Resident Evil Village PC: Stutter/Hitch/FPS Drop When Killing Enemies}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075714781026/|title=Village PC version stutters every time an enemy dies}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075711630564/|title=Stuttering in fights}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075710578484/|title=Am I only one who gets a stutter after killing a enemy ?}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075706026400/|title=Stutters whenever i kill an enemy or one of the sisters appear}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075707700597/|title=Frame drops when killing enemies and during enemy animations?}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1196590/discussions/1/3146305075707680394/|title=FPS drop when attacked}}</ref><ref> |
{{Refurl|url=https://youtube.com/watch?v=Nu61HMZPEXg?t=1226/|title=Digital Foundry: Resident Evil Village PC Port Review: OK, But Not Quite Good Enough}}</ref> | {{Refurl|url=https://youtube.com/watch?v=Nu61HMZPEXg?t=1226/|title=Digital Foundry: Resident Evil Village PC Port Review: OK, But Not Quite Good Enough}}</ref> | ||
Revision as of 20:08, 12 May 2021
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | May 7, 2021 |
Reception | |
Metacritic | 85 |
OpenCritic | 84 |
IGDB | 86 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter, Survival horror |
Art styles | Realistic |
Themes | Horror, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil Village is a survival horror game developed and published by Capcom. It is the eighth main installment in the Resident Evil series, and a narrative sequel to Resident Evil 7: Biohazard. It also includes an online multiplayer mode Resident Evil Re:Verse. It was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.[1]
A demo version of the game was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mr. Raccoon Weapon Charm | Pre-order exclusive | |
Survival Resources Pack | Pre-order exclusive | |
Trauma Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1196590/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1196590\remote\win64_save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1196590/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ ultrawide support.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | Use Lazy FoV and Vignette Fix or Fluffy Manager to modify both Normal and Aiming FOV values. | ||
Windowed | |||
Borderless fullscreen windowed | Fullscreen also available. | ||
Anisotropic filtering (AF) | Trilinear, 2x, 4x, 8x, or 16x. | ||
Anti-aliasing (AA) | Choice between TAA or TAA+FXAA and additionally SSAA referred to as Image Quality ranging from 0.5-2.0 in 0.1 increments. | ||
Vertical sync (Vsync) | As a toggle. | ||
60 FPS and 120+ FPS | Limit options of 30, 60, 120, and variable. | ||
High dynamic range display (HDR) | Supported in fullscreen mode. Fullscreen mode required for HDR. HDR calibration settings within game. | ||
Ray tracing (RT) | DirectX-12-Ray-tracing (DXR) |
Anti-aliasing (AA)
Modify the game executable to disable anti-aliasing.[6] |
---|
|
Sharpness
Modify the game executable to disable the sharpening filter.[7] |
---|
|
Vignette
Use Lazy FoV and Vignette Fix |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Full key remapping. | |
Mouse acceleration | Overriding OS options. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Remapping is limited to pre-configured presets. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 controllers can be used by enabling "PlayStation Configuration Support". | |
---|---|---|
PlayStation button prompts | No native support for DualShock 4 prompts. Can be modded. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, Sound Effect, Menu volume from 0-10. | |
Surround sound | Native support. Additionally a "Virtual Surround" option is present for headphone surround emulation.[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
Issues unresolved
Performance drops while using ray tracing
- Restarting the game occasionally on long play sessions fixes the issue. Lowering the texture quality option also helps keeping VRAM usage low.[9][10]
Stutter during combat and encounters with specific NPC
- The game may stutter when killing an enemy, getting hurt, grabbed, or when encountering a specific NPC. Higher CPU clocks can minimize the stutter.[11][12][13][14][15][16][17][18]
Issues fixed
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | With Convolution Reverb and Microsoft Spatial Sound plug-ins. |
Cutscenes | WMVideo |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 3 1200 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
- Nvidia GeForce RTX 2060 or AMD Radeon RX 6700 XT is required to support ray tracing.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1196590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1196590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 8 announced at PS5 reveal event - last accessed on 2021-05-08
- ↑ Original Schedule - last accessed on 2021-05-08
- ↑ Extended announcement - last accessed on 2021-05-08
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested on a custom 2560x1080 resolution.
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested on a custom 3840x2160 resolution.
- ↑ Verified by User:giofrida on 2020-05-09
- Tested on release version of the game
- ↑ Verified by User:giofrida on 2020-05-09
- Tested on release version of the game
- ↑ Verified by User:Fayaine on 2021-05-08
- Tested with Razer Surround and Special K.
- ↑ RTX has a memory leak! Turn it off for now - last accessed on 2021-05-09
- ↑ Verified by User:Fayaine on 2021-05-10
- I can confirm myself that after a long time of playing or when overshooting the texture quality setting which maxes out the VRAM there is a significant performance impact once it fills. Restarting the game fixes the issue.
- ↑ Resident Evil Village PC: Stutter/Hitch/FPS Drop When Killing Enemies - last accessed on [unknown]
- ↑ Village PC version stutters every time an enemy dies - last accessed on [unknown]
- ↑ Stuttering in fights - last accessed on [unknown]
- ↑ Am I only one who gets a stutter after killing a enemy ? - last accessed on [unknown]
- ↑ Stutters whenever i kill an enemy or one of the sisters appear - last accessed on [unknown]
- ↑ Frame drops when killing enemies and during enemy animations? - last accessed on [unknown]
- ↑ FPS drop when attacked - last accessed on [unknown]
- ↑ Digital Foundry: Resident Evil Village PC Port Review: OK, But Not Quite Good Enough - last accessed on [unknown]
- ↑ Ray tracing DOESNT WORK - last accessed on 2021-05-09
- ↑ Ray tracing greyed out? - last accessed on 2021-05-09