Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Tomb Raider I-III Remastered"

From PCGamingWiki, the wiki about fixing PC games
Line 150: Line 150:
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes= Game uses desktop resolution by default.<ref name="DF_review_resolution">{{Refurl|url=https://youtu.be/6yw5Xn-2FiE?t=890|title=YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch|date=2024-02-13|snippet=So if you're using your monitor at 4K 120 Hz, that's what you'll get in-game.}}</ref> To run in a custom resolution, the game needs to be in windowed mode with the <code>-width # -height #</code> [[Glossary:Command line arguments|command line argument]].<ref name="TRRemasterParameters" />
 
|widescreen resolution notes= Game uses desktop resolution by default.<ref name="DF_review_resolution">{{Refurl|url=https://youtu.be/6yw5Xn-2FiE?t=890|title=YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch|date=2024-02-13|snippet=So if you're using your monitor at 4K 120 Hz, that's what you'll get in-game.}}</ref> To run in a custom resolution, the game needs to be in windowed mode with the <code>-width # -height #</code> [[Glossary:Command line arguments|command line argument]].<ref name="TRRemasterParameters" />
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true

Revision as of 21:59, 20 February 2024

Tomb Raider I-III Remastered
Tomb Raider I-III Remastered cover
Developers
Original games Core Design
Remaster Aspyr
Remaster Saber Interactive
Publishers
Aspyr
Release dates
Windows February 14, 2024
Reception
Metacritic 71
OpenCritic 78
IGDB 71
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Puzzle, TPS
Art styles Realistic
Themes Africa, Asia, Europe, North America, Oceania
Series Tomb Raider
Tomb Raider I-III Remastered on HowLongToBeat
Tomb Raider I-III Remastered on IGDB
Tomb Raider I-III Remastered guide on StrategyWiki
Tomb Raider I-III Remastered on MobyGames
Tomb Raider I-III Remastered on Wikipedia
Tomb Raider (1996) 1996
Tomb Raider II 1997
Tomb Raider III: Adventures of Lara Croft 1998
Tomb Raider: The Last Revelation 1999
Tomb Raider Chronicles 2000
Tomb Raider: The Angel of Darkness 2003
Tomb Raider: Legend 2006
Tomb Raider: Anniversary 2007
Tomb Raider: Underworld 2008
Lara Croft (series)
Tomb Raider (2013) 2013
Lara Croft GO 2015
Rise of the Tomb Raider 2016
Shadow of the Tomb Raider 2018
Tomb Raider I-III Remastered 2024

Tomb Raider I-III Remastered is a remastered release of Tomb Raider (1996), Tomb Raider II and Tomb Raider III: Adventures of Lara Croft with their respective expansion packs. The remaster is developed by Aspyr and Saber Interactive and published by Aspyr. It contains all the original assets, and can switch back and forth between remastered and original graphics on the fly by pressing F1 on the keyboard or the Menu button on an Xbox controller.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Essential improvements

Skip legal info/disclaimer

Run the game with the -nolegal command line argument.[1]
(GOG version) Delete legal info slides[2]
  1. Navigate to <path-to-game>\1\PIX.
  2. Delete the following files:
    • LEGAL_1.DSS
    • LEGAL_2.DSS
    • LEGAL_3.DSS
    • LEGAL_4.DSS

Notes:

This fix is only needed if the -nolegal command line argument doesn't work.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\TRX\<user-id>\savegame.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2478970/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\TRX\<user-id>\*.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2478970/pfx/[Note 1]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Game uses desktop resolution by default.[3] To run in a custom resolution, the game needs to be in windowed mode with the -width # -height # command line argument.[1]
Multi-monitor
Ultra-widescreen
Hor+ gameplay; menus and pre-rendered cutscenes are pillarboxed.[4]
4K Ultra HD
Game uses desktop resolution by default.[3]
Field of view (FOV)
Windowed
Use Alt+ Enter to switch to windowed mode and back.
Borderless fullscreen windowed
Game's default fullscreen mode is a borderless window.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Defaults to on.[5] Can be disabled by running the game with the -novsync command line argument. [1]
60 FPS and 120+ FPS
Uncapped if running without vsync[6], while Classic mode is locked to 30 FPS[7][8] and pre-rendered cutscenes are locked to 15 FPS.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

When viewing and changing control mappings, controls not used in the current game are greyed out; however, they can still be rebound regardless of the current game.
Input settings (same options in all three games, just different themeing)
Input settings (same options in all three games, just different themeing)

Keyboard and mouse State Notes
Remapping
Can't rebind to mouse side buttons. F1 and F3 (Graphic switch between Old/New and Photo Mode respectively) can't be rebound. Tank controls disable camera controls.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis inversion also available.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
X-axis inversion also available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Use Force PSX Button prompts on X-Input controllers to force PlayStation prompts on non-PlayStation controllers.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Called Tank Controls in-game.
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Audio settings (same options in all three games, just different themeing)
Audio settings (same options in all three games, just different themeing)

Audio feature State Notes
Separate volume controls
Music, effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Italian Dub only in Tomb Raider II & III.
Japanese
Polish
Brazilian Portuguese
Russian
Slovak
Spanish
Spanish Dub only in Tomb Raider III.
Swedish
Turkish
Ukrainian

Issues unresolved

Noticeable frame stuttering

The game has noticeable frame stuttering when vsync is enabled, especially on Nvidia GPUs.
(Nvidia) Set Vulkan/OpenGL rendering to prefer DXGI interop[9]

Notes:

This completely resolves the issue.
(AMD/Intel) Force OpenGL triple buffering[5]

Notes:

This fix greatly reduces frame stuttering, but does not completely resolve the issue.

Other information

API

Technical specs Supported Notes
OpenGL 3.2 [5][10]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

Command line arguments

Command[1] Description
-ldpi Disables high DPI support
-novsync Disables V-sync
-width # Sets exact game window width
-height # Sets exact game window height
-nolegal Skips legal notices and disclaimer at startup
-dev Enables dev mode functions: slow motion (R), fast motion (T), demo recording (F6), demo playback (F7), free camera (F8)

Modifications

TR1 More Visible keys

Makes the in-game key collectibles, especially grey-colored ones, more visible.

Customize in-game text

Change In-Game Text
  1. Navigate to <path-to-game>\1\TEX.
  2. Select the folder of the desired language: e.g. EN = English.
  3. Open the COMMON.TXT file in a text editor:
  4. Each piece of text in the game is bound to a variable. For example:
    • ACT_RUN shows text for changing controls text for Run
    • PS_* variables are related to the photosenitive warnings.
    • DC_P1 and DC_P2 are for the Content Warning messages.
    • TI_P1 and TI_P2 displays Trademark messages.
  5. Make the desired changes. For example, the text for ACT_RUN can be changed from Run to Jog.

Notes:

This can especially be handy for localizing the game in languages not officially supported by the game. Users will need to edit the other text files inside the same directory to translate the rest of the game's text.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3-3240
AMD FX-4100
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 730
AMD Radeon R7 240
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2478970/ in addition to or instead of this directory. The app ID (2478970) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 Tomb Raider I - III Remasters Announced - Page 691 - Tomb Raider Forums - last accessed on 2024-02-14
  2. Verified by User:Dude guyman on 2024-02-15
  3. 3.0 3.1 YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "So if you're using your monitor at 4K 120 Hz, that's what you'll get in-game."
  4. Verified by User:Macgovern on 2024-02-14
    Tested using 3440x1440 windowed resolution on my 4K television.
  5. 5.0 5.1 5.2 YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "Basically, you need to force OpenGL triple buffering in your control panel. This cleans up most of the stutters, but not all."
  6. 6.0 6.1 Verified by User:Macgovern on 2024-02-14
    Tested by running game with the -novsync command line argument and checking framerate with Special K v24.2.13.5.
  7. YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "There's a caveat related to the Classic mode. You see, much like the original games, the Classic mode is capped to 30 FPS."
  8. Verified by User:Macgovern on 2024-02-14
    While frame rate monitoring programs like Special K do not show any frame rate capping, the game clearly caps itself at 30 FPS when in Classic mode.
  9. YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch - last accessed on 2024-02-13
    "From the Nvidia Control Panel, you need to select Prefer layered on DXGI swapchain[...]In my case, it resolved this problem entirely..."
  10. Verified by User:Nastys on 2024-02-19
    The game calls wglCreateContextAttribsARB with WGL_CONTEXT_MAJOR_VERSION_ARB:3 and WGL_CONTEXT_MINOR_VERSION_ARB:2; GLSL shaders use #version 150.