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| |current state = The Witcher 3's Next-Generation update released on 14 December 2022 for everyone who owns the game as a free update. This includes [[DLSS]] 3, [[FSR]] 2.1, ray-traced global illumination, ray-traced ambient occlusion, ray-traced shadows, ray-traced reflections (on some surfaces and bodies of water), dynamic resolution scaling, more broader implemented screen space reflections (previously exclusive to water surfaces), improved texture resolution, improved environmental geometric detail, high-resolution self-shadowing, with a new Ultra+ settings to significantly increase visual fidelity on several fronts: number of background characters, shadow quality, grass density, texture quality, foliage visibility range, terrain quality, water quality and detail level.<ref name="patch notes next-gen">{{Refurl|url=https://www.thewitcher.com/en/news/47105/next-gen-update-list-of-changes|title=Next-gen update list of changes - CDProjektRED|date=2022-12-13}}</ref> | | |current state = The Witcher 3's Next-Generation update released on 14 December 2022 for everyone who owns the game as a free update. This includes [[DLSS]] 3, [[FSR]] 2.1, ray-traced global illumination, ray-traced ambient occlusion, ray-traced shadows, ray-traced reflections (on some surfaces and bodies of water), dynamic resolution scaling, more broader implemented screen space reflections (previously exclusive to water surfaces), improved texture resolution, improved environmental geometric detail, high-resolution self-shadowing, with a new Ultra+ settings to significantly increase visual fidelity on several fronts: number of background characters, shadow quality, grass density, texture quality, foliage visibility range, terrain quality, water quality and detail level.<ref name="patch notes next-gen">{{Refurl|url=https://www.thewitcher.com/en/news/47105/next-gen-update-list-of-changes|title=Next-gen update list of changes - CDProjektRED|date=2022-12-13}}</ref> |
| | | |
− | The update also features a photo mode, cross-platform saves, new DLC quest (In The Eternal Fire's Shadow) and costumes based on the Netflix show, Quick Sign Casting option, tweaked fall damage, easier herb looting, dynamically hidden minimap, minimap filter to reduce icon clutter, scalable subtitles, expanded controller customization, pausable cutscenes, previously pre-rendered cutscenes are now real-time, Chinese Simplified and Korean audio, and several bugfixes related to quests, cutscenes and general gameplay.<ref name="patch notes next-gen"/> | + | The next-gen update also featured a photo mode, cross-platform saves, new DLC quest (In The Eternal Fire's Shadow) and costumes based on the Netflix show, Quick Sign Casting option, tweaked fall damage, easier herb looting, dynamically hidden minimap, minimap filter to reduce icon clutter, scalable subtitles, expanded controller customization, pausable cutscenes, previously pre-rendered cutscenes are now real-time, Chinese Simplified and Korean audio, and several bugfixes related to quests, cutscenes and general gameplay.<ref name="patch notes next-gen"/> |
| + | |
| + | A few minor patches were released after the next-gen update, adding a performance mode for ray-traced global illumination, while improving stability and performance, fixing overlay compatibility and fixing several bugs, like the Screen Space Reflection setting not working.<ref>{{Refurl|url=https://steamcommunity.com/games/292030/announcements/detail/3632751459961133387|title=Patch 4.01 — list of changes|date=2023-02-02}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/292030/view/3620362751664788837|title=Another PC Hotfix is available!|date=2023-02-02}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/292030/view/6363054385858005537|title=PC Hotfix is available!|date=2023-02-02}}</ref> |
| }} | | }} |
| | | |
The Witcher 3: Wild Hunt is a singleplayer third-person action, RPG and open world game in the The Witcher series.
The Witcher 3's Next-Generation update released on 14 December 2022 for everyone who owns the game as a free update. This includes DLSS 3, FSR 2.1, ray-traced global illumination, ray-traced ambient occlusion, ray-traced shadows, ray-traced reflections (on some surfaces and bodies of water), dynamic resolution scaling, more broader implemented screen space reflections (previously exclusive to water surfaces), improved texture resolution, improved environmental geometric detail, high-resolution self-shadowing, with a new Ultra+ settings to significantly increase visual fidelity on several fronts: number of background characters, shadow quality, grass density, texture quality, foliage visibility range, terrain quality, water quality and detail level.[1]
The next-gen update also featured a photo mode, cross-platform saves, new DLC quest (In The Eternal Fire's Shadow) and costumes based on the Netflix show, Quick Sign Casting option, tweaked fall damage, easier herb looting, dynamically hidden minimap, minimap filter to reduce icon clutter, scalable subtitles, expanded controller customization, pausable cutscenes, previously pre-rendered cutscenes are now real-time, Chinese Simplified and Korean audio, and several bugfixes related to quests, cutscenes and general gameplay.[1]
A few minor patches were released after the next-gen update, adding a performance mode for ray-traced global illumination, while improving stability and performance, fixing overlay compatibility and fixing several bugs, like the Screen Space Reflection setting not working.[2][3][4]
General information
- PC Report
- Official Forums
- Official Witcher Wiki (Fandom)
- Official Witcher Game Series Wiki (Gamepedia)
- The Witcher 3 Nexus Mods
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- All the digital distribution versions come with free bonuses that include the soundtrack in MP3 and FLAC formats.
- No version of the game requires either GOG Galaxy or any type of authentication, activation, or digital distribution software.
- The initial 2015 release has 4 DVDs, while the 2016 Complete Edition release has 6 DVDs.
- If you wish to revert to it, the Legacy version (pre Next-Gen) is available on applicable store fronts[9]; on Steam, under the beta branch options; and for GOG.com, offline installers for this version were moved to the Extras section in the library as well.
Monetization
Type |
Notes |
DLC
| The minor DLC include cosmetics, items, quests, or the new game+ mode. |
Expansion pack
| Expansion packs include campaigns separate from the main one. |
One-time game purchase
| The game requires an upfront purchase to access. |
DLC and expansion packs
Name |
Notes |
|
'Ballad Heroes' Neutral Gwent Card Set |
Free. |
|
Alternative Look for Ciri |
Free. |
|
Alternative Look for Triss |
Free. |
|
Alternative Look for Yennifer |
Free. |
|
Beard and Hairstyle Set |
Free. |
|
Blood and Wine |
|
|
Elite Crossbow Set |
Free. |
|
Expansion Pass |
Includes Hearts of Stone and Blood and Wine. |
|
Hearts of Stone |
|
|
New Finisher Animations |
Free. |
|
New Game + |
Free. |
|
New Quest 'Contract: Missing Miners' |
Free. |
|
New Quest 'Contract: Skellige's Most Wanted' |
Free. |
|
New Quest 'Fool's Gold' |
Free. |
|
New Quest 'Scavenger Hunt: Wolf School Gear' |
Free. |
|
New Quest 'Where the Cat and Wolf Play...' |
Free. |
|
Nilfgaardian Armor Set |
Free. |
|
Skellige Armor Set |
Free. |
|
Temerian Armor Set |
Free. |
|
- Blood and Wine and Hearts of Stone are bundled in the Game of the Year/Complete Edition.
Essential improvements
Patches
- The retail release requires a launch file to play. Further patches require activating on GOG.com.[5]
Skip intro videos
Skip loading screen narration videos
Edit user.settings config file[citation needed]
|
Add this setting:
[LoadingScreen/Debug]
DisableVideos=true
It will auto-skip loading screen videos (which you can also skip by pressing space on a keyboard and square/X on PS4/Xbox controllers respectively).
|
Skip REDlauncher on start-up
Add --launcher-skip command line argument[11]
|
Do note that this will launch the DX12 version. This can be changed by editing the launcher-configuration.json file.
- Open
<path-to-game>\launcher-configuration.json with a text editor.
- Change
"fallback": "DirectX 12" to "fallback": "DirectX 11" .
|
Game data
Configuration file(s) location
Save game data location
- Cross-save is available with all console versions of the game.[12]
Video
In-game graphics settings.
Graphics feature |
State |
WSGF |
Notes |
Widescreen resolution |
|
|
See Widescreen resolution for setting a custom resolution if needed. |
Multi-monitor |
|
|
Cutscenes are 16:9. See the related WSGF thread. |
Ultra-widescreen |
|
|
Cutscenes are 16:9. See the related WSGF thread. |
4K Ultra HD |
|
|
|
Field of view (FOV) |
|
Default is 60°. See Field of view (FOV). |
Windowed |
|
|
Borderless fullscreen windowed |
|
|
Anisotropic filtering (AF) |
|
Controlled by Texture Quality setting. Low is 1x, Medium 4x, High 8x and Ultra 16x. |
Anti-aliasing (AA) |
|
FXAA, TAA |
High-fidelity upscaling |
|
TAAU, FSR 2.1, DLSS 2.4, DLSS v3.1.1." class="svg-icon svg-16 os-error"> Dynamic resolution scaling is only available when using TAAU or FSR 2. FSR 2 and DLSS are only in DX12 version. |
Vertical sync (Vsync) |
|
|
60 FPS and 120+ FPS |
|
FPS cap can be configured to 30, 60, 75, 90, 120, 144 or unlimited in options menu. |
High dynamic range display (HDR) |
|
Automatically enabled when connected to an HDR screen. A calibration menu is planned for future patches.[13] |
Ray tracing (RT) |
|
Ray-traced global illumination, ambient occlusion, shadows and reflections. |
Color blind mode |
|
Improves visibility of tracks, marks, footprints and scent clues.[14] |
Edit user.settings config file[citation needed]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\user.settings with a text editor.
- Find
Resolution=XXxYY and set your resolution (e.g. Resolution=1152x648 ).
- If you want to use a resolution lower than 1024x768, also find
FullScreenMode=X and Change X to 1 or use borderless mode.
- Save the file and launch the game.
|
Add FOV slider (Patch 1.30)[15]
|
- Download FOV Slider and Custom Localization Fix.
- Extract
modFOVSlider and modCustomLocalizationFix to <path-to-game>\Mods .
- Extract
modFOVSlider\bin and modCustomLocalizationFix\bin to <path-to-game> .
- Start the game and set the FOV using the slider in the options menu.
- Going over 89 will break interior lighting and cause severe rendering/performance issues. Game uses Hor+ scaling with vertical measurement; 89/90 is equivalent to 119/120. If you like 110 or 100 or 90, then you want 80 or 70 or 60 respectfully.
|
Change in-game cinematic framerate
Modify user.settings file[citation needed]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\user.settings with a text editor.
- Change
MovieFramerate to which you desire (e.g. 60 or 120 ).
|
Disable Cinematic Supersampling
Modify user.settings file[citation needed]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\user.settings with a text editor.
- Add
MovieUbersampling=false under [Visuals] section.
|
Disable radial blur when using Witcher Senses
Modify user.settings file[16]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\user.settings with a text editor.
- Add
MotionSicknessFocusMode=true under [Gameplay] section.
|
Input
In-game control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, music, effects and voice. |
Surround sound |
|
Up to 7.1 (no in-game option). |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Loading screens and cinematics (FMVs) do not mute on focus lost. |
- HRTF mod for headphones can be found here (x3daudio1_7_hrtf seeming to work on top of Wwise).
Localizations
VR support
Issues fixed
Axii's alternative mode not working
- This bug occurs when points are spent both in Delusion and Puppet
Disable the Delusion upgrade[citation needed]
|
Alter the delay to use a sign's alternative mode for keyboard[20]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\input.settings with a text editor.
- Find every instance of
IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2) and set 0.2 to 0.05
- Save changes.
Notes
- This alters the delay to trigger alternative casting mode from 20ms to 5ms.
|
Alter the delay to use a sign's alternative mode for gamepad[21]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\input.settings with a text editor.
- Find every instance of
IK_Pad_RightTrigger=(Action=CastSignHold,State=Duration,IdleTime=0.2) and set 0.2 to 0.05
- Save changes.
Notes
- This alters the delay to trigger alternative casting mode from 20ms to 5ms.
|
Proper HUD positioning for different aspect ratios
- For 16:10 change the value of
uiVerticalFrameScale
to 1.1253
.
- For 21:9 change the value of
uiHorizontalFrameScale
to 1.3125
.
Edit user.settings config file[citation needed]
|
- Open
%USERPROFILE%\Documents\The Witcher 3\user.settings with a text editor.
- If your aspect ratio is vertically greater than 16:9 increase the value of
uiVerticalFrameScale above 1.
- If your aspect ratio is horizontally greater than 16:9 increase the value of
uiHorizontalFrameScale above 1.
|
Stutter while using a controller
Edit the config file hidden.ini[citation needed]
|
- Open
<path-to-game>\bin\config\base\hidden.ini .
- Change
LockControlScheme=0 to LockControlScheme=2 .
- Save the file.
Notes
- Stutter occurs because the game rapidly changes between controller and keyboard prompts.
- This forces the game to use controller prompts.
- There won't be any keyboard prompts even while using keyboard controls.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11, 12 |
DirectX 12 support added in December 2022 with patch 4.0. |
Shader Model support |
5 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
Enable Debug Console
Modify general.ini file[16]
|
- Open
<path-to-game>\bin\config\base\general.ini with a text editor.
- Add
DBGConsoleOn=true under [General] section.
- You can open the console with ` (on an US layout keyboard, might differ for other layouts).
|
Improve HairWorks performance on AMD hardware
Create a profile via Catalyst Control Center[22]
|
- Create a profile for
witcher3.exe in the Catalyst Control Center.
- Set Tessellation Mode to Override application settings.
- Set the Maximum Tessellation Level to either 2x, 4x, 8x or 16x.
|
Installing mods
- The Witcher 3 Mod Manager by stefan3372, which takes care of DLC/Mods folders and .ini files, is recommended for the not-so-tech-savvy. However, the ideal method is manual installation.
- Aims to give players extended in-game graphics settings for beyond the bounds configurations. This mod goes beyond what the now-deprecated Witcher 3 Config Tools was able to achieve. An alternative (Tweaks) can be used instead as a more advanced in-game menu. Both mods can be extremely taxing on the GPU. While Tweaks is the more robust and up-to-date option, it also has other mod dependencies, namely either Unification Patch or Community Patch - Base. Use one or the other, not both.
- Community mod with a massive collection of fixes that resolves a variety of bugs and visual glitches. Please note that these fixes are now included in the Brothers In Arms mod linked below.
- Definitive collection of more than 5,000 bug fixes and restored cut content from across the entire game.
- Community mod that fixes hair, fur, clothing, medallions, weapons, etc, behavior when the game runs at different than 30 fps speeds. The mod was built to run with the E3 Geralt Hair Physics 60FPS Fix and Hairworks Hair Physics 60fps Fix that fixes the same problem on Geralt's non-HairWorks and HairWorks hair.
- Aims to bring back the accurate E3 armor textures and mesh for the starting viper armour appearance presented in the pre-release 2014 gameplay demo into the final game. This includes "High definition broken chainmails with accurate leather strings, remodelled boots, pants, gloves, belt, 4k texture maps with realistic leather specular". Also as an optional "shortgloves" are added as dlc.
- Restores the E3 appearance of Roach with Improved skin, Fixed contact shadows, Improved colors & 4k texture maps. Available in multiple variants to choose from.
Performance fix for 2-4 core CPUs
- Battle Encoder Shirasé (BES) + instruction - After the patch 1.06-1.07, it's almost impossible to play with 2 core processor. It's a small tool that throttles the CPU usage of the process you “target”: for instance, you can limit the CPU usage of a process which would use CPU 100%, down to 99%, like in this case. As a result, the game becomes playable.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8, 8.1, 10 |
Processor (CPU) |
Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 940 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4 GHz |
System memory (RAM) |
6 GB |
8 GB |
Hard disk drive (HDD) |
35 GB |
50 GB[Note 2] |
Video card (GPU) |
Nvidia GeForce GTX 660 AMD Radeon HD 7870 DirectX 11 compatible
| Nvidia GeForce GTX 770 AMD Radeon R9 290 |
- A 64-bit operating system is required.
The system requirements listed above are for the DirectX 11 version. With the release of the Next-Gen Update, CDPR has listed additional system requirements for DirectX 12 and ray-tracing.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ As of Update 4.00
References