Talk:The Witcher 3: Wild Hunt

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Deton24 (talkcontribs)
Reply to "Recommended mods link is dead"

Why was Increased Draw Distance replaced?

2
Summary by ValiantBlade

Thanks Expack

ValiantBlade (talkcontribs)

The two new mods replacing it don't work in all areas, and don't fix the underlying issue. The mod page for Next Generation LOD BETA even suggests using it on top of Increased Draw Distance, which is a little baffling to say the least.

Increased Draw Distance is certainly a bit of a pain to install, but there really is no parallel to it, from my limited experience.

Expack3 (talkcontribs)

Since the user who replaced the Increased Draw Distance mod didn't leave a reason, and since its own mod page admits it doesn't cover things like NPCs, I added it alongside the existing mods, noting how it compliments other such mods.

Renusek (talkcontribs)
Tmplt (talkcontribs)

Sorry for the late reply, but this has been resolved now.

Reply to "Improve performance on AMD-based systems"
JPulowski (talkcontribs)

Regarding this tweak, I'd like to share my findings after some testing:

  • The user.settings file does not have to be set read-only. Doing so will only prevent users from modifying in-game video settings. Even if they did the tweak still would remain. If you would check out the PC presets in <path-to-game>\bin\config\r4game\user_config_matrix\pc it can be seen that there are no preset values for HairWorksAALevel. It is a "base" setting similar to Unreal Engine's. And it is set in <path-to-game>\bin\config\base\rendering.ini. Settings in user.settings override the base ones.
  • HairWorksAALevel can be set to other values than 2 and 4 (Default value is 8). Setting it to 0 disables HairWorks anti-aliasing, which is a big performance improvement.

I am using the GOG (Galaxy) version, there might be differences between different versions of the game. Please share your findings before making permanent changes in the article.

Reply to "Improve HairWorks performance"
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