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Difference between revisions of "Half-Life: Caged"

From PCGamingWiki, the wiki about fixing PC games
Line 81: Line 81:
  
 
==Video==
 
==Video==
 +
{{Image|Half Life Video.png|In-game video settings (Steam version)}}
 
{{Video
 
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/half-life-steam
|widescreen wsgf award      =  
+
|widescreen wsgf award      = silver
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = unsupported
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = incomplete
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Game is {{term|Vert-}}; see [[#Field of view (FOV)|Field of view (FOV)]] for a workaround.<br>Use [https://community.pcgamingwiki.com/files/file/1228-half-life-won-resolution-fov-mp3-patch/ Half-Life WON Resolution FOV MP3 Patch] for non-Steam versions
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Both in-game and menu UI may become too small on displays with a high pixel density, see [[#4K Ultra HD|4K Ultra HD]] for various fixes.
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90 by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[Glossary:Command line arguments|{{code|-window -noborder}}]].
|anisotropic                = unknown
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = 16 samples by default in Steam version. Use {{code|gl_ansio X}}[sic] in the console, with X as number of samples. <br/> See [[#OpenGL texture filtering|OpenGL texture filtering]] to disable texture filtering altogether.
|antialiasing              = unknown
+
|antialiasing              = limited
|antialiasing notes        =  
+
|antialiasing notes        = 4x MSAA by default in Steam version. Use [[Glossary:Command line arguments|{{code|-nomsaa}}]] to force off.
|vsync                      = unknown
+
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Always on for the retail version.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = Capped at 100 FPS (72 FPS in retail version) by default. See [[#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = See [[#OpenGL overbright lighting|OpenGL overbright lighting]] to increase the rendering dynamic range.
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
{{ii}} For a list of console commands, see [http://gamegate2k.com/half-life/guides/basic-console-commands here].
 +
 +
===[[Glossary:4K Ultra HD|4K Ultra HD]]===
 +
{{cleanup|section|[[Topic:Vhyan479k8jy5e2x|Provide a vanilla resized HUD and crosshairs]]. Figure out how to increase other font sizes}}
 +
{{ii}} Assets are designed for 640x480, and UI may be too small at higher resolutions.
 +
{{Fixbox|description=Increase font sizes|ref=<ref>[https://www.moddb.com/games/half-life/addons/increased-fonts-for-hl1 Increased Fonts For HL1 addon - Half-Life - Mod DB]</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}\platform\resource\TrackerScheme.res}} in a text editor.
 +
<li>Under {{code|"Legacy_CreditsFont"}}, change {{code|"tall"}} as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.<br/>Recommended settings for a similar font size to that used in 640x480 are:
 +
<ul>
 +
<li>{{code|"30"}} for 720p or 768p
 +
<li>{{code|"40"}} for 960p, 1024p, or 1080p
 +
<li>{{code|"50"}} for 1200p
 +
<li>{{code|"60"}} for 1440p
 +
<li>{{code|"70"}} for 1600p
 +
<li>{{code|"80"}} for 2160p ("4K")
 +
<!--Additional resolutions for early adopters and iMac owners-->
 +
<li>{{code|"120"}} for 2880p ("5K")
 +
<li>{{code|"135"}} for 3240p ("6K")
 +
<li>{{code|"180"}} for 4320p ("8K")
 +
</ul>
 +
</ol>
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{ii}} FOV adjustment may be necessary at widescreen resolutions.
 +
 +
{{Fixbox|description=Field of view|ref=<ref>https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions</ref>|fix=
 +
# In the game's launch options, add {{code|+default_fov ###}}, replacing {{code|###}} with the desired FOV.
 +
# While in game, open the console ({{key|~}}).
 +
# Type {{code|default_fov}} and press {{key|Enter}} to confirm the changes have taken place in-game.
 +
 +
''Notes''
 +
{{--}} Weapon models are affected by changes in FOV.
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
}}
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Use [[Glossary:Command line arguments|{{code|+developer 1 +fps_override 1 +fps_max ###}}]]|ref=<ref name="highfps">[https://steamcommunity.com/app/70/discussions/0/864973577972636754/#c412449508277202160 How to get 144hz/fps?]</ref>|fix=
 +
{{ii}} Disabling the cap may reduce the speed at which you move objects.<ref name="highfps"/> NPC turn rate bug was fixed.<ref>[https://steamcommunity.com/games/70/announcements/detail/1586880891220596672 Steam Community :: Half-Life :: Events]</ref>
 +
}}
 +
 +
===OpenGL texture filtering===
 +
{{ii}} By default the filtering is enabled (not in Software rendering mode).
 +
{{Fixbox|description=Disable OpenGL texture filtering<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=244861148 How to remove texture filtering in OpenGL]</ref>|fix=
 +
# Go to {{code|{{P|game}}}}.
 +
# Create a file called {{file|autoexec.cfg}}.
 +
# Add new line {{code|gl_texturemode gl_nearest}}.
 +
# Save the file.
 +
 +
'''Notes'''
 +
{{ii}} Using the line {{code|gl_texturemode gl_nearest_mipmap_linear}} instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.
 +
}}
 +
 +
===OpenGL overbright lighting===
 +
{{ii}} Overbright lighting increases the rendering [[Glossary:High dynamic range (HDR)|dynamic range]], resulting in a primitive "bloom" effect.
 +
{{--}} Overbright lighting normally only works on the Direct3D and software renderers.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 VOGONS • View topic - Half-Life overbright compatibility]</ref>
 +
 +
{{Fixbox|description=Nvidia cards: Enable the GL extension limiter|ref=<ref>[https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife]</ref>|fix=
 +
# Download and run [[Nvidia Profile Inspector]].
 +
# On the Half-Life profile, set {{code|Extension limit}} to {{code|On}}. Apply changes.
 +
# Go to {{code|{{P|game}}}}.
 +
# Create a file called {{file|autoexec.cfg}}.
 +
# Add new line {{code|gl_overbright "1"}}.
 +
# Save the file.
 +
 +
'''Notes'''
 +
{{--}} Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.
 
}}
 
}}
  

Revision as of 01:25, 26 January 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Half-Life: Caged
Half-Life: Caged cover
Developers
Future Games Select
Cayle George
Engines
GoldSrc
Release dates
Windows September 21, 2017
macOS (OS X) September 21, 2017
Linux September 21, 2017
Taxonomy
Modes Singleplayer
Series Half-Life
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Half-Life: Caged is a singleplayer game in the Half-Life series.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings (Steam version)
In-game video settings (Steam version)

Graphics feature State WSGF Notes
Widescreen resolution
Game is Vert-; see Field of view (FOV) for a workaround.
Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions
Multi-monitor
Ultra-widescreen
Vert-. Increase FOV to compensate. See Field of view (FOV).
4K Ultra HD
Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes.
Field of view (FOV)
90 by default. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Use -window -noborder.
Anisotropic filtering (AF)
16 samples by default in Steam version. Use gl_ansio X[sic] in the console, with X as number of samples.
See OpenGL texture filtering to disable texture filtering altogether.
Anti-aliasing (AA)
4x MSAA by default in Steam version. Use -nomsaa to force off.
Vertical sync (Vsync)
Always on for the retail version.
60 FPS
120+ FPS
Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate.
High dynamic range display (HDR)
See OpenGL overbright lighting to increase the rendering dynamic range.
For a list of console commands, see here.

4K Ultra HD

This section may require cleanup to meet basic quality standards. The specific problem is: Provide a vanilla resized HUD and crosshairs. Figure out how to increase other font sizes. You can help by modifying the article. The discussion page may contain useful suggestions.
Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[1][2]
  1. Open <path-to-game>\platform\resource\TrackerScheme.res in a text editor.
  2. Under "Legacy_CreditsFont", change "tall" as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.
    Recommended settings for a similar font size to that used in 640x480 are:
    • "30" for 720p or 768p
    • "40" for 960p, 1024p, or 1080p
    • "50" for 1200p
    • "60" for 1440p
    • "70" for 1600p
    • "80" for 2160p ("4K")
    • "120" for 2880p ("5K")
    • "135" for 3240p ("6K")
    • "180" for 4320p ("8K")

Field of view (FOV)

FOV adjustment may be necessary at widescreen resolutions.
Field of view[3]
  1. In the game's launch options, add +default_fov ###, replacing ### with the desired FOV.
  2. While in game, open the console (~).
  3. Type default_fov and press Enter to confirm the changes have taken place in-game.

Notes

Weapon models are affected by changes in FOV.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

High frame rate

Use +developer 1 +fps_override 1 +fps_max ###[4]
Disabling the cap may reduce the speed at which you move objects.[4] NPC turn rate bug was fixed.[5]

OpenGL texture filtering

By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[6]
  1. Go to <path-to-game>.
  2. Create a file called autoexec.cfg.
  3. Add new line gl_texturemode gl_nearest.
  4. Save the file.

Notes

Using the line gl_texturemode gl_nearest_mipmap_linear instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.

OpenGL overbright lighting

Overbright lighting increases the rendering dynamic range, resulting in a primitive "bloom" effect.
Overbright lighting normally only works on the Direct3D and software renderers.[7]
Nvidia cards: Enable the GL extension limiter[8]
  1. Download and run Nvidia Profile Inspector.
  2. On the Half-Life profile, set Extension limit to On. Apply changes.
  3. Go to <path-to-game>.
  4. Create a file called autoexec.cfg.
  5. Add new line gl_overbright "1".
  6. Save the file.

Notes

Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows XP
Processor (CPU) 500 mhz processor
System memory (RAM) 96 MB RAM
Hard disk drive (HDD) 400 MB available space
Video card (GPU) 32mb video card
Potato acceptable.
macOS (OS X)
Minimum
Operating system (OS) OS X Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) NVIDIA GeForce 8
ATI X1600
Intel HD 3000


References