Far Cry 6
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Revision as of 22:54, 19 October 2021 by 2001:1970:55da:5200::ef96 (talk) (Removed false claim with regards to MFAA support (it is an outdated proprietary Nvidia technique that few games *ever* supported, and worked exclusively in conjunction with traditional MSAA, which Far Cry 6 does not have to begin with))
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Developers | |
---|---|
Ubisoft Toronto | |
Ubisoft Montreal | |
Ubisoft Berlin | |
Ubisoft Philippines | |
Ubisoft Bucharest | |
Ubisoft Pune | |
Ubisoft Odesa | |
Ubisoft Winnipeg | |
Ubisoft Montpellier | |
Ubisoft Quebec | |
Ubisoft Shanghai | |
Windows | Ubisoft Kyiv[1] |
Publishers | |
Ubisoft | |
Engines | |
Dunia 2[2] | |
Release dates | |
Windows | October 7, 2021 |
Reception | |
Metacritic | 76 |
OpenCritic | 77 |
IGDB | 81 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Genres | Open world |
Series | Far Cry |
Far Cry | |
---|---|
Far Cry | 2004 |
Far Cry 2 | 2008 |
Far Cry 3 | 2012 |
Far Cry 3 Blood Dragon | 2013 |
Far Cry 4 | 2014 |
Far Cry Primal | 2016 |
Far Cry 5 | 2018 |
Far Cry New Dawn | 2019 |
Far Cry 6 | 2021 |
Far Cry 6 is a singleplayer and multiplayer open world game in the Far Cry series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Gold Edition and Ultimate Edition also available. | |||
Ubisoft Store | Gold Edition and Ultimate Edition also available. Ultimate Edition included with Ubisoft+. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Far Cry 6\ |
Save game data location
System | Location |
---|---|
Windows | <Ubisoft-Connect-folder>\savegames\<user-id>\5266\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Ubisoft Connect |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [3] | ||
Ultra-widescreen | Cutscenes are pillarboxed. See the related WSGF post for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° to 120° horizontal. See the related WSGF post for a workaround with UW and action FOV being capped. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, SMAA and SSAA via Render Scale setting. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FMVs are capped at 30 FPS. | ||
High dynamic range display (HDR) | Windows HDR must be enabled. | ||
Ray tracing (RT) | Supports ray traced shadows and reflections.[1] | ||
Color blind mode | [1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [3] | |
Mouse acceleration | ||
Mouse sensitivity | Look sensitivity and aiming sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Invert Vertical Look. Options also present to invert horizontal look and both axes in third person.[1] |
|
Controller | ||
Controller support | [3] | |
Full controller support | ||
Controller remapping | [1] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Rumble only on Xbox controllers. Trigger resistance is functional for PS5 controllers but no rumble is supported at all when using it. |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [3] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | [1] | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Traditional Chinese | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | Co-op | |
Dedicated | ||
Self-hosting |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Must use Vorpx | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Input | Tobii eye tracking |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (21H1) | |
Processor (CPU) | Intel Core i5-4460 3.1 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i7-7700 3.6 GHz AMD Ryzen 5 3600X 3.8 GHz |
System memory (RAM) | 8 GB (Dual-channel) | 16 GB (Dual-channel) |
Hard disk drive (HDD) | 60 GB HDD | 60 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 460 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX Vega 64 8 GB of VRAM |
- A 64-bit operating system is required.
- Requirements listed are for 1080p resolutions. Additional requirements for ray tracing, 1440p, and 4K resolutions are listed on the Ubisoft website.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ubisoft - Far Cry 6: PC Features Overview Trailer - last accessed on 2021-09-03
- "Ubisoft Kyiv is developing the PC version of Far Cry 6, in collaboration with teams in Toronto and Montreal."
- ↑ Digital Foundry - Far Cry 6 tech review: it looks good and runs well - but needs extra polish - last accessed on 2021-10-11
- "The venerable Dunia engine returns once again for the sixth mainline entry in the Far Cry franchise - and there's a certain sense of a series returning to its roots."
- ↑ 3.0 3.1 3.2 3.3 Ubisoft - Far Cry 6 PC Specs Revealed - last accessed on 2021-09-03