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Difference between revisions of "Doom II Enhanced"

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{{stub}}
+
{{disambig|the 2020 Unity re-release|the original 1994 game|[[Doom II: Hell on Earth]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}}
 
{{Infobox game
 
{{Infobox game
 +
|title        = DOOM II Enhanced
 
|cover        = Doom II Classic cover.jpg
 
|cover        = Doom II Classic cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|id Software}}
+
{{Infobox game/row/developer|Nerve Software|Enhanced}}
 +
{{Infobox game/row/developer|id Software|Original}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|id Tech 1}}
 +
{{Infobox game/row/engine|Unity|Wrapper|name=Unity 2018|build=2018.3.12f1|ref=<ref>{{Refcheck|user=Aemony|date=2020-01-10}}</ref>}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|January 10, 2020}}
+
{{Infobox game/row/date|Windows|January 9, 2020}}
|steam appid  =  
+
|reception    =
|steam appid side =  
+
|taxonomy    =
|gogcom id    =  
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/themes            | Horror, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Doom }}
 +
|steam appid  = 2300
 +
|steam appid side =  
 +
|gogcom id    = 1426071866
 
|gogcom id side =  
 
|gogcom id side =  
 +
|official site=
 +
|hltb        =
 +
|igdb        =
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 130744
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Doom}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Re-release of [[Doom II: Hell on Earth]], bringing with it official 60 FPS support and other changes.
+
|introduction      = '''''DOOM II Enhanced''''' is a {{Glossary:Sci-fi}} {{Glossary:FPS}} game developed by [[Company:Id Software|id Software]] and [[Company:Nerve Software|Nerve Software]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. It is an updated version of the original 1994 ''[[Doom II: Hell on Earth]]'' that uses the [[:Engine:Unity|Unity]] engine as a shell for the [[:Engine:id Tech 1|id Tech 1]] engine.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-10-27}}</ref>
 +
 
 +
|release history  = This game, as well as ''[[Doom I Enhanced|DOOM I Enhanced]]'', was initially released in a suite of classic ''Doom'' ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.<ref>{{Refurl|url=https://www.youtube.com/watch?v=UYTomYMAzYE|title=The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube|date=2020-10-27}}</ref> After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZRIvHF-msJU|title=New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases|date=2020-10-27}}</ref> A PC version of ''DOOM II Enhanced'' was released through [[Store:Bethesda.net|Bethesda.net]] on January 9, 2020, which was later re-released through [[Store:Steam|Steam]] on September 3, 2020 and [[Store:GOG.com|GOG.com]] on August 17, 2022 as a free update to existing owners of ''Doom II''. It was later released through [[Store:Epic Games Store|Epic Games Store]] on August 18, 2022.
 +
 
 +
|current state    = Nerve Software, with assistance from members of the ''Doom'' modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] and [https://doomwiki.org/wiki/DeHackEd DeHackEd] WAD support for the mobile and PC versions, among other changes.<ref>{{Refurl|url=https://web.archive.org/web/20200113145211/https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived)|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref><ref name="September 3 Update">{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3 - Bethesda.net|date=2020-09-04}}</ref> As of August 18, 2022, all downloadable add-ons are available for both ''DOOM I Enhanced'' and ''DOOM II Enhanced''.
 +
}}
 +
 
 +
'''General information'''
 +
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki]
 +
{{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series
 +
{{mm}} [https://forum.zdoom.org/ ZDoom forums] - the majority of mods are first announced and released here
 +
{{GOG.com links|1435848814|doom_series|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/2300/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| bethesda.net | DO2GNGPCBG01 | Bethesda.net | Also includes the original version of [[Doom II: Hell on Earth]]. |  | Windows }}
+
{{Availability/row| Epic Games Store | doom-ii | DRM-free* | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. <ref>{{Refcheck|user=XactactX|date=2023-12-31|comment=Tested using the EGS version.}}</ref> | | Windows }}
 +
{{Availability/row| GOG.com | doom_ii | DRM-free | Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], [[Final Doom]], and Master Levels for Doom II, pre-packaged with [[DOSBox]]. | | Windows }}
 +
{{Availability/row| Microsoft Store | 9plt62lrf9v7 | Microsoft Store | {{Store feature|Xbox Game Pass}}, {{store feature|Xbox Play Anywhere}} | | Windows }}
 +
{{Availability/row| Steam | 2300 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=AmethystViper|date=2020-09-13|comment=}}</ref> Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. | | Windows }}
 +
{{Availability/row| Bethesda.net | DO2GNGPCBG01 | DRM-free | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of [[Doom II: Hell on Earth]], pre-packaged with [[DOSBox]]. |  | Windows | Unavailable }}
 +
}}
 +
{{++}} For players who already own the original [[Doom II: Hell on Earth]], [[Final Doom]] and Master Levels bundle on [[GOG]], this enhanced version can be claimed for free.
 +
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    = Officially curated mods.
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Final Doom - TNT: Evilution | One of the halves of [[Final Doom]] by TeamTNT. | Windows }}
 +
{{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali and Milo Casali. | Windows }}
 +
{{DLC/row| No Rest for the Living | Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and [[Doom 3: BFG Edition]]. | Windows }}
 +
{{DLC/row| SIGIL | Fifth episode for [[Doom (1993)|The Ultimate Doom]] released by John Romero for the 25th anniversary of Doom. | Windows }}
 +
{{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }}
 +
{{DLC/row| Deathless | A megawad add-on by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | Windows }}
 +
{{DLC/row| BTSX Episode 1 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }}
 +
{{DLC/row| BTSX Episode 2 | A megawad/partial conversion add-on by Back to Saturn X Team. | Windows }}
 +
{{DLC/row| REKKR | A Norse-themed total conversion add-on by Mockingbird Softworks. | Windows }}
 +
{{DLC/row| DOOM Zero | A megawad/partial conversion add-on by Christopher Golden (DASI-I). | Windows }}
 +
{{DLC/row| Syringe | A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser. | Windows }}
 +
{{DLC/row| Earthless: Prelude | A megawad and spiritual successor to Deathless by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| ARRIVAL | A limit-removing episode by Walker Wright (Pavera) and music by AD_79. | Windows }}
 +
{{DLC/row| Anomaly Report | A megawad add-on by Michael Jan Krizik. | Windows }}
 +
{{DLC/row| Revolution! | A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| Harmony | A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy). | Windows }}
 +
{{DLC/row| Base Ganymede | A megawad add-on by Adam Woodmansey (Khorus). | Windows }}
 +
{{DLC/row| Scientist | A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.<ref>{{Refurl|url=https://www.doomworld.com/forum/post/2684909|title=The Unity Port Thread - Doomworld, a reply from the mod's author |date=2023-08-11}}</ref> | Windows }}
 +
{{DLC/row| The Troopers' Playground | An episode replacement add-on by Matthias Worch. | Windows }}
 +
{{DLC/row| SIGIL II | Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom. | Windows }}
 +
}}
 +
{{++}} All add-ons are available for free.
 +
{{++}} Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of [[Doom II: Hell on Earth|Doom II]], both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu.
 +
 
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Install [https://community.pcgamingwiki.com/files/file/1904-doom-i-ii-classic-intro-skip/ Skip Intro] video files|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-05-28|comment=I made these blank videos and tested them myself.}}</ref>|fix=
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|HKCU}}\Software\Bethesda Softworks\DOOM 2}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
 +
{{ii}} Some settings are also stored in the {{file|playerInfo.dat}} file.<ref name="Game data">{{Refcheck|user=Amethystviper|date=2022-11-21|comment=}}</ref>
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|%userprofile%\Saved Games\id Software\DOOM 2}}
+
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\id Software\DOOM 2\playerSave.dat}}
 +
{{Game data/saves|Microsoft Store|{{P|LOCALAPPDATA}}\Packages\BethesdaSoftworks.DoomIIClassic_3275kfvn8vcwc\SystemAppData\wgs}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       = true
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               = true
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Doom II Enhanced - Video settings.png|Video settings.}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = limited
 
|widescreen resolution      = limited
|widescreen resolution notes= Only 4:3 and 16:10 aspects are fully supported. If a 16:9 resolution is used, the game will render the image pillarboxed to fill the 16:9 window.
+
|widescreen resolution notes= Added in the September 3, 2020 update.<ref name="September 3 Update" /> {{Term|Anamorphic}} 16:9, while game screen can be rendered to 16:9 or {{Term|pillarboxed}} to 4:3, however, 4:3 resolutions are not available.
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = limited
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.<ref>{{Refurl|url=https://twitter.com/Rocket_Pan_/status/1304959774157463554|title=Edward on Twitter: "The internal resolution is static. It always runs at 852x400, again because the original renderer has specific limitations. This is regardless of the output resolution you set."|date=2022-08-26}}</ref>
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Default behaviour.
+
|borderless windowed notes  = Default behavior.
|anisotropic                = unknown
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                = Vsync option added in the September 3, 2020 update.<ref name="September 3 Update" /> Enabling Vsync will override the framerate limiter with the display's refresh rate.<ref>{{Refcheck|user=AmethystViper|date=2021-06-09|comment=Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.<ref name="September 3 Update" />
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Doom II Enhanced - Remapping.png|Keyboard and controller remapping.}}
|key remap                = unknown
+
{{Image|Doom II Enhanced - Gameplay control settings.png|Gameplay control settings.}}
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
|xinput controllers notes  =  
+
|xinput controllers notes  = First XInput controller is always locked to player one.<ref name="aemony-xinput">{{Refcheck|user=Aemony|date=2020-01-10|comment=Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).}}</ref>
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = true
|light bar support notes  =  
+
|light bar support notes  = Light grey
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = USB, Wireless adapter, Bluetooth
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = <ref>{{Refcheck|user=Aemony|date=2020-01-10|comment=Tested DS4 V2 connected to the wireless adapter.}}</ref><ref>{{Refcheck|user=AmethystViper|date=2022-04-06|comment=Tested both V1 and V2 controllers via USB and Bluetooth.}}</ref>
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = Natively supports [[Controller:Nintendo Switch Pro Controller| Nintendo Switch Pro Controller]].<ref name="Switch Pro Controller">{{Refcheck|user=AmethystViper|date=2021-10-14|comment=Tested without Steam Input.}}</ref>
|other button prompts      = unknown
+
|other button prompts      = Xbox, DualShock, Nintendo
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = Not available for Nintendo Switch Pro Controllers.<ref name="Switch Pro Controller" />
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 158: Line 246:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Doom II Enhanced - Audio settings.png|Audio settings.}}
|separate volume          = unknown
+
{{Audio
|separate volume notes    =  
+
|separate volume          = true
|surround sound          = unknown
+
|separate volume notes    = Sliders for Master, Music, SFX.
|surround sound notes    =  
+
|surround sound          = false
|subtitles                = unknown
+
|surround sound notes    = Stereo only.
|subtitles notes          =  
+
|subtitles                = n/a
|closed captions          = unknown
+
|subtitles notes          = No spoken dialogue.
 +
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 178: Line 269:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = n/a
  |subtitles = unknown
+
  |subtitles = n/a
 +
|notes    = No spoken dialogue.
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 188: Line 315:
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          = unknown
+
|local play          = true
|local play players  =  
+
|local play players  = 4
|local play modes    =  
+
|local play modes    = Versus, Co-op
|local play notes    =  
+
|local play notes    = Player #1 is locked to mouse/keyboard ''and'' the first connected XInput controller. '''Two''' XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.<ref name="aemony-xinput"/>
|lan play            = unknown
+
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = unknown
+
|online play          = false
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
Line 222: Line 349:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 242: Line 369:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 5.0
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
|macos intel 32-bit app = unknown
+
|macos intel 32-bit app =  
|macos intel 64-bit app = unknown
+
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable= unknown
+
|linux 32-bit executable=  
|linux 64-bit executable= unknown
+
|linux 64-bit executable=
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 264: Line 394:
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = Rewired
|input notes      =  
+
|input notes      = <ref>{{Refcheck|user=Aemony|date=2020-01-10|comment=Based on the inclusion of Rewired_DirectInput.dll file.}}</ref>
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
Line 272: Line 402:
 
|anticheat        =  
 
|anticheat        =  
 
|anticheat notes  =  
 
|anticheat notes  =  
 +
}}
 +
 +
===Modifications===
 +
====Doom Widescreen Modding Assets====
 +
{{mm}} A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii|title=Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net|date=2020-10-08}}</ref> The widescreen assets for Doom, Doom II, and Final Doom can be downloaded [https://bethesda.net/en/game/doom-widescreen-mods here]. For the other Doom-related expansions not covered in the official download, see [https://drive.google.com/drive/folders/1bXTQkYvQK7biexpXGW3h484GsiHVyVGp this] Google Drive folder hosted by Stephen Browning.<ref>{{Refurl|url=https://www.doomworld.com/forum/topic/110646-the-unity-port-thread-ps4xbox-oneswitchiosandroid/?page=47&tab=comments#comment-2192863|title=The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning|date=2020-10-08}}</ref>
 +
 +
====Restoring altered content in Doom II Enhanced====
 +
{{Fixbox|description=How to restore the original Wolfenstein 3D levels' content and red medical crosses:|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2300/discussions/0/2943620809079779909/#c2943620809079785455|title=No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth|date=2020-09-18}}</ref><ref>{{Refcheck|user=AmethystViper|date=2022-08-21|comment=Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.}}</ref>|fix=
 +
{{ii}} The secret [[Wolfenstein 3D]] levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.<ref>{{Refurl|url=https://doomwiki.org/wiki/Doom_Classic_Unity_port|title=Doom Classic Unity port - The Doom Wiki at DoomWiki.org|date=2020-09-18}}</ref> The following methods can restore them.
 +
 +
'''Method 1''': ''Use the following patches''
 +
{{++}} The new widescreen assets featured will be retained in Doom II Enhanced and its add-ons.
 +
# Download and apply [https://steamcommunity.com/sharedfiles/filedetails/?id=2877754982 these patches] to restore the original Wolfenstein 3D levels' content and red medical crosses.
 +
 +
'''Method 2''': ''Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD''
 +
{{--}} The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
 +
# Copy the original MS-DOS version of Doom II's {{file|DOOM2.WAD}} file found in {{file|{{p|game}}|folder}}. See [[Doom II: Hell on Earth|the 1994 version's]] article for common installation locations.
 +
# Navigate to where Doom II Enhanced is installed and go into the {{file|{{p|game}}\DOOM II_Data\StreamingAssets|folder}} folder, and then paste the original {{file|DOOM2.WAD}} into this folder, replacing the stock {{file|doom2.wad}} file.
 +
}}
 +
 +
====Porting SIGIL's BucketHead soundtrack into Doom II Enhanced====
 +
{{Fixbox|description=Follow [https://steamcommunity.com/sharedfiles/filedetails/?id=2874949961 these instructions] to import them via SLADE.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=vMLxXVeZjaQ|title=Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube|date=2022-11-24}}</ref>|fix=
 
}}
 
}}
  
Line 278: Line 430:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 7
|minCPU  =  
+
|minCPU  = Intel Core 2 Duo 3.0 GHz
|minRAM  =  
+
|minCPU2  = AMD Phenom II X6 3.0 GHz
|minHD    =  
+
|minRAM  = 4 GB
|minGPU  =  
+
|minHD    = 1 GB
 +
|minGPU  = Nvidia GT 630
 +
|minGPU2  = AMD HD 7750
 +
|minDX    = 11
  
 
|recOS    =  
 
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
 +
|recCPU2  =
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 +
|recGPU2  =
 +
|recDX    =
 
|notes    =  
 
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 20:28, 31 December 2023

This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.

DOOM II Enhanced
DOOM II Enhanced cover
Developers
Enhanced Nerve Software
Original id Software
Publishers
Bethesda Softworks
Engines
id Tech 1
Wrapper Unity 2018[Note 1]
Release dates
Windows January 9, 2020
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Themes Horror, Sci-fi
Series Doom
Doom II Enhanced on MobyGames
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

DOOM II Enhanced is a sci-fi FPS game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1994 Doom II: Hell on Earth that uses the Unity engine as a shell for the id Tech 1 engine.[2]

This game, as well as DOOM I Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.[4] A PC version of DOOM II Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom II. It was later released through Epic Games Store on August 18, 2022.

Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6] As of August 18, 2022, all downloadable add-ons are available for both DOOM I Enhanced and DOOM II Enhanced.

General information

Doom Wiki
Doomworld — A major fansite for the series
ZDoom forums - the majority of mods are first announced and released here
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Bethesda.net account creation can be skipped, however, an account is required to download add-ons. DRM-free when launched directly from executable. [7]
Windows
GOG.com
DRM-free
Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II, pre-packaged with DOSBox.
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC, Xbox Play Anywhere
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[8] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox.
Windows
Bethesda.net (unavailable)
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox.
Windows
For players who already own the original Doom II: Hell on Earth, Final Doom and Master Levels bundle on GOG, this enhanced version can be claimed for free.
The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.

Monetization

Type Notes
DLC Officially curated mods.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Final Doom - TNT: Evilution One of the halves of Final Doom by TeamTNT.
Windows
Final Doom - The Plutonia Experiment One of the halves of Final Doom by Dario Casali and Milo Casali.
Windows
No Rest for the Living Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition.
Windows
SIGIL Fifth episode for The Ultimate Doom released by John Romero for the 25th anniversary of Doom.
Windows
Double Impact An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis).
Windows
Deathless A megawad add-on by James Paddock (Jimmy).
Windows
No End in Sight A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz.
Windows
BTSX Episode 1 A megawad/partial conversion add-on by Back to Saturn X Team.
Windows
BTSX Episode 2 A megawad/partial conversion add-on by Back to Saturn X Team.
Windows
REKKR A Norse-themed total conversion add-on by Mockingbird Softworks.
Windows
DOOM Zero A megawad/partial conversion add-on by Christopher Golden (DASI-I).
Windows
Syringe A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser.
Windows
Earthless: Prelude A megawad and spiritual successor to Deathless by James Paddock (Jimmy).
Windows
ARRIVAL A limit-removing episode by Walker Wright (Pavera) and music by AD_79.
Windows
Anomaly Report A megawad add-on by Michael Jan Krizik.
Windows
Revolution! A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy).
Windows
Harmony A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy).
Windows
Base Ganymede A megawad add-on by Adam Woodmansey (Khorus).
Windows
Scientist A total conversion megawad add-on by Roland van der Velden (Scientist). Features differs greatly from its original 2002 release with new graphics, textures, sounds, enemies, and redesigned levels.[9]
Windows
The Troopers' Playground An episode replacement add-on by Matthias Worch.
Windows
SIGIL II Sixth episode for The Ultimate Doom released by John Romero for the 30th Anniversary of Doom.
Windows
All add-ons are available for free.
Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu.

Essential improvements

Skip intro videos

Install Skip Intro video files[10]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM 2
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2]
Some settings are also stored in the playerInfo.dat file.[11]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM 2\playerSave.dat
Microsoft Store %LOCALAPPDATA%\Packages\BethesdaSoftworks.DoomIIClassic_3275kfvn8vcwc\SystemAppData\wgs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game cloud syncing

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Added in the September 3, 2020 update.[6] Anamorphic 16:9, while game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.[12]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default behavior.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[13]
60 FPS and 120+ FPS
Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and controller remapping.
Keyboard and controller remapping.
Gameplay control settings.
Gameplay control settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
First XInput controller is always locked to player one.[14]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Supports DualShock 4 motion sensor. Motion movement be Yaw or Roll.
PlayStation button prompts
Light bar support
Light grey
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth)
[15][16]
Generic/other controllers
Natively supports Nintendo Switch Pro Controller.[17]
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Not available for Nintendo Switch Pro Controllers.[17]
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, SFX.
Surround sound
Stereo only.
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue.
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[14]
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired [18]

Modifications

Doom Widescreen Modding Assets

A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.[19] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[20]

Restoring altered content in Doom II Enhanced

How to restore the original Wolfenstein 3D levels' content and red medical crosses:[21][22]
The secret Wolfenstein 3D levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.[23] The following methods can restore them.

Method 1: Use the following patches

The new widescreen assets featured will be retained in Doom II Enhanced and its add-ons.
  1. Download and apply these patches to restore the original Wolfenstein 3D levels' content and red medical crosses.

Method 2: Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD

The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
  1. Copy the original MS-DOS version of Doom II's DOOM2.WAD file found in <path-to-game>. See the 1994 version's article for common installation locations.
  2. Navigate to where Doom II Enhanced is installed and go into the <path-to-game>\DOOM II_Data\StreamingAssets folder, and then paste the original DOOM2.WAD into this folder, replacing the stock doom2.wad file.

Porting SIGIL's BucketHead soundtrack into Doom II Enhanced

Follow these instructions to import them via SLADE.[24]

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 3.0 GHz
AMD Phenom II X6 3.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GT 630
AMD HD 7750
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.3.12f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Aemony on 2020-01-10
  2. Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-27
  3. The NEW Doom Trilogy Console Ports: There's Good News And Bad News - YouTube - last accessed on 2020-10-27
  4. New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases - last accessed on 2020-10-27
  5. DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net (Archived) - last accessed on 2020-08-18
    "I’m on PC. Can I drop my own WAD files on the client to run them?
    Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.
    "
  6. 6.0 6.1 6.2 6.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
  7. Verified by User:XactactX on 2023-12-31
    Tested using the EGS version.
  8. Verified by User:AmethystViper on 2020-09-13
  9. The Unity Port Thread - Doomworld, a reply from the mod's author - last accessed on 2023-08-11
  10. Verified by User:AmethystViper on 2020-05-28
    I made these blank videos and tested them myself.
  11. Verified by User:Amethystviper on 2022-11-21
  12. Edward on Twitter: "The internal resolution is static. It always runs at 852x400, again because the original renderer has specific limitations. This is regardless of the output resolution you set." - last accessed on 2022-08-26
  13. Verified by User:AmethystViper on 2021-06-09
    Tested when locking the game to 30 FPS in the Vide settings on a 60 Hz display with V-sync enabled, which the game still ran at 60 FPS instead of 30 until disabling V-sync.
  14. 14.0 14.1 Verified by User:Aemony on 2020-01-10
    Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
  15. Verified by User:Aemony on 2020-01-10
    Tested DS4 V2 connected to the wireless adapter.
  16. Verified by User:AmethystViper on 2022-04-06
    Tested both V1 and V2 controllers via USB and Bluetooth.
  17. 17.0 17.1 Verified by User:AmethystViper on 2021-10-14
    Tested without Steam Input.
  18. Verified by User:Aemony on 2020-01-10
    Based on the inclusion of Rewired_DirectInput.dll file.
  19. Enjoy expanded widescreen art from our re-releases of DOOM (1993) & DOOM II! - Bethesda.net - last accessed on 2020-10-08
  20. The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android, Page 47, a reply from Stephen Browning - last accessed on 2020-10-08
  21. No swastikas in the new version. - Steam Community Forums for DOOM II: Hell on Earth - last accessed on 2020-09-18
  22. Verified by User:AmethystViper on 2022-08-21
    Can verify these instructions work and can be applied to the PC versions of Doom I and II Enhanced.
  23. Doom Classic Unity port - The Doom Wiki at DoomWiki.org - last accessed on 2020-09-18
  24. Sigil Buckethead Soundtrack on the Steam Unity Port - YouTube - last accessed on 2022-11-24