Difference between revisions of "Resident Evil 4 Ultimate HD Edition"
m (→High Poly Weapons: Correcting my own typo.) |
(Attempting to clean up this article and include another issue caused by the 60 FPS increase.) |
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}} | }} | ||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''Resident Evil 4 Ultimate HD Edition''''' is a [[:Category:Third-person|third-person]] [[:Category:Action|action]] [[:Category:Horror|horror]] [[:Category:shooter|shooter]] game developed by [[Company:Capcom|Capcom]] and ported by [[Company:QLOC|QLOC]]. It is an updated re-release of ''[[Resident Evil 4]]''. |
− | + | |release history = The ''Ultimate HD Edition'' of ''Resident Evil 4'' was developed in response to the poor quality of the initial 2007 PC port from [[Company:Sourcenext|Sourcenext]]. This port was based off the 2011 HD version of the game on Xbox 360, which in turn was based off the 2007 ''Wii edition'' with the extra content from the PlayStation 2 port.<ref>{{Refurl|url=https://residentevil.fandom.com/wiki/Resident_Evil_4/development#PC_.282014.29_Ultimate_HD_Edition|title=Resident Evil 4 - Resident Evil Wiki|date=2020-11-12}}</ref> it also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, was originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see [[#Issues when running the game at 60 FPS|Issues unresolved]] for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as unresponsiveness, possibly to the extent of being unplayable.<ref name="Mouse aiming issue 1">[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 2">[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 3">[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> A controller is recommended if you are experiencing such issues with mouse aiming. Unfortunately, the low-quality PlayStation 2 {{Term|FMV}} sequences are also carried over in the Seperate Ways campaign and a few other scenarios in this port.<ref>{{Refurl|url=https://www.youtube.com/watch?v=bBQnhehMuG0|title=RE4 Separate Ways custcene vs same main-campaign cutscene - YouTube|date=2020-11-13}}</ref> There were some other issues initially with this port, but some of them have been addressed with patches.<ref name="v1.0.2 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1315355362385803174|title=resident evil 4 Update Version 1.0.2 Now Available|date=2020-11-12}}</ref><ref name="v1.0.6 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1316484896645005520|title=resident evil 4 Update Version 1.0.6 Now Available|date=2020-11-12}}</ref> | |
− | + | |current state = There is a modding community for this version of ''Resident Evil 4'' after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the ''[[#Resident Evil 4 HD Project|Resident Evil 4 HD Project ]]'', which aims to completely revise the game's stock HD textures. | |
− | {{--}} | + | }} |
'''General information''' | '''General information''' | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Change sample rate|ref= | + | {{Fixbox|description=Change sample rate|ref=<ref name="v1.0.6 update" />|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>config.ini</code>. | # Open <code>config.ini</code>. | ||
Line 171: | Line 171: | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Disable Vsync|ref={{ | + | {{Fixbox|description=Disable Vsync|ref=<ref name="Vsync">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>config.ini</code>. | # Open <code>config.ini</code>. | ||
# Change <code>vsync 1</code> to <code>vsync 0</code>. | # Change <code>vsync 1</code> to <code>vsync 0</code>. | ||
− | |||
− | + | '''Notes:''' | |
− | + | {{--}} Vsync setting resets if you make changes to video settings. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Notes''' | ||
− | {{ | ||
− | |||
}} | }} | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = {{key|backspace}} cannot be bound due to being reserved for menu commands. | + | |key remap notes = {{key|backspace}} cannot be bound due to being reserved for menu commands. Some other keys can be remapped via editing {{file|input.ini}} found in <code>{{p|game}}\BIO4</code>.<ref name="v1.0.6 update" /> |
|acceleration option = always on | |acceleration option = always on | ||
|acceleration option notes = Negative mouse acceleration if "Aiming Mode" set to "Classic". Positive mouse acceleration if "Aiming Mode" set to "Modern". | |acceleration option notes = Negative mouse acceleration if "Aiming Mode" set to "Classic". Positive mouse acceleration if "Aiming Mode" set to "Modern". | ||
Line 211: | Line 202: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = For DirectInput only | + | |controller remap notes = For DirectInput controllers only; some menu related keys can't be rebound. XInput controllers has three presets to choose from. See [https://residentevilmodding.boards.net/thread/770/adjust-controller-configuration this guide] to customize XInput mapping through editing {{file|input.ini}} found in <code>{{p|game}}\BIO4</code>. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Through DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=}}</ref> Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam_Input|Steam Input]] for XInput wrapping. |
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
|dualshock prompts notes = See [[#DualShock Button Prompts|DualShock Button Prompts]]. | |dualshock prompts notes = See [[#DualShock Button Prompts|DualShock Button Prompts]]. | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = V2 controller tested.<ref name="DualShock 4 support" /> |
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 236: | Line 227: | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = Xbox | + | |other button prompts = Xbox, Generic |
− | |other button prompts notes= | + | |other button prompts notes= Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. Install [[#DualShock Button Prompts|DualShock Button Prompts]] mods for PlayStation 3 prompts. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = XInput controllers only. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Issues when running the game at 60 FPS=== | ===Issues when running the game at 60 FPS=== | ||
− | {{ii}} | + | {{ii}} Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally being designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following: |
− | |||
* The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | * The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | ||
* The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | * The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | ||
* Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | * Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | ||
* All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | * All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | ||
+ | * Aiming may become accelerated and jittery, making it harder to properly aim with your weapon.<ref name="Aiming issues at 60 FPS">{{Refurl|url=https://www.youtube.com/watch?v=RRLQtgdG8Zs&t=256s|title=Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube|date=2020-11-12}}</ref> | ||
* The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref> | * The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref> | ||
* Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref> | * Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref> | ||
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==Issues fixed== | ==Issues fixed== | ||
===Random slow downs=== | ===Random slow downs=== | ||
− | {{ii}} If you're playing the game and it suddenly slows down, load the map and exit.{{cn|date=September 2016}} | + | {{ii}} If you're playing the game and it suddenly slows down, load the map and exit.{{cn|date=September 2016}} Alternatively, lock the game's frame rate to 30 if your system cannot maintain 60 FPS.<ref name="Performance issues">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.}}</ref> |
===Mouse aiming problems=== | ===Mouse aiming problems=== | ||
− | {{ii}} Some players have reported problems using the mouse to aim their weapon. | + | {{ii}} Some players have reported problems using the mouse to aim their weapon.<ref name="Mouse aiming issue 1" /><ref name="Mouse aiming issue 2" /><ref name="Mouse aiming issue 3" /> This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.<ref name="Aiming issues at 60 FPS" /> |
− | |||
− | |||
− | |||
− | + | ===Can't pass QTEs that involve rapid button presses=== | |
+ | {{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.<ref name="QTE issues">{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working - Steam Community Discussions|date=2020-11-13}}</ref> It is possible to press the button quickly with the right rhythm for the game to register the inputs.<ref>{{Refcheck|user=AmethystViper|date=2020-11-13|comment=}}</ref> | ||
===Button prompts not showing=== | ===Button prompts not showing=== | ||
− | {{ii}} Game would not show you any prompts for context actions and in QTE's. To fix this you need to exit the game, switch your Windows input language(keyboard layout) to English and then start the game again. | + | {{ii}} Game would not show you any prompts for context actions and in QTE's. To fix this you need to exit the game, switch your Windows input language(keyboard layout) to English and then start the game again.{{cn|date=2020-11-13|reason=Lack of evidence.}} |
===Crashes=== | ===Crashes=== | ||
{{Fixbox|description=Stop "Touch Keyboard and Handwriting Panel Service" Windows service|ref={{cn|date=2017}}|fix= | {{Fixbox|description=Stop "Touch Keyboard and Handwriting Panel Service" Windows service|ref={{cn|date=2017}}|fix= | ||
{{ii}} Crashes around after 15 minutes of gameplay in Windows 8 and 10. | {{ii}} Crashes around after 15 minutes of gameplay in Windows 8 and 10. | ||
− | |||
# Open Task Manager. | # Open Task Manager. | ||
# Go to Services. | # Go to Services. | ||
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===GameCube/PlayStation 2 Controller Layout Mod=== | ===GameCube/PlayStation 2 Controller Layout Mod=== | ||
− | {{ii}} This mod recreates the controller configuration of the GameCube and PlayStation 2 versions when played on an XInput controller. | + | {{ii}} This mod recreates the controller configuration of the GameCube and PlayStation 2 versions when played on an XInput controller. See [https://residentevilmodding.boards.net/thread/978/darksamuss-ps-x360-button-mods this forum post] for more details of each alternative controller configuration. |
{{ii}} Not compatible with the Film Grain Removal mod, however, the film grain in this mod can be removed manually with [[#Manual film grain method|these instructions]]. | {{ii}} Not compatible with the Film Grain Removal mod, however, the film grain in this mod can be removed manually with [[#Manual film grain method|these instructions]]. | ||
{{Fixbox|description=How to install GameCube/PlayStation 2 Controller Layout Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-10-20|comment=}}</ref>|fix= | {{Fixbox|description=How to install GameCube/PlayStation 2 Controller Layout Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-10-20|comment=}}</ref>|fix= | ||
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{{ii}} Laser sight color can be customized by manually editing the {{W|RGB color model|RGB}} values. | {{ii}} Laser sight color can be customized by manually editing the {{W|RGB color model|RGB}} values. | ||
− | {{Fixbox|description=Change laser color|ref=<ref | + | {{Fixbox|description=Change laser color|ref=<ref name="v1.0.6 update" />|fix= |
# Go to <code>{{p|userprofile}}\Documents\My Games\Capcom\RE4\</code>. | # Go to <code>{{p|userprofile}}\Documents\My Games\Capcom\RE4\</code>. | ||
# Open <code>config.ini</code>. | # Open <code>config.ini</code>. |
Revision as of 01:31, 13 November 2020
This page is for the remastered version. For the original 2007 PC port, see Resident Evil 4.
Developers | |
---|---|
Capcom | |
Windows | QLOC |
Release dates | |
Windows | February 28, 2014 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Contemporary, Europe, Horror |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil 4 Ultimate HD Edition is a third-person action horror shooter game developed by Capcom and ported by QLOC. It is an updated re-release of Resident Evil 4.
The Ultimate HD Edition of Resident Evil 4 was developed in response to the poor quality of the initial 2007 PC port from Sourcenext. This port was based off the 2011 HD version of the game on Xbox 360, which in turn was based off the 2007 Wii edition with the extra content from the PlayStation 2 port.[1] it also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, was originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see Issues unresolved for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[2][3][4] A controller is recommended if you are experiencing such issues with mouse aiming. Unfortunately, the low-quality PlayStation 2 FMV sequences are also carried over in the Seperate Ways campaign and a few other scenarios in this port.[5] There were some other issues initially with this port, but some of them have been addressed with patches.[6][7]
There is a modding community for this version of Resident Evil 4 after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the Resident Evil 4 HD Project , which aims to completely revise the game's stock HD textures.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack | Only available as a pre-order bonus.[8] | |
Art Book | Only available as a pre-order bonus.[8] |
Essential improvements
Resident Evil 4 HD Project
- Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game
- Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is here. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
- For instructions on downloading and installing the HD Project, see here. Windows 10 users may encounter problems installing the HD Project using the provided .bat file. If so, see here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Capcom\RE4\ <path-to-game>\BIO4\input.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\254700\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Menus and game are Vert-. Use Flawless Widescreen. | ||
Ultra-widescreen | Menus and game are Vert-. Use Flawless Widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 50° (horizontal). See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming or other software. | ||
Anisotropic filtering (AF) | 16 samples by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Enabled by default. See Vertical sync (Vsync). | ||
60 FPS | Originally designed for 30 FPS; see Issues when running the game at 60 FPS. | ||
120+ FPS | Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate.[9] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
Unofficial Flawless Widescreen FOV patch by λ[10] |
---|
|
Change FOV with Cheat Engine[11] |
---|
|
Anisotropic filtering (AF)
Change sample rate[7] |
---|
|
Vertical sync (Vsync)
Disable Vsync[12] |
---|
Notes:
|
Brightness
- It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).[13]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ← Backspace cannot be bound due to being reserved for menu commands. Some other keys can be remapped via editing input.ini found in <path-to-game>\BIO4 .[7] |
|
Mouse acceleration | Negative mouse acceleration if "Aiming Mode" set to "Classic". Positive mouse acceleration if "Aiming Mode" set to "Modern". | |
Mouse sensitivity | ||
Mouse input in menus | Not supported on inventory screen. | |
Mouse Y-axis inversion | Also affects controller Y-axis. | |
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | For DirectInput controllers only; some menu related keys can't be rebound. XInput controllers has three presets to choose from. See this guide to customize XInput mapping through editing input.ini found in <path-to-game>\BIO4 . |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through DirectInput.[14] Use DS4Windows or Steam Input for XInput wrapping. | |
---|---|---|
PlayStation button prompts | See DualShock Button Prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 controller tested.[14] |
Generic/other controllers | ||
---|---|---|
Button prompts | Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. Install DualShock Button Prompts mods for PlayStation 3 prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput controllers only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock Button Prompts
- This mod adds PlayStation buttons. Original post here.
- Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of XInput wrapper is required.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.[15] | |
Subtitles | Not for English. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only certain parts have subtitles that can't be turned off. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Spanish | ||||
Russian | Fan translation by «ZoG Forum Team». | |||
Brazilian Portuguese | Fan translation: here, Fan audio: here. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Resident Evil 4 Ultimate HD Edition. |
Issues unresolved
Issues when running the game at 60 FPS
- Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally being designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following:
- The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.[16]
- The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[17]
- Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.[18]
- All effects generated by animated textures (flames, for example) are still running at 30 FPS.[13]
- Aiming may become accelerated and jittery, making it harder to properly aim with your weapon.[19]
- The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.[20]
- Minor differences in the spawn behavior of some enemies/areas.[21]
- The Black Knights' death animation runs twice as fast at 60 FPS.[22]
- Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[23]
Issues fixed
Random slow downs
- If you're playing the game and it suddenly slows down, load the map and exit.[citation needed] Alternatively, lock the game's frame rate to 30 if your system cannot maintain 60 FPS.[24]
Mouse aiming problems
- Some players have reported problems using the mouse to aim their weapon.[2][3][4] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.[19]
Can't pass QTEs that involve rapid button presses
- In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.[25] It is possible to press the button quickly with the right rhythm for the game to register the inputs.[26]
Button prompts not showing
- Game would not show you any prompts for context actions and in QTE's. To fix this you need to exit the game, switch your Windows input language(keyboard layout) to English and then start the game again.[citation needed]
Crashes
Stop "Touch Keyboard and Handwriting Panel Service" Windows service[citation needed] |
---|
|
Disable Bitdefender antivirus[27] |
---|
|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Natural Gradient Mod
- This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
How to install Natural Gradient Mod[28] |
---|
Notes
|
Film Grain Removal mod
- This mod removes the film grain effect present in the game.
- Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[29] |
---|
|
Manual film grain method
- Backing up the vanilla
07000000.pack
and07000000.pack.lfs
files is recommended before removing the film grain effect manually. The procedure may differ if you are using mods.
How to remove film grain manually[30] |
---|
Notes:
|
GameCube/PlayStation 2 Controller Layout Mod
- This mod recreates the controller configuration of the GameCube and PlayStation 2 versions when played on an XInput controller. See this forum post for more details of each alternative controller configuration.
- Not compatible with the Film Grain Removal mod, however, the film grain in this mod can be removed manually with these instructions.
How to install GameCube/PlayStation 2 Controller Layout Mod[32] |
---|
|
High Poly Weapons
- This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing your original
Em
andImagePackHD
folders found in<path-to-game>\BIO4
is recommended before installing this mod. - The game will crash the game if you switch from the HD textures to the original textures after installing this mod.
How to install High Poly Weapons mod[33] |
---|
|
Laser sight color
- Laser sight color can be customized by manually editing the RGB values.
Change laser color[7] |
---|
laserR 0 laserG 0 laserB 255 laserA 255 Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core 2 Quad 2.7 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS ATI Radeon HD 4850 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 560 1 GB of VRAM |
Controller | Xbox 360 Controller |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 4 - Resident Evil Wiki - last accessed on 2020-11-12
- ↑ 2.0 2.1 GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
- ↑ 3.0 3.1 Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
- ↑ 4.0 4.1 Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
- ↑ RE4 Separate Ways custcene vs same main-campaign cutscene - YouTube - last accessed on 2020-11-13
- ↑ resident evil 4 Update Version 1.0.2 Now Available - last accessed on 2020-11-12
- ↑ 7.0 7.1 7.2 7.3 resident evil 4 Update Version 1.0.6 Now Available - last accessed on 2020-11-12
- ↑ 8.0 8.1 Resident Evil 4 Steam/PC FAQ (Updated Mar. 1, 2014) :: resident evil 4 / biohazard 4 General Discussions - last accessed on 2020-04-22
- "Q: When will I receive my pre-purchase bonus content? (Updated)
A: The digital soundtrack and digital archives will be available on launch day (Feb 28, 2014). Bonus content is located in Resident Evil 4's installation folder under ...\Steam\SteamApps\common\Resident Evil 4\."
- "Q: When will I receive my pre-purchase bonus content? (Updated)
- ↑ Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions
- ↑ Verified by User:AmethystViper on 2020-11-12
- ↑ 13.0 13.1 Instructions and Download | Resident Evil 4 HD Project
- ↑ 14.0 14.1 Verified by User:AmethystViper on 2020-11-12
- ↑ PC Gaming Surround Sound Round-up
- ↑ Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube
- ↑ QTE not working :: resident evil 4 / biohazard 4 General Discussions
- ↑ Face-Off: Resident Evil 4 Remastered • Eurogamer.net
- ↑ 19.0 19.1 Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube - last accessed on 2020-11-12
- ↑ resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube
- ↑ RE4 Steam - 15 enemies on Village - YouTube
- ↑ Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube
- ↑ Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube
- ↑ Verified by User:AmethystViper on 2020-11-12
- One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.
- ↑ QTE not working - Steam Community Discussions - last accessed on 2020-11-13
- ↑ Verified by User:AmethystViper on 2020-11-13
- ↑ Capcom - potential crash solution
- ↑ Verified by User:AmethystViper on October 1, 2016
- ↑ Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
- ↑ Verified by User:AmethystViper on 2020-11-09
- ↑ Trouble modifying 07000000.pack - Resident Evil Modding Forums - last accessed on 2020-11-09
- ↑ Verified by User:AmethystViper on 2020-10-20
- ↑ Verified by User:AmethystViper on 2020-11-09