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Difference between revisions of "Star Wars: Jedi Knight - Jedi Academy"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: They split the platforms among themselves)
 
(63 intermediate revisions by 25 users not shown)
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{{Infobox game/row/reception|IGDB|star-wars-jedi-knight-jedi-academy|69}}
 
{{Infobox game/row/reception|IGDB|star-wars-jedi-knight-jedi-academy|69}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
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|gogcom id    = 1428935726
 
|gogcom id    = 1428935726
 
|hltb        = 9087
 
|hltb        = 9087
 +
|lutris      = star-wars-jedi-knight-jedi-academy
 
|strategywiki = Star Wars Jedi Knight: Jedi Academy
 
|strategywiki = Star Wars Jedi Knight: Jedi Academy
|mobygames    = star-wars-jedi-knight-jedi-academy
+
|mobygames    = 10374
 
|wikipedia    = Star Wars Jedi Knight: Jedi Academy
 
|wikipedia    = Star Wars Jedi Knight: Jedi Academy
 
|winehq      = 1713
 
|winehq      = 1713
Line 39: Line 40:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Jedi Academy's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A [https://github.com/grayj/Jedi-Academy mirror] of the source code is available.
+
|introduction      =
{{++}} Active modding community.
+
 
 +
|release history  = The game's source code was initially released in 2013, however it was quickly pulled by Raven Software. A [https://github.com/grayj/Jedi-Academy mirror] of the source code is available.  
 +
 
 +
Unlike the Xbox version, the main menu does not have any background music. Despite this, the track used on the main menu of the Xbox version still exists in the game files and is used in multiplayer.
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Disc | Requires CD #1 in disk drive to run single player. <br /> {{DRM|SafeDisc|v2}}. |  | Windows, OS X }}
+
{{Availability/row| Retail | | Disc | Requires CD #1 in disk drive to run single player. <br /> {{DRM|SafeDisc|v2}} Or {{DRM|SecuROM|4.84.84}}. Multiplayer requires the CD to be in the drive to join a server. |  | Windows, OS X }}
 
{{Availability/row| GamersGate | star-wars-jedi-knight-jedi-academy | Steam | Sold by [[Company:Disney|Disney]].  |  | Windows }}
 
{{Availability/row| GamersGate | star-wars-jedi-knight-jedi-academy | Steam | Sold by [[Company:Disney|Disney]].  |  | Windows }}
 
{{Availability/row| GamersGate | star-wars-jedi-knight-jedi-academy-mac | Steam | Sold by [[Company:Aspyr Media|Aspyr Media]].  |  | OS X }}
 
{{Availability/row| GamersGate | star-wars-jedi-knight-jedi-academy-mac | Steam | Sold by [[Company:Aspyr Media|Aspyr Media]].  |  | OS X }}
Line 56: Line 63:
 
{{Availability/row| GMG | star-wars-jedi-knight-jedi-academy-mac | Steam |  |  | Windows, OS X }}
 
{{Availability/row| GMG | star-wars-jedi-knight-jedi-academy-mac | Steam |  |  | Windows, OS X }}
 
{{Availability/row| Humble | star-wars-jedi-knight-jedi-academy | Steam |  |  | Windows, OS X }}
 
{{Availability/row| Humble | star-wars-jedi-knight-jedi-academy | Steam |  |  | Windows, OS X }}
{{Availability/row| Origin | star-wars/star-wars-jedi-knight-jedi-academy | Origin | Included with {{store feature|EA Play Pro}}. | | Windows }}
+
{{Availability/row| Origin | star-wars/star-wars-jedi-knight-jedi-academy | Origin | Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu. | | Windows }}
 
{{Availability/row| Steam | 6020 | Steam |  |  | Windows, OS X }}
 
{{Availability/row| Steam | 6020 | Steam |  |  | Windows, OS X }}
 
{{Availability/row| MacApp | id576392143 | MacApp |  |  | OS X | unavailable }}
 
{{Availability/row| MacApp | id576392143 | MacApp |  |  | OS X | unavailable }}
Line 65: Line 72:
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
* The most recent patch for the Windows version is 1.01. It can be downloaded [https://help.starwars.com/articles/en_US/FAQ/Where-do-I-find-the-latest-patch-for-Jedi-Knight-Jedi-Academy?section=Star-Wars from Star Wars Support]. It is already included in the GOG.com and Steam versions.
+
* The most recent patch for the Windows version is 1.01. It can be downloaded [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/JKAcademy1_01.exe from Star Wars Support]. Digital re-releases and retail version in the "Fan Favorites 2" collection already have this patch installed.
 
* The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded [http://support.aspyr.com/entries/20708328-star-wars-jedi-knight-jedi-academy-patch-version-1-01-1-03-rev-f-universal from Aspyr].
 
* The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded [http://support.aspyr.com/entries/20708328-star-wars-jedi-knight-jedi-academy-patch-version-1-01-1-03-rev-f-universal from Aspyr].
 +
 +
{{DLC|
 +
{{DLC/row| [https://jkhub.org/files/file/242-jedi-academy-bonus-maps/ Jedi Academy Bonus Maps] | Includes 6 multiplayer maps by Raven Software. | Windows, OS X}}
 +
{{DLC/row| [https://jkhub.org/files/file/290-siege-destroyer-map-file/ Jedi Academy Destroyer Map] | Includes 1 Siege multiplayer map by Raven Software. | Windows, OS X}}
 +
}}
  
 
===Skip intro videos===
 
===Skip intro videos===
Line 74: Line 86:
  
 
===Higher quality music and sound effects===
 
===Higher quality music and sound effects===
{{ii}} Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
+
{{--}} Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
  
 
{{Fixbox|description=Use console command|ref={{cn|date=July 2017}}|fix=
 
{{Fixbox|description=Use console command|ref={{cn|date=July 2017}}|fix=
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# Type <code>snd_restart</code> to reset the sound engine.
 
# Type <code>snd_restart</code> to reset the sound engine.
 
--or--<br/>
 
--or--<br/>
Add this line to <code>autoexec.cfg</code>:
+
Add this line to {{file|autoexec.cfg}}:
 
<pre>seta s_kHz "44"</pre>
 
<pre>seta s_kHz "44"</pre>
 
}}
 
}}
  
===Main menu music and more===
+
===[https://community.pcgamingwiki.com/files/file/1190-mati-hootis-assorted-fixes-for-jedi-academy/ Mati Hooti's Assorted fixes for Jedi Academy]===
{{--}} Unlike the Xbox version, the main menu doesn't have any background music. Despite this, the track used on the main menu of the Xbox version still exists in the game files and is used in multiplayer.
+
{{++}} Restores the main menu music from the xbox version.
{{Fixbox|description=[https://community.pcgamingwiki.com/files/file/1190-mati-hootis-assorted-fixes-for-jedi-academy/ Use this mod]|ref={{cn|date=July 2017}}|fix=
+
{{ii}} Allows for picking up red lightsabers.
{{ii}} This mod also adds optional projected shadows and full voiceover subtitles, as well as the option to equip a red lightsaber.
+
{{ii}} Adds an "all voiceovers" option for subtitles.
 +
{{ii}} Adds a "Projected shadows" option.
 +
 
 +
===Disable texture compression===
 +
{{ii}} By default, the game recompresses textures at load time using [[Wikipedia:S3 Texture Compression|S3TC]] to reduce VRAM usage, resulting in the textures being lower quality than they are stored on-disk.
 +
 
 +
{{Fixbox|description=Use console command|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2023-01-24|comment=IdTech 3's automatic texture compression uses the GPU's S3TC texture compressor to convert the 24/32-bit textures to a compressed format (usually DXT5, although some source ports can do BC7). Other IdTech 3 games have the option to disable this in the menu, but JO and JA have no such menu option, but the feature still exists.}}</ref>|fix=
 +
# Start the console with {{key|Shift|~}}.
 +
# Type <code>r_ext_compress_textures</code> to restore full texture quality.
 +
# Type <code>vid_restart</code> to restart the video engine.
 +
--or--<br/>
 +
Add this line to a created file: {{file|{{P|game}}\GameData\base\autoexec.cfg}}:
 +
<pre>seta r_ext_compress_textures "0"</pre>
 +
'''Notes'''
 +
{{ii}} Disabling texture compression results in textures using 4x more VRAM than when compression is enabled. As such, doing so is not recommend when using mods with high-resolution textures.
 
}}
 
}}
  
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{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{p|game}}\GameData\base\*.cfg}}
 
{{Game data/config|Windows|{{p|game}}\GameData\base\*.cfg}}
{{Game data/config|OS X|~/Library/Application Support/Jedi Academy/base/}}
+
{{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/Jedi Academy/base/*.cfg}}
 
}}
 
}}
 
{{ii}} {{file|jaconfig.cfg}} contains single player settings.
 
{{ii}} {{file|jaconfig.cfg}} contains single player settings.
Line 105: Line 131:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|game}}\GameData\base\saves\}}
 
{{Game data/saves|Windows|{{p|game}}\GameData\base\saves\}}
{{Game data/saves|OS X|~/Library/Application Support/Jedi Academy/base/saves/}}
+
{{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/Jedi Academy/base/saves/}}
 
}}
 
}}
 
{{ii}} Game has a maximum limit of 100 save files, not including the quicksave and last checkpoint slots. This includes 28 level autosaves and 72 manual saves.
 
{{ii}} Game has a maximum limit of 100 save files, not including the quicksave and last checkpoint slots. This includes 28 level autosaves and 72 manual saves.
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|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Forcing Anti-Aliasing|Force in GPU control panel]].<br/>Nvidia users can force [[SGSSAA]] in [[Nvidia Profile Inspector]].
 
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Forcing Anti-Aliasing|Force in GPU control panel]].<br/>Nvidia users can force [[SGSSAA]] in [[Nvidia Profile Inspector]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Running the game in widescreen resolution|ref=<ref>[https://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy Star Wars Jedi Knight: Jedi Academy | WSGF]</ref>|fix=
 
{{Fixbox|description=Running the game in widescreen resolution|ref=<ref>[https://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy Star Wars Jedi Knight: Jedi Academy | WSGF]</ref>|fix=
# Go to <code>{{p|game}}\GameData\base\</code>.
+
# Go to {{file|{{p|game}}\GameData\base|folder}}.
# Create and open <code>autoexec.cfg</code>.
+
# Create and open {{file|autoexec.cfg}}.
 
# Add <code>seta r_customwidth X</code> where X is width of your desired resolution (e.g. <code>seta r_customwidth 1680</code>).
 
# Add <code>seta r_customwidth X</code> where X is width of your desired resolution (e.g. <code>seta r_customwidth 1680</code>).
 
# Add <code>seta r_customheight Y</code> where Y is height of your desired resolution (e.g. <code>seta r_customheight 1050</code>).
 
# Add <code>seta r_customheight Y</code> where Y is height of your desired resolution (e.g. <code>seta r_customheight 1050</code>).
 
# Add <code>seta cg_fov Z</code> to set the FOV. For '''16:9''' screens use a value of '''97''', and for '''16:10''' screens use a value of '''90'''.
 
# Add <code>seta cg_fov Z</code> to set the FOV. For '''16:9''' screens use a value of '''97''', and for '''16:10''' screens use a value of '''90'''.
 
# Add <code>seta r_mode -1</code> to make the game use custom resolutions.
 
# Add <code>seta r_mode -1</code> to make the game use custom resolutions.
# See the [https://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy WSGF entry] to fix the weapon FOV.
+
# See the [https://jkhub.org/files/file/2478-weapons-high-fov-fix/ Weapons High FoV Fix] or the [https://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy WSGF entry] to fix the weapon FOV.
# For multiplayer, use the [http://www.jactf.com/mods replacement jamp.exe] (otherwise the game will crash) Scroll down till you find "JAMP.zip" [http://www.jactf.com/mods/jamp.zip?attredirects=0&d=1 Direct link].
+
# For multiplayer, use the [https://www.jactf.com/mods replacement jamp.exe] (otherwise the game will crash) Scroll down till you find "JAMP.zip" [https://drive.google.com/file/d/16pclFgj5wkrTvS6DGs75Ad523DiaaUs8/view?usp=drive_web Direct link].
 
+
{{ii}} If the game launches "zoomed in" on high resolutions and only see part of the screen can be seen:<br> Go to {{file|{{p|game}}\GameData\base|folder}}, right-click on {{file|jasp.exe}} for singleplayer or {{file|jamp.exe}} for multiplayer, select ''Properties → Compatibility → Change high DPI settings → Override high DPI scaling behaviour ->'' set to ''Application''.
'''Notes'''
+
{{--}} HUD is stretched at widescreen resolutions. The [https://www.moddb.com/games/star-wars-jedi-academy/downloads/ws-hud-and-ui-v01 WS HUD and UI] mod can be used to fix this behaviour on 16:9 aspect ratios.
{{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched; the [http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/69110/ Elegance HUD] is a good HUD for widescreen resolutions.
+
{{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer.
{{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view.
 
{{ii}} For widescreen monitors, the [https://jkhub.org/files/file/2478-weapons-high-fov-fix/ Weapons High FoV Fix] and [https://www.moddb.com/mods/widescreen-crosshair-169 Widescreen Crosshair] mods are recommended.
 
{{ii}} For high resolution monitors, the [https://jkhub.org/files/file/2932-high-quality-icons/ HD Icons] and [https://jkhub.org/files/file/2475-high-quality-fonts/ HD Fonts] are recommended.
 
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|description=Set FPS and refresh rate|ref=<ref>[https://web.archive.org/web/20160427164817/http://forums.filefront.com/jedi-academy-general-discussion/381068-jedi-academy-commands-guide.html Jedi Academy Commands Guide - FileFront Forums]</ref>|fix=
+
{{Fixbox|description=Set FPS and refresh rate|ref=<ref>{{Refurl|url=https://forums.gamefront.com/forums/jedi-academy-general-discussion/jedi-academy-commands-guide|title=Jedi Academy Commands Guide - GameFront|date=May 2023}}</ref>|fix=
 
# Open the console with {{key|Shift|`}}
 
# Open the console with {{key|Shift|`}}
 
# Enter {{code|com_maxfps 120}}
 
# Enter {{code|com_maxfps 120}}
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|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = false
+
|other button prompts      = generic
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
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===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command <code>cl_mouseAccel 1</code>.
+
{{Fixbox|description=Enable mouse acceleration|ref=<ref>{{Refcheck|user=Averygoodperson|date=2021-12-18|comment=Comment (optional)}}</ref>|fix=
 +
# in {{file|{{p|game}}\GameData\Base|folder}} create the file {{file|autoexec.cfg}}.
 +
# add the line <code>cl_mouseAccel 1</code>.
 +
}}
  
 
==Audio==
 
==Audio==
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|surround sound notes    = 5.0
 
|surround sound notes    = 5.0
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = Only in cutscenes
+
|subtitles notes          = Only in cutscenes, to enable in gameplay and cutscenes type "g_subtitles 1" (without quotes) in the game's console.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = First game supporting '''EAX 4'''<ref>[https://web.archive.org/web/20040127080942/http://www.soundblaster.com/resources/read.asp?articleid=97 EAX® 4.0 ADVANCED HD™: Multi-Environment ™ and Stereo FXs - SoundBlaster.com (retrieved)]</ref> (via OpenAL<ref>[https://web.archive.org/web/20040607230905/http://www.soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX® 4.0 ADVANCED HD™ in Star Wars® Jedi Knight®: Jedi Academy™ - Soundblaster.com (retrieved)]</ref>)See [[#Restore surround sound and EAX|Restore surround sound and EAX]].
+
|eax support notes         = First game supporting '''EAX 4'''<ref>{{Refurl|url=https://web.archive.org/web/20040127080942/http://www.soundblaster.com/resources/read.asp?articleid=97|title=EAX® 4.0 ADVANCED HD™: Multi-Environment ™ and Stereo FXs - SoundBlaster.com (retrieved)|date=9 June 2023}}</ref> (via OpenAL<ref>{{Refurl|url=https://web.archive.org/web/20040607230905/http://www.soundblaster.com/resources/read.asp?articleid=89&cat=3|title=EAX® 4.0 ADVANCED HD™ in Star Wars® Jedi Knight®: Jedi Academy™ - Soundblaster.com (retrieved)|date=9 June 2023}}</ref>)See [[#Restore surround sound and EAX|Restore surround sound and EAX]].
 +
|royalty free audio        = false
 +
|royalty free audio notes  =
 
}}
 
}}
  
 
===Restore surround sound and EAX===
 
===Restore surround sound and EAX===
{{Fixbox|description=Rename the OpenAL DLL|ref=<ref>https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx</ref>|fix=
+
{{Fixbox|description=Rename the OpenAL DLL|ref=<ref>{{Refurl|url=https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx|title=web.archive.org|date=May 2023}}</ref>|fix=
 
# Go to the installation folder.
 
# Go to the installation folder.
 
# Delete or rename {{file|OpenAL32.dll}}. This will force the game to use OpenAL device as output.
 
# Delete or rename {{file|OpenAL32.dll}}. This will force the game to use OpenAL device as output.
# (Of course it comes down to personal taste, as Creative Alchemy is software emulated EAX effects on cards post x-fi series, so the audial differences in using OpenAL32.dll over Creative Alchemy are likely to be negligible).  Its basically like comparing a software wrapper to OpenAL, which does effectively the same thing without inaccurate reverb.  For more information you can visit https://support.creative.com/kb/showarticle.aspx?sid=28967 [refer to section "I have a game that supports OpenAL. Do I need to use Creative ALchemy?"]
+
{{ii}} To keep the {{file|OpenAL32.dll}} of the game (which is a DirectSound3D wrapper), use [[DSOAL]] (or a similar [[Glossary:Sound card#Restore legacy audio effects on newer OS|DirectSound3D wrapper]]) to restore surround sound and EAX (if supported by the wrapper).
{{ii}} if you want to keep the {{file|OpenAL32.dll}} of the game (which is a DirectSound3D wrapper), you can also use [[DSOAL]] (or a similar [[Glossary:Sound card#Restore legacy audio effects on newer OS|DirectSound3D wrapper]]) to restore surround sound and EAX (if supported by the wrapper).
 
 
{{--}} Using OpenAL may limit the music sampling rate to 22 kHz, regardless of {{code|snd_kHz}} setting.
 
{{--}} Using OpenAL may limit the music sampling rate to 22 kHz, regardless of {{code|snd_kHz}} setting.
 
}}
 
}}
Line 323: Line 353:
 
  |notes    = Fan translation, [https://community.pcgamingwiki.com/files/file/1403-jedi-academy-italian-translation/ download].
 
  |notes    = Fan translation, [https://community.pcgamingwiki.com/files/file/1403-jedi-academy-italian-translation/ download].
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://grajpopolsku.pl/forum/download/file.php?id=513 download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://www.centraldetraducoes.net.br/2005/07/traducao-do-star-wars-jedi-knight-jedi-academy-pc.html Translation.]
 +
|fan      = true
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 339: Line 386:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Ukrainian
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Fan translation and full dubbing by [https://tsfukraine.wixsite.com/main/jedi-academy TSF], [https://drive.google.com/file/d/18NdhbsA9CIO0KnZK_4FZoY7VcX7ucE7t/view?usp=sharing download].
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
Line 413: Line 468:
 
==Issues fixed==
 
==Issues fixed==
 
===Multiplayer crash to desktop when using custom resolutions===
 
===Multiplayer crash to desktop when using custom resolutions===
{{Fixbox|description=Use the [http://www.jactf.com/mods replacement jamp.exe]|ref=<ref>[https://steamcommunity.com/app/6020/discussions/0/618460171317907812/ &#91;Fixed&#93; Crash to desktop when starting custom game :: STAR WARS™ Jedi Knight: Jedi Academy™ General Discussions]</ref>|fix=
+
{{Fixbox|description=Use the [https://www.jactf.com/mods replacement jamp.exe]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/6020/discussions/0/618460171317907812/|title=&#91;Fixed&#93; Crash to desktop when starting custom game :: STAR WARS™ Jedi Knight: Jedi Academy™ General Discussions|date=9 June 2023}}</ref>|fix=
  
 
}}
 
}}
Line 419: Line 474:
 
===Cutscenes do not play===
 
===Cutscenes do not play===
 
{{Fixbox|description=Run the game in Windowed mode|ref={{cn|date=2020-12-02|reason=}}|fix=
 
{{Fixbox|description=Run the game in Windowed mode|ref={{cn|date=2020-12-02|reason=}}|fix=
 +
}}
 +
{{Fixbox|description=Set Windows XP SP2 compatibility for jasp.exe |fix=
 
}}
 
}}
  
Line 424: Line 481:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9.0a
|direct3d notes        =  
+
|direct3d notes        = Steam release
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 1.4
+
|opengl versions        = true
|opengl notes          = {{cn|date=August 2015}}
+
|opengl notes          = <ref>{{Refcheck|user=Expack3|date=2022-12-09}}</ref>
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 444: Line 501:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = hackable
 
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 
|windows exe notes      = A [[#Source ports|source port]] is required for 64-bit executables.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
 
|windows exe notes      = A [[#Source ports|source port]] is required for 64-bit executables.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
 +
|mac os x powerpc app  = true
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = hackable
 
|macos intel 64-bit app = hackable
|macos arm app          =  
+
|macos arm app          = unknown
|macos app notes        = 32-bit only.<ref>[https://support.aspyr.com/hc/en-us/articles/360000214186 MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support]</ref> A [[#Source ports|source port]] is required for 64-bit.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
+
|macos app notes        = 32-bit only.<ref>{{Refurl|url=https://support.aspyr.com/hc/en-us/articles/360000214186|title=MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support|date=9 June 2023}}</ref> A [[#Source ports|source port]] is required for 64-bit.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
 +
|linux powerpc app      = hackable
 
|linux 32-bit executable= hackable
 
|linux 32-bit executable= hackable
 
|linux 64-bit executable= hackable
 
|linux 64-bit executable= hackable
|linux executable notes = A [[#Source ports|source port]] is required.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
+
|linux arm app          = hackable
 +
|linux executable notes = A [[#Source ports|source port]] is required.<ref>{{Refurl|url=https://www.freshports.org/games/openjk|title=FreshPorts -- games/openjk|date=27 March 2022}}</ref><br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - &#91;solved&#93; MBII with Arch Linux and openJK | Movie Battles II Community]</ref>
 
}}
 
}}
  
Line 470: Line 531:
 
}}
 
}}
  
===Modding===
+
===Mods===
====Texture packs====
+
'''Video enhancements'''
* [https://drive.google.com/drive/folders/1iQE5Vuq4xPBUdpzp0NT1NaXxlrXqy0c0?usp=sharing JAUpscaled] - WIP neural network upscale of the in-game textures using the [https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack/downloads/esrgan-model Outcast ESRGAN model]. A [[#Source ports|OpenJK-based source port]] is required. No longer actively being worked on.
+
* [https://drive.google.com/drive/folders/1iQE5Vuq4xPBUdpzp0NT1NaXxlrXqy0c0?usp=sharing JAUpscaled] An unfinished upscale of the textures using ESRGAN, an [[#Source ports|OpenJK-based source port]] is required.
 +
* [https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6/ Jedi Academy 2019 Edition - 4k Textures] Upscales most in-game textures with Gigapixel AI to 4k resolutions.
 +
* [https://www.moddb.com/mods/the-jedi-academy-texture-overhaul/downloads The Jedi Academy Texture Overhaul] Replaces the textures with faithful higher quality ones.
 +
* [https://jkhub.org/files/file/1450-ep2-ish-scope-mod/ Ep2-ish Scope] Adds a scope loosely based off of the episode 2 scope.
 +
* [https://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/69110/ Elegance HUD] Adds a new HUD that doesn't strech on widescreen resolutions.
 +
* [https://jkhub.org/files/file/1664-jk2-hud-for-jka/ JK2 HUD for JKA] Ports the HUD from [[Star Wars: Jedi Knight II - Jedi Outcast]].
 +
* [https://www.moddb.com/mods/widescreen-crosshair-169 Widescreen Crosshair] Modifies the crosshair to display correctly on 16:9 and 16:10 resolutions.
 +
* [https://jkhub.org/files/file/2932-high-quality-icons/ HD Icons] Replaces most of the in-game icons with higher quality ones.
 +
* [https://jkhub.org/files/file/2475-high-quality-fonts/ HD Fonts] Replaces the in-game fonts with higher quality ones.
 +
* [https://jkhub.org/files/file/1551-hq-levelshots-for-spmp/ HQ Levelshots for SP/MP] Replaces the loading screens with higher quality ones.
 +
* [https://jkhub.org/files/file/1598-lightsaber-better-caps/ Lightsaber Better Caps] Replaces the lightsaber caps with higher quality ones.
 +
* [https://jkhub.org/files/file/1449-ultimate-force-icons-mod/ Ultimate Force Icons Mod] Replaces the icons with ones remade from scratch with three presets available and adds music to the main menu.
 +
* [https://jkhub.org/files/file/2692-enhanced-impact-effects-true-hd-blades/ Enhanced Impact Effects + True HD Blades 2] Replaces the lightsaber blades with higher resolution ones and modifies their effects to be more cinematic.
 +
* [https://jkhub.org/files/file/3076-tfa-live-bladeseffects/ TFA Live Blades+Effects] Recreates the lightsabers from the force awakens.
 +
* [https://jkhub.org/files/file/1897-weaponshd-lightsaber-blades/ WeaponsHD - Lightsaber Blades] Replaces the lightsaber blades with higher quality ones, three versions available.
  
* [https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6/ Jedi Academy 2019 Edition - 4k Textures] - an alternative to JAUpscaled. Most in-game textures upscaled with Gigapixel AI to 4k resolutions.
+
'''Character skins'''
 +
* [https://jkhub.org/files/file/3264-imperial-base-officers/ imperial base officers] Adds higher quality imperial officer skins.
 +
* [https://jkhub.org/files/file/2091-enhanced-protocol-replacement/ Enhanced Protocol Replacement] Adds higher quality protocol droid skins.
 +
* [https://jkhub.org/files/file/2480-dark-forces-ii-kyle-katarn-with-jacket/ Dark Forces II: Kyle Katarn (With jacket)] Adds a Kyle skin in the style of [[Star Wars: Jedi Knight - Dark Forces II]] with a jacket.
  
====Total conversions====
+
'''Player species'''
* [https://jkhub.org/files/file/1540-dark-forces-mod/ Dark Forces Mod] - Unfinished remake of the original [[Star Wars: Dark Forces]].
+
* [https://jkhub.org/files/file/1704-greedo/ Greedo] Adds a Greedo skin replacing the Rodian model.
* [https://www.moviebattles.org/ Movie Battles II] - Multiplayer mod that focuses on battles as seen in the movies. See [https://www.moddb.com/mods/movie-battles-ii/tutorials/installing-movie-battles-ii installation tutorial]. For manual installation, download from the [https://www.moddb.com/mods/movie-battles-ii/downloads Mod DB page].
+
 
* [http://www.jedifighter.com/wp/ Jedi Fighter] - Multiplayer 2D fighting game mod inspired by Street Fighter II and Last Blade I & II
+
'''Gameplay enhancements'''
 +
* [https://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/24545/ Bloody Dismemberment] Allows for full dismemberment with added blood without changing the game difficulty, however it only allows to dismember enemies once after their death, enemies won't react to your lightsaber damage after the first death blow. It's recommended to use the commands <code>helpusobi 1</code>, <code>seta broadsword 1</code> for ragdolls and <code>seta g_corpseRemovalTime 0</code>. A version without blood is available [https://community.pcgamingwiki.com/files/file/2071-star-wars-jedi-academy-dismemberment-mod/ here].
 +
* [https://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/90566/ bloodPLUS Gore] Adds blood to the dismemberment.
 +
* [https://jkhub.org/files/file/2321-ultimateweapons/ ultimate weapons mod] Weapons have been altered and enhanced in different ways.
 +
* [https://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/23602/ Saber Menu (Revised) (2.0)] Unlocks saber styles like dual wielding and double-bladed staff upon starting a new game.
 +
 
 +
'''Total conversions'''
 +
* [https://jkhub.org/files/file/1540-dark-forces-mod/ Dark Forces Mod] Unfinished remake of the original [[Star Wars: Dark Forces]].
 +
* [https://www.moviebattles.org/ Movie Battles II] Multiplayer mod that focuses on battles as seen in the movies. See [https://www.moddb.com/mods/movie-battles-ii/tutorials/installing-movie-battles-ii installation tutorial]. For manual installation, download from the [https://www.moddb.com/mods/movie-battles-ii/downloads Mod DB page].
 +
* [http://www.jedifighter.com/wp/ Jedi Fighter] Multiplayer 2D fighting game mod inspired by Street Fighter II and Last Blade I & II.
 +
 
 +
'''Other'''
 +
* [https://jkhub.org/files/file/3292-original-trilogy-lightsaber-sounds/ Original Trilogy Lightsaber Sounds] Adds the sounds from the original trilogy.
  
 
===Enabling full dismemberment===
 
===Enabling full dismemberment===
 
{{Fixbox|description=Configuration Files|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Configuration Files|ref={{cn|date=July 2016}}|fix=
:1. Navigate to <code>{{p|game}}/GameData/base</code>.
+
# Navigate to {{file|{{p|game}}\GameData\base|folder}}.
:2. Create a file called {{file|autoexec.cfg}} in the same folder.
+
# Create a file called {{file|autoexec.cfg}}.
:3. Add the following lines.  
+
# Add the following lines.  
 
<pre>
 
<pre>
seta sv_cheats 1
+
seta helpusobi 1 # Enables cheats, some of the commands might not work without it, but it needs testing to be sure.
seta helpusobi 1
+
seta g_saberMoreRealistic 2 # Sets the "sharpness" of the lightsaber. 0 is normal, 1 makes the damage higher, 2 cuts off the parts of the body when the damage is fatal and 3 makes even touching the blade fatal.
seta g_saberMoreRealistic 2
+
seta g_dismemberment 3 # Allows for dismembering enemies. 1 allows for hands and feet, 2 for hands, feet, arms and legs and 3 for hands, feet, arms, legs, head and torso.
seta g_dismemberment 3
+
seta g_dismemberProbabilities 100 # Sets the chance of dismembering in percentage.
seta g_dismemberProbabilities 100
+
seta g_corpseRemovalTime 0 # Makes bodies stay, setting it to 1-120 sets the amount of seconds that you want the bodies to disappear in.
seta g_corpseRemovalTime 0
+
seta broadsword 1 # Enables ragdolls, set it to 2 if you also want to skip the death animations.
seta broadsword 1
 
 
</pre>
 
</pre>
 
Alternatively you can add the same lines at the END of <code>jaconfig.cfg</code> for sp, or <code>jampconfig.cfg</code> for mp. Located in the same folder
 
 
'''Notes'''
 
 
{{++}} Works for both single player, as well as multiplayer.
 
{{++}} Works for both single player, as well as multiplayer.
{{ii}} "broadsword" sets "soft bodies" (rag-doll physics).
+
{{ii}} These commands do not work when starting a new game, you must first start a new game and then restart the game continuing your save file in order for these commands to take effect.
<pre>0 (disabled), 1 (enabled), 2 (enabled and skips death animation)</pre>
 
{{ii}} "g_sabermorerealistic" sets the "sharpness" of the lightsaber.
 
<pre>0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)</pre>
 
{{ii}} For GOG.com version use version <code>36513154</code> when installing the game.
 
{{ii}} These commands do not work when starting a new game, you must first start a new game and then restart the game continuing your save file in order for this commands to take effect.
 
}}
 
 
 
==Alternative method==
 
{{Fixbox|description=Use dismemberment mod|ref=<ref>[https://www.reddit.com/r/jediknight/comments/a5ulxr/jedi_academy_dismemberment_minus_damage_increase/ecs5j2g/?utm_source=reddit&utm_medium=web2x&context=3]</ref>|fix=
 
:1. Download [https://community.pcgamingwiki.com/files/file/2071-star-wars-jedi-academy-dismemberment-mod/ the dismemberment mod].
 
:2. Navigate to <code>{{p|game}}/GameData/base</code>.
 
:3 (optional) Create a file called autoexec.cfg in the same folder
 
<pre>
 
helpusobi 1
 
seta broadsword 1
 
seta g_corpseRemovalTime 0
 
</pre>
 
 
 
'''Notes'''
 
{{ii}} Enables dismemberment without any gameplay changes, keeps things vanilla.
 
{{ii}} "broadsword" sets "soft bodies" (rag-doll physics).
 
<pre>0 (disabled), 1 (enabled), 2 (enabled and skips death animation)</pre>
 
{{--}} Only allows it to dismember enemies once after their death, enemies won't react to your lightsaber damage after the first death blow.
 
{{ii}} "corpseRemovalTime" sets the time for when corpses dissapear, setting it at zero makes them stay for an unlimited time.
 
{{ii}} For GOG.com version use version <code>36513154</code> when installing the game.
 
{{ii}} You must first start a new game and then restart the game continuing your save file in order for this to take effect.
 
 
}}
 
}}
  
 
===Source ports===
 
===Source ports===
 
{{Source ports table|content=
 
{{Source ports table|content=
{{Source ports table/row| OpenJK | url=https://github.com/JACoders/OpenJK#for-players | {{ii}} Alternative open-source engine.<br/>{{++}} Aims to improve stability and availability on other platforms such as OS X and Linux.<br/>{{++}} Fixes a memory leak which causes the game to crash if you load the game too often.<ref name="Sui">{{refcheck|user=Suicide_machine|date=2017-07-17}}</ref><br/>{{--}} OpenJK is in development so bugs should be expected, do not use if official version works. | Windows, OS X, Linux }}
+
{{Source ports table/row| OpenJK | url=https://github.com/JACoders/OpenJK#for-players | {{ii}} Alternative open-source engine.<br/>{{++}} Aims to improve stability and availability on other platforms such as OS X and Linux.<br/>{{++}} Fixes a memory leak which causes the game to crash if you load the game too often.<ref name="Sui">{{refcheck|user=Suicide_machine|date=2017-07-17}}</ref><br/>| Windows, OS X, Linux }}
 
{{Source ports table/row| Jedi Academy Linux | url=https://github.com/xLAva/JediAcademyLinux/releases/tag/v1.0.0 | {{ii}} Unofficial source port from the released source code, native for Linux users.<br/>{{++}} Supports widescreen resolutions.<br/>{{--}} Only includes the single player component.<br/>{{ii}} To run at your monitor's native resolution, you must pick the "2048x1536" resolution option. | Linux }}
 
{{Source ports table/row| Jedi Academy Linux | url=https://github.com/xLAva/JediAcademyLinux/releases/tag/v1.0.0 | {{ii}} Unofficial source port from the released source code, native for Linux users.<br/>{{++}} Supports widescreen resolutions.<br/>{{--}} Only includes the single player component.<br/>{{ii}} To run at your monitor's native resolution, you must pick the "2048x1536" resolution option. | Linux }}
 
{{Source ports table/row| Oculus Rift support for Jedi Academy | url=https://github.com/xLAva/JediAcademyLinux/releases | {{ii}} Branch of '''Jedi Academy Linux''' focused on adding VR support. | Windows, Linux }}
 
{{Source ports table/row| Oculus Rift support for Jedi Academy | url=https://github.com/xLAva/JediAcademyLinux/releases | {{ii}} Branch of '''Jedi Academy Linux''' focused on adding VR support. | Windows, Linux }}
 +
{{Source ports table/row| Jedi Academy: Enhanced | url=https://jkhub.org/files/file/2550-jedi-academy-enhanced/ | {{ii}} Based on OpenJK.<br/>{{++}} Has more features than OpenJK. | Windows }}
 
}}
 
}}
 
{{ii}} For [[Linux]], '''Jedi Academy Linux''' is recommended for single-player, and '''OpenJK''' is recommended for multiplayer.
 
{{ii}} For [[Linux]], '''Jedi Academy Linux''' is recommended for single-player, and '''OpenJK''' is recommended for multiplayer.
Line 550: Line 610:
 
|minDX    = 9.0a
 
|minDX    = 9.0a
 
|minOGL  = 1.4
 
|minOGL  = 1.4
 +
|minaudio = 16-bit sound card
 +
|minother = 4X CD-ROM
  
 
|recOS    = ME, 2000, XP
 
|recOS    = ME, 2000, XP
Line 565: Line 627:
 
|OSfamily = OS X
 
|OSfamily = OS X
  
|minOS    = 10.7.5, 10.8.2
+
|minOS    = 10.12
 
|minCPU  = Intel Core 2 Duo 2.2 GHz
 
|minCPU  = Intel Core 2 Duo 2.2 GHz
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
Line 571: Line 633:
 
|minGPU  = Nvidia GeForce 8800
 
|minGPU  = Nvidia GeForce 8800
 
|minGPU2  = ATI Radeon HD 2600
 
|minGPU2  = ATI Radeon HD 2600
 +
|minGPU3  = Intel HD 3000
 
|minVRAM  = 256 MB
 
|minVRAM  = 256 MB
 +
}}
 +
 +
=== Retail ===
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
 +
|minOS    = 10.2.6
 +
|minCPU  = G3 500 MHz
 +
|minRAM  = 256 GB
 +
|minHD    = 1.3 GB
 +
|minGPU  = Nvidia GeForce 2
 +
|minGPU2  = ATI Radeon 7500
 +
|minVRAM  = 32 MB
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 05:50, 17 March 2024

Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy cover
Developers
Raven Software
macOS (OS X) Aspyr Media
Publishers
LucasArts
Activision
Disney Interactive Studios
Engines
id Tech 3
Release dates
Windows September 17, 2003
macOS (OS X) September 17, 2003
Reception
Metacritic 81
IGDB 69
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter
Themes Sci-fi, Space
Series Star Wars: Jedi Knight
Star Wars: Jedi Knight - Jedi Academy on HowLongToBeat
Star Wars: Jedi Knight - Jedi Academy on IGDB
Star Wars: Jedi Knight - Jedi Academy guide on StrategyWiki
Star Wars: Jedi Knight - Jedi Academy on MobyGames
Star Wars: Jedi Knight - Jedi Academy on Wikipedia
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003
Star Wars: Dark Forces Remaster 2024

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

Star Wars: Jedi Knight - Jedi Academy is a singleplayer and multiplayer first-person and third-person action and shooter game in the Star Wars: Jedi Knight series.

The game's source code was initially released in 2013, however it was quickly pulled by Raven Software. A mirror of the source code is available.

Unlike the Xbox version, the main menu does not have any background music. Despite this, the track used on the main menu of the Xbox version still exists in the game files and is used in multiplayer.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires CD #1 in disk drive to run single player.
SafeDisc v2 DRM[Note 1] Or SecuROM 4.84.84 DRM. Multiplayer requires the CD to be in the drive to join a server.
Windows
macOS (OS X)
GamersGate
Icon overlay.png
Sold by Disney.
Windows
GamersGate
Icon overlay.png
Sold by Aspyr Media.
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Origin
Origin
Included with EA Play Pro. Currently only visible in the EA App's Browse menu.
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
A demo is available for both Windows and OS X.
Linux compatibility is only achieved via the unofficial source port.

Essential improvements

Patches

  • The most recent patch for the Windows version is 1.01. It can be downloaded from Star Wars Support. Digital re-releases and retail version in the "Fan Favorites 2" collection already have this patch installed.
  • The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.

DLC and expansion packs

Name Notes
Jedi Academy Bonus Maps Includes 6 multiplayer maps by Raven Software.
Windows
macOS (OS X)
Jedi Academy Destroyer Map Includes 1 Siege multiplayer map by Raven Software.
Windows
macOS (OS X)

Skip intro videos

Use intro skip

Use the Jedi Academy intro skip.

Higher quality music and sound effects

Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[citation needed]
  1. Start the console with Shift+~.
  2. Type s_kHz 44 to restore full playback quality.
  3. Type snd_restart to reset the sound engine.

--or--
Add this line to autoexec.cfg:

seta s_kHz "44"

Mati Hooti's Assorted fixes for Jedi Academy

Restores the main menu music from the xbox version.
Allows for picking up red lightsabers.
Adds an "all voiceovers" option for subtitles.
Adds a "Projected shadows" option.

Disable texture compression

By default, the game recompresses textures at load time using S3TC to reduce VRAM usage, resulting in the textures being lower quality than they are stored on-disk.
Use console command[3]
  1. Start the console with Shift+~.
  2. Type r_ext_compress_textures to restore full texture quality.
  3. Type vid_restart to restart the video engine.

--or--
Add this line to a created file: <path-to-game>\GameData\base\autoexec.cfg:

seta r_ext_compress_textures "0"

Notes

Disabling texture compression results in textures using 4x more VRAM than when compression is enabled. As such, doing so is not recommend when using mods with high-resolution textures.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\GameData\base\*.cfg[Note 2]
macOS (OS X) $HOME/Library/Application Support/Jedi Academy/base/*.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 3]
jaconfig.cfg contains single player settings.
jampconfig.cfg contains multiplayer settings.

Save game data location

System Location
Windows <path-to-game>\GameData\base\saves\[Note 2]
macOS (OS X) $HOME/Library/Application Support/Jedi Academy/base/saves/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 3]
Game has a maximum limit of 100 save files, not including the quicksave and last checkpoint slots. This includes 28 level autosaves and 72 manual saves.

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Widescreen resolution

Running the game in widescreen resolution[4]
  1. Go to <path-to-game>\GameData\base.
  2. Create and open autoexec.cfg.
  3. Add seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680).
  4. Add seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050).
  5. Add seta cg_fov Z to set the FOV. For 16:9 screens use a value of 97, and for 16:10 screens use a value of 90.
  6. Add seta r_mode -1 to make the game use custom resolutions.
  7. See the Weapons High FoV Fix or the WSGF entry to fix the weapon FOV.
  8. For multiplayer, use the replacement jamp.exe (otherwise the game will crash) Scroll down till you find "JAMP.zip" Direct link.
If the game launches "zoomed in" on high resolutions and only see part of the screen can be seen:
Go to <path-to-game>\GameData\base, right-click on jasp.exe for singleplayer or jamp.exe for multiplayer, select Properties → Compatibility → Change high DPI settings → Override high DPI scaling behaviour -> set to Application.
HUD is stretched at widescreen resolutions. The WS HUD and UI mod can be used to fix this behaviour on 16:9 aspect ratios.
If using OpenJK, then autoexec.cfg should be renamed to autoexec_sp.cfg for singleplayer or autoexec_mp.cfg for multiplayer.

High frame rate

Set FPS and refresh rate[5]
  1. Open the console with Shift+~
  2. Enter com_maxfps 120
  3. Enter r_displayRefresh 120
  4. Close the console.
  5. The game is now capped at 120 FPS (instead of the default of 85 FPS) and uses 120Hz for the resolution.

Notes

Different FPS caps have minor effects on physics calculations, e.g. characters jump slightly higher.
The highest value for com_maxfps that works reliably is 333 FPS, but you may sometimes have to use 250 FPS to avoid "Connection interrupted" issues.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Mouse acceleration

Enable mouse acceleration[6]
  1. in <path-to-game>\GameData\Base create the file autoexec.cfg.
  2. add the line cl_mouseAccel 1.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
5.0
Subtitles
Only in cutscenes, to enable in gameplay and cutscenes type "g_subtitles 1" (without quotes) in the game's console.
Closed captions
Mute on focus lost
EAX support
First game supporting EAX 4[7] (via OpenAL[8])See Restore surround sound and EAX.
Royalty free audio

Restore surround sound and EAX

Rename the OpenAL DLL[9]
  1. Go to the installation folder.
  2. Delete or rename OpenAL32.dll. This will force the game to use OpenAL device as output.
To keep the OpenAL32.dll of the game (which is a DirectSound3D wrapper), use DSOAL (or a similar DirectSound3D wrapper) to restore surround sound and EAX (if supported by the wrapper).
Using OpenAL may limit the music sampling rate to 22 kHz, regardless of snd_kHz setting.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Fan translation, download.
Polish
Fan translation, download.
Brazilian Portuguese
Translation.
Russian
Fan translation by «ENPY Studio»
Spanish
Ukrainian
Fan translation and full dubbing by TSF, download.

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated Server software is available for Windows and Linux.
Self-hosting
Direct IP
Via New Favorite option in server browser.

Ports

Protocol Port(s) and/or port range(s)
UDP 28060-28062, 28070-28081
Universal Plug and Play (UPnP) support status is unknown.

VR support

Issues fixed

Multiplayer crash to desktop when using custom resolutions

Use the replacement jamp.exe[10]

Cutscenes do not play

Run the game in Windowed mode[citation needed]
Set Windows XP SP2 compatibility for jasp.exe

Other information

API

Technical specs Supported Notes
Direct3D 9 Steam release
OpenGL
[16]
ExecutablePPC 32-bit 64-bitARM Notes
Windows
A source port is required for 64-bit executables.
Some mods may not work with 64-bit binaries.[11]
macOS (OS X)
32-bit only.[12] A source port is required for 64-bit.
Some mods may not work with 64-bit binaries.[13]
Linux
A source port is required.[14]
Some mods may not work with 64-bit binaries.[15]

Middleware

Middleware Notes
Audio OpenAL, DirectSound3D EAX must be enabled in the menu.
Input Immersion Foundation Classes (IFC)

Mods

Video enhancements

Character skins

Player species

  • Greedo Adds a Greedo skin replacing the Rodian model.

Gameplay enhancements

  • Bloody Dismemberment Allows for full dismemberment with added blood without changing the game difficulty, however it only allows to dismember enemies once after their death, enemies won't react to your lightsaber damage after the first death blow. It's recommended to use the commands helpusobi 1, seta broadsword 1 for ragdolls and seta g_corpseRemovalTime 0. A version without blood is available here.
  • bloodPLUS Gore Adds blood to the dismemberment.
  • ultimate weapons mod Weapons have been altered and enhanced in different ways.
  • Saber Menu (Revised) (2.0) Unlocks saber styles like dual wielding and double-bladed staff upon starting a new game.

Total conversions

Other

Enabling full dismemberment

Configuration Files[citation needed]
  1. Navigate to <path-to-game>\GameData\base.
  2. Create a file called autoexec.cfg.
  3. Add the following lines.
seta helpusobi 1 # Enables cheats, some of the commands might not work without it, but it needs testing to be sure.
seta g_saberMoreRealistic 2 # Sets the "sharpness" of the lightsaber. 0 is normal, 1 makes the damage higher, 2 cuts off the parts of the body when the damage is fatal and 3 makes even touching the blade fatal.
seta g_dismemberment 3 # Allows for dismembering enemies. 1 allows for hands and feet, 2 for hands, feet, arms and legs and 3 for hands, feet, arms, legs, head and torso.
seta g_dismemberProbabilities 100 # Sets the chance of dismembering in percentage.
seta g_corpseRemovalTime 0 # Makes bodies stay, setting it to 1-120 sets the amount of seconds that you want the bodies to disappear in.
seta broadsword 1 # Enables ragdolls, set it to 2 if you also want to skip the death animations.
Works for both single player, as well as multiplayer.
These commands do not work when starting a new game, you must first start a new game and then restart the game continuing your save file in order for these commands to take effect.

Source ports

Name Description
OpenJK
Alternative open-source engine.
Aims to improve stability and availability on other platforms such as OS X and Linux.
Fixes a memory leak which causes the game to crash if you load the game too often.[17]
Windows
macOS (OS X)
Linux
Jedi Academy Linux
Unofficial source port from the released source code, native for Linux users.
Supports widescreen resolutions.
Only includes the single player component.
To run at your monitor's native resolution, you must pick the "2048x1536" resolution option.
Linux
Oculus Rift support for Jedi Academy
Branch of Jedi Academy Linux focused on adding VR support.
Windows
Linux
Jedi Academy: Enhanced
Based on OpenJK.
Has more features than OpenJK.
Windows
For Linux, Jedi Academy Linux is recommended for single-player, and OpenJK is recommended for multiplayer.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE
Processor (CPU) Intel Pentium III 450 MHz
AMD Athlon 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) 32 MB of VRAM
OpenGL 1.4 compatible
DirectX 9.0a compatible
Sound (audio device) 16-bit sound card
Other 4X CD-ROM
macOS (OS X)
Minimum
Operating system (OS) 10.12
Processor (CPU) Intel Core 2 Duo 2.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 2600
Intel HD 3000
256 MB of VRAM

Retail

macOS (OS X)
Minimum
Operating system (OS) 10.2.6
Processor (CPU) G3 500 MHz
System memory (RAM) 256 GB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7500
32 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:SirYodaJedi on 2023-01-24
    IdTech 3's automatic texture compression uses the GPU's S3TC texture compressor to convert the 24/32-bit textures to a compressed format (usually DXT5, although some source ports can do BC7). Other IdTech 3 games have the option to disable this in the menu, but JO and JA have no such menu option, but the feature still exists.
  4. Star Wars Jedi Knight: Jedi Academy | WSGF
  5. Jedi Academy Commands Guide - GameFront - last accessed on May 2023
  6. Verified by User:Averygoodperson on 2021-12-18
  7. EAX® 4.0 ADVANCED HD™: Multi-Environment ™ and Stereo FXs - SoundBlaster.com (retrieved) - last accessed on 9 June 2023
  8. EAX® 4.0 ADVANCED HD™ in Star Wars® Jedi Knight®: Jedi Academy™ - Soundblaster.com (retrieved) - last accessed on 9 June 2023
  9. web.archive.org - last accessed on May 2023
  10. [Fixed] Crash to desktop when starting custom game :: STAR WARS™ Jedi Knight: Jedi Academy™ General Discussions - last accessed on 9 June 2023
  11. Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
  12. MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support - last accessed on 9 June 2023
  13. Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
  14. FreshPorts -- games/openjk - last accessed on 27 March 2022
  15. Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
  16. Verified by User:Expack3 on 2022-12-09
  17. Verified by User:Suicide_machine on 2017-07-17