F1 22
Developers | |
---|---|
Codemasters | |
Publishers | |
Electronic Arts | |
Engines | |
EGO 4.0 | |
Release dates | |
Windows | July 1, 2022 |
Reception | |
Metacritic | 82 |
OpenCritic | 81 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Sponsored |
Microtransactions | Currency, Cosmetic, Free-to-grind |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing, Simulation |
Vehicles | Track racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Formula 1 |
⤏ Go to series page | |
F1 2010 | 2010 |
F1 2011 | 2011 |
F1 2012 | 2012 |
F1 Race Stars | 2012 |
F1 2013 | 2013 |
F1 2014 | 2014 |
F1 2015 | 2015 |
F1 2016 | 2016 |
F1 2017 | 2017 |
F1 2018 | 2018 |
F1 2019 | 2019 |
F1 2020 | 2020 |
F1 2021 | 2021 |
F1 22 | 2022 |
F1 23 | 2023 |
F1 24 | 2024 |
F1 2022 is an official Formula One track racing game developed by Codemasters and published by Electronic Arts. The game expands on its predecessors by adding virtual reality support, adding new locations and cars.
The game was first announced on April 21, 2022 with a release date of July 1, 2022.[1]
The Champions Edition granted 3 days of early access from 28th-30th June 2022. It is the first game in the F1 series to release on PC platforms other than Steam, being also available on Electronic Arts' own platform, Origin, and Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Champions Edition also available. | |||
Origin | Included with EA Play Pro. Champions Edition also available. | |||
Steam | Champions Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Version differences
Champions Edition
- Contains the base game and the Champions Content Bundle DLC.
Monetization
Type | Notes |
---|---|
DLC | Champions Content Bundle adds new content to the game. |
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | Features a variety of real-world brands related to Formula 1. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Champions Content Bundle | 18.000 PITCOIN, Icons for the My Team mode, 2 drivable Safety Cars (in Time Trial mode only), New Era Content (cosmetics for the car and driver) and F1 Life Starter Pack (furniture and cosmetics for the F1 Life hub) |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Car liveries and cosmetics for the drivers. |
Currency | PITCOIN is the currency used for in-game purchases and requires real money. Podium Pass is also available for purchase. |
Free-to-grind | A limited version of the Podium Pass is available and the rewards can be earned for free. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\F1 22\hardwaresettings\hardware_settings_config.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1692250/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1692250\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1692250/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
Steam Cloud | Approx. 350 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9, 16:10, 21:9, 4:3, 5:4, 32:9, 32:10, 42:9, 8:3 and 10:4 aspect ratios available. | ||
Multi-monitor | Hor+ gameplay and rendered cutscenes. Menus, FMVs and loading screens are presented on one screen only.[2] |
||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes. Menus, loading screens and FMVs are pillarboxed.[3] |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | Setting available only during a race, under "Camera Customization". Adjustment slider with values between -20° and +20°. |
||
Windowed | |||
Borderless fullscreen windowed | Labelled "Windowed (Fullscreen)" in-game. | ||
Anisotropic filtering (AF) | Up to 16x available. | ||
Anti-aliasing (AA) | DLSS (on supported hardware), TAA, TAA + FidelityFX Sharpening or TAA + AMD FSR 1.0. TAA additionally supports Dynamic Resolution scaling. Sharpness sliders and Quality modes available for both DLSS and FSR. To disable TAA, see Anti-aliasing (AA). |
||
Vertical sync (Vsync) | Auto, 1 and 2 settings available, 1 being full refresh rate and 2 being half refresh rate. | ||
60 FPS and 120+ FPS | FPS cap between 30 and 250 is available. | ||
High dynamic range display (HDR) | Peak nit adjustment is also available. [5] | ||
Ray tracing (RT) | Shadows, Reflections, Ambient Occlusion and Transparent Reflections. | ||
Color blind mode | Tritanopia, Deuteranopia, Protanopia options for the Dynamic Racing Line feature only. |
- Supports FidelityFX Super Resolution.
Anti-Aliasing (AA)
Disable TAA |
---|
|
Input
- Steam Workshop can be used to share custom control schemes.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | 2 editable control schemes by default. | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | 2 editable control schemes by default. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Sliders for Deadzone, Saturation and Linearity available for steering, throttle and brake. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Must be enabled from the generic controls options. Referred to as "Trigger Rumble". |
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- The developer has provided a list of supported steering wheels and VR headsets.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Speech, Music, Other Cars and Voice Chat sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Dutch | Only commentary. Radio audio and subtitles are in english. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Polish | ||||
Russian |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Not officially supported, but reported to work through SteamVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | Supports: Extended View - Eye & Head Tracking, Clean UI. Separate sensitivity sliders for Eye and Head Tracking are available. |
||
TrackIR |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Network
- Telemetry can be sent to another device through the UDP protocol.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus, Co-op |
||
LAN play | 22 | Versus |
||
Online play | 22 | Versus |
Issues unresolved
Impulse Triggers vibration does not work for Xbox One controllers
- Despite the presence of the
Windows.Gaming.Input
API .dll in the <path-to-game> and the Trigger Rumble setting in the game, trigger vibration does not work.[6] - Since Patch 1.05, enabling Trigger Rumble on Xbox One controllers disables all vibration.[7]
Wheels and peripherals are not detected
Workarounds[8] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Shader Model support | 5.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Input | OpenVR | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 v1709 10 v2004 | |
Processor (CPU) | Intel Core i3-2130 AMD FX-4300 |
Intel Core i5-9600K AMD Ryzen 5 2600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 80 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R9 280 Nvidia GeForce RTX 2060 AMD Radeon RX 6700 XT DirectX 12 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX 590 Nvidia GeForce RTX 3070 AMD Radeon RX 6800 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1692250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1692250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ F1® 22 Announce Trailer - last accessed on 2022-06-30
- ↑ Verified by User:SojerManLan on 2020-06-28
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:SojerManLan on 2022-06-28
- Tested at 3840x1080 resolution.
- ↑ Verified by User:SojerManLan on 2022-06-28
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:SojerManLan on 2022-06-28
- Options in the settings do exist, but I lack the hardware to test it on.
- ↑ Verified by User:SojerManLan on 2022-07-06
- Tested with a Xbox One controller, model 1708. I couldn't feel the trigger vibration with other vibration/FFB options. With Trigger Rumble on, I disabled all other vibration and force feedback options. Trigger rumble was not present in that situation either.
- ↑ Verified by User:SojerManLan on 2022-07-10
- ↑ F1® 22 Known Issues - last accessed on 2022-07-06