Difference between revisions of "Engine:Unity"
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===Graphical presets=== | ===Graphical presets=== | ||
− | {{ii}} By default games using Unity engine only | + | {{ii}} By default, games using the Unity engine only come with a few graphics presets: Fastest, Fast, Simple, Good, Beautiful, and Fantastic. The developer can choose not to use them and use more fine-grained graphics options in-game. |
− | {{--}} | + | {{--}} There isn't any way to change the predefined graphics presets. |
+ | {{--}} The Unity launcher is not navigatable with a controller. | ||
− | {{ii}} | + | {{ii}} The following table is a list of Unity's default presets (as of version 4.5.4): |
{| class="wikitable" style="width:auto; min-width: 60%; max-width:100%; background-color: #f9f9f9; border-style: solid; border-width: 1px; border-color: #A4BFD6; margin: 8px 20px 8px 5px;" | {| class="wikitable" style="width:auto; min-width: 60%; max-width:100%; background-color: #f9f9f9; border-style: solid; border-width: 1px; border-color: #A4BFD6; margin: 8px 20px 8px 5px;" | ||
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|| Full Res || Full Res || Full Res || Full Res || Full Res || Half Res | || Full Res || Full Res || Full Res || Full Res || Full Res || Half Res | ||
|- | |- | ||
− | ! Anisotropic | + | ! Anisotropic Filtering |
|| Forced On || Forced On || Per Texture || Per Texture || Disabled || Disabled | || Forced On || Forced On || Per Texture || Per Texture || Disabled || Disabled | ||
|- | |- | ||
− | ! | + | ! Antialiasing |
|| 2X Multi Sampling || 2x Multi Sampling || Disabled || Disabled || Disabled || Disabled | || 2X Multi Sampling || 2x Multi Sampling || Disabled || Disabled || Disabled || Disabled | ||
|- | |- | ||
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|| 4 Bones || 4 Bones || 2 Bones || 2 Bones || 2 Bones || 1 Bone | || 4 Bones || 4 Bones || 2 Bones || 2 Bones || 2 Bones || 1 Bone | ||
|- | |- | ||
− | ! Vsync | + | ! Vsync |
|| Every VBlank || Every VBlank || Every VBlank || Don't Sync || Don't Sync || Don't Sync | || Every VBlank || Every VBlank || Every VBlank || Don't Sync || Don't Sync || Don't Sync | ||
|- | |- | ||
! LOD Bias | ! LOD Bias | ||
|| 2 || 1.5 || 1 || 0.7 || 0.4 || 0.3 | || 2 || 1.5 || 1 || 0.7 || 0.4 || 0.3 | ||
− | |||
− | |||
− | |||
|- | |- | ||
! Particle Raycast Budge | ! Particle Raycast Budge |
Revision as of 03:11, 4 November 2015
300px | |
Developers | |
---|---|
Unity Technologies | |
Website | |
http://unity3d.com | |
First release date | |
2005 | |
Other information
General information
Hardware statistics collection
- Games built with Unity automatically upload the player's hardware statistics when first run.
Borderless fullscreen windowed mode
- Most Unity games can be run in borderless fullscreen windowed mode by enabling regular windowed mode and using the
-popupwindow
command line argument.
Command line arguments
- Useful command line arguments to use with games using Unity engine[1]
Instructions |
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Graphical presets
- By default, games using the Unity engine only come with a few graphics presets: Fastest, Fast, Simple, Good, Beautiful, and Fantastic. The developer can choose not to use them and use more fine-grained graphics options in-game.
- There isn't any way to change the predefined graphics presets.
- The Unity launcher is not navigatable with a controller.
- The following table is a list of Unity's default presets (as of version 4.5.4):
Fantastic | Beautiful | Good | Simple | Fast | Fastest | |
---|---|---|---|---|---|---|
Rendering | ||||||
Pixel Light Count | 4 | 3 | 2 | 1 | 0 | 0 |
Texture Quality | Full Res | Full Res | Full Res | Full Res | Full Res | Half Res |
Anisotropic Filtering | Forced On | Forced On | Per Texture | Per Texture | Disabled | Disabled |
Antialiasing | 2X Multi Sampling | 2x Multi Sampling | Disabled | Disabled | Disabled | Disabled |
Soft Particles | On | On | Off | Off | Off | Off |
Shadows | ||||||
Shadows | Hard and Soft Shadows | Hard and Soft Shadows | Hard and Soft Shadows | Hard Shadows Only | Disable Shadows | Disable Shadows |
Shadow Resolution | High Resolution | High Resolution | Medium Resolution | Low Resolution | Low Resolution | Low Resolution |
Shadow Projection | Stable Fit | Stable Fit | Stable Fit | Stable Fit | Stable Fit | Stable Fit |
Shadow Cascades | Four Cascades | Two Cascades | Two Cascades | No Cascades | No Cascades | No Cascades |
Shadow Distance | 150 | 70 | 40 | 20 | 20 | 15 |
Other | ||||||
Blend Weights | 4 Bones | 4 Bones | 2 Bones | 2 Bones | 2 Bones | 1 Bone |
Vsync | Every VBlank | Every VBlank | Every VBlank | Don't Sync | Don't Sync | Don't Sync |
LOD Bias | 2 | 1.5 | 1 | 0.7 | 0.4 | 0.3 |
Particle Raycast Budge | 4096 | 1024 | 256 | 64 | 16 | 4 |
Issues unresolved
Can't use x360ce or Durazno
- x360ce and Durazno are incompatible due to the Unity input manager using Raw Input instead of XInput.[2] See Controller for other alternatives.