Alisa
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Casper Croes | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | October 22, 2021 |
macOS (OS X) | October 22, 2021 |
Linux | October 22, 2021 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Genres | Action, Adventure, Survival horror |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Alisa is a singleplayer cinematic camera action, adventure and survival horror game.
General information
Availability
Demo
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\CasperCroes\Alisa |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/CasperCroes/Alisa |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\CasperCroes\Alisa\ |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Pillarboxed to 4:3 aspect ratio. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | All backgrounds are rendered at 320x240; 3D elements are rendered at either 320x240 when Render is set to 1x or 640x480 when Render is set to 2x; and 2D HUD elements, such as subtitles and text, are rendered from 640x480 to 1440x1080 based on Resolution setting.[2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Under Button Config, Controls must be set to Custom controls. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Generic prompts are shown when configuring custom controls. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | ![]() |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | Under Game Settings, Controls must be set to Tank. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
Japanese | ||||
Russian | Fan translation by Raveneesy (subtitles, textures, interface, notes, game logo, etc). Includes machine and manual translations. | |||
Spanish | Fan translation by Nether Ruby (subtitles, textures, interface, notes, game logo, etc). |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Core Duo | Intel Core i3 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 9 compatible | Intel HD Graphics DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 10 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Core Duo | Intel Core i3 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 800 GB | |
Video card (GPU) | DirectX 9 compatible | Intel HD Graphics DirectX 10 compatible |
Notes
References
- ↑ 1.0 1.1 Verified by User:Macgovern on 2024-07-10
- Checked via game's
output_log.txt
in<path-to-game>\Alisa_Data
- Checked via game's
- ↑ Verified by User:Macgovern on 2024-07-11
- Tested using ReShade 6.1.1. using its built-in depth buffer plugin. Render and Resolution settings control size of two different buffers, the former controlling a buffer which can only be 320x240 and 640x480 and contains the game's geometry normals; the latter controls a buffer which can be as small as 640x480 to 1440x1080 and changes the resolution of HUD elements. Backgrounds did not change when using either setting.