AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Dejobaan Games | |
Aaaaaculus! | Owlchemy Labs[1] |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | November 23, 2011 |
macOS (OS X) | November 23, 2011 |
Linux | December 17, 2013 |
AaaaaAAaaaAAAaaAAAAaAAAAA!!! | |
---|---|
A Reckless Disregard for Gravity | 2009 |
For the Awesome | 2011 |
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Includes the browser version. | |||
Humble Store | Includes the browser version. | |||
Steam | Can be played without Steam running.[3] |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- Progress from A Reckless Disregard for Gravity can be imported with "Restore Aaaaa Save File" in options menu.
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input settings[edit]
- Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Right analog stick used as mouse. | |
Full controller support | ||
Controller remapping | External Unity launcher is used. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
DualShock 4 controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Overall volume off, low, medium and high. Music on or off. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support[edit]
3D modes | Native | Notes | |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
Headsets | Native | Notes | |
HTC Vive | LibOVRWrapper with Revive Compatibility Layer might work. | ||
Oculus Rift | DK1 & DK2 only. Titled Aaaaaculus! in Steam launcher. For CV1, LibOVRWrapper might work for this game. |
||
OSVR | |||
Windows Mixed Reality | LibOVRWrapper with Revive Compatibility Layer might work. | ||
Devices | Native | Notes | |
Tracked motion controllers | |||
Traditional controller | See Input settings for details. | ||
Keyboard/Mouse | |||
Play area | Native | Notes | |
Seated | |||
Standing | |||
Room-scale |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Direct3D 11 is only for the VR version of the game. |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
References
- ↑ Aaaaaculus! = Aaaaa! + Oculus Rift
- ↑ Verified by User:Vetle on 2017-05-21
- ↑ Verified by User:Vetle on 2016-03-20