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A Robot Named Fight!

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A Robot Named Fight!
A Robot Named Fight! cover
Morningstar Game Studio
Unity 2018[Note 1]
Release dates
Windows September 7, 2017
macOS (OS X) September 7, 2017
Linux November 17, 2017[2]
OpenCritic 73
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Genres Action, Metroidvania, Platform, Roguelike
Themes Sci-fi
A Robot Named Fight! on HowLongToBeat
A Robot Named Fight! on IGDB
A Robot Named Fight! on MobyGames

General information

Source Code (GitHub)
Steam Community Discussions


Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched from the executable. [3]
macOS (OS X)


Type Notes
One-time game purchase The game requires an upfront purchase to access.


Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Microsoft Store
macOS (OS X)
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Appdata\LocalLow\Matt Bitner\A Robot Named Fight\
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/unity.Matt Bitner.A Robot Named Fight/
Linux $HOME/.config/unity3d/Matt Bitner/A Robot Named Fight/[4]

Save game cloud syncing

System Native Notes
Steam Cloud


In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Using non-16.9 resolutions will letterbox game world. However, heads-up display and menu scales to whatever aspect ratio game is currently running at.
4K Ultra HD
Field of view (FOV)
Game world is displayed only at 16:9 aspect ratio.
Resize game by dragging window borders.
Borderless fullscreen windowed
"Fullscreen" is borderless windowed, for exclusive fullscreen use the -window-mode exclusive parameter.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Camera scrolling and sprites are currently locked at 60 FPS, background animations sync to the high refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.


Keyboard and mouse State Notes
Cannot remap Confirm and Cancel functions, along with mouse buttons.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Game does not use mouse at all.
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Cannot remap Confirm and Cancel functions.[5]
Controller sensitivity
Can modify using Calibrate in Controls menu for thumb sticks and triggers.
Controller Y-axis inversion
Can modify using Calibrate in Controls menu for thumb sticks and triggers.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Can use simultaneous input devices in main menu, but game locks in input device that was used to start or continue the game. Switching input devices requires exiting to the main menu, then using the other input device to start or continue the game.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
No voice acting.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Updates have officially introduced both four player co-operative and versus modes.[6][7]
LAN play
Online play

Other information


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bitARM Notes
macOS (OS X)

System requirements

Operating system (OS) XP SP2
Processor (CPU) Intel Pentium E2180 2.0 GHz (or AMD equivalent)
System memory (RAM) 1 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Operating system (OS) Mountain Lion
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD) 600 MB
Video card (GPU) Shader model 3.0 support
Operating system (OS) Ubuntu 12.04 or SteamOS
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD) 600 MB
Video card (GPU) Shader model 3.0 support
A 64-bit operating system is required.


  1. Unity engine build: 2018.3.8f1[1]