Budget Cuts

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Budget Cuts
Budget Cuts cover
Developers
Neat Corporation
Engines
Unity 5[Note 1]
Release dates
Windows June 14, 2018
Budget Cuts on MobyGames

Warnings

This game requires a virtual reality headset (see VR support for details).
Budget Cuts
Budget Cuts 2018
Budget Cuts 2: Mission Insolvency 2019

General information

Official site
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Humble Store
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Windows
Oculus Store
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Windows
Steam
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Windows
Viveport
Windows
A demo is available.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\
%USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg
Linux (Proton) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Budget Cuts Save Data\X\
Linux (Proton) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]
X is for save file slot 0, 1 or 2.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings, shown after selecting save file.
General settings, shown after selecting save file.
Room scale settings.
Room scale settings.
This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye
Windowed
For mirrored view
Borderless fullscreen windowed
For mirrored view
Anisotropic filtering (AF)
MSAA 4x by default.
Can be raised or lowered by editing config_machine.cfg configuration file.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Keyboard and mouse not useable with the game at all.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.
Controller types
Tracked motion controllers
Button/gesture prompts
Valve Index controllers show Vive controllers.
Additional information
Haptic feedback
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Master, effects and music.
Surround sound
Subtitles
Only for main dialogue.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese
Latin American Spanish
Polish

VR support[edit]

This game requires a virtual reality headset.
Headsets Native Notes
HTC Vive
Valve Index controllers show Vive controllers.
Oculus Rift
Three sensors recommended.
With Steam version, join into oculussdk beta branch from games properties to play with native Oculus SDK support.[2]
OSVR
Windows Mixed Reality
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3]
Room-scale
Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unity engine build: 5.2.2f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/400940/ in addition to or instead of this directory. The app ID (400940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Vetle on 2018-05-13
  2. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  3. FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
    "How much room do I need?
    1.5m - Risk of hitting reality. May be hard to reach items.
    2m - Minimum recommended space for the experience we want to give players.
    2.5m - Pretty much no risk of hitting things by accident.
    3m - Ideal size. Almost no risk of even activating the chaperone grid.
    3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.
    "