Budget Cuts

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Budget Cuts
Budget Cuts cover
Developers
Neat Corporation
Engines
Unity 2018[Note 1]
Release dates
Windows June 14, 2018
Reception
Metacritic 76
IGDB 60
Taxonomy
Series Budget Cuts
Budget Cuts on HowLongToBeat
Budget Cuts on IGDB
Budget Cuts on MobyGames
Budget Cuts
Budget Cuts 2018
Budget Cuts 2: Mission Insolvency 2019

Warnings

This game requires a virtual reality headset (see VR support for details).

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Humble Store
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Windows
Oculus Store
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Windows
Steam
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Windows
Viveport
Windows
A demo is available.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\
%USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Budget Cuts Save Data\*\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]
* is for save file slot 0, 1 or 2.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

General settings, shown after selecting save file.
General settings, shown after selecting save file.
Room scale settings.
Room scale settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Borderless fullscreen windowed
Used for spectator view
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
No in-game options, and always enabled by default. See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate caps at headset refresh rate[citation needed]

Anti-aliasing (AA)[edit]

Edit config_machine.cfg to adjust anti-aliasing setting.
  1. Open the configuration file.
  2. Change gfx_msaa_actual to the desired MSAA sample count (or 0 to disable MSAA entirely).
By default, the game uses 4X MSAA.
Accepted values are 0, 2, 4 or 8.

Input[edit]

Keyboard and mouse State Notes
Remapping
Input mapping handled by SteamVR[1]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.
Controller types
Tracked motion controllers
Button/gesture prompts
Additional information
Haptic feedback

Audio[edit]

Audio feature State Notes
Separate volume controls
Master, effects and music.
Surround sound
Subtitles
Only for main dialogue.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese
Latin American Spanish
Polish

VR support[edit]

This game requires a virtual reality headset.
Headsets Native Notes
HTC Vive
Also native Valve Index and Vive Cosmos support.
Oculus Rift
Three sensors recommended.
Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2]
OSVR
Windows Mixed Reality
Supported through SteamVR
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3]
Room-scale
Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) Windows 7 SP1 or newer
Processor (CPU) Intel Core i5-4590
AMD Ryzen 1500X
System memory (RAM) 6 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 970/1060
AMD Radeon RX 480
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2018.4.21[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/400940/ in addition to or instead of this directory. The app ID (400940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
    "Unity updated to 2018.4.21
    Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons
    "
  2. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  3. FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
    "How much room do I need?
    1.5m - Risk of hitting reality. May be hard to reach items.
    2m - Minimum recommended space for the experience we want to give players.
    2.5m - Pretty much no risk of hitting things by accident.
    3m - Ideal size. Almost no risk of even activating the chaperone grid.
    3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.
    "