This page is for the original release. For the BFG Edition from 2012, see Doom 3: BFG Edition.
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Doom 3 (stylized as Doom3) is a singleplayer and multiplayer horror sci-fi FPS game developed by id Software and published by Activision. It is part of the Doom series, but rather than being a continuation of the storyline of its predecessors, it is a reboot of the series, and uses the id Tech 4.
On October 15, 2012, publisher Bethesda Softworks delisted the original Doom 3 and Resurrection of Evil expansion pack from all digital storefronts outside of the Super id Software Pack on Steam in preparation of Doom 3: BFG Edition.[1] However after many complaints from players and Steam users, the base game and expansion pack were eventually reinstated on Steam on November 3, 2012.[2][3]
On August 10, 2022, Bethesda has simplified and merged all store listings of the original Doom 3, the Resurrection of Evil expansion pack, and Doom 3: BFG Edition into one package on Steam.[4] On February 27, 2023, the original Doom 3 and Resurrection of Evil was re-released through GOG.com and bundled with Doom 3: BFG Edition.[5]
EAX support introduced in v1.3 suffers from frequent visual glitches.[6] See visual twitch bug with OpenAL/EAX for a solution. The game does not properly recognize the available VRAM on modern graphics cards, and as such forces the game to use lower image quality settings. See Forcing Ultra quality settings for a workaround with modern graphics cards.
General information
- Source code
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Community Discussions for Resurrection of Evil expansion pack
Availability
- A faithful higher resolution icon for Windows can be downloaded from the Files section.
- DOOM 3 demo. Also available on Steam.
- CD keys can be activated offline and have unlimited uses.[12][13]
- GOG.com and Steam CD-keys will work on the retail version and vice-versa.[13]
Monetization
DLC and expansion packs
Name |
Notes |
|
Resurrection of Evil |
Includes and requires Patch 1.2. No longer sold separately on Steam due to being already included with the base game after August 10 2022. |
|
Essential improvements
Skip intro videos
Show current FPS
- DOOM3 has a in-game FPS Counter that can be used to keep track of FPS fluctuations.
Use Console Command com_showFPS "1" in Console Window
|
Set "1" to "0" to Disable again.
|
Set manually in autoexec.cfg OR DoomConfig.cfg
|
- Setting Manually any Command is advised if you want that feature to show everytime you Run the Game.
- Open
<path-to-game>\base\DoomConfig.cfg with a text editor (e.g. Notepad/Notepad++).
- Search for the line with
seta com_showFPS (if NOT found, Add the line at the end of file.)
- Change the
seta com_showFPS to seta com_showFPS "1" .
-
autoexec.cfg may be created and used to override settings in DoomConfig.cfg .
|
Patches
- Patch v1.3.1 updates retail versions to the latest version. Digital distribution versions are already patched.
Source ports
Name |
Description |
|
dhewm3 |
Aimed at bringing DOOM 3 to all suitable platforms with the help of SDL. Supports 64-bit (requires compiling from source code for the base game and supported mods), widescreen resolutions, and uses OpenAL EFX for improved EAX support. |
|
fhDOOM |
Modernized source port of DOOM, featuring support for Widescreen resolutions, soft cascading shadows, soft-particles, extended graphics options and improved editor tools and more. |
|
- A series of bugfixes, balance changes, enemy AI tweaks, and quality-of-life improvements for the original Doom 3 game, its Resurrection of Evil expansion pack, and The Lost Mission campaign port without any drastic gameplay changes. It is also compatible with dhewm3.
Game data
In-game general settings.
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
-
autoexec.cfg
may be created and used to override settings in DoomConfig.cfg
.
Save game data location
- Certain mods may store their save game data and configuration files in their unique mod folders (e.g.
<path-to-game>\d3le
for The Lost Mission campaign port).
- dhewm3 moves save game data and configuration files for the base game, expansion pack, and mods to
%USERPROFILE%\Documents\My Games\dhewm3
.
System |
Native |
Notes |
GOG Galaxy |
|
Not listed on store page. |
Steam Cloud |
|
Syncs save games. Applies to the base game and expansion. |
Video
In-game general video/audio settings.
In-game advanced video settings.
Manually edit DoomConfig.cfg[19]
|
- Open
<path-to-game>\base\DoomConfig.cfg with a text editor (e.g. Notepad).
- Search for the lines
seta r_customHeight "<value>" and seta r_customWidth "<value>" and change them to desired resolution values (e.g. seta r_customHeight "1080" and seta r_customWidth "1920" for 1920x1080).
- Search for the line
seta r_mode "<value>" and set this to "-1 " to enable custom resolutions in the game.
- Search for the line
seta r_aspectRatio "<value>" . For 4:3 resolutions (e.g. 1024x768), set this to 0 . For 16:9 or 21:9 resolutions (e.g. 1920x1080), set this to 1 . For 16:10 or 15:9 resolutions (e.g. 1920x1200), set this to 2 .
Notes
- This method assumes the latest patches are installed as it involves setting a game variable that did not exist in the earliest retail versions, otherwise this will not work.
- If these lines are not available in the
DoomConfig.cfg file, then add them manually.
- 21:9 ultrawide users will also need to install an aspect-ratio FOV fix for both Doom 3 and Resurrection of Evil.
- These values can be set in the developer console. Omit the command
seta when doing so, and use vid_restart to apply changes.
- HUD, menus, and FMV cutscenes are stretched unless played on CstDoom3. dhewm3 can also fix menu scaling.
|
Set FOV manually[20]
|
- Open the developer console with Ctrl+Alt+~ (Doom 3) or ~ (dhewm3).
- Type in
g_fov <value> to the desired FOV value.
Notes
- Alternatively,
g_fov <value> can be manually edited in DoomConfig.cfg .
- In multiplayer,
g_fov can only be changed between 90 and 110.
|
- Anisotropic filtering scales with the "Video Quality" option.
Set AF manually[20]
|
- Open the developer console with Ctrl+Alt+~ (Doom 3) or ~ (dhewm3).
- Type in
image_anisotropy <value> where <value> can be 1 , 2 , 4 , 8 ; 8 being the Highest Quality.
- To apply new settings, type in
vid_restart to restart the renderer.
|
Set AF manually in Configuration file[citation needed]
|
- Go to the configuration file(s) location.
- Open
autoexec.cfg (Create if not present).
- Search & Edit the line
seta r_multiSamples "value" (If not present, Add at the end of file).
-
"value" can take values as "1" , "2" , "4" , & "8" ; "8" being the Highest Quality.
- For Improving the Visual Quality even further, Force Anisotropic Filtering via 'Nvidia Control Panel' OR 'AMD Catalyst'.
|
- The game's frame rate is capped at 62.5 FPS.
Unlock the frame rate cap in DOOM3(Vanilla)[22]
|
- Open the developer console with Ctrl+Alt+~ (if the console is Locked) or ~ (if the console is Unlocked).
- Type in the following commands:
com_fixedTic 1 , com_preciseTic 0 (Doom 3). Or com_fixedTic -1
- Highly NOT recommended as these cause Game Animation to become faster, thereby causing it to go De-Sync with the Game Audio, making the gameplay as well as the whole effort pointless.
- Also leads to 'Slow Motion Effect' if used with V-Sync
ON
|
Anti-Aliasing
- The Game uses Multi-Sample Anti-Aliasing (MSAA).
Set AA manually in Console window
|
- Open the developer console with Ctrl+Alt+~ (Doom 3) or ~ (dhewm3).
- Type in
r_multiSamples <value> where <value> can be 0 , 2 , 4 , 8 & 16 ; 16 being the Highest Quality.
- To apply new settings, type in
vid_restart to restart the renderer.
|
Set AA Manually in Configuration file
|
- Go to the configuration file(s) location.
- Open
autoexec.cfg (Create if not present).
- Search & Edit the line
seta r_multiSamples "value" (If not present, Add at the end of file).
-
"value" can take values as "0" , "2" , "4" , "8" & "16" ; "16" being the Highest Quality.
- For Improving the Visual Quality even further, Force MSAA via 'Nvidia Control Panel' & 'AMD Catalyst'.
|
Gamma
- Adjusting the game's gamma and brightness levels with the stock Doom 3 engine will also affect the operating system. dhewm3 as of v1.5.2 by default fixes this by allowing gamma and brightness levels to be adjusted through shaders instead; the original behavior can be restored by setting the value of the
r_gammaInShaders
CVar to 0
.[23][24]
Set gamma manually[20]
|
- Open the console with Ctrl+Alt+~ (Doom 3 if the console is locked) or ~ (Doom 3 if the console is unlocked or dhewm3).
- Type in
r_gamma <value> where <value> is the desired gamma levels (default 1 ).
|
Enable plasma gun projectile shadows
Edit lights.mtr found in pak000.pk4[25]
|
- Open
<path-to-game>\base\pak000.pk4 with 7-Zip or a similar program.
- Go to
materials folder.
- Open
lights.mtr with a text editor.
- Search for the line
plasmaglow , and delete the noshadows line under it.
- Save the changes and update the contents of
pak000.pk4 when prompted by 7-Zip.
|
Disable head bobbing
Disable head bobbing through these settings[26]
|
- Create
autoexec.cfg file in <path-to-game>\base .
- Add the following commands, and save the file.
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_walkbob "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
|
Input
In-game key map settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
5.1 (software), 7.1 (EAX hardware accelerated)[28] |
Subtitles |
|
A Subtitle mod is available here and its readme can be viewed [1]. This mod also seems to be incompatible with many other mods. |
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX 4[28] (Patch 1.3 and OpenAL required[29]). DirectSound otherwise.[30] |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
See doom 3 CC mod. |
French |
|
|
|
See doom 3 CC mod. |
German |
|
|
|
See doom 3 CC mod. |
Italian |
|
|
|
Retail only. Patch for digital release here. |
Polish |
|
|
|
Retail only. Patch for digital release here. Fan translation for Resurrection of Evil here. |
Brazilian Portuguese |
|
|
|
Fan translation, download. |
Russian |
|
|
|
Retail only. Patch for digital release here. |
Spanish |
|
|
|
Retail only for the Resurrection of Evil expansion; patch for digital releases here. Also see doom 3 CC mod for subtitle support for base version of the game. . |
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
27650, 27666 |
UDP |
27650, 27666 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
Textures are low-resolution, even on Ultra quality
- This fix is included in the GOG.com version.[31]
Force Ultra quality settings via autoexec.cfg[32]
|
- 1. Go to
<path-to-game>\base .
- 2. Create a new file called
autoexec.cfg if one did not already exist.
- 3. Add the following lines in the
autoexec.cfg file:
seta r_renderer "best"
seta com_videoRam "1024"
seta com_machineSpec "3"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_ignoreHighQuality "0"
seta image_roundDown "1"
seta image_preload "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_useAllFormats "1"
seta g_showBrass "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
- 4. Save the file. The game should now default to Ultra quality every time it is launched.
- 5. (Optional) Copy the newly created
autoexec.cfg into the <path-to-game>\d3xp for Resurrection of Evil and any mod folders to apply these changes automatically when loading the expansion pack and respective mods.
Notes:
- In case the in-game Text appears blurry/hazy, try Font Scaling Commands.
- In case, some commands you Manually typed don't take effect, see Console Command Guidlines.
-
com_videoRam must be set explicitly. Value "-1" does not work in some cases.
|
Commands not taking effect even after including them in 'autoexec.cfg/DoomConfig.cfg'
Make sure your config file has *.cfg extension and NOT *.cfg.txt
|
- Sometimes, when Users Share their set of settings/Console Commands over Internet OR when downloading a separate MOD, the block of lines that are Imported/Copied, have multiple Instances of the same command causing repetition of the same lines OR lines with different Values. This causes
cvars
to have their values wrongly configured, leading to undesired effects.
Make sure that every Command starts with seta and NOT seta_ OR set , as the Game Engine will ignore those lines.
|
Make sure that every Command has only One Instance in the Entire File
|
Make sure that every Command has only One Instance in the Entire File (i.e. it occurs only one Time in the File), because Multiple Instances can Override the value in the Previous occurrence of the same Command. The Command Line that occurs Last takes precedence over every previous occurrence.
For e.g., in the following set of lines :
seta r_renderer "best"
seta com_videoRam "1024"
seta com_machineSpec "3"
seta r_shadows "1" // 1st Occurrence
seta r_skipBump "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "-1" // 2nd Occurrence
seta image_preload "1"
seta image_roundDown "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_useNormalCompression "0"
seta r_shadows "0" // 3rd Occurrence
The Final Value of cvar r_shadows will be "0" as per the Last entry (3rd Occurrence).
- Easier way to do this is using 'Find' Feature in Notepad/Notepad++ (Ctrl+F) and then 'Find Next' option, making sure there is ONLY One Instance of a particular command.
|
Low resolution font scaling
- By default, some of the game's text fonts render at a lower resolution due to a font scaling limiter.
Remove the font scaling limit[33]
|
1. Add the lines to autoexec.cfg OR change it manually in DoomConfig.cfg :
seta gui_mediumFontLimit "0"
seta gui_smallFontLimit "0"
2. Save the file. The game should now render the text in higher quality regardless of resolution.
|
FPS Drops when viewing a scene with High Shadows OR Smokes
- This happens due to a bug in the shadow rendering core of the Game. This will happen when too much Shadows come in the rendering volume.
Disable in-game Shadows using command r_shadows 0 [34]
|
- Either, Open Console(using ~) and enter
r_shadows 0 . Then, enter vid_restart .
- OR, Open
autoexec.cfg and add/edit line as seta r_shadows "0" . Launch the Game.
- Fixes nearly every FPS lag in the Game, as the shadow rendering in IdTech4 Engine is quite heavy.
- Users cannot experience game with its True intended Visual Quality.
- This issue has been Fixed in DOOM3 - BFG Edition.
|
FPS stays in range of 25-50 doesn't reach 63-62 even on High-End systems
- This bug is suspected to happen due to Memory leaks, which occur randomly, thereby causing this issue too hard to know and pinpoint.
- Another reason cited is the Game being designed to run on single core systems during its time of Release.
'Exit' and 'Restart' the Game untill FPS Counter shows 63-62[35]
|
- Keep doing this untill FPS Counter shows 63-62. Sometimes this needs to be done 3-4 Times if you have bad luck.
|
Make sure the game is running on 'High Performance Mode'
|
- If NOT, then Force it via 'Windows Gaming Mode' as well as your 'Video Card Software'.
|
Use dhewm3 Source Port instead
|
- Highly recommended as dhwem3 source port has been designed to take advantage of modern multiple core systems.
|
Micro stuttering
- This issue is caused when playing the game on 60Hz Display, while the game's internal ticrate being tied to 62.5 FPS cap.
- Users playing on High Refresh Rate Displays(90hz, 120 Hz, etc.) wouldn't experience this in first place.
'Unlock the FPS' in-game and then 'Limit the FPS' via your Video Card Software
|
- Open
autoexec.cfg and add the lines seta com_FixedTic "1" and seta r_swapInterval "0" .
- Force V-Sync(Normal V-Sync) via 'Nvidia Control Panel' OR 'AMD Catalyst'.
- Limit FPS being generated by CPU to 60(exact) via 'Nvidia Control Panel' OR 'AMD Catalyst'.
|
Improving performance for low-end systems
Configuration files[citation needed]
|
- Open
DoomConfig.cfg file
seta image_useCache "1"
- Set
image_cacheMegs to about 1/4 of the machine's total system RAM.
- Set
image_cacheMinK = "image_cacheMegs" × 128
- Save the file and start the game.
- Assuming at least 1 GB of system RAM is used:
seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "32768"
|
Poor performance/"slow-motion" effect on Nvidia cards
- Doom 3 and other id Tech 4 games suffer from a potential driver-related issue on modern Nvidia GPUs that causes the game to go into what appears to a "slow-motion" phase during some intensive scenes, where the framerate technically remains the same but game logic is slowed down and negatively effects performance, and it persists even when using the dhewm3 sourceport and/or microstutter fix. This issue can potentially be fixed through using an
autoexec.cfg
file containing the necessary CVar tweaks.
- This happens due to V-Sync being ON while
com_preciseTic
and com_FixedTic
are set to anything other than value 0
.
Add the lines seta com_FixedTic "0" , seta com_preciseTic "0" & seta r_swapInterval "0" in autoexec.cfg
|
Visual twitch bug with OpenAL/EAX
- Using OpenAL (
seta s_useOpenAL "1"
in DoomConfig.cfg
), which was added with patch 1.3 and is automatically engaged when EAX is turned on, results in frequent visual twitching/screen shifting. It is currently unknown whether this happens on all configurations, but the problem persists in the latest patch. A video of the glitch in action can be seen here (0:07, 0:11).
Use a SoundBlaster Audigy card.[36]
|
- If this still doesn't work, try the old
SBA2_BETADRV_US_2_05_0000 drivers (works only on Windows XP).[37]
|
Use the patcher provided in EAXEFX.
|
Incorrect EAX effect in Doom3: Resurrection of Evil with OpenAL/EAX
- X-fi and audigy 2 Sound card are not affected by this problem.[citation needed]
- Post X-fi card, that use Host openAL drivers from Creative and OpenAL Soft are concerned by this bug.
- The patch 1.3 has been shipped with incorrect EFX files for the expansion Ressurection of Evil, these files control EAX effects to apply in each zone of a level. The problem is due to a missing parameter "air absorption hf" in each zone of each level file.
Use the patcher provided in EAXEFX.
|
Weapons sound being "drowned" or near inaudible
- OpenAL scales down all sounds temporarily if the mixed result would be too loud. This could happen in doom3, especially when using EAX. The patcher below will provide a fix that consist of scaling down volume of all sounds to prevent the issue (just set your system speaker volume a bit higher if needed).
Use the patcher provided in EAXEFX.
|
Mouse not working
Wired mouse: doom3.exe executable name[citation needed]
|
Wireless gaming mouse: Set the mouse's rate to at least 250[citation needed]
|
Game won't launch correctly (Linux on Retail)
Remove the included libgcc_s.so.1 and libstdc++.so.6 from the installation folder[citation needed]
|
No Sound (Linux)
Use the OSS wrapper for specific audio device[citation needed]
|
Specify the default audio output[citation needed]
|
- Open and edit the config file.
- Find
seta s_alsa_pcm and replace default with the name of the ALSA audio output, for example hw:0,0 .
- Save the file.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2.0 |
|
Executable | PPC |
32-bit |
64-bit | ARM |
Notes |
Windows | |
|
| |
A source port is required for 64-bit. |
macOS (OS X) | | |
| |
Intel support was added in a patch, but is 32-bit only.[38] A source port is required for 64-bit or ARM. |
Linux | | |
| |
A source port is required for 64-bit or for other architectures like ARM or PPC. |
Middleware
Linux installation
To install Doom 3 on Linux, create a new folder and copy the following retail files to the <path-to-game>\base
folder:
base\pak000.pk4
base\pak001.pk4
base\pak002.pk4
base\pak003.pk4
base\pak004.pk4
If installing the expansion pack, also copy the following retail pk4 to the <path-to-game>\d3xp
folder:
:d3xp/pak000.pk4
After copying all pk4 files to the hard drive, run the Linux patch and direct it to the new Doom 3 folder. Start the game with the command: doom3
. To launch the expansion use: doom3 +set fs_game d3xp
For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary.
Modifications
Tools and Information
- Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World.
- idDevNet Mirror - An unofficial mirror of the defunct iddevnet.com website for Doom 3 and Quake 4 by the developer of the dhewm3 source port.
- CstDoom3 is a gameplay mod for Doom 3 and Resurrection of Evil.
- Corrects GUI/HUD scaling for widescreen resolutions, adds adjustable FOV, Carmack's Reverse, grenades toggle, and more.
- For ATI/AMD video card users, see here for a fix.
- Adds the following features and improvements while retaining vanilla gameplay:
- Widescreen support and resolutions up to 4K using a custom build of Sikkmod.
- High resolution textures, menus, UI, and HUD.
- Improved audio design for enemies, audio logs, weapon sounds, and cutscenes.
- Features options for field of view, texture resolutions, anisotropic filtering, FXAA, motion blur, and screen blood.
- Restores cut content and alpha version features.
- Resurrection of Evil compatibility patch here (mirror).
- A port of the BFG Edition campaign The Lost Mission for the original 2004 version of Doom 3.
- Requires the Resurrection of Evil expansion pack.
- Features new additions not seen in the BFG Edition version.
- A visual overhaul for Doom 3, Resurrection of Evil, and The Lost Mission with additional lighting, map, and material fixes.
- A collection of enhanced, volume adjusted sound effects and ambient background noise without drastically altering the original audio.
- The Duct Tape Mod is a small patch for doom 3.
- Adds flashlight to all the guns except the pistol.
- Incompatible with other mods like Doom 3: Redux.
- Alternative for Duct Tape Mod that uses a head lamp instead.
- The mod contains its own configuration folder after launching it once, separate from its actual folder, any resolution or other configurations must be made in the DoomConfig file the mod creates inside the folder yafm-hl it auto generates in the root folder when launched.
- Compatible with all weapons while preserving the muzzle flash effects.
- Allows up to 4 players to play through the entire game + expansion pack together. Works both online and LAN.
- It also adds in challenge maps, and 42 custom maps.
- Patch 1.3.1 is required for this mod.
- Expansion pack here, unofficial patch here and compatibility patch for Enhanced Edition here.
Advanced tweaks
- It is possible to easily change many things in the game simply by modifying text files located in
<path-to-game>/base/pak000.pk4
(.pk4
files can be opened with 7-Zip or similar programs). Particularly the def
folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.
- TweakGuides has created a comprehensive guide for tweaking the game.
Adjust shotgun spread
Cheats
Visit GameFAQs for list of cheats.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 |
XP |
Processor (CPU) |
Intel Pentium 4 1.5 GHz AMD Athlon XP 1500+ | |
System memory (RAM) |
384 MB | |
Hard disk drive (HDD) |
2.2 GB plus 400 MB for swap file | |
Video card (GPU) |
64 MB of VRAM DirectX 9.0b compatible | |
Sound (audio device) |
DirectX 9.0b compatible 16-bit sound card | |
- Windows 98 and ME have been tested to work with Doom 3 using this hack, but are not officially supported.
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.3.8 | |
Processor (CPU) |
PowerPC G4 1.5 GHz
| PowerPC G5 2 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
ATI Radeon 9600 Nvidia GeForce FX5200 64 MB of VRAM
| 128 MB of VRAM |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
2.4 kernel |
2.6 kernel |
Processor (CPU) |
1 GHz or higher | |
System memory (RAM) |
256 MB | |
Hard disk drive (HDD) |
2.2 GB | |
Video card (GPU) |
OpenGL hardware acceleration 64 MB of VRAM OpenGL 2.0 compatible | |
- Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
- Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
- The game supports Intel HD Graphics 3000 and greater
- The game does not support the GMA 950 and GMA X3100 integrated video chipsets
Notes
References
- ↑ If you want the original Doom 3 from Steam you have to pay £76 - Eurogamer.net - last accessed on 2024-02-27
- ↑ Original Doom 3 returns to Steam - Eurogamer.net - last accessed on 2024-02-27
- ↑ No longer can buy original Doom 3 by itself on Steam - Doomworld - last accessed on 2024-02-27
- ↑ We’re simplifying the id Software Steam Store Listings - Steam Community Annoucements - last accessed on 2024-02-27
- ↑ BETHESDA’S LEGENDARY TITLES UP TO -80% AND A DOOM 3 UPDATE! - GOG.com - last accessed on 2024-02-27
- "Now, when it comes to DOOM 3 Update, as we’ve mentioned, the original version of DOOM 3 has been added to our DOOM 3: BFG Edition. That means this title will now be visible in our store as just DOOM 3 and it contains both BFG Edition and Original Version. In addition, Original Version is also available to play in multiplayer mode. Make sure to gather some friends and go on a good old quality DOOM rampage!"
- ↑ Fixed screen twitches. by bibendovsky · dhewm/dhewm3 - GitHub - last accessed on 9 June 2023
- ↑ TweakGuides.com - Doom 3 Tweak Guide - last accessed on May 2023
- ↑ Bethesda’s legendary titles up to -80% and a DOOM 3 Update! - last accessed on 2023-02-27
- ↑ Verified by User:AmethystViper on February 19, 2018
- ↑ What is left for FPS on macOS? - Inside Mac Games Forum - last accessed on 2020-11-28
- "Games like Doom 3, Prey, Quake 4, Rage and Duke Nukem: Forever have all been pulled from the Mac App Store last year."
- ↑ Verified by User:AmethystViper on February 19, 2018
- ↑ Doom 3 asking for CD key - last accessed on 2023-03-03
- ↑ 13.0 13.1 Verified by User:Amethystviper on 2024-02-27
- CD keys I received with the GOG.com and Steam versions of the game still works with the numerous times I have performed a clean re-install of the base game and expansion pack. I also tested a few random CD keys from the retail version that may have already been used, but they also still worked, even on the Steam version's executable while disconnected from the internet. I can also confirm that using my GOG.com CD keys with the retail version also worked and vice-versa.
- ↑ TweakGuides.com - Doom 3 Tweak Guide - last accessed on May 2023
- ↑ Verified by User:Amethystviper on 2024-02-24
- Tried the command-line parameter on v1.3.1 without of my CD keys registered, which caused the game to launch with the intro video playing and prompting a CD key registration screen.
- ↑ Smooth movement on refresh rates above 60Hz? · Issue #230 · dhewm/dhewm3 - last accessed on 9 June 2023
- ↑ Verified by User:Keith on 2019-11-13
- ↑ Verified by User:Amethystviper on 2023-03-05
- Tested Doom 3: Enhanced Edition on a clean installation of the game and it includes widescreen resolutions and aspect-ratio options within the Advanced Video options along with other video settings. Doom 3: Redux also has widescreen resolution options built-in as well.
- ↑ Doom 3 | WSGF
- ↑ 20.0 20.1 20.2 Doom 3 Tweak Guide - Advanced Tweaking (Pt.2)
- ↑ [missing title] - last accessed on [unknown]
- ↑ Micro Stutter Fix - Steam Community Guides - last accessed on 2022-09-06
- ↑ Release dhewm3 1.5.2 · dhewm/dhewm3 - Github - last accessed on 2023-11-05
- ↑ Verified by User:Amethystviper on 2023-11-05
- After using "r_brightness 10" console command and using the in-game brightness slider from the options menu, the brightness of the entire operating system also changed; setting it back to "1" restored the original brightness levels on the OS.
- ↑ Verified by User:Amethystviper on 2022-09-06
- See this comparison of before and after enabling plasma gun's projectile shadows.
- ↑ Verified by User:Mars icecream on 2017
- ↑ Verified by User:Amethystviper on 2024-02-25
- Tested with a V1 PlayStation 4 controller via Bluetooth and DualSense controller via USB in dhewm3.
- ↑ 28.0 28.1 Doom 3 EAX Patch - SoundBlaster.com (retrieved)
- ↑ Games: Doom3 - Creative Labs: Connect (retrieved)
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Discussing the new GOG release and Redux 2.1 - ModDB - last accessed on 2023-10-27
- ↑ Verified by User:Amethystviper on 2022-09-06
- Tested this fix with a clean install of Doom 3 v1.3.1 with a fresh configuration file, and this fix forced Ultra settings by default.
- ↑ Verified by User:Amethystviper on 2022-09-06
- See this comparison of before and after removing the font limiter.
- ↑ :: FPS Drops? Steam Community Discussions [missing title] - last accessed on
- ↑ :: Doom 3 - Uncap your FPS!!! - YouTube [missing title] - last accessed on April 2024
- ↑ Audio of EAX 4.0 effects? :: Steam Community Discussions - last accessed on May 2023
- ↑ DOOM 3: "Screen Twitching" when EAX is ON? - EXTREME Overclocking Forums - last accessed on May 2023
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support - last accessed on 9 June 2023
- ↑ Verified by User:Amethystviper on 2024-02-25
- Can verify this fixed the shotgun spread without editing the game's pak000.pk4 file.