This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.
DOOM II Enhanced is a sci-fi FPS game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1994 Doom II: Hell on Earth that uses the Unity engine as a shell for the id Tech 1 engine.[2]
This game, as well as DOOM I Enhanced, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were heavily criticized on launch due to their poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.[3] After the initial criticism of the ports, Nerve Software eventually rectified the issues of the intrusive log-in requirements and problems with the ports through patches.[4] A PC version of DOOM II Enhanced was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 and GOG.com on August 17, 2022 as a free update to existing owners of Doom II. It was later released through Epic Games Store on August 18, 2022.
Nerve Software, with assistance from members of the Doom modding community, would later go onto improve the ports even further by introducing new features, such as official 60+ FPS gameplay, 16:9 widescreen presentation, and free downloadable add-ons with custom vanilla-compatible and DeHackEd WAD support for the mobile and PC versions, among other changes.[5][6] As of August 18, 2022, all downloadable add-ons are available for both DOOM I Enhanced and DOOM II Enhanced.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums - the majority of mods are first announced and released here
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Epic Games Store |
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GOG.com |
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Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II, pre-packaged with DOSBox. |
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Microsoft Store |
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Xbox Game Pass for PC, Xbox Play Anywhere |
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Steam |
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Can be played without Steam.[7] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. |
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Bethesda.net (unavailable) |
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DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. The Master Levels for Doom II are built-in. Also includes the MS-DOS version of Doom II: Hell on Earth, pre-packaged with DOSBox. |
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- The Bethesda.net release is no longer available as the Bethesda.net Launcher was retired as of May 2022. Users who own games in their Bethesda.net Library will be able to transfer their games to their Steam account for free, even after the launcher is officially retired.
Monetization
Type |
Notes |
DLC
| Officially curated mods. |
DLC and expansion packs
Name |
Notes |
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Final Doom - TNT: Evilution |
One of the halves of Final Doom by TeamTNT. |
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Final Doom - The Plutonia Experiment |
One of the halves of Final Doom by Dario Casali and Milo Casali. |
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No Rest for the Living |
Official expansion for Doom II by Nerve Software, previously exclusive to the Xbox 360/PlayStation 3 ports and Doom 3: BFG Edition. |
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SIGIL |
Fifth episode for The Ultimate Doom released by John Romero for the 25th anniversary of Doom. |
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Double Impact |
An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). |
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Deathless |
A megawad add-on by James Paddock (Jimmy). |
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No End in Sight |
A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. |
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BTSX Episode 1 |
A megawad/partial conversion add-on by Back to Saturn X Team. |
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BTSX Episode 2 |
A megawad/partial conversion add-on by Back to Saturn X Team. |
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REKKR |
A Norse-themed total conversion add-on by Mockingbird Softworks. |
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DOOM Zero |
A megawad/partial conversion add-on by Christopher Golden (DASI-I). |
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Syringe |
A mini-episode add-on by Walker Wright (Pavera), Tarnsman, Marcaek, and Xaser. |
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Earthless: Prelude |
A megawad and spiritual successor to Deathless by James Paddock (Jimmy). |
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ARRIVAL |
A limit-removing episode by Walker Wright (Pavera) and music by AD_79. |
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Anomaly Report |
A megawad add-on by Michael Jan Krizik. |
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Revolution! |
A megawad add-on by Thomas van der Velden (t.v.). Includes the Revolution! MIDI Pack, a soundtrack mod with music from various musicians led by James Paddock (Jimmy). |
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Harmony |
A total conversion and standalone game by Thomas van der Velden (t.v.). Differs from its original version as it features two new levels with a new monster and music track, remade sound effects by Chad Mossholder, and includes the Harmony MIDI Pack, a soundtrack mod by James Paddock (Jimmy). |
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- All add-ons are available for free.
- Although the MS-DOS version of Final Doom is bundled in the GOG.com and Steam versions of Doom II, both halves of Final Doom can also be downloaded through Doom II Enhanced's Add-Ons menu.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
- Some settings are also stored in the
playerInfo.dat
file.[9]
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
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Added in the September 3, 2020 update.[6] Anamorphic 16:9, while game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available. |
Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD |
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Internal resolution is 852x400 (640x400 in 4:3) and upscales to set resolution.[10] |
Field of view (FOV) |
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Windowed |
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Borderless fullscreen windowed |
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Default behavior. |
Anisotropic filtering (AF) |
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Anti-aliasing (AA) |
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Vertical sync (Vsync) |
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Vsync option added in the September 3, 2020 update.[6] Enabling Vsync will override the framerate limiter with the display's refresh rate.[11] |
60 FPS and 120+ FPS |
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Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[6] |
High dynamic range display (HDR) |
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See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and controller remapping.
Gameplay control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sliders for Master, Music, SFX. |
Surround sound |
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Stereo only. |
Subtitles |
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No spoken dialogue. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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No spoken dialogue. |
French |
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German |
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Italian |
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Spanish |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
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4 |
Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[12] |
LAN play |
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Online play |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Shader Model support |
5.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Input |
Rewired |
[16] |
Modifications
Doom Widescreen Modding Assets
- A collection of widescreen-friendly art assets drawn by Stephen "Scuba Steve" Browning (originally created from an unrelated widescreen project by Nash Muhandes) featured in the 2019 Unity re-release has been made available for personal use with compatible source ports.[17] The widescreen assets for Doom, Doom II, and Final Doom can be downloaded here. For the other Doom-related expansions not covered in the official download, see this Google Drive folder hosted by Stephen Browning.[18]
Restoring altered content in Doom II Enhanced
How to port SIGIL's BucketHead soundtrack into Doom II Enhanced: follow these instructions.
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How to restore the original Wolfenstein 3D levels' content and red medical crosses:[19][20]
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- The secret Wolfenstein 3D levels in Doom II Enhanced are partially censored as the Nazi iconography and Adolf Hitler's appearance were altered and the second half of the sighted sound from the Wolfenstein SS enemy was partially redubbed, as well as the red medical crosses on recovery items were changed to green in Doom II Enhanced and many of its add-ons.[21] The following methods can restore them.
Method 1: Use SLADE
- The new widescreen assets featured will be retained in Doom II Enhanced and its add-ons.
- Follow these instructions to restore the original Wolfenstein 3D levels' content and red medical crosses via the SLADE Doom Editor.
Method 2: Replace Doom II Enhanced's IWAD with the original MS-DOS version's IWAD
- The new widescreen assets will be reverted to their original 4:3 assets as a result and will not change any add-on WADs with similar alterations.
- Copy the original MS-DOS version of Doom II's
DOOM2.WAD file found in <path-to-game> . See the 1994 version's article for common installation locations.
- Navigate to where Doom II Enhanced is installed and go into the
<path-to-game>\DOOM II_Data\StreamingAssets folder, and then paste the original DOOM2.WAD into this folder, replacing the stock doom2.wad file.
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System requirements
Windows |
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Minimum |
Operating system (OS) |
7 |
Processor (CPU) |
Intel Core 2 Duo 3.0 GHz AMD Phenom II X6 3.0 GHz |
System memory (RAM) |
4 GB |
Hard disk drive (HDD) |
1 GB |
Video card (GPU) |
Nvidia GT 630 AMD HD 7750 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References