Half-Life 2: Year Long Alarm
From PCGamingWiki, the wiki about fixing PC games
Revision as of 18:15, 8 April 2022 by SirYodaJedi (talk | contribs) (→System requirements: add Category:Half-Life series mods and fangames)
Developers | |
---|---|
Chuck Wilson | |
Engines | |
Source | |
Release dates | |
Windows | November 16, 2018 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Half-Life 2: Year Long Alarm is a fan-made single-player modification for Half-Life 2.
Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Valve\Source\yearlongalarm\Settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\yearlongalarm\SAVE\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via in-game slider. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Up to 8x MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
Instructions |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Requires one-time enabling in Mouse Settings. | |
Full controller support | Controller cannot navigate between settings. Gameplay and menu navigation are fully supported.[Note 3] | |
Controller remapping | ||
Controller sensitivity | X and Y axes are controlled separately. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Keyboard/mouse prompts are shown instead. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | There is an option to enable subtitles, but no actual subtitles are present. | |
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP | Windows 7 |
Processor (CPU) | 1.7 GHz Processor | Pentium 4 processor (3.0GHz, or better) |
System memory (RAM) | 512 MB RAM | 1 GB RAM |
Hard disk drive (HDD) | 7 GB available space | |
Video card (GPU) | DirectX® 8.1 level Graphics Card (Requires support for SSE) DirectX 8.1 compatible | DirectX® 9 level Graphics Card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (747250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Tested with Xbox One Controller.