Difference between revisions of "Forza Motorsport"
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Revision as of 11:27, 20 March 2024
Developers | |
---|---|
Turn 10 Studios | |
Publishers | |
Xbox Game Studios | |
Engines | |
ForzaTech | |
Release dates | |
Windows | October 10, 2023 |
Reception | |
Metacritic | 84 |
OpenCritic | 84 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Contemporary |
Series | Forza |
Forza | |
---|---|
Forza Motorsport 6: Apex | 2016 |
Forza Horizon 3 | 2016 |
Forza Motorsport 7 | 2017 |
Forza Street | 2018 |
Forza Horizon 4 | 2018 |
Forza Horizon 5 | 2021 |
Forza Motorsport | 2023 |
Forza Motorsport is a racing game developed by Turn 10 Studios and published by Xbox Game Studios. Although the game is the eighth installment in the Forza Motorsport series (thirteenth main installment in the overall Forza series), it serves as the titular sub-series' reboot. It is the first Xbox Game Studios game to utilise the DirectStorage API.
Forza Motorsport was first announced during the Xbox Showcase in July 2020 without a release date.[1] The original release date of "Spring 2023" was later revealed during the Xbox & Bethesda Games Showcase in June 2022[2], but was later moved to a broader "2023"[3]. The final release date of October 10, 2023 was announced in a trailer released in June 2023.[4]
On that date, Forza Motorsport released on the Microsoft Store and Steam, with the game also being available through Xbox Game Pass for PC and early access for purchasers of the Premium edition or the Premium Add-ons Bundle.
The game was released to generally positive reception from critics and mixed reception from the gaming communities, with the main issues being widespread bugs and optimization issues.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Premium Edition also available. Can be bought and activated only in Europe. |
||||
Microsoft Store | Deluxe and Premium editions available. Xbox Play Anywhere. Included with Xbox Game Pass for PC. |
|||
Steam | Deluxe and Premium editions available. |
- All versions require a Microsoft account.
- This game requires a constant internet connection for career mode.
Version differences
Deluxe Edition
- Includes the Car Pass DLC.
Premium Edition
- Includes all Deluxe Edition content, the Race Day Car Pack/VIP Membership/Welcome Pack DLCs and 5-day early access.
Monetization
Type | Notes |
---|---|
DLC | The DLC includes new cars. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via PC Game Pass. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Car Pass | Included with the Deluxe and Premium editions. | |
Race Day Car Pack | Included with the Premium Edition. | |
VIP Membership | Included with the Premium Edition. | |
Welcome Pack | Included with the Premium Edition. |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.ForzaMotorsport_8wekyb3d8bbwe\LocalCache\Local\User_GamingLocalStorageDirectory\ConnectedStorage\ForzaUserConfigSelections\UserConfigSelections |
Steam | %LOCALAPPDATA%\Microsoft.ForzaMotorsport\User_SteamLocalStorageDirectory\ConnectedStorage\ForzaUserConfigSelections\UserConfigSelections |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2440510/pfx/[Note 1] |
Save game data location
- Progress is tracked server-side.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ gameplay with spanned HUD. FMV and rendered cutscenes, loading screens and all menus are presented on one screen only; use Lyall's fix. |
||
Ultra-widescreen | Hor+ gameplay with spanned HUD. FMV and rendered cutscenes, loading screens and all menus are pillarboxed; use Lyall's fix. |
||
4K Ultra HD | |||
Field of view (FOV) | Separate sliders for all camera types (25°-65°). | ||
Windowed | |||
Borderless fullscreen windowed | Uses desktop resolution only. No exclusive fullscreen option available. |
||
Anisotropic filtering (AF) | Up to 16x available. | ||
Anti-aliasing (AA) | Forced TAA. SSAA via the Resolution Scale setting (up to 200%) and DLAA also available. |
||
High-fidelity upscaling | DLSS 3.1, FSR 2.0 Upscalers are only available for specific hardware (DLSS for RTX and FSR for AMD). |
||
Vertical sync (Vsync) | |||
60 FPS | 30 and 60 FPS caps available. | ||
120+ FPS | Online multiplayer is capped to 60 FPS. | ||
High dynamic range display (HDR) | Always enabled when HDR output is enabled in Windows. Peak nit adjustment available (up to 10000 nits). |
||
Ray tracing (RT) | Car Reflections and Ambient Occlusion. | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia options for World Colorblind Filter and UI Colorblind Mode available. |
Input
- The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse is not used at all. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Cockpit Drift Camera only. | |
Controller Y-axis inversion | Axes can be rebound individually. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | See Controller support for sim-racing device support. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- The developer has provided a list of supported steering wheels, pedals and accessories. Devices not listed may work, but the user will have to manually map each action.
- Devices listed with Italics denotes unofficial support through compatibility.
Compatible pedals | Notes |
---|---|
Fanatec ClubSport Pedals V3 | Either to PC directly or to a Fanatec wheel base. |
Fanatec CSL Elite Pedals V1 | Either to PC via USB adapter or to a Fanatec wheel base. |
Fanatec CSL Elite LC Pedals V1 | Either to PC directly or to a Fanatec wheel base. |
Fanatec CSL Pedals | Either to PC via USB adapter or to a Fanatec wheel base. Included with Fanatec Gran Turismo DD Pro |
Fanatec CSL Pedals LC | Either to PC directly or to a Fanatec wheel base. |
Fanatec CSL Elite Pedals V2 | Either to PC directly or to a Fanatec wheel base. |
Logitech G Pro Racing Pedals | Either to PC directly or to a Logitech wheel base. (G29, G920 and G923 requires G Racing Adapter.) |
Thrustmaster T2PM Pedals | Either to PC via USB adapter or to a Thrustmaster wheel base. Included with Thrustmaster T128. |
Thrustmaster T3PA Pedals | Either to PC via USB adapter or to a Thrustmaster wheel base. Included with several versions of Thrustmaster racing wheel bundles (Notably T300RS Gran Turismo Edition and T-GT). |
Thrustmaster T3PA Pro Pedals | Either to PC via USB adapter or to a Thrustmaster wheel base. |
Thrustmaster T3PM Pedals | Either to PC via USB adapter or to a Thrustmaster wheel base. Included with Thrustmaster T248. |
Thrustmaster T-LCM Pedals | Either to PC via USB adapter or to a Thrustmaster wheel base. |
Compatible add-ons | Notes |
---|---|
Fanatec ClubSport Shifter SQ V1.5 | Either to PC via USB adapter or to a Fanatec wheel base. |
Fanatec ClubSport Handbrake V1.5 | Either to PC via USB adapter, to a compatible Fanatec pedals or to most Fanatec wheel bases except the ClubSport V1. |
Fanatec GT Pro Wheel | Compatible with Fanatec wheel bases. Included with GT DD Pro. |
Fanatec GT Extreme Wheel | Compatible with the Fanatec ClubSport DD+ wheel base. Included with GT DD Extreme bundle. |
Thrustmaster TSS Handbrake Sparco Mod | Either to PC via USB adapter or to a Thrustmaster wheel base. |
Thrustmaster TSS Handbrake Sparco Mod+ | Either to PC via USB adapter or to a Thrustmaster wheel base. |
Thrustmaster TH8RS Shifter | Connect to PC directly. |
Thrustmaster TH8A Shifter | Either to PC via USB adapter or to a Thrustmaster wheel base. |
Thrustmaster TH8S Shifter | Either to PC directly or to a Thrustmaster wheel base. |
Thrustmaster Ferrari 458 Italia Edition Wheel | Compatible with Thrustmaster TX. Included with TX Racing Wheel Ferrari 458 Italia Edition. |
Thrustmaster GT Wheel | Compatible with Thrustmaster T500. Included with T500. |
Thrustmaster PS Wheel | Compatible with Thrustmaster T300. Included with T300. |
Thrustmaster TX Leather Edition Wheel | Compatible with Thrustmaster wheel bases. Included with TX Racing Wheel Leather Edition. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice-over, Voice Chat, Music, SFX, Player Engine, Tire, Opponent Car, Impacts, Environments, HUD and UI sliders. | |
Surround sound | Up to 7.0. Cutscenes and menus are 2.0 stereo.[5] | |
Subtitles | Background Opacity and Text Size settings available. | |
Closed captions | Listed as Audio Description with a volume slider. Cinematics only. | |
Mute on focus lost | ||
Royalty free audio |
Localizations
- Audio descriptions for the cutscenes are available in the Accessibility menu.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
Finnish | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 24 | Versus 1 player in Career mode. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Speedtree | |
Audio | FMOD Studio | |
Interface | Bink Video | 2020.09 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (2004) | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 |
Intel Core i5-11600K AMD Ryzen 5 5600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 130 GB (SSD) | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD RX 5500 XT | Nvidia GeForce RTX 2080 Ti AMD RX 6800 XT |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2440510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Forza Motorsport - Official Announce Trailer - last accessed on 2023-10-12
- ↑ Forza Motorsport - Official Trailer - Xbox & Bethesda Games Showcase 2022 - last accessed on 2023-10-12
- ↑ Forza Motorsport reportedly delayed to 'Q3 or later' this year - Eurogamer - last accessed on 2023-10-12
- ↑ Forza Motorsport - Official Trailer - last accessed on 2023-10-12
- ↑ Verified by User:SargeCassidy on 2023-10-12
- Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.
- ↑ Forza Motorsport PC FAQ – gamescom 2023 - last accessed on 2023-10-12
- "Q: Why does Forza Motorsport on PC require an SSD? A: Forza Motorsport loads between tracks quickly and this is made possible with the increased speeds of SSDs. To ensure consistency in loading multiplayer races for all players, an SSD is required to play."
- ↑ Verified by User:SargeCassidy on 2023-10-12
- Tested with a Intel Core i5-6600K. The game will give you a AP101 error on launch, but it can be ignored. The game did not run into any major issues, even with two physical cores less than the minimum processor listed.